Agdg amateur game dev general

9 8 7 666 5 4

> Next Demo Day 18
itch.io/jam/agdg-demo-day-18

> Play Demo Day 17
itch.io/jam/agdg-demo-day-17

> Play Mecha Jam
itch.io/jam/op-mechanoid

> Helpful links
Website: tools.aggydaggy.com
Weekly Recap: recap.agdg.io
AGDG Steam Games: homph.com/steam
Fanart and stuff: drive.google.com/drive/folders/0B6j4pcv3V-vfb3hKSlhRRzlLbFE
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

Previous Thread: Previous Demo Days: pastebin.com/74btH1aJ
Previous Jams: pastebin.com/mU021G8w

> Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
WebGL: khronos.org/webgl/
Source: developer.valvesoftware.com/

> Models/art/textures/sprites
opengameart.org
blender-models.com

> Free audio
freesound.org/browse
freemusicarchive.org
incompetech.com/music
fantasymusica.org

> How to Webm
obsproject.com
gitgud.io/nixx/WebMConverter

Other urls found in this thread:

assetstore.unity3d.com/en/#!/content/32176
developer.valvesoftware.com/
khronos.org/webgl/
twitter.com/SFWRedditVideos

Do you like my bombs and explosions user?

they look great but work on key game mechanics before doing neat effects!

Fix the pixel bleeding between bombs.

new camera system in, stress testing it to make sure everything's hunky dory

Here is my unity stats do they impress you? Are these okay?

Would this run on your poopy labtop?

I have no idea what to do with these guys

no, your explosions dont match the simplicity of the character's style it triggers my underlying autism

they are horrible just like your game

what's the easiest way to make the mouse go through the edges of the screen in unity?
like the same way the mouse behaves in unity's scene view when you're moving the camera around

>118k tris
You could squeeze that entire scene into 50k or less.

put them in a space station!

nu prey sequel looks great

>100k+ on every stat

Get all of that down to less than 50 then maybe it will run at 30 FPS.

You're right, but I just made this for fun, and to have something to look at while adding bombs, all this art is going to be replaced with non-pixel art.

This and a couple other reasons are why I'm changing the graphics later on for this project.

Daily reminder that if you aren't using [your favorite engine] to create [your dream game] then you will never make it!!

What engine/ language+api are you using?
You seem smart.

Thats what I'm thinking of doing, but I'm still trying to figure out the gameplay. I was considering doing some kind of base building thing but that doesn't seem very feasible.

>288 FPS on a 780 TI

That won't run at 60 FPS on a switch and if you think so you're retarded.

>base building
make like, a little clone of space engineers maybe

you have to climb up a mountain with your jetpack in coop mode

honestly, i'm thick as a brick and I've only got this far through perseverance. Have no clue what I'm doing mostly.

I'm doing it in Unity with C#. I know
>2D in unity
but I'm used to it and I wanted a super clean look

What makes you say that? A 780 TI isn't THAT more powerful. It's not a 1080 or higher and 300 FPS is alot more than even 60, I think it could be locked at 30 on the switch honestly at the very least.

Maybe, I'll probably just mess around with unity right now and see what happens.

>When you realize your game is way out of scope after spending 1½ years working on enginedev shit

If you think mobile phone tier tech like whats in the switch can run those stats you're retarded. Period.

I have no idea how he expects to get this game running on Switch. Consoles actually require a modicum of optimization. Actual optimization, not tweaking Unity settings.

Hardworking fool < lazy genius
in my opinion.

Any interest in working on another persons project?
is a 3d terrain editing sandbox in C.

this is Zuhra(revised).

You may like it or not, but she's your soldier.

Hardworking fool >>> lazy genius
oops

massive downgrade from what you first showed DESU

Use the engine to make a smaller game then

how the fuck does one make a 2D platformer controller in unity

no clue how to do C, plus I want to concentrate on this bad boy. soz

What kind of music would you say is in high demand, /agdg/? Multiple answers are fine, even "good music" is an acceptable answer!

if she gets shot in the calf it would take forever to get those boots off to treat the wound. the pants should end below the kneepads or else the kneepads will slide right down the boots

By putting your credit card number into the asset store.

Space engineers, but you can only extend/repair stations
Combat is an FPS without gravity outside of the station.

how is it looking so far ?

everything that isn't a chiptune

fuck this shit should I just switch to gamemaker for 2D only ?

No problem my dude.
Wish you the best.

Music that fits JRPG's, or japanese 3D/2D Platformers, or cute japanese puzzle game music etc etc.

Anything weeby is in high demand music wise from a lot of indiedevs. Don't believe me? Check the music selling the unity assetstore.

assetstore.unity3d.com/en/#!/content/32176

Nostalgic. Which is good.

Is this a loli?

Guitarists, EDM "producers" and "orchestral" seem to be the most filled genres.
I know that doesn't really tell where the demand is but at least it tells you what isn't.

>if she gets shot in the calf it would take forever to get those boots off to treat the wound.
cut the laces off

music which is in high deman but shouldn't be: lazy synthy 80's nostalgia shit, started by Hotline Miami - think shitty vaporwave memes
either that or very minimalist, string + piano instrumentals with female vocals

so how much time took this revision?a couple of days?

Zuhra a CUTE! A CUTE! Good job, really like your progress.

same man

frontal view

>Source: developer.valvesoftware.com/
wtf is this delete this fucking thread you retard

>lazy synthy 80's nostalgia shit
Synthwave is flourishing, youtube channels like VCR or The80sGuy upload albums daily.

big D is here, ignore him folks

thanks, not sure how the mixture of old and new visual techniques look together yet

Pretty goodm, sunbae

I like PS1 era 3D. Anything low poly gives me a girlboner. Ignore that other guy.

can you please do a video with your work progress in the future? i want to learn how to do stuff like this

Looks sweet, always need more PS1 throwbacks

trannies don't have girlboners, just boners

is/ought
frankly, it's overdone, a symptom of current nostalgia culture
out of originality we regurgitate and consequently destroy older fads like a paper shredder with an old-age fetish

love it, can't wait!!

>local nerds assemble to gamedev
>pitch a stupid but arguably not bad idea to group
>immediately overscoped to a level that would make AAA releases cry
>"whats a design document"
>"yeah i can do music i balanced the audio of my camcord video of my sister's first communion" (actual, literal quote)
>"I mean I cant program that well but I bought a book yesterday and user can do the parts I struggle with"
>"Yeah my brother was supposed to be here and draw and do the art stuff but he couldnt so he sent me and I write things down and he'll be here next time maybe"
>"Yeah I can also make art and shit but I want a bigger cut of the profits since I'll be doing two things now"-literal ideaguy (There are no profits)
>"guys we should make contracts so we know what everyone should do"
Buckle up boyo its gon be rough

Speaking from experience?

>make low poly model
>reduce texture sizes without filtering.
>apply low res camera filter

Assuming he's using Unity it'd give the same effect.

why is source in the op

mods

mods please help

its a game development engine, same with the others?

Where is your game you fucking retard?

wheres yours
wait I know, paranormal patrol
scram, dan

>Making design documents

Cute.
I think you've finally got a good style going.

>118 tris
no I'm not impressed at all.

I'm flattered and sorry at the same time.

meh.

>not keeping notes of your goals and fuckups

Oh and by the way, bombs are a key game mechanic, it just doesn't do anything yet. Any ideas on what they can do besides blow up walls and enemies?

if you want her to be. she's under your command after all.

couple days in working hours but total of around 3 weeks of looking at various styles.

spreading islam's words of peace

"idea guys" are not even human

Keep mewling. I own you. :o)

nice my dude i wish i had an art buddy like you
oh btw her left(her right)arm looks wierd,like a giant noodle

Lol. Seven years now. You are O B S E S S E D. Truly owned by a winged beast. And still no game. You couldn't even elmer's glue a garry's mod """"""map"""""" together. :)

Looks fine by me.

Languagedev and enginedev!

What's wrong with Squirrel/Lua?

Delicious armpits.

>WebGL: khronos.org/webgl/
>Source: developer.valvesoftware.com/
what the fuck is this shit

someone make a new fucking thread, RIGHT NOW

are those keycaps

thanks anons! I'll keep at it!

s-mart's top of the line

neat

Nothing per se. But I'm working on a low level language AND have plans for a high level language for "pipeline targets" such as game code for a data-oriented, parallel game engine or shaders.

You better be able to saw off the shotgun with that chainsaw

I see it now. the fingers are a bit off, too.
thanks, user.

>VR

I built a site to help me create a variety of dialects for my characters in a future project.

Now I need to make the tough and important decision about what those dialects should be. Anything from open-ended ones like optimistic to more niche ones like pirate are all fine and convenient on here, but I'd still like to keep the total number under 25. Characters will be able to have any combination of dialects weighed to create a unique personality.

tl;dr: I need help coming up with dialects like the ones in pic related.

12 year old doesnt know what a tube tv looks like.

It's already pretty sawed-off

i suppose you could keep going until you can see the crimps, ala "killing them softly"

They're old monitors. As you can probably tell, I'm not great at 3d modelling.

I have a tube tv right next to me, them shits aint that symmetrical

at least the screen is curved, that's more effort than some people