What the fuck just happened? Last thread was at 111 posts.
Charles Morales
Should have just let /agdg/ die tbqh.
Easton Green
How can I make my VN fun?
Luke Taylor
shitposter made the thread and got banned, so the thread got deleted
Logan Fisher
What a fucking retard.
Juan Rivera
Second this
I just wanna create a cool mechanic for my vn
Joshua Wright
Visual scene progress.
Jeremiah Hill
Make it an adventure game instead.
Easton Ortiz
I'm glad he's getting banned regularly now. He's been shitposting more than usual the past couple weeks.
Kevin Smith
...
Jackson Davis
Wtf..
William Hernandez
VERY nice is there lewd?
Austin Nguyen
Setting up the scene for the first cutscene for the demo. I wasn't going to have it in but the gameplay part of the game will just make a hell of a lot more sense with a little backstory.
Adrian Nelson
Weirdo.
Elijah Thomas
Making a short and simple tutorial level before the game starts. Should be completed in a minute or two and it explains all the controls.
Adam Rogers
Is the game a generic RPG?
David Green
Bro why? My Sega games never included furry ass.
Lincoln Roberts
Someone never played Shining Force.
Carter Robinson
I'm zooming in and out of my solar system map with simple lerps, but if there's a planet or something in the way, it just slams right through it. I don't really want to add collision to the camera, that's going to be a nightmare for the transition logic, so I'm not really sure what to do.
Ideas?
Grayson Wilson
tutorial guide lewds when?
Dylan Parker
>polished brass plate armour >palm trees
???
>forced tutorial sequences
dropped
Landon Lopez
Hope there's an option to skip the tutorial. Nothing more annoying.
Christian Johnson
Do you think palm trees are a modern invention?
Jackson Campbell
For the user that was asking about how to see if a player is on the left or right side of an object, you can do that simple x coordinate test and be fine. However, if you want to consider what direction the player is facing as well, maybe you should think about storing a normal for how the player is oriented. After that you can just find the dot product and be done with it.
Hudson Lewis
So, how should I advertise my game?
Leo Bennett
>what are conquistadors?
Julian Brown
Naked fetish porn.
Luis Watson
Lol sourcefam. Pathetic. Do you get how powerless you are now? I got my special friends to delete your shitposting thread. You have no game so you can't post here. I own you. Fully owned by a winged beast. That's you. That's why they call you reek. I own you. Delicious. :o)
Adam Edwards
>what is Spain
Leo Reyes
hhahahah racism peak level of humor hahahah ur so smart.
Leo Hughes
twitter, tumblr and reddit
Mason Myers
>polished brass plate armour >palm trees
Just placeholder leftovers from a previous level. They're not really palm trees anyway, just a bunch of spiked leafs.
Easton Myers
Obviously vaporwave invented palm trees.
Nicholas Price
>new to unity >follow roll a ball tutorial exactly >set speed to 100 >debug says I have the rigid body component >no movement Is the unity roll a ball tutorial outdated or something? I can't get the ball to move. I think I'm retarded. Here's my code.
employee portrait sprites came in, so I started implementing them, when suddenly self-defence situation peacekeeper
Levi Sullivan
Turn off "is kinematic"
Sebastian Miller
turn off Is Kinematic
Jordan Lopez
...
Aiden Nguyen
thats not wrong though, thats a pretty good way of looking at it regardless of whether you think it's right to be racist or not
Kevin Wood
Would you agree that Horizon and Uncharted are actually pretty stylized? Like, they have that photorealistic, but stylized look going on, not sure how to explain it. Handpainted textures for foliage e.g., strong saturated colors... I think that style is actually the ideal and the most beautiful of them all. It isn't just a mindless autistic tryharding to achieve the exact look from a photo and it is more artistic. It will probably age better as well.
I have been salty for a long time because I wasn't being able to get the same feeling like my photo references had, but that is just because I didn't let myself add my personal style, I was just going to photoshop and trying to make my scene the same, pixel by pixel. It's not even possible with realtime engines, so I guess it's better to work with them in a way where everyone benefits.
Now I've tried making my grass the same as Horizon's, pretty thicc for a grass and with a handpainted texture. It looks pretty fucking nice in a different way (although I have to repaint it because I never handpainted before and it's a bit shitty).
Jacob Turner
Rare did this type of stuff before anyone else
Juan Collins
Is game dev using HTML5 Canvas + JS worthwhile, lads?
Nolan Morris
It plays like your normal JRPG, it doesn't have any mini games for combat if that's what you're asking. Will add a lot of customization for the player to tweak in the settings, so you can make it less or more "grind-y" depending on what you like among other things.
But the tutorial guide is literally you, you can't love yourself user. Don't be silly.
Webm related
Bentley Hall
charming a f
Nolan Davis
Speed up the text about 10 times, so people don't have to wait for it. Also add a speech animation if you're devoted to typewriting.
Daniel Gutierrez
Unironically thank you, mods.
Jacob Taylor
>there's only one shitposter in the world
Dylan White
that particular shtick is just one dumbass plus maybe one or two other idiots who think it's hilarious so pretty much like almost every single other /agdg/ board culture meme
Parker Campbell
Fully owned. You are so paranoid. I made you and I destroyed you.
Christian Gutierrez
>he makes 3D shitposts
Jeremiah Ortiz
>he shitposts instead of boarddevving
Kevin Bailey
Have you soy boys ever made something that got more than 1000 users?
Juan Reed
Post some 1MA AAA quality 3D games, for inspiration and if you know of any. Even WIPs, I'm just interested what a single person can pull off.
Xavier Walker
WIP or AAA? pick one.
Chase Hernandez
what's a good programming language for shitposting? I'm completely new to this, but I have some great ideas for my shitpost
Why? It can still be of AAA quality, just not finished yet.
Brayden Cruz
If the game isnt extreamly flushed out and polished, then its not tripple a. I think your essentially asking for 1ma games, that have high ambition. When it comes to amature there is a very low chance any wip games will reach aaa status.
Logan Diaz
Thanks user
>Speed up the text about 10 times There's a settings slider which you can tweak, ranging from slow text to instant showing the text, so no worries there
>Also add a speech animation if you're devoted to typewriting I'm thinking about that, but seeing that a good portion of NPCs will also be non humanoids I would need to make some sort of dynamic system to play a custom talking animation on the sprites, and with the limited free time I have, that might quickly turn into scope creep.
Blake Moore
How do you work with graphic designer
Justin Morgan
Who else is drinking and game deving at midnight tomorrow?
Hudson Thomas
Centaur ass doesn't count as furshit
Connor James
graphic design is NOT Game Dev.
Adrian Green
If(anonIQ < 120){
shitposter = nodev;
}else{
shitposter = yesdev; }
Kevin Anderson
I don't drink
Nolan Garcia
No /agdg/ required reading/guides in the OP?
Michael Williams
>required How do you intend to enforce the requirement?
Easton Morales
Come on, you know what I was talking about. Of course it's not a true AAA. I've seen a few, but can't remember their names, will have to find them on YT. I know some dude from Asia was working on a sci-fi FPS of some sort.
Robert Smith
gamedev is too broad
Isaac Hughes
The OP is spiritually pure and pristine without shitposter influence. do NOT attempt to modify it or you will be dealt with through chaos ritual and high powered rifles.
Nathan Sanchez
Because there's just too much and a lot of the stuff isn't required, just optional based on what you want to do. Pick an engine in the OP and follow tutorials for it. If you want to make 2D art read the sticky on /ic/, if you want to make 3D art read the sticky on /3/. That's about all there is to it.
Anthony Rivera
I made the ultimate invite-my-ex-girlfriend-or-me gamble and lost
I'll be here devving all day tomorrow
Ryder Murphy
>thinking men are valued in the current century lol you dumb LITERAL cuck get redpilled faggot
Aiden Torres
every time something is added to the OP a certain phantom loses his mind so it's best not to
Luke Thompson
But they are stupid as hell, becouse they are "artists". All i want are good sprites becouse i pay them for it.
Cameron Sanders
The projectiles now have two hitboxes, a small one that collides with terrain and a large one that only collides with actors so now they can still have large hitboxes to make it easy to hit enemies and harder to dodge, but they won't collide with corners and edges of the level geometry as much. They also knock ragdolls around properly now.
Oh and the spawner can now see you and will spawn robots facing you so they actually see you straight away.
Christian Murphy
I think the melody needs more work.
Blake Russell
graphic design is NOT Game Dev.
Henry Stewart
>but they are stupid as hell
not as stupid as the guy complaining about artists and not taking the decade or two required to become one himself lol
Gabriel Perez
SOme kinda new gate or something. Hit a switch and it slides open.
Adam Mitchell
I want to be able to close the gate after i open it.
Gabriel Lopez
The only games here remotely AAA are Dixie and Bokube
Nathan Lee
yeah, my hollowed out potato and Vaseline vegan fleshlight tutorial
Cameron Gutierrez
keep the name on boku
Gabriel Morris
that shit is one man indie as all fuck, that fighter jet thing being made in UE4 is the only agdg game remotely AAA
Jonathan Scott
Are you still upset that everyone thought filling the OP with meme links instead of useful links was retarded? Are you still upset that your shitposting threads kept getting deleted?
Asher Perez
How can I get an item from a dictionary with an approximate key value?
Elijah Jackson
How would someone go about making a game similar to They are billions?
Visual Basic experience but i dont think its going to be particularly relevent here. Should I go about learning C or C++ or could i use an engine like unity?
But that's completely unrelated to what I'm asking
Robert Walker
A dictionary isn't the right data structure for this
The naive approach of just going through every key and checking if it's = input - margin should be good enough unless you're using it on a big collection a billion times per frame
Alexander Martinez
hey can you like, make a fucking level instead of features. I actually want to play your game but you haven't shown that you can design a single string of gameplay
Juan Hall
Of course that's going to go bad. Who wants to hang out with someone that gives people ultimatums like that?
Lesson learned for the next time. Keep your chin up cucky and good luck deving this year.
Brayden Green
Make the dictionary key be ints, and for your range use a float. 0.0-~0.9 gets converted into 0, so on.
Or use enums, you can set an enum to be a specific value, red = 1, green = 20, blue = 500, and you can probably convert from 25 to green somehow