I want to make a game for Android devices, but I also want to use OpenGL. How do I go about this, lads? I want to have something that resembles a decent proto-type in 2 weeks time. Nothing huge. Very low-fidelity.
Justin Wilson
>game made with whatever middleware engine that supports windows, mac, and linux >windows-only Why do developers do this?
Connor Scott
Godot is what you're looking for.
Elijah Nguyen
I'm devving on Windows, and I honestly don't even know how to export for Mac or Linux.
Benjamin Murphy
>Godot I'll be using VS.
Connor Young
With UE4 you need to package your game from a Mac to support them.
Carson Hall
the absolute state of /agdg/ today
Matthew Garcia
...
Landon Thomas
Still doesn't explain the lack of a Linux version.
Gabriel Ramirez
Please stop shilling this shitty engine. Thanks.
Ayden Anderson
i couldn't get my debian laptop to compile gamemaker because of some missing package and i was too lazy to install ubuntu. now that i switched to godot i can export to anything
Nolan Collins
Android Studio even.
Cameron Robinson
I'm using CodeBlocks.
Oliver Walker
Anyone got some good tutorials for OpenGL ES 3+?
I wanna steal a Packt book, but I can't manage to find a link.
Jayden Murphy
unity-ml agents do fun stuff
Owen Brooks
Fuck this looks kinda cool. Don't get me sidetracked, user.
Christopher Torres
...
Ryan Thompson
me on the right
Elijah Cook
...
Matthew Butler
Why are they retarded?
Zachary Davis
because I trained them...
Blake Jackson
Making stuff in C++ for no other reason than bragging rights.
Ian Wood
anime mierda
Aaron King
How difficult is it to get into bone animation with something like Spine? What level of work/difficulty would you wager something like Don't Starve or Oxygen Not Included takes in that regard?
Elijah Allen
>2018 >wow cris you made a pong
Gavin Mitchell
gotta make some waifus for it, a background, GUI and maybe next week I'll add some music after I get my keyboard.
fuck you.
Alexander Nelson
Nice Crischan.
Ian Reed
I made Snake in C++ when I was like 13.
Ian Robinson
Lads how do I go about making my 1st actual bideo game? I chose to start out using unity but I am dying
Grayson Reed
Pong is harder than snek
Daniel Howard
You follow a YouTube tutorial.
Parker Rodriguez
For u guise
Jack Gonzalez
If you can't use google to figure out how to make pong or mario you may be too stupid for game dev.
Kayden Anderson
dont be rude!
Thomas Garcia
Thanks.
Ryan Wilson
Decide the genre of game you want to make then google/youtube "Unity genre tutorial" At that point you can literally just follow the exact things the video does. If you want to do something different, try it. Fuck around, see what happens, google questions like "how to make jump" until you don't need to. Avoid copy-pasting code so you actually learn.
Gavin Young
How to make custom texture brushes for unity? Or is it ok if I just make the terrain of my levels on Blender?
John Ross
Does anyone have a breakdown that describes the different engines in the sticky, and which engine is best used for what/what languages are compatible with each?
I have experience with Unity and Gamemaker, but gamemaker 1.4, but I've heard a lot of people talking about godot now too.
I'd like to make something on a fixed isometric plane, turn based, with no player initiated movement.
Cooper Clark
Recap-kun may be dead but he's alive in my heart.
----[ Recap ]---- Game: Devil Engine Dev: shmoopdev Tools: GMS,photoshop,aesprite Web: shmoopdev.tumblr.com/ Progress: +Main menu replaced with fancy new plot background +Stage 5 being blocked out +Added a bunch of UI customization options (pic related) +Fixed chain deaths on respawn in certain circumstances +Even more stat tracking +Stage 3 music done
Connor Sullivan
Not for points Not for honor
----[ Recap ]---- Game: The Golden Age Dev: Dogma Tools: SDL2, Emscripten, KallistiOS, C Web: twitter.com/CaptDreamcast December: santa hat Progress: + Finished and released The Golden Age in an exciting, breathtaking finale + Reworked the Dogma logo + Started working on announcement trailer for new "game"
Bentley Jackson
>+Stage 5 being blocked out Demo Day 18 confirmed?
Andrew Gonzalez
>when you can't into graphic design so you try to get the player to finish it for you bethesda would be proud
Adrian Bell
fuck no, I'm retarded again
I read blocked as in inaccessible, not blocked out as in knowing where stuff goes. my bad
Jordan Fisher
Just make a crappy pong game. Once you're familiar enough with the engine and/or libraries to do that you can make something.
Camden Lewis
Started working on my Mario Party clone
Wish me good luck
Cooper Howard
I mean blocked as in prototyping, not inaccessible.That's also stage 5 of 6, I wouldn't have any of the demos go that far.
The final demo will probably be closer to when it's done, stage 1 will be getting a makeover and I want hard and expert mode balanced for stage 1 and 2.
I'm pretty shit at UI so the least I can do is let the player tweak it to be there preferred flavor of shitty.
Colton Allen
...
Ethan Torres
pretty nice so far, Unity?
Caleb Martin
Remember, guys "Design is law"
Luke Fisher
No Tux? No bux.
Christian Powell
A literal clone?
Brayden Thomas
delete this. Dopefish lives.
Jason Robinson
I'll be informing Nintendo.
Bentley Wilson
I have been informed
Christian Price
This is not the actual game screenshot, sorry for the misunderstood
It's going to have different characters, not Mario ones
Elijah Campbell
sorry, false alarm
Noah Thompson
Don't sue me bro
Jayden Garcia
Hey I'm back
Josiah Cruz
...
Aaron Murphy
need some fresh eyes and critique for my environment kit so far
Easton Wood
I was giving you some ideas for the text background, and discussing einhander and whatnot in the last thread.
This looks a lot better now menu wise, and i'm very excited for your progress on this. I ended up playing your demo, and it was great dude. How long have you been working on this? I'm surprised you've gotten so much out of game maker
Ethan Myers
Thanks user! >How long have you been working on this? 'Bout a year now. Development kicked into full swing around January 2017 but started in November 2016.
>I'm surprised you've gotten so much out of game maker It's more about the artist than the tools, frankly. Though it probably helps I made a whole other feature complete shmup as practice to make this one It kinda shows, I had no idea what I was doing for half of it.
Nicholas Myers
There shoudn't be hard edges between the grass and rocks like that. Also the boulder and the ground rocks should have the same colour scheme.
Brayden Green
>all that empty space in the top left >put your info bar in the bottom right
hm
Ian Long
But the UI is beautiful
And its customization options are lovely
Dominic Rogers
Your progress every week is pretty amazing my dude
Dylan Turner
(m o b i l e )
Andrew Allen
Will you be suing bokudev? He needs the nintendo dick in court as well.
Josiah Allen
how much progress did you get on your first day of 2018?
That background is pretty distracting honestly. Maybe slow down the animation?
Michael Phillips
I'm learning MemeGL. I can make colorful triangles and do basic shit with shaders now.
Samuel Foster
Great point, I cut it in half!
Nathaniel Anderson
Same for me, but GLES.
Gabriel Young
Thanks anons! It's people like you that keep me going!
Camden Cook
...
Aiden Jones
Trying to decide if / how much I should edit the ol' portrait things.
Jose Phillips
I made a ton of progress at cleaning my house
Austin Bennett
I'm still super impressed with this. I know I had mentioned art before, but did you do all the pixel art on your own, too? Some of this stuff is just incredibly done, man.
Hunter Gray
Significantly
Nolan Bailey
Is this a before/after? If the before is on the left, I suggest keeping that, Anubis looks better with a happier, softer expression. I mean I know some of your cutscenes have him glowering down at dudes with his sword and all that, and that's fine, but I think a default expression for him should be a more cheerful one.
Lucas Nguyen
dope
Adrian Lopez
...
Nathaniel Powell
A lot more than I thought I would. 2018 is going to be a fast track to finishing!
Brayden Wilson
What's a more efficient way to check if a point is in an AABB box?
if (point is less than box's left edge) return false if (point is more than box's right edge) return false if (point is less than box's bottom edge) return false if (point is more than box's top edge) return false return true
or
return (point is more than box's left edge && point is less than box's right edge && point is more than box's bottom edge && point is less than box's top edge)
?
Julian Mitchell
are all the enemies going to be 3d models? if so it'd be cool to do camera pans. Also love the little moving portrait in the bottom menu. will it change animations depending on health/status?
Adrian Foster
1- yeah all 3D 2- that's the plan! 3- wasn't planning on this, but consider it done!
Tyler Scott
great! your game looks very different, and i think that's what people want out of the indie scene. look forward to seeing more progress
Isaiah Stewart
VIDEO GAMES
Xavier Perez
as long as it works just put it in a script and be done with it.
Nicholas Martinez
Thanks, user!
Jonathan Phillips
pong 2.0
Christian Harris
----[ Recap ]---- Game: Sim Loli Dev: user Tools: C++ Web: /agdg/26682 December: candy cane Progress: + Released some hotfixes for the demo to address many crashes + Optimized pathing/collisions via improving IntrusiveMultiList structure's iteration speed.
Easton Collins
They're the exact same thing thanks to short-circuiting. && only evaluates the RHS if the LHS is true, the same way that the first algorithm terminates as soon as a condition is not met.
Justin Richardson
>&& only evaluates the RHS if the LHS is true this is not true in at least one scripting language
Bentley Peterson
The mesmerized status icon and visual effects are mostly set up now. The gameplay effect isn't done yet this is just a manual concept of how it should work.
Oliver Murphy
Yeah, mostly just testing out various things for the moment.