Reposting so starter cucks see it
>If it's just increasing the grind to get more operators, that doesn't seem too awful.
It increases the grind exponentially. Siege is a game where to derive enjoyment from it you need a large possible pool of characters.
The base game operators are
500, 1000, 1500 and 2000 cost respectively.
Total cost to unlock the 10 base game operators? Total is 25k renown.
In the starter edition, it's 12.5k renown EACH, for a total of 125,000.
Each DLC operator is 25k renown, for all 8 in a full year that is 200,000 renown. There is 2 years worth of DLC ops, for 400,000 renown.
Many of the DLC Operators are mandatory for the meta, and many are good for options. Same with a lot of the base game operators.
It's already bad enough you don't have DLC characters buying the base game, since you are stuck with a 400k grind where you earn about 150-250 renown per match (which can be about 10-20 minutes each). So it's probably fair to say it would be really smart, to maximize your enjoyment of Siege, you would drop 5 dollars here and there to buy extra DLC characters, since you have more and more DLC characters on the way.
Siege is not like a MOBA, where you only need a handful of heroes you can play and dedicate yourself to laneing bottom or jungling. Every round requires you to pick a character based on the map, the possible objective, and the possible composition of the enemy team.
If you are maining a character, you are predictable, thus easily counterable, thus playing the game wrong. The starter edition forces you to main, since you literally have no characters... Or worse, pick recruit, an objectively bad pick in every way.