You won't know that until you write it and share it, though; don't you think?
But if you're still really uncertain, there are tricks to making mundane, "boring" events seem more exciting in a story.
In general I'd tell you to simply read more Modernist works, because that movement was all about distancing itself from the Epic aspirations—but also the eloquent, complex writing style in general—of Romanticism, and of the Gothic fiction emerging near the tail-end of the 19th Century.
Modernism marks the end of the "hero" in contemporary fiction. With some exceptions (superhero films, Star Wars...), literature is all about the everyman now. It's about things most or all people will experience in life like relationships, loss, the fear of death, purpose and purposelessness, emotions, etc.
My absolute favorite short-story is a Modernist work, actually: "Reunion" by John Cheever. If you choose to read that I hope it'll convey to you how raw, poignant, and downright tragic a human relationship can be, even a normal one which you see everyday out on the streets of New York.
You definitely don't need action and a gripping plot to write a good story. If you still disagree, or you still doubt your own abilities, I could try to ramble off a list of general tips as well, in addition to all this.
Well, that's why we practice. People have written odes to some pretty weird things already anyway, so a table isn't an impossible subject for a new one.
The tsun is the weakest part, though we have to recognize that's by design. She's supposed to seem like a dumb anime trope until we actually get to know her, which Dan pulled off very effectively I think seeing as how she went from my least favorite to my favorite over the course of the game and all...
Anyway, not your fault that you have to stick to a character who was kinda deliberately designed to seem shallow and bratty from a superficial glance.
s-sure?