what a unique way to display the text of what people are saying to your character!
hopefully it stays unique to your game because it's goddamn terrible!
Jason Cooper
what's the point of highlighting some letters when they say stuff
Brody Martin
I finally fixed like 99% of the graphic glitches
Cooper Evans
why are some letters highlighted
Evan Powell
to get those reddit and twitter upvotes XD I'm sure they eat up myopic little shit like that text display method which is god awful in the context of trying to actually play a game
Evan Young
I think the charm is too quick and i don't get the colored letters. Other than that, i really like it.
Joseph Rogers
1 or 2 boys
Jonathan Nelson
3 boys for 3some
Aiden Edwards
just 1 boy
Adam Cruz
2
Eli Wright
pErson thAt iS jElly oF user's sUccess
Zachary Perry
sprites still blurry reee
Ryan Cox
must be XDDDD
Landon Carter
How much do you think people would pay for an Unreal cRPG starter kit? Out of the box it will work like Might and Magic 7, but it could easily be adapted for Grimrock style games or even single-person games like Elder Scrolls by creating a new player actor that uses the same underlying party/character sheet system.
The idea is to basically create an entire game system as a framework, and then the designer can just create levels and balance as needed. So, maybe you create a new Stat object for "Strength", and then override the GetDamage function to return Super::GetDamage() + GetStat(Strength). Nice and simple, compartmentalized, and optional. In addition to the character sheet, there will be optional systems that you can turn on/off for saving/loading, time of day, interactable objects, quests, and a few other things.
I'm leaning towards somewhere between $30 and $50 although I think $20 might actually bring in more money since it's kind of a niche plugin. I probably have another month or so until I finish it, though, so no rush.
Jose Miller
1
2 makes the dude look like a zombie
Henry Turner
1
Blake Ramirez
is it scum to reupload if all you did was tighten controls?
do you see what happens when you use blender
1 pops. depends on how dim the surrounding graphics will be though
Brody Bailey
I mean it really depends on the rest of the color scheme, don't you think?
Angel Baker
People will pay more for your blueprints than for any game you could make with them
Mason Johnson
The game takes place only at night, but I do think 2 makes him look a little too lifeless. I'll come back with a 3rd boy
Aaron Martin
1 without a doubt
Jonathan Ward
I don't want to sharpen the sprites too much work
David Morgan
what sort of data structure would i use to store and find two different values per key?
Leo Richardson
>side project taught me so much about how the framework i use work, that now all i see when i look at my main project/engine is unoptimized code this is an abstract kind of hell
Adrian Carter
you'd hash them and use the combined hashes as a key
or just put a map in a map
Dominic Bennett
> Imagine for a second that you are not a game developer anymore. > Instead, you’re a chef! > Change your hipster outfit for a toque and a double breasted jacket. > Now, instead of making games, you create new and delicious recipes for your guests. > So, how does a chef create a recipe? > Recipes are divided into two sections: the first is the ingredients and the second is the instructions to prepare it. > This way, anyone can follow the recipe and savor your magnificent creation. > Making games in Godot feels pretty much the same way. > Using the engine feels like being in a kitchen. In this kitchen, nodes are like a refrigerator full of fresh ingredients to cook with.
Nicholas Baker
you can batch edit images with Irfanview
Adam Long
Disable filtering on it, cockface.
Asher Lewis
>map in a map cant i just use the key as one of the values?
Jayden Jenkins
do it, faggot.
Wyatt Robinson
...
Mason Murphy
oh sorry I thought you wanted 2 keys per value
what you want is called a pair or a tuple
Gavin Evans
>food alanogy
Sebastian Lewis
i'm trying to use a 2d array for this but i'm a brainlet and arrays are hard. map within a map you said?
the dictionary stores arrays with two values in them
are you using GM? that's the only engine I know that actually manages to make arrays look confusing thanks to the shitty explanation in the manual and weird-ass syntax
Benjamin Russell
Well I sure hope to remove those bugs in the future either way. Any feedback would be awesome regarding the design but I guess there isn't much to talk about yet. Yeah it looked good on one of my monitors, I'll do more testing beforehand next time.
Austin Sullivan
Working on a customisable skill tree. Pieces can be found from random enemies, purchased for gold or rewarded from quests.
Adam Nelson
python is practically plain language, it's self-evident code
Jordan Gutierrez
What's the first animal you'd associate with woodlands?
Carson Ward
Experimenting with gear suspension. Needs a ton of work just to make it behave right. (still doesn't)
Andrew Moore
deer bear boar birdies
Luis Collins
deer
Jason Bennett
a squirrel
Grayson Richardson
why dont you just buy a vehicle suspension pack from the asset store? its only 20$
Jose Cook
it turns out some people are trying to turn my old prototype into a real game, so I'm helping them trying to get their custom assets and stuff working with it
my code back then was not very flexible or good since I had never used UE before, so it's a struggle trying to update it
Jaxson Taylor
>things that should be working aren't oh god /agdg/ it's finally happening
and during demoday, too
Michael Harris
Happy now?
Jaxon Hall
no.
Gavin Richardson
How hard is it to find work joining an amateur game dev team online if you specialize in modeling and animation?
Ryder Jenkins
>user is creative and learning something on his own >"why not just buy some trash assets" the absolute state of this board, asset babbies need to hang
James Moore
>Blender engine for what purpose
Eli Fisher
not very hard, just go on reddit and find people who already have something in-progress
Blake Torres
I made the sprite set to loop into itself indefinitely
Is this now good enough?
Jonathan Morales
he uses python
Kayden Jones
You're a brave soul for using Blender, how long have you been working on the game?
Asher Price
your mum uses my python
Noah Thomas
making art is hardest part anons
Luis Sullivan
might as well use godot then since its language is pythonesque and the renderer is designed to be very similar to blender's
Bentley Martinez
an entire day
Also I don't know how to use anything that isn't blender or RPG maker
Is like when I try using anything that isn't python or haskell, every other lang just looks like word vomit nonsense to me for some reason.
Ethan Hernandez
Cool
Isaac Perez
which one of you fuckos will stream the DD18 games?
Jayden Ward
m-maybe i can
James Gutierrez
I will.
Gavin Turner
I might make feedback videos for some of them like I did for DD9 - DD11. But I just came back today so I don't really recognize most; might wait until the next one to do videos again. Dungeon Game looks cool though.
Owen Gray
too much?
Logan Collins
>blender
Levi Jenkins
Apart from the god awful barely readable text, looks good
Elijah Wright
>gif of wacky dancing lowpoly skeletons >1 billion likes what's up with normies and skeletons? should I tap into the skeleton market?
Levi Walker
you can tap my heart bby
Isaiah Campbell
I couldn't tap your heart so I had to tap your phone. sounds like a country song
Cooper Gomez
Why do some assets have a CDT folder in unity? What's the deal with a CDT folder?
Logan Campbell
Thanks! The text is way clearer without the massive webm compression, the one word at a time is based on this sprintreader.com/ It's a pretty good way of having characters talk in real-time without cluttering the screen, but it's only for flavor/non-essential dialogues, there are still traditional text boxes for all other situations.
Aaron Nguyen
I thought it had something to do with dyslexia or something
Christopher Cooper
>CDT folder wut?
Eli Rivera
sometimes baby, I wonder why you ain't home
Brayden Baker
you're welcome you link to the past sprite editing piece of shit :)
Kevin Martinez
>not using unity with dark skin
Jaxon Gomez
>paying for unity
Ryan Sullivan
>not eating tangerines while gamedeving
Ayden Nelson
>>>>>>>>>paying
Ryan Rivera
>implying I'm not
James Brooks
if you use the hexeditor method then theres a chance it can fuck up your whole project i wouldnt recommend it
Bentley Garcia
>tangerines
Landon Scott
Bananas are superior
Nathan Bennett
>spend hour debugging collision code >turns out there wasn't a problem with the collision code, you were checking for a false instead of a true in the code that was running the collision check : - )
Ryan Miller
I just had a banana, strawberry and spinach smoothie
reminder to stay healthy and eat your fruits and veggies.