/agdg/ - Amateur Game Development General

Demo Day 18 edition

> Demo Day 18 submissions are open!
itch.io/jam/agdg-demo-day-18

> Play Mecha Jam
itch.io/jam/op-mechanoid

> Helpful links
Website: tools.aggydaggy.com
Weekly Recap: recap.agdg.io
AGDG Steam Games: homph.com/steam
Fanart and stuff: drive.google.com/drive/folders/0B6j4pcv3V-vfb3hKSlhRRzlLbFE
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

Previous Thread: Previous Demo Days: pastebin.com/74btH1aJ
Previous Jams: pastebin.com/mU021G8w

> Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com

> Free audio
freesound.org/browse
freemusicarchive.org
incompetech.com/music
fantasymusica.org

> How to Webm
obsproject.com
gitgud.io/nixx/WebMConverter

Other urls found in this thread:

humblebundle.com/books/python-by-packt-book-bundle
humblebundle.com/books/work-it-out-books
sprintreader.com/
twitter.com/NSFWRedditImage

heh

I give up

NEVER gonna make it edition

Introducing the mermaid

...

>Tuna brains over there

what a unique way to display the text of what people are saying to your character!

hopefully it stays unique to your game because it's goddamn terrible!

what's the point of highlighting some letters when they say stuff

I finally fixed like 99% of the graphic glitches

why are some letters highlighted

to get those reddit and twitter upvotes XD
I'm sure they eat up myopic little shit like that text display method which is god awful in the context of trying to actually play a game

I think the charm is too quick and i don't get the colored letters. Other than that, i really like it.

1 or 2 boys

3 boys for 3some

just 1 boy

2

pErson thAt iS jElly oF user's sUccess

sprites still blurry reee

must be XDDDD

How much do you think people would pay for an Unreal cRPG starter kit? Out of the box it will work like Might and Magic 7, but it could easily be adapted for Grimrock style games or even single-person games like Elder Scrolls by creating a new player actor that uses the same underlying party/character sheet system.

The idea is to basically create an entire game system as a framework, and then the designer can just create levels and balance as needed. So, maybe you create a new Stat object for "Strength", and then override the GetDamage function to return Super::GetDamage() + GetStat(Strength). Nice and simple, compartmentalized, and optional. In addition to the character sheet, there will be optional systems that you can turn on/off for saving/loading, time of day, interactable objects, quests, and a few other things.

I'm leaning towards somewhere between $30 and $50 although I think $20 might actually bring in more money since it's kind of a niche plugin. I probably have another month or so until I finish it, though, so no rush.

1

2 makes the dude look like a zombie

1

is it scum to reupload if all you did was tighten controls?

do you see what happens when you use blender

1 pops. depends on how dim the surrounding graphics will be though

I mean it really depends on the rest of the color scheme, don't you think?

People will pay more for your blueprints than for any game you could make with them

The game takes place only at night, but I do think 2 makes him look a little too lifeless. I'll come back with a 3rd boy

1 without a doubt

I don't want to sharpen the sprites
too much work

what sort of data structure would i use to store and find two different values per key?

>side project taught me so much about how the framework i use work, that now all i see when i look at my main project/engine is unoptimized code
this is an abstract kind of hell

you'd hash them and use the combined hashes as a key

or just put a map in a map

> Imagine for a second that you are not a game developer anymore.
> Instead, you’re a chef!
> Change your hipster outfit for a toque and a double breasted jacket.
> Now, instead of making games, you create new and delicious recipes for your guests.
> So, how does a chef create a recipe?
> Recipes are divided into two sections: the first is the ingredients and the second is the instructions to prepare it.
> This way, anyone can follow the recipe and savor your magnificent creation.
> Making games in Godot feels pretty much the same way.
> Using the engine feels like being in a kitchen. In this kitchen, nodes are like a refrigerator full of fresh ingredients to cook with.

you can batch edit images with Irfanview

Disable filtering on it, cockface.

>map in a map
cant i just use the key as one of the values?

do it, faggot.

...

oh sorry I thought you wanted 2 keys per value

what you want is called a pair or a tuple

>food alanogy

i'm trying to use a 2d array for this but i'm a brainlet and arrays are hard. map within a map you said?

any thing on here worth $15?

humblebundle.com/books/python-by-packt-book-bundle

hmmmm

nothing there is worth $1

python is probably the easiest language to learn using online resources besides javascript

>paying to learn python
Read the fucking manuals.

Here is a much better deal for you user :
humblebundle.com/books/work-it-out-books

>using python instead of lua

>not writing your own scripting language

the dictionary stores arrays with two values in them

are you using GM? that's the only engine I know that actually manages to make arrays look confusing thanks to the shitty explanation in the manual and weird-ass syntax

Well I sure hope to remove those bugs in the future either way. Any feedback would be awesome regarding the design but I guess there isn't much to talk about yet.
Yeah it looked good on one of my monitors, I'll do more testing beforehand next time.

Working on a customisable skill tree. Pieces can be found from random enemies, purchased for gold or rewarded from quests.

python is practically plain language, it's self-evident code

What's the first animal you'd associate with woodlands?

Experimenting with gear suspension. Needs a ton of work just to make it behave right. (still doesn't)

deer
bear
boar
birdies

deer

a squirrel

why dont you just buy a vehicle suspension pack from the asset store? its only 20$

it turns out some people are trying to turn my old prototype into a real game, so I'm helping them trying to get their custom assets and stuff working with it

my code back then was not very flexible or good since I had never used UE before, so it's a struggle trying to update it

>things that should be working aren't
oh god /agdg/ it's finally happening

and during demoday, too

Happy now?

no.

How hard is it to find work joining an amateur game dev team online if you specialize in modeling and animation?

>user is creative and learning something on his own
>"why not just buy some trash assets"
the absolute state of this board, asset babbies need to hang

>Blender engine
for what purpose

not very hard, just go on reddit and find people who already have something in-progress

I made the sprite set to loop into itself indefinitely

Is this now good enough?

he uses python

You're a brave soul for using Blender, how long have you been working on the game?

your mum uses my python

making art is hardest part anons

might as well use godot then since its language is pythonesque and the renderer is designed to be very similar to blender's

an entire day

Also I don't know how to use anything that isn't blender or RPG maker

Is like when I try using anything that isn't python or haskell, every other lang just looks like word vomit nonsense to me for some reason.

Cool

which one of you fuckos will stream the DD18 games?

m-maybe i can

I will.

I might make feedback videos for some of them like I did for DD9 - DD11. But I just came back today so I don't really recognize most; might wait until the next one to do videos again. Dungeon Game looks cool though.

too much?

>blender

Apart from the god awful barely readable text, looks good

>gif of wacky dancing lowpoly skeletons
>1 billion likes
what's up with normies and skeletons? should I tap into the skeleton market?

you can tap my heart bby

I couldn't tap your heart so I had to tap your phone.
sounds like a country song

Why do some assets have a CDT folder in unity?
What's the deal with a CDT folder?

Thanks! The text is way clearer without the massive webm compression, the one word at a time is based on this sprintreader.com/
It's a pretty good way of having characters talk in real-time without cluttering the screen, but it's only for flavor/non-essential dialogues, there are still traditional text boxes for all other situations.

I thought it had something to do with dyslexia or something

>CDT folder
wut?

sometimes baby, I wonder why you ain't home

you're welcome you link to the past sprite editing piece of shit :)

>not using unity with dark skin

>paying for unity

>not eating tangerines while gamedeving

>>>>>>>>>paying

>implying I'm not

if you use the hexeditor method then theres a chance it can fuck up your whole project
i wouldnt recommend it

>tangerines

Bananas are superior

>spend hour debugging collision code
>turns out there wasn't a problem with the collision code, you were checking for a false instead of a true in the code that was running the collision check
: - )

I just had a banana, strawberry and spinach smoothie

reminder to stay healthy and eat your fruits and veggies.