>writing plot instead of working on graphics, maps, or code
I guess this counts as dev.
Brandon Torres
How many skills for each class are too little? I'm asking because I'm insecure about mines.
To give some context, there are only four party members (with their own classes, like FF1). But the skills are learned like in FF7, with materia.
Christopher Lopez
i HATE FUNNY VIDEO GAMES
Camden Murphy
Yay, I get to talk about Knights of Pen and Paper again.
KoPP 2 has classes, and each has 4 skills. Some are passive, and some are worthless, so really you spend 6-10 hours spamming (and lightly upgrading) 2 useful skills per character. This is not enough.
FF1 puts new spells and equipment in every town. New town, new thing. Sense of progress.
Dragon Quest does it on level-up. You'll have to carefully balance your game so characters are getting useful spells not too often and not too little.
Make sure the player is excitied about new skills, and willing to try them out. If they get new ones before they're done playing with 'new' ones, you've put too many in.
Adrian Rogers
>cannot decide between pixel art and just digital art for character portraits and enemies
Which one? In both cases the art won't have much shading but I'm better at just art. I'm also not trying to emulate the look of 8 and 16-bit games.
Leo Williams
>I'm also not trying to emulate the look of 8 and 16-bit games. Digital art, then. Having RETRO PIXELS in some places and regular art in others makes a game look unpolished.
Carter Clark
No it doesn't. Also, stop associating pixelart with being retro, that's a fallacy.
Ethan Harris
At that resolution, it may as well be traditional art.
Cameron Campbell
thats nice art but wouldnt really count it as pixel art
Caleb Wright
That's just nonsense (anti-aliased art*). Not all of the MS mobs I would consider true pixel-art because a lot of the newer than the really old ones have line-aliasing on them. Do you consider the original Sonic to be pixelart?
Isaac Cruz
Ar nosurge did have these moments, and you blasting the Talk Topics for them also having a role in the characters commenting on the events happening around them is idiotic considering all the Ar tonelico games had that same system and employed it that same way.
And from what you're saying, it's clear that you don't even know about Ciel nosurge's existence.
Carter Hughes
If the original asker is capable of making pixel art that good, then I don't think they'd be asking our opinion on portraits. I don't disagree with what you're saying, but it doesn't help answer their question.
Brody Lewis
I'm just saying it can be done smoothly, m8. I wanted to name a different game but I can't remember it.
Jaxson Butler
bump
Luke Jackson
Yes, I know what you're talking about. But I don't know how to make lots of skills without repeating the same thing over and over again but with a different element...
Caleb Collins
Oh boy, I get to teach you the old-fashoned way
Go to GameFAQS. Look up RPGs from the PS1/PS2 era. Any RPG worth damn has a fan-made 'Skill List' or similar FAQ that goes over each ability in the game and what it does. Sometimes, the writer will add their own flavor text about strategy and how to use it. I haven't been there in a while, but I can tell you off the top of my head that Final Fantasy Tactics, Disgaea, and Ragnarok Online had really good guides.
Bentley Gutierrez
As someone struggling with the same thing, what I'd suggest is looking for games with a similar system to yours to get ideas. If you're using a unique combat system, there should be skills that involve that system. Even if you're not using a class system, I'd also advise trying to categorize skills by "classes". For me at least, it makes it easier to make new skills when I can say "Character X has Class Y, here's a new skill that fits them", instead of just trying to make a huge skill list right off the bat.
Jeremiah Clark
>Meter My europoor charts are going off the level
Nicholas Foster
Ah you must be American. Did you save up your shart for the local Walmart today?
Jeremiah James
I wish I had a European man to bully me while dressed up like that one European guy in the black suit pls
Hudson Bell
really dumb question. I want to make a game with survival mechanics where your status deteriorates after walking a number of steps.
Do I have to do a ruby script or is there a way to do it with events, or should I even be asking here. Using VX Ace.
Landon Taylor
In the PS1 version, it could be done by giving the player an unsellable/undroppable item called 'steps,' and give the player one for every step taken. For a modern version, you could probably have a variable keep track of it
Cooper Sullivan
I live in a bad area in Coburg friend. Fags get brutalized
Levi Russell
For the check itself, set two variables, one equal to Game Data > Other > Number of Steps and the other equal to the amount of steps you want. With a common event, check whether the steps variable reaches the number variable.
When it does, lower another variable for the status, then increase the check variable by the same amount you initially set it to.
So I guess you'd need around three variables to do what you want, more if you need different statuses with different step thresholds.
>Steps Variable = Game Data > Other > Number of Steps >Check Variable = Number of steps after which the status deteriorates (for example, 20) >Status Variable = Number (for example, 100)
>Common Event = Checks if Steps Variable == Check Variable >If true, Status Variable - 10 and Check Variable + 20
Hopefully it's clear enough.
Isaiah Smith
bump
Benjamin Martin
>Tfw American >Tfw don't know or care what country Coburg is
Brayden Ortiz
Isn't St. Petersburg in Russia? So -burg must be Russian. He's a Russian.
Lincoln Long
Googled it, apparently it's a town in Germany.
Liam Cooper
Is that in Western or Eastern Russia?
Jason Perez
>Ameriburger makes a complete fool of himself It's like this shit writes itself
Michael Torres
Personally I think Germany would have been better off in the northwest USA because bison burgers tastes better than beef burgers imo.
Justin Clark
bump
Bentley Bailey
...
Carson Gonzalez
If dubs, I work on my game. If singles, I watch Ocean Eleven and Twelve tonight and maybe download some music.
Posting this underrated gem. This game is pretty popular in Japan but for some unknown reason it didn't get such attention on western civilization. This is the only RPG game that I enjoyed completing to the last, if you're fan of fantasy games that also have mature themes then you need at least give it a try. Awesome soundtrack, interesting story and characters, plus the battle system is unique and fun, expect some challenging but fair bosses.
>OP doesn't include the game which was released on Steam
Kevin Fisher
Rolling
Thomas Sanders
Does your game feature gambling?
Ryder Gomez
bump
Bentley Hughes
no but my life does
Ian Young
No. But I do enjoy rpgs with casinos. I also like fishing mini games and selling my big catches.
Lucas Howard
I just remembered I wanted to try and build an event system that learns the directions of a maze through trial and error.
Hunter Gray
if you haven't been stockpiling a large number of shitposts about your game in an imgur album you aren't doing it right
Kayden Anderson
Show me
Liam Lopez
Bump
Jose White
not until we release the demo
Nicholas Powell
>Check out RPG Maker games on Steam >A lot of them only have a handful of reviews and most likely didn't sell well What can I do to prevent this?
Jaxson Gutierrez
social networking
Caleb Bell
If you haven't listened to the podcast yet, the GLITCHED interviews are a good place to hear about that kind of stuff. They carefully managed their social media presence, interacted with fans, and scheduled a variety of updates (mostly eye-catching art) to build interest before their successful Kickstarter attempt.
Be diligent, be consistent, be interesting (and do it well before you launch the game!)
Ryan Brown
bump
Oliver Myers
Kill yourself Europoor, mudslime enabler.
Ian Edwards
>/pol/ shitposting Please don't. Not here too.
Mason Smith
bump
Oliver Turner
Is japanese RPG Maker community much different from the western one?
James Howard
>page 10
Xavier Carter
>cant make assets >dont wanna use default chibi-sized characters
Noah Miller
Do those have anything unique about them or are they just using default tilesets in a boring fantasy setting?
Landon Nelson
Are these threads always slow?
Mason Martinez
I want to add an option to order followers to wait Is there a way to implement this beside "okay, I will wait for you at predetermined event spot"? That is, is it possible to dynamically spawn a new event on the current map to represent the follower that left party?
Isaiah Nguyen
They are usually slower than the other generals, but I don't think they're ever this slow. It is 10 AM in America though, which is where most of the traffic comes from, and people usually get on their PCs later in the afternoon. Or at least that's my guess.
Uh, I wonder. It might be possible through events, but it sounds like quite a bit of work with variables and stuff. It does sound interesting to make though.
A rough idea would be to make several events in a debug map with each follower's graphic, then have a specific button to bring up a choice to speak to the followers and choose which one to leave behind. Then get the player's coordinates in two variables and the direction they're facing in another variable, and based on the direction teleport the follower event to those coordinates after removing them from the party.
Which maker are you using, by the way?
Jeremiah Jones
the only thing i can think of is to create an event on every map that represents your party member and teleport it around when your party member needs to wait there. You probably would need to make this partymember_wait event once and then copy paste it on every map
Nicholas Morris
Alright then, I guess I'll need to do it manually for each map How do I access the current map's id though? Doesn't seem that $dataMap has an id property
Isaiah Allen
no
Kayden Price
yes, daddy. YES!
Nolan Mitchell
Really nice advices. Thanks. I'll do that. Got any recommendations of games with interesting skills?
Adam Walker
Pokemon for a start. You have some skills that go beyond the fire, fira, firaga formula.
Cooper Roberts
And what formula is that?
Elijah Evans
Straight upgrades of earlier skills.
Final Fantasy adds suffixes to spells to show upgrades
Fire - Fira - Firaga
Thunder - Thundara - Thundaga
Kind of like Ember - Flamethrower or Bubble - Bubblebeam in Pokemon
Hudson Ross
Should I really make custom assets? I just wanna design maps and shit. Are the DLC tilesets enough to set me apart?
James Thomas
Custom assets allow you to be more creative with your map designs since you aren't limited to what's already available.
James Adams
bump
Samuel Flores
It does
Easton Russell
>Are the DLC tilesets enough to set me apart? No. And they are pretty expensive as well.
Nicholas Jones
Im using time fantasy its nice
Sebastian Collins
bump
Jackson Hernandez
...
Jose Davis
New animation! This guy's a late-game miniboss
Daniel Gonzalez
have we ever seen anything from the game itself?
Brody Scott
No Programmer finally got out of college tho, so you should expect to soon
Connor Murphy
These are great, user. And I'm not just saying that to give you a false sense of security and to bump this gen. I genuinely like them.
>Play game >New pronouns like rhe, rer, rhim come up Why is this even a thing?
Leo Young
What game even does that?
Luis Peterson
>his main character is male
ewwww are you a gay or something?
Ryan Scott
>he creates characters based on personal sexual arousal
Matthew Mitchell
>his main character is a black woman in a world of white male NPCs Dick status>>> Erect = [100%]
Parker Anderson
bumb
Ethan Cooper
Does your game feature a mad scientist?
Leo Thompson
It does! Zurr (mini-boss of second kingdom)’s arc revolves around him setting up a false religion which is really just a cover-up for a scheme to get more funding for his mad creations.
Gabriel Flores
Because it's either made by someone who likes that, or for an audience that does (there are definitely tumblrites who'd suck your dick just for including it).
Joshua Wilson
Goddamn why is it so hard to draw people I can easily create the maps, items, monsters, but when I have to draw a human its like I get polio or something and completely ruin the head and proportions
Ayden Taylor
Because it's something both incredibly familiar and reasonably complex, meaning there's any number of things you can fuck up and your brain is very good at recognizing THAT you've fucked it up.
Levi Richardson
these looks nice pixelart done right
Lincoln Ramirez
Is there any decent stealth plugin that makes the event pause for a moment and look around before chasing the player?
I have tried the Yanfly one but it only makes the event chase and not look around before
Dylan Morales
Is there a definitive rpg maker? I have seen people preach for VX Ace and for MV.
Owen Perry
Damn I am retarded I didn't mention my version, I use MV