>Play Q:C >Forget about the wonders of CPMA >Launch CPMA again >Butter smooth >Flying through the air >Fast weapon switch
>tfw
Evan Powell
literally any quake is better than QC i would rather play netquake on dial-up than QC
Grayson Stewart
>Fast weapon switch i am a chew toy
Jace Adams
>boot up CPMA >use OSP/CQ3 >still a million times better than QC
Justin Hill
>dodge quad nail, literally see it fly past me >get hit anyways
oh right, now I remember why I stopped playing this.
Kayden Harris
On their screen, they hit you. They see and shot your afterimage. How would you improve it? Would they have to lead targets with rail? Would you have the rail they fired not be the rail you see, but instead have them draw the rail hitting you where you are and not where you were?
Jackson Howard
Speaking of nails why the fuck does the nailgun do splash damage? I'm tired of committing suicide for using it in close range.
Ryan Scott
try not being a retarded when you use it
Easton Jones
NAILS not RAIL i get why hitscan works that way, I would just like projectiles to not hit me when I move out of the way is all. feels bad man
Liam Thomas
how would projectiles be any different.
Alexander Jackson
i don't know man I can't into network code. I'm just assuming that if projectiles are server side and I have a 20ish ping then I can look at things and move out of the way.
I can jump and crouch over/under rockets and dodge projectiles in tf2 just fine.
I don't know how these things work i just want them fixed, just fix them
Christopher Johnson
So you can jump with it dummy
Christopher Barnes
Lag compensation exists to remove the feeling of latency from the -Attacker-. The idea is to make players with higher ping feel like they can actually aim and hit things, and it makes everyone not have to worry about leading targets(which varies depending on the latency of the target). I'm fairly certain that QC's current netcode would feel amazing in a slower game, like Overwatch.
The major, often undervalued flaw of lag compensation is how it feels like to be SHOT. In Overwatch, the delay between RocketChampion firing a rocket and the rocket actually reaching the destination is enourmous- if I recall correctly the ~average~ fighting distance is ~25 meters, and it takes almost exactly 1 second for a rocket to travel that far. I don't have exact numbers on rocket speed in QC, but I don't need to know that it's many many times faster. Champions also move about faster.
The rail is fired at time zero for the attacker. The server receives information shooter latency later, then (I think) in QC ~8.3 milliseconds(very fast) later sends information to you that a rail has been fired back at attacker time zero. I don't think there are significant if any extra client-side delay on drawing the rail, but the rail it draws is exactly the rail that was fired, which means if you were moving fast it will almost ALWAYS look like a miss because of how fast QC is. The server only checks to see if the attacker hit what the attacker saw at attacker time zero, so basically it peeks back into the past after it receives the information from the attacker, to see what conditions were like at the time of reported time of attack off the latest information the attacker had at the time of the attack to tell if the rail hit or not.
Now I'm not sure how projectiles are currently handled, because it's been a bumpy ride for QC on rockets and nails. Right now at this very moment, I assume that Rockets and Nails are treated just like rails.
William Fisher
...
Nathan Fisher
>health and weapon choice shown over enemy heads the fuck is this gay shit?
Wyatt Sanders
>decide to play Quake Live since QC makes me rage >rockets feel like they're fired from the back of the barrel >get ganged up on by everyone in ffa >sensitivity feels slow no matter the sens >0.5 kd
I feel so out of practice, help.
Leo Roberts
I have a hope that the "simplified hitboxes" coming up will open the door to better performance. Here's the reason why- when a server does lag compensation and checks the past to see if the attacker would have hit- it has to look back at not just XYZ position, but also animation, turning of the hitbox, etc. We KNOW QC bothers to do that, because weird character animation and turning dodges shots just as well as just moving out of the way- Turning Anarki beanpoles and everything.
This is more work for everything involved- client, server, and connection.
Austin Taylor
I have found that taking a break from quake even for a bit is detri-fucking-mental to your performance the next time you play.
Solution play nothing but quake and become a quakedad
Leo Gonzalez
it's called a multi view demo
Leo Martin
I thought switching to QC would keep my skills sharp, boy was I wrong. I wish I had more time for Quake but I've been playing Street Fighter more often with the new edition coming out soon. I still can't find a decent sens though, it's either too slow or too fast with nothing that's just right. And I wish there was more than three or four non-clan arena servers in my area, fucking hate clan arena.
Cooper Wood
BIG QUAKE TIDDIES
Eli Evans
impressive
Daniel Bell
Duel is bad game mode, kill it before it kills aFPS
Aaron Ramirez
I'm looking to test my ACCURACY
Andrew Robinson
QC is bad game, kill it before it kills aFPS
Jonathan Garcia
how do you kill something that's already dead?
Asher Reed
"I'm a shit player and need people to carry me"
Cooper Sullivan
good quote from the average QC player
Sebastian Walker
discounting rapha who's the best streamer?
Ryan Lewis
sqztoy
Austin Baker
>get back to QC after the closed beta >thing runs surprisingly well on my laptop >under a minute long search for first match Got fucked sideways 4:20 but I am feeling surprisingly positive about this. The Bethesda-launcher version is connected with Steam, right?
Carter Scott
draqu
Xavier Edwards
Goddammit I quit, the only non-clan arena server where I'm not suffering terrible ping is a 32 man FFA that ends up being even more of a clusterfuck than CA. Every duel server I play has over one hundred ping and noone is going to suffer a scrub like me. I guess I have no choice but to suffer Quake Champions, at least it has players.
Blake Diaz
you can link your game to steam
Jacob Nguyen
I've never not found d3th comfy .tv/d3th_
Elijah Hughes
I meant that they share players. I didn't buy the thing or anything. I just noticed that the game was still available for me.
Eli Murphy
yeah obviously they share players
Lincoln Rodriguez
>sits quietly in his room >blurts out a fuck when he dies >goes back to being quiet >vapes how can you watch this?
Jonathan Hughes
As soon as the hitbox changes go through such that rail accuracy % isn't artificially crippled you guys will see what I mean about how shit Duel really is. Just sound + timing. Tic-tac-toe and "who can stop the watch on 1:00" doesn't make for a good game.
Nathan Hill
Chill, passionate, handsome, good taste in music, self-confident.
Robert Young
you're describing xhep
Daniel Thomas
haha you made a funny
Blake Reed
im being dead serious
Oliver Hall
>sits quietly in her room >screams out many fucks when she dies >goes back to being quiet >dude weed lmao how can you watch this?(sqzthot)
Jaxson Miller
i dont, i only watch kripp
Andrew Gray
I've learned the most from Draqu's stream by just watching what he does and he explains things every so often if you @ him.
Luis Thomas
>kripp playing QC would like to see that day
Jayden Kelly
well rapha is kinda like kripp
Joshua Jones
it would just be interesting for the thousands of drones getting exposed to a real game
Zachary Thompson
i dont think it would result to much. after all, qc still has less players than ql despite having a $1M tournament with 10k+ viewers.
Charles Moore
what $1M tourney?
Jaxon Martinez
Why not implement a TF2-esque workshop where the community creates content and the devs implement some of them into the game? Wouldn't that be a decent compromise between the community's creative passion and the dev's desire to maintain creative control?
Gavin Baker
see? thats kind of my point.
Kayden Williams
And then you have to pay for thnah just kidding that'd be shitty
Chase Garcia
that's just poor advertising, promotion
Caleb Edwards
Everything shitty happens with bethesda in charge.
Evan Parker
>Queue for a match >Energ3n is put on my team
Well, that's a free win for the other team.
Jason Parker
fair enough. regardless, the tournament hardly brought in any players despite having a good of viewers.
James Cooper
so the tournament already happened? Hilarious, I played CBT and I play now, and I didn't even hear of it. the problem wasn't the existence of a tournament, clearly the problem was that they told nobody about it and didn't finish their game first
Nathaniel Richardson
the problem was that they spent all of their budget on a tournament that nobody cared about instead of making a video game
Jayden Parker
After playing QuakeWorld for a few hours, here are my thoughts:
-Movement is awesome, but every map I played had a ton of big ass stairs or other design that interrupted the flow -You are weaker as a fresh spawn than in literally every other arena fps I've ever played; I imagine racking up kills on fresh spawns is a big part of QW dueling, which isn't necessarily inherently bad -I like that there's no rail, but jesus fucking christ the rl and lg in QW do too much damage
Overall it seems pretty awesome, and I wouldn't mind sinking a ton of time into it if I didn't have a ton of other shit to play.
Now I'm going to try Quake 2 I guess so that my arena fps journey can be complete. (Only played Quake 2 singleplayer and a very little bit of dm when I was ~12; no serious playing).
Evan Stewart
>(Only played Quake 2 singleplayer and a very little bit of dm when I was ~12; no serious playing). Have you played Quake 1 singleplayer?
Joseph Howard
1. You're supposed to rocket jump up those stairs or wallrun. It's integral to a lot of maps and you will see pro players bypass them in creative ways. 2. Removal of tiered weapons was a mistake and killed TDM as a serious gamemode. Q2 starting weapon is even weaker but there are more viable weapons on the map to pick up 3. git gud the rockets and lg are fine for how the maps are designed and allow an out of control player to come back with a good ambush
Camden Scott
>Have you played Quake 1 singleplayer?
Oh fuck yes; I played it the first time when it was brand new back in 96. That "only" was referring to Quake 2 and the fact that I "only" played its singleplayer and a tiny bit of dm, so never had any kind of in-depth "serious" experience with it, despite it being pretty popular among my friends at the time (I was obsessed with Warcraft 2 from 97-99 and played it 8-10 hours every day)
Quake 2 multiplayer is the last arena fps I've yet to play (well I also haven't played vore tournament), so I felt the need to give it a serious try for completion's sake.
>1. You're supposed to rocket jump up those stairs or wallrun.
I knew there'd be more advanced ways of moving about the levels; I'm mostly comparing the feeling of movement with the "ultimate freedom" of something like cpma, where just flying around the level at one million sanics and not tripping up on a ton of map geometry. Also if I'm being honest, not being able to 180 stairjump the red armor on aerowalk in QW kinda triggered me.
>2. Removal of tiered weapons was a mistake and killed TDM as a serious gamemode.
I agree it would help TDM be more "serious", but I also don't care too much since I always hated TDM as a mode regardless of how "mlg pro" it is
>3. git gud the rockets and lg are fine for how the maps are designed and allow an out of control player to come back with a good ambush
I definitely didn't hate it, and honestly might prefer it to the holy trinity since i really really hate the railgun
Aiden Sullivan
>haven't played vore tournament Keep it that way.
Colton Hall
Explain how it works. Does reducing their health kill them or slow them down to make them easier to vore or something?
Caleb Morales
Vore is not a verb.
Christopher Lewis
retarded pleb
Jose Stewart
>teams imbalanced >the rarely ever close >if they are close it's because you carried hard through frustration and tears >As soon as the going gets tough babs default to Anarki/Nyx >have to play 10x better to stay ahead
Brayden Reed
what's your name in cpm
Hudson Russell
Savage is the best Sorlag set. Pack Lord is great too but you need to unlock all 3 of the helmet attachments since it sucks on its own, that's annoying.
Jacob Bell
UNATCO?
Adrian Flores
>find match >no lights and few low tier champs in the lobby >think im finally going to have a fun game >1 minute into the match, and those same few people swap to anarkis and nyxs(try saying that 5 times fast) it happens so often. why do people do this?
Landon Davis
>what's your name in cpm
haven't played in years and there's an almost 0% chance you know me, but i mostly played as tyrin in cpm
Owen Scott
figured as much quake 2 is nothing like cpma for the record you time everything even individual weapons since the weapon respawn rules are like netquake railgun has inherent delay and hit percentage for it is lower than any other quake since you have to prefire it RL, Chaingun, SSG, and Rail are the most important weapons but things like the Hyperblaster are useful out of control since they pierce one tier of armor
Gabriel Gutierrez
any general galena tips? how to best use her ability, movement stuff if the patch affected her, etc? just lookin for any general advice really
Tyler Watson
Play lockbox.
Benjamin Thomas
good circlejump, strafejump movement, strategize placing her totems in places that people stumble into and put them down often, lower the cooldown as much as possible with health globes and hourglasses and flood the field. Totem animation actually hurts most combat exchanges unless you have terrible aim or you want to lay a mine on a Clutch using shield or something. Totem presence also does a lot for teammates keeping their health up.
Ethan Sullivan
thanks, ill keep this stuff in mind.
Zachary Roberts
>railgun has inherent delay and hit percentage for it is lower than any other quake since you have to prefire it If you put in the time you can hit with it like it was Q3 or Q4 Just look at David play
Nicholas Butler
How do I avoid getting reamed in FFA? Half the time I spawn and die since someone is closeby with rockets or lg. The other half I'll get a weapon but when I try to steal kills from players fighting they'll just all stop and focus me first before going back to killing each other. This is less of problem in QC, except the second part happens more often. Is it normal to play 20+ man FFA on tiny maps?
Christopher Wood
>Is it normal to play 20+ man FFA only on tf2 idle servers. Too bad basically no or very few servers force max player count to 4-6 or fitting for the map.
Austin White
SNG rate of fire is 10 per second (100 ms) and does 20 damage per shot. 200 dps. It's projectile. Guess how this feels? >Shooter(125 latency) starts firing >set Time 0 to when victim takes 20 damage, 0+100 MS victim takes another 20, 0+200 MS victim has taken 20 again, 60 damage >Victim (75 latency) receives first indication that he's being hit at 0+200 MS. 60 damage is near instantly ripped off him
it feels like shit.
Ethan Cook
Yep Now you understand why Carmack & old id insisted on a networking that delayed the shots by your latency To preserve maximum visual reliability while still having movement prediction Try Netquake with unlocked tickrates if you want to see what it's like to play a game with zero hacks or prediction on anything. It's actually really playable with modern internet (you can't go much over 50 ms, though), and unlocked tickrates will allow you to bhop like in Quake SP, which netquake's original low internal tick didn't
Nathaniel Hall
>I've learned the most from Draqu's stream by just watching what he does and he explains things every so often if you @ him.
He's pretty chill (I guess it's common among Finns to be autistic) and his music is generally good. It's mostly some 80/90's pop or electronic I used to listen 15-20 years ago but at least it's not awful dad-rock.
Luke Flores
Why is Sorlag so utter garbage?
Wyatt Moore
That's terror
Jackson Diaz
She's not bad, it's just she doesn't shine as much as she did before with the very strong spit It was a stupid nerf. The meta was literally better as it was before, at least there was a strong heavy to give you more serious options than just Lights Now it's the 3 lights + Doom Slayer, and the heavies are either gimped or very mode-situational a la Clutch. Whereas Anarki is and always has been S tier in all gamemodes
Isaac Sullivan
Mid and Big size hitbox champions are aim magnets in game, everyone focuses them first instead of Slash / Anarki / Nyx because obviously it's way easier to hit a big chunk of meat like Sorlag. Spit is just so damn irrelevant now, it barely deals any damage. People used Sorlag in duels to set up traps for Slash, Nyx or Anarki but that was nerfed for some fucking retarded reason, it's almost like devs are doing everything to make Slash, Anarki and Nyx to have literally zero downsides, they are just the best choice. Maybe Slash is somewhat nerfed now and has moving issues on maps but Anarki and Nyx are pure cancer.
Alexander Gomez
>Spit is just so damn irrelevant now, it barely deals any damage. Not only its damage is shabby now, everyone got +25HP. The spit is still balanced for the old stacks It's so hard to get a spit kill now, even with a direct hit
Christopher Martinez
>10th page
Gabriel Campbell
Everyone complained so frequently and so vehemently that she got nerfed into the ground. Now people are mad because she got nerfed so hard.