/rwg/ - Rimworld

Modding is definetely cheating

Where to get mods:
ludeon.com/forums/index.php?board=15.0
steamcommunity.com/app/294100/workshop/

Mod Bloat List: pastebin.com/raw/txikU8ti (embed) (embed)

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>op orassans come to fuck my colony up
>have 3 androids to subdue them with stun sticks
>kill twenty of them
>two survive the pain
>enslave them with collars
>droids don't need food so we don't have any to keep the prisoners fed
>force them to eat their brothers in arms
>raw canibbalism x11 -121
Nuthin personne-

Fucking nigger just went to the edge of the map to nab some fine meals that got dropped. That's a lashing DISMEMBERIN

So the human meat produced by my prison keeps getting my animals sick because their kitchen is filthy and soaked with the blood and dirty clothes of dead raiders. If I take the meat and make it into kibble in my main kitchen, will that remove the invisible "dirty kitchen" rng debuff?

It seems like Kevin had another mental breakdown, but this time it didn't let him go into a murderous rage like the three times prior!

You know, you could just clean the kitchen... I'd say make the floor steel grating since that's fast to clean and you're good.

Did you at least leave the corpses unbutched so that they would have to tear the meat off of their fallen comrads themselves in order to stave off hunger?

>tail (torn off)
>left hand (torn off)
>genitals (torn off)
;^0

>mechanoids raid my base
>send out my jedi
>he takes care of them all singlehandedly
>only damage he receives is from a mad buck that I'd forgotten about

REEEEEEE STOP FUCKING USING THE JEDI MOD IT IS ACTUAL FUCKING CHEATING YOU NIGGER

>None of my pawns are cleaning slaves
>Number of useful pawns keeps going up and fortress keeps getting more massive

True suffering

>Raiders attack base
>Massacre them
>"Druggie has gone on a binge!"
Almost as bad as pyros

Make yout prisoners do the cleaning.
Use beanbag shells, or clubs.

d r o i d s

It's a pain in the ass to train them up to a functional level. I like the RPG aspect, and the ridiculous overpowered powers.

Have fun with RJW and catgirl mods instead, faggot.

>quarry mod
>set durability to infinte
>add titanium alloy
>add beta poly
>set chance slider to 100%
>nothin
>PERSONEL
>memer

I personally think MACA(Mods Are Cheating user) is a fucking retard, but he may be kind of right. That shit IS ACTUAL CHEATING.

How did the person who made one of the most balanced race mod (android) also make one of the most broken race mod (orassan)?

I'll have you know I use prepare carefully to equip my androids with all the cybernetic bionics and chips and max all their skills to 20 and let's not forget give them beta poly stunbatons, shields, beta poly power armour, 1000 starting wood, steel, component, android repair and battery kits, and minmaxed traits for maximum work efficiency and etc.

Also, don't give him a name, he's like an autistic child that thinks we're his friends
They're a snowflake race to appeal to RimWorld' god awful community and get more people to try his other, less popular, but better crafted mod. But why are all starting androids women? I'm not a fucking weebo, get that shit out of here.

Any tips for Randy Rough/intense aside from praying to rngod?
>poison ship
>toxic fallout
>pirate raid
>ON THE SAME FUCKING DAY DURING THE FIRST FUCKING WINTER

Here's a few problem i had over a couple randy intense runs

My dudes aren't walling my base fast enough/not enough spawned building around to map to deconstruct.

Randy doesn't give me any guys so I'm stuck with 3 or 4 shitty pawn.

Long bows and trees, fucker.

post your comfy bases user.

>INFESTATION
>INFESTATION
>INFESTATION
>A HIVE HAS REPRODUCED ITSELF !!
>A COLONIST NEEDS RESCUE
>FIRE !!

can colonists get animals pregnant if they rape them?

...

>Get power armor from Dead raider
>Am able to deal with the mood debug
>My best pawn starts tearing shit up with a grenade launcher/lmg combo
>Bullets ain't shit
>youtu.be/mkZZ03qPsK0
>"Your weapons can't harm me! I'm the motherfuckin' juggernaut, biiiiiiiiiiatch!"
>She is far away from the colony, fighting off a siege
>Her horse got shot up so she dismounted in hopes that he could make it back home before bleeding out
>The battle becomes more tense
>There is no cover anywhere, so I'm having her hug a wall to buy time
>She kills enough to make them flee, but as they are fleeing, one of them manages to shoot her in the head
>Her helmet did nothing
>Death in five hours
>Is unable to do medicine, so no self-tending
>Can't make it back home before bleeding out
>I have her use all of her morphine so she can die painlessly from an overdose

Shame if a bunch of INSECTS ZRRRRRRRRRRRRRRRRRRRRRT[/spoiler

Otherwise,
>beer
>worthwhile
>tiny bedrooms
>terrible lighting in production and dining room
>long ass hallways that do nothing but waste time
>FOUR
>COUNT EM
>FOUR TOOL CABINETS
>carpets, would be a shame if IS ON A FIA STARTIN SPREEEEEEEEEE
>Roomba... Good taste

Amputate head to stop the bleeding, is this your first time playing RimWorld?
ye

My castle is coming along.

>shooting as they run

I guess it serves you right for using cheat mods like run and gun.

Where are your nightstands and dressers? They both increase bed comfy level.

You should have just done Health Tab -> Operations -> Amputate Skull

>he doesn't dismember gunshots to the head
N E W
E E
W E W

How do you produce human meat without it causing a debuff?

>Not amputating the head after it is shot
Learn how to play the game.

Unironically, you should have removed her head.

number 2 cancels out number 3 and winter makes number 1 a non-issue. Stop being a baby and go back to redecorating.

>Manhunter pack of tanky megafauna strikes while main soldiers are away
>pelt them with mortars as they cross the map, every delay counts towards another reloaded shot.
>They tear through a trio of convenient visitors, through the doors, and into some more foreigner fodder
>Streets pooling with blood, baby animals cowering indoors
>mortar team finally arrives with all the attack animals, drives them out
The caravan's faction is now hostile, it probably seems like I killed and robbed them.

Are you guys joking, or does that actually work?

...

>Not using fire weapons to fuck them up
You deserved this.

Why didn't you have your own spidermuffalo to chase them away?

Prison labor mod. The mood debuff doesn't affect your colonists, but affects the prisoners. They get multiple stacking xButchered humanlike! and xRaw Cannabalism if they get too hungry and can't be arsed to walk over to the nutripaste dispenser. This means they go berserk more often than with a regular prison, but it's worth it for that human leather and meat.

What are these beanbags? A mod or?

Combat Extended mod
The pinnacle of cheating mods

:o)

How bad is the quarry mod? I want to add one to my prison because I like the idea of making my prisoners slave away in the quarry, but everyone says it makes resources too easy to get.

It vam be whatever you want. You can configure pretty much everything about it. It's only cheating if you make it cheaty.

Its entirely customizable, thats what makes it good.

You can just adjust it to get the % you feel comfortable, i personally have it set on infinite but with a very fucking small chance of getting good shit, just to have my prisoners working their ass off.

By default it does feel kind of cheaty. It produces really fast, really often and you can get shit like uranium out of it. At least you have to place it somewhere with rock on the ground.

It's pretty retarded that there's no other real alternative beyond sending people out elsewhere to mine fucking rocks OR going balls deep in the tech tree just to get basic fucking bricks.

>use prepare carefully to make one of my guys a full-on cyborg with 430% stats in pretty much everything
>don't feel bad about it because fuck you Randy and Tynan

>use prepare carefully to make one of my guys a full-on cyborg with 430% stats in pretty much everything
>They get headshot and killed instantly by the first raider that appears

look awesome dude, thats the kind of thing i want to do but never get around to
are you gonna dig some moats around that? if you have any moat mods

If anyone is currently without a colony, please make a Motlu Patlu one.

The islamic state colony lead by Kevin is facing a big problem.

None of them is good enough to build a solar panel which means... sigh... wood generator it is for energy...

>climat cycle planet
>50C summer

>Kebab
>technology

neat

>volcanic winter
>randy drops drop pods of leather on my healroot farm causing them to die from the cold
>all the good colonists (7) gets infected by the plague including the only doctor
>everyone dies due to lack of medicine and bad doctors
thanks randy

>rescue mission
>send 3 people in power armor and using miniguns
>the rescue is an ambush
>5 raiders setting turrets and a mortar around a wounded girl
>one of them is naked and wearing a helmet
>use mountains in the surrounding to destroy turrets and mortar
>deal with every raiders quickly but the naked guy
>approach the naked and fire
>fucker refuse to fall and pull a weapon I've never seen before
>it's a doomsday rocket launcher
>nobody survived
Fucking hell, there was no avoiding this one.

Why the FUCK won't my prisoners eat from the dispenser? They had been eating from it fine before, now they are starving. Nothing has changed, the hopper is a little low, it has like 4 pieces of meat in it, Is that not enough? It won't let my colonists haul anything to it though, it says available food is in a stockpile of higher priority or some shit.

Not enough probably.
Don't build the hopper in the prison or your colonists won't be able to remove the food in it.

>Give a nigga some FREE leather
>He complains

>Heat wave
>Don't have enough coolers to manage the heat in my freezer
>My micropenises spoil
NOOOOOOOOOOOOOOOOOOOOOOO

Give them terrorist names

click on him, check gear :^)

Well the hopper it'sself is in a little separate compartment behind the dispenser.

>In rjw them all would start with unsated need and girl would get some D before you got around.
Spoiled opportunity right here

Click on a prisoner bed and check if the area doesn't expand all the way

At worse, add another hopper.

I mean opportunity to relive this story

Kevin is going to be Mohammed of course
Then Muhammed
Then Abdul
The women is going to be Aysenur

I'M A FIYUSTAHTAH

TUH-WISTEH FIYUSTAHTAH

Does anyone know if a biome next to another biome affect each other?

Like, my temperate forest is right next to a dessert and I got a lot of sand there

Decapitating heads to heal headshots works even better with borgs. Like wtf, how are people this bad?

>Pic
Now I just need to craft them those terrorist apparel...

>Game stalls for a full minute
>Ohno.jpg
>Think Randy is about to shit down my throat
>Nope it's just a plain old lockup and crash

.... o-oh...

Smokepopbelts are bombing belts that are arab quality and therefore not work.
Alternatively there is a mod that lets you give a boomalope organ to a person so he can blow himself up when he dies

No.

>ooga booga raider with a shitty pistol manages to headshot my best construction/crafting colonist on his first shot in battle
there is no justice

Forgot pic

And yeah, genetic rim, I installed it because of that. All started yesterday with some user saying I should play isis in extreme dessert There everything started but I had to flee due to too harsh environment

r8

How did you get this minimap?

>F
straight to the trash

by cheating

Anyone want any steam only mods?

What the fuck are all those faction mods you're using?

>doing an RP run of a corporation
>start out with a psychopathic genetic scientist and hired merc/handyman
>first wanderer who joins is a psychopathic prison cook
guess I'm going full villain then

also, rate my saloon. billiards/beer storage coming soon™

fucking cheater

Mod is called "better minimaps"

Factions, by Shinzy
You don't know the half of itstarting with 2500 wood
It's pretty comfy.

>No storage mode

Get out of here soyboy

>no space between the fridge doors
fucking triggered

looks comfy

reeeee

looks like divine retribution hit for the double doors

>start new colony
>one loner
>solo run let's go
>two weeks in, fully operational and self sustaining
>wanderer joins
>artistic autist of a woman
>this kills the hermit
>euthanize
>days later
>punching autist of a woman
>this kills the hermit
>euthanize
>days later
>brother joins
>...
>this kills the hermit
>euthanize
Just stay out of the man's forest.

do I save a breeding pair of elephants and become carthage? it should be fairly easy to save a pair in this fallout

>still only have 3 colonists
>trying to recruit prisoner for my 4th
>raider wave
>like 12 raiders

Why? I don't even have anything valuable...

I onow that feel all too well.

what diff

Because Tynan is an idiot. Get Combat Readiness and set the point limit per colonist to 50. It is fair at the start, and still fair late-game when you have 2-3 people fighting 10 people.

Get elephants and raid a tribal settlement

that factions mod is for a12, where did you find a updated version?

You could just banish them. Or set scenario. Though it is sad that there is no "fuck off" signpost in the game.