Previous thread: PLEASE NOTE: Dwarf Fortress has just received an update. If you play the newest version (44.03), be prepared for plentiful bugs and crashes. Do not complain about your bugs and crashes here, report them here: bay12games.com/dwarves/mantisbt
>Download the basic game here. Current version is Dwarf Fortress 0.44.03. bay12games.com/dwarves/
>last time it was DFHack >this time it's LNP Why are these people who do things for free so slow?
Christian Bell
they annoy me so much. just because they aren't getting paid and i get all the benefit from their hard work shouldn't mean that they can make me wait a couple of hours. goddamn millenials.
Evan Jenkins
Current version is now 44.04! >Made attacking giant monsters path to targets properly again I've got about 8 forgotten beasts waiting on the edges of the map in the caverns and a hill titan lounging on the surface in my current fort. Bout to get this new patch and see what happens. May the best beast win.
What tileset should i get? I stopped liking the wierd costume ones and i want to get something more ascii like but vanilla is TOO much. Do you know any tileset that blends both lookin good and staying close to vanilla?
Chase Rivera
Taffer CLA
Gavin Ramirez
Vanilla is too much what?
Evan Taylor
News from Bootkeeper: Morul, the only son of one of the sword-dwarves, Rakust, has been kidnapped by a snatcher. Guess who's heading out on a rescue mission?
Luke Adams
oh shit GO GIT EM RAKUST
Joshua Long
Too much... Vanilla? It looks like a cluster fuck
Chase Brooks
Well this is disappointing, I think this may be bugged. I've sent them out twice now to rescue Morul, but they simply return empty handed a few days later with nothing to report.
Gabriel Hill
Maybe Morul hasn't arrived at the site?
If you really wanted you could always
>make unskilled peasant adventurer >go to fort >use dfhack assumecontrol on Rakust >manually go on a quest to glorify us in the eyes of the world
Elijah Johnson
Has anyone gotten any non-monster slayer visitors to their fortress? In a previous .43.03 fort I had nothing but monster slayers, but in this one (different world) I'm getting nothing. I've definitely got no restriction on the tavern.
Parker Flores
There's a bunch of different types of visitors. How many come depends on your location and probably wealth.
Gavin Phillips
I'm aware. I'm saying that despite having a normal wealth I'm getting absolutely no visitors whatsoever, and that I've yet to even see a non-monster slayer visitor in this version.
Adam Davis
Caverns open? Beasties about?
Wyatt Collins
OH FUG NEW VERSION
Elijah Myers
get with the times user
Liam Carter
They're "open", which is to to say that there are are entrances to the caverns but they're not pathable for non-flyers as they open up next to lakes with no walkable path around. Surely that shouldn't stop the performers or poets or scholars from visiting though, right?
Logan Gonzalez
Hm. I dunno, I guess it just varies.
Adam Clark
44.04 was released literally hours ago
Camden Russell
I was kidding
but we did already know about it
Brayden Russell
doesn't help that opanon didn't update the thread
Grayson Thompson
Wew, Rakust you legend. Help me give him a nickname dfg.
Liam Wilson
Rakust the Unthief.
Ryder Morales
This embark I just dug straight down as fast as I could and settled in the candy layer. Of course I breached a few caverns along the way but my dorfs made it down safely. Sometimes a few trolls or GCS get lost into the stairway but a steady flow of monsterslayers keep them at bay until I get a military going.
Now while mining candy I breached into the circus but the clowns are just chilling down there. I walled (rather floored) up the hole and they're still just all piled up on the bottom of the pit. My question: can I somehow dump all the refuse and corpses down there to hit them and if yes hoe would I do it?
Ayden Fisher
Snatchback or Wonderdad
Lincoln Lee
Does anyone know why my water wheel isn't working? For context the water wheel is above three of the brook water tiles and says inactive and stable foundation.
Thomas Smith
Water wheel don't work when placed on brook tiles because they don't have flow like a normal river has. You have to drill the brook tiles by making channels in them or by them. Only then place water wheels on them and they will work.
Grayson Jenkins
what do people even use power for
Jonathan Clark
Ok I was reading a bit about that online. I don't understand why it's in the game. Rivers and brooks don't flow the same way? But anyways if I channel the three blocks under the water wheel will it work? Also I should mention the brook is 2 z levels deep.
Christopher Peterson
Trying to make an aqueduct. Will make a nice source of water for my hospital and I picture a temple with a small pond in the middle surrounded by statues. And if I fail and drown my dwarves... Oh well lol
Dylan Moore
>Rivers and brooks don't flow the same way? Brook surface tiles don't have flow at all. They are like ice. This is probably because they're coded so that they can be walked on and Toady didn't or couldn't code flow into them. This will most likely stay like that for a while because that's not really the top priority on his to do list. Water under the brook tiles acts like a normal river - has flow and can't be walked on. I don't know if you can pump water out of a brook, I never tested that. > if I channel the three blocks under the water wheel will it work? Yes it will, you don't have to channel the surrounding tiles. Only the 3 tiles that touch the water wheel have to be channeled. >the brook is 2 z levels deep. That makes no difference. The only important thing is that water wheel touches flowing water on his bottom z-level side and touches air on his top side.
Angel Adams
I have some time off finally! Can I draw anything for you guys?
(for the Spaniards last thread.)
Mason Reed
>and touches air on his top side Actually scratch that. I'm not sure about floded water wheels. They might work, as long as that water on their bottom side flows.
Bentley Anderson
Draw wizards doing absurd things
Luke Long
A dwarf getting a mood and rushing off to make the most amazing incredible sock ever.
Lucas Jones
bros pls
Benjamin Sanchez
You can. You're not gonna be able to hit them i.e. hurt them, but you can dump all your trash into their lair to stink it up.
Robert Myers
Currently the only machines that actually consume mechanical power for some effect are Pumps, Millstones, and minecart rollers.
Millstones apparently process the plant milling job faster than a quern does. The other two are obvious; moving liquids, and moving minecarts automatically.
To actually flood the surface with magma, a great deal of mechanical power is usually needed if you don't have a volano on your embark site.
Oliver Perry
> demons not moving the 44.04 update fixes this, upgrade now
*volcano
also, be aware that autonomous minecarts are dangerous and enough that you could technically use them as a defense against sieges or other enemies. or keep a doctor well trained.
Carter Edwards
Haven't tried with demons but once killed a forgotten beast accidentally by dumping a goblin's severed arm into a shaft, instantly crushed his skull. Could probably do some serious damage to the more fragile demons, like ones made of fire.
Liam Rodriguez
>Millstones apparently process the plant milling job faster than a quern does Fast enough to justify setting up a millstone or is it just easier to use a quern?
Tyler Price
Looks like the big fame fuckup has been at least mostly fixed?
Ian Ward
querns are obviously the easiest and safest choice. I don't know if a legendary+5 miller would benefit any from the bonus that a millstone provides. if it's a % increase then definitely millstones
but if it's just a flat bonus to crafting speed, then it'd probably be easier to make 9 querns and put 10 dwarves on the miller job, and not deal with the possibly dozens of tiles worth of bullshit you need to dig out, put machinery in, handle water in buckets for the water wheel, worry about enemies flying/crawling through the power access, etc
Ian Taylor
Even the wiki doesn't mention how much faster it is. But yeah it doesn't seem worth it outside of some very specific circumstances.
Xavier Torres
Celebrate this dammit!
Camden Cooper
I will mad an ugandan knuckles race that just spit on everything and build shabby above ground fortresses
Michael Hill
...
Aaron Brooks
curses_square_16x16.png
Isaac Peterson
i said tileset, not ascii trash
Adrian Martinez
Eromanga a shit and so is your DF graphics
Leo Russell
Does this satisfy your aesthetic needs?
Landon Perez
can you draw a sorta eastern/ desert dwelling dwarf wielding two daggers?
Kevin Phillips
i don't mean to come off as a ascii faggot but this looks EXTREMELY bad, surely you are jesting? not that guy btw
Logan Jenkins
While inspecting unit structures i've found some cool stuff.
1) Adventurer actually can get moods and those are affecting him but he does nothing. Being melancholic makes you super slow for example. But he loses some moods after reloading. SCIENCE MUST BE MADE. Would be cool to make him creating artifacts in adv mode. 2) You CAN drag people while they are alive. It is super easy to implement but probably enemies will attack you while you are dragging them. Friendlies dragged with no problems. 3) You can mount anything but there already was a script for that. 4) You can OWN building. No idea how and why. Maybe adventure sites. Maybe it is possible to make you own a keep or temple. 5) There is an actions reference. Maybe some fort mode mechanics like butchering without a fight could be implemented. 6) Seems like unit can own SEVERAL SOULS. Soul holds personality, skills, attributes, etc. But nemesis record somehow too. No idea how those work. 7) You could be in a financial debt, lol. 8) You have no weight.
Lucas Fisher
...
Daniel Taylor
thanks senpai
Jason Davis
I was being sarcastic. I use ascii myself, and while I don't mind people using tilesets (even if I dislike most tilesets for the same reasons as other anons, main being that I cannot read them most of the time because I'm so used to ascii), asking for them on here of all places is pretty dumb, especially when Bay 12 has an entire section of the modding board dedicated to uploading tilesets.
Christopher Cooper
can anyone suggests settings for perfect world and/or advanced generation that creates a dangerous world thats interesting without being totally inhospitable?
Evan Jenkins
No such thing as an inhospitable world, user.
Sebastian Perry
well i should have clarified, one that the world gen doesnt reject permanantly
Dylan Powell
if gear assemblies and axles get submerged in water will they still work?
Adrian Rogers
beasts/titans/megabeasts wayyyyy up in numbers, evil biomes wayyyy up, secrets/rain/cloud/werebeast etc numbers wayyyy up, drainage, savagery, and volcanism high as hell, rain low as hell, minimum elevation 100, elevation variance high as fuck, don't erode extreme cliffs, generate the world for only 5-6 years then go. Throw in half a dozen extra hostile civilizations to the raws if you want too.
Jonathan Morris
i should really try adventure mode out one of these days.
William Jones
I've played fort for 6-7 years and have never done more than wander out in adventurer and kill wild animals.
Jonathan Diaz
I just make a master wrestler and then murder everyone in whatever poor, unfortunate town I start in.
James Wright
It can be pretty fun, but I gotta say vanilla adv mode gets boring pretty fast - mods help in that regard though.
>be me >random schmuck who popped into the world >adventure through the land >manage to get into necro tower >find slab, gain power over life and death >find several other towers through the land, gain pyromancy and psychic powers >get an idea >kill wild animals, bandits and megabeasts and raise them as zombie minions >head to my home town with my army of undead >kill everyone in sight, raise them and their body parts as minions >head to keep, murder the towns lord, take it over for myself and retire
I later tried to get to the keep as other adventurers. I don't think I managed it even once due to the amount of zombies, plus their types - a modded behemoth zombie once charged me as I was about to get inside the keep, mangled my adventurer completely in only a few blows
Jace Sanchez
>tfw your pc is too shitty for adventure mode
Adrian Sullivan
best i got
Ryder Ramirez
>Woodcutter's arm gets destroyed by a falling log fuck me do I have to give them armor or something
Thomas Peterson
Make the world much smaller and do everything I said MUCH more. + minimum elevation 100 and increased elevation variance. Your world can get way nastier than that, that one's fairly calm.
Alexander Moore
It happens. If you're going to start out woodcutting imo bring a couple of buckets, some cloth and thread, maybe some gypsum.
Ryan Perez
Does anyone else have nonhostile werebeasts? I had some in my last fort walled in, now in a new fort one of the first three visitors to show up also transformed into a wereelephant, it is in direct view of three of my dogs and another visitor, and can walk to my dwarves with no obstacles other than some unlocked doors, but it just hangs out in the tavern.
Mason Davis
...
Zachary Foster
Now it's suddenly attacking the human bard that walked into the tavern.
Easton Powell
Were werecreatures effected by the beast pathfinding bug? I didn't get any while it was going on.
Camden Rogers
It caught up with the bard and grabbed her by an instrument she was holding. By the way, the bard is wearing an elf tooth crown, an elf nail ring, an elf bone bracelet, an elf nail earring, and an elf hair amulet.
Alexander Nelson
Welp, it was a short slaughter.
I don't think they were, but, this one did not come as a werecreature, they came as a visitor who just happened to be a wereelephant.
Henry Jones
quick question before i go and finish this version, with volcanism etc, should it be way down on the setting or to the max?
minimum volcanoes value is set high though
Christian Wright
same question with the elevation cusp too
Dylan Rodriguez
...
Lucas Jenkins
R8
Benjamin James
oh my god what have i created
its really fucking cold too
Joseph Sanchez
Well there are echidna men in the game already so most of the work is done.
Jason Turner
uh oh
Ayden Rodriguez
High volcanism is just so you can spawn way more volcanoes and have more igneous extrusive so that the world looks more like a hellscape, it's not really making the game any more hostile in anyway.
Chase Reed
>201489007 >no elves delete this
Jackson Price
...
Carter Watson
I don't see anything wrong with that chart.
Jace Thompson
actually surprised how many humans are still around
Jeremiah Cook
last bastion of dwarf kind
Ian Wright
...
Dominic Collins
...
Jason Perez
>rwg is talking about merging with us again
Jackson Price
Fuck off we're full
Alexander Martin
Fuck you for making me go to that cesspit. >last post about /dfg/ 16 hours ago >nothing but negative responses