/rwg/ - Rimworld General

Essential Mods edition

Where to get mods:
ludeon.com/forums/index.php?board=15.0
steamcommunity.com/app/294100/workshop/

Mod Bloat List: pastebin.com/raw/txikU8ti

Previous thread:

Other urls found in this thread:

steamcommunity.com/sharedfiles/filedetails/?id=848972794
steamcommunity.com/sharedfiles/filedetails/?id=755992146
twitter.com/NSFWRedditVideo

Reposting because I want to know if it's a mod conflict or I'm doing something wrong.

And yes, labor zone is set.

>not using steamcommunity.com/sharedfiles/filedetails/?id=848972794
Let's be honest, this is not cheating, this is unfucking Tynan's horrible design decisions.

>random scenario generator

Just got raided and this fucker decides to have a mental breakdown and start lighting fires in my fucking fridge. I banished him and as soon as he turned the corner, I had my super-soldier-in-development shoot him in the back. People who stir shit in a time of crisis deserve a bullet (or like fucking 20) in the back.

Reminder Tynan said it would be cheating to use mods not everyone likes.

Reminder.

Don't know about locks mod, but vanilla doors must be set to "keep open"

>Boomalope incubator
>characters explode on death
oh

Do you have the doors left to keep open?
Thats how i have them set up to work on stuff around.

Obviously if you are not paying attention. One guy might slip out thats why its wise to havr an entirely enclosed complex just for the prisoners to work.