I mean points. They're points. No relation to any games made by Blizzard Entertainment.
Jeremiah Gonzalez
Mana isn't a Blizzard thing and they have no claim to it
Nathan Carter
I forgot my file anyway.
But they are points. Like how stuff is points costed in 40k and a lot of wargames. i call it a mana bar in code though, shh
Jose Perry
user-kun, unity-chan is drunk so she sent me, Yellow Diamond. Now post progress or i'll tell Rutile you called her a quack.
Ryder Diaz
I wouldn't literally make them Blizzard's mana symbols though. Not that it matters, the chinese get away with way worse
Landon Thompson
Grow up faggot.
Christopher Nelson
For sure. I just wanted to get them in asap and didn't feel like thinking of another design. I'll probably end up just using round pips with sockets to represent used/empty but fillable points.
I'm working on an MMO at the moment. One man team, but I've got a guy doing sound design for me and I'm using some royalty free graphics. Currently in an alpha, available here: brawlquest.com >pic related
Henry Richardson
this will be /agdg/ next kikestarter gazillionaire
Hudson Allen
...
Ian Cooper
People still use kickstarter?
Levi Gutierrez
Have you done any authentication/account stuff for it yet? I've been planning out a pokemon ripoff MMO and been looking into stuff like that I figure if fans can make pokemon MMOs all over the place, then so can I, but without the copyright infringement
Leo Campbell
Accounts are created when you login (accounts stored as xml files on the server machine) at the moment, but it's going to be using a mongoDB database for the full thing. Your Pokemon thing sounds cool. Tell me more :)
Easton King
Blue Omen recently raised over $60k
Robert Evans
Give me one good reason why i shouldn't just write my game in c.
Jeremiah Clark
That you're better in some other language?
idgaf man, do what you want.
Landon Bell
Pearlification
Cameron Anderson
We can't use Kickstarter due to our country so that's out of the question. Indiegogo it is
Nicholas Taylor
I've had notes here and there for a pokemon ripoff for years and figured I'd start actually building it now that I have a lot more knowledge on running systems thanks to my software engineer day job
Basically a high fantasy version where you're a summoner who captures monsters in crystals. Current idea is to try to adapt pokemon's turn based system into something that works for leveling up, as well as solve some of the common issues that Pokemon has. It will sort of play out like a online single player game with multiplayer features. A big focus on it being doubles matches instead of singles.
Not really much to say right now about it since I plan to blatantly ripoff Pokemon as much as I need to. The multiplayer stuff is really where it'll get interesting, like allowing players to join battles that are already going, or dungeons/raids that allow multiple players to participate at once.
Logan Walker
Is it a standard mmo or do you have any unique features that sets it apart?
David Barnes
Enjoy your boilerplate and preprocessor.
Levi Thomas
Ahh, that sucks a bit man but your game will be very successful regardless. No other project has come even close to capturing the magic of Paper Mario. Godspeed.
Luis Johnson
Will the visuals be similar to pokemon too? Top view and so on
Christopher Scott
You'll never finish it
Owen Hughes
The biggest feature I plan to have is using Unity to deploy it onto literally everything. If I actually go through with the thing, I should be able to make it run on every platform, all in one multiplayer environment. You could even login from different devices if you wanted. Since it's turn based combat, it's not a big deal really to have different devices share a common world.
Henry Rogers
Yeah, current plan is all 2D graphics with a similar style. I don't want to expend the effort to go 3D. At least not right now (if that changes, then whatever) Plus that would let it run on mobile super easily too
Nicholas Richardson
>using Unity to deploy it onto literally everything You're in for fun.
Brody Turner
Sounds good, especially the plan of reaching all those devices. Do you have a devlog?
Josiah Campbell
How high are you right now? You are off ideaguying in outer space.
Austin Hughes
Controls are pretty straight forward. Literally touch buttons for everything (consoles would need controller support) and some custom movement stuff, like move where the mouse is/finger touching. I've done plenty of work in these areas to know the different skills I'll need to get them done.
Honestly, the hardest part is probably going to be coming up with how I want to program the game. Basically I want Unity to only act as a front end for the game that sends inputs to the server. The server will do literally everything and update the player accordingly as needed. The client may predict things, but the server will correct them.
For instance, one scenario I've been thinking about is when a trainer that runs around "sees you" and walks towards you. You don't want every player to see the guy walk towards you since they want to experience it like you did, so you need the client to have the guy walk towards you and initiate the text before the battle. When the battle ends, you have to essentially have the server remember where he is for collision for that player.
A lot of visual things to decide when players are in positions that a player might not be able to be in. Cutting trees is a great example, you cut a tree but other players don't see it, so they see you walk into a tree. Or perhaps if you join a group with a tree already cut, then you see the cut tree and can gain benefits from it.
Still a lot of theory crafting in those respects for how it'll play out, but the baseline game is easy enough to start building
Owen Davis
i'm 35 though and it takes 30 seconds to post this, it's not like i'm dedicating my life to this
Isaac Moore
Nah, maybe when I get something of substance. Ultimately my goal is to create something to generate revenue and I figure a pokemon ripoff mmo would be a nice way to do it.
There's literally dozens of pokemon MMO, and I'm answering a question of "tell me about it" Having cross device gameplay is just a nice feature for getting a big player base, especially with asians (they love mobile).
Though payment options could be an issue for cashshops in game since some devices require you use their processor. But that all comes later when shit actually gets rolling.
Dylan Robinson
but to post that sentiment requires cumulative internalization of a lot of weeb manchild garbage
Cameron Nguyen
you got me user, i concede defeat
Landon Cook
How much time per week are you putting into this
Jacob Ramirez
Added a replay system, it saves the player's settings, progress, start time (unix time) and all their actions in a single file, you can watch any replay by enabling replay_mode in the settings, right now it only reads the first file it finds in the corresponding game version folder but I might add some simple UI for selecting the file you want in-game. It's entirely nondestructive, the loaded progress and settings files don't overwrite your own.
Now I just need to find some way to actually get these files from playtesters, I could just ask them to send emails with the files but that has a low success rate and even lower if the player didn't play for very long which is actually the kind of replay I'm looking for. I will probably put a prompt at the beginning of the game asking if the player is willing to share the files for testing but I need to figure out some way of doing it automatically, I know it's fairly easy to send HTTP requests but I don't know how to actually setup a server. Do you guys have any suggestions? I think I'll just go with the email route or maybe send the player to a specific topic on my game's forum on itch.io for uploading the files, it's better than nothing.
Christian James
The combat system is very different to anything you might've seen before or at least I haven't played anything like it. It's also free to play, no microtransactions, just completely free and funded via donations.
Dominic Gutierrez
yay
Connor Cook
It will be a giant pain in the ass.
Austin Ross
I want you to succeed.
Dylan Hill
Don't know, depends on how much I feel like I don't intend to go all out from the beginning, and plan to start complete on PC and work out. Even the fan mmos start small and expand
The worst case scenario is that I don't do it. Seems pretty low risk for me
Dylan Miller
Demo Day stream Day2 happening right now twitch .tv/prettysober
Wyatt Thompson
I also have others who could potentially work with me if things go positive I also have money to commission all art assets I need long term
Elijah Gomez
could have done without the shitposting pic there
Isaac Gomez
not that pic please....
Gavin Murphy
stop trying to be an e-celeb dude
Ayden Ross
sauce?
Camden White
Yeah that pic isn't doing you any favors R-tard
Nathaniel Smith
It's not him posting the updates, he is busy streaming.
Bentley Foster
>worst final fantasy >estimated two hours
holy fuck who agreed to this
Aaron Scott
hi guys, dogposter here would really appreciate it if you checked out my friend's dev stream over here:
Jacob Diaz
i'm a local e-celeb and i really recommend you stop forcing your e-celeb shit, really.
Grayson Sullivan
...
Julian Cook
the guy streaming didnt post that, was someone else
Caleb Cruz
Don't listen to him he's but a bitter person.
Jose Sanchez
Do you have a hand in this, or is it like a simplified version of Warhammer? I thought it was Hearthstone ripoff at first
Ayden Green
It's 100% a hearthstone rip off. There will be a deck and a hand. I'm just putting that off as long as possible and focusing on getting the models and combat to work.
Luke Ortiz
What's the name of that anime of that girl making a video game?
Sebastian Moore
boku no pico-8
Daniel Fisher
nice
Adam Clark
Erogame-sensei
Lincoln Jones
>tactics game youre not going to make it user
Eli Moore
AGDG should make our own game development anime
Austin Jackson
my life
Benjamin Robinson
I want a game like this where you can modify the terrain using digging skills and shit. Like Minecraft: The Strategy Game. I don't want to make it though.
Aiden Ramirez
I've got some pretty good ideas for a game but unfortunately lack programming or artist abilities? Anyone want to team up to make a game?
Jayden Butler
abilities don't grow on trees, get on learning
Oliver Sullivan
>anyone please team up with me :( >I supply the idea and you the work :) I don't think this is going to work user.
Julian Adams
i had those mechanics exactly and although they are fun they add nothing interesting to strategy.
John Moore
just go back to jerking off and watching anime
Asher Perry
We both would work though I've got different ideas on game mechanics etc
Josiah Mitchell
Done
Parker Hall
Stop being an idea guy, pick an engine, google how ever to do what ever the fuck you want to accomplish. Use shit art and call it modern.
Justin Thompson
it's not a tactics game REEEE
Charles Evans
You do realize that right now you're a stereotype that is ridiculed in all of business and creative work?
Leo Hall
It is habbening
Christian Bennett
Only if you pay
Ian Morris
$27.50/hr, no less than 40 hours per week and you got a deal. I can program and do art.
Leo Roberts
Made a demo for my deep sea horror game, nothing great but enough to fuck around for a bit.
Doing 2D in unity is a bit of a bitch, but it's not all bad. Pretending it's 3D kinda gives you a silly effect. Not sure if I actually want that effect though. Sacrificing shadows may be a small cost or even a positive if they look like this
Dylan James
t-thanks
Cameron Moore
Can you turn back a page in the book?
Luke Peterson
Honestly, i can't tell you how thankful I am for /agdg/ I've stolen so many ideas, and design choices from posts here.
Jackson James
no
I'll probably end up making mousewheel the turn page button since it works nicely or just add a secondary "Use" button like Alt that would let you go back and do more stuff with other items.
Kevin Torres
I'm sure you did user, now post progress.
James Sanchez
i made this short piano piece and i've got a couple of questions a) where do you think it could go after this? and b) what kind of game do you think it would suit best?
>tfw your game plot makes no sense >and not in a good way This fucks up my entire level progression now.
Robert Rogers
Shouldn't be too much of a setback to conform the story to the level progression since it was a wreck in the first place.
William Jackson
More progress. Working on collisions
Blake Williams
Are gifs a deprecated file format by now? If yes, what is the best video/animation format that can be spread widely across a large number of social sites? Also what are some relevant software to making these videos? I've got Vegas Pro and a couple of years of experience, so I got the editing part covered.
Alexander Turner
About time
Aiden Jones
vp9 webm
Luke Barnes
What's the best software to convert videos (like .mp4) into .webm?
Adrian Ross
webmforretards, it should be in the OP
Thomas Flores
Active presenter's a free thing that let's you do it