> How to Webm obsproject.com gitgud.io/nixx/WebMConverter
Hudson Allen
[your favorite engine] is so fucking bad
Jacob Powell
I agree. But it gets the job done at least without any programming knowledge.
Gabriel James
im modelling TREES today
Chase Murphy
Can I impregnate this?
Joshua Jenkins
would you still make games even if nobody else give a fuck and you make no money?
I've tried to focus on other shit seeking maybe to make money on normie shit, but I rather die poor and alone than waste my time on other shit.
Angel Stewart
I'm actually having fun so yes
Xavier Jackson
I did it for like 11 years for fun before I even tried to make money
Parker Bailey
...
Jacob Brooks
all my friends are dead push me to the edge
Ayden Ross
Chaika a cute. CUTE
Ethan Perry
Being dev is hard.
Nicholas Fisher
You got a problem with the Doom engine?
Blake Evans
what's your excuse for not practicing art today, user? do you want your game to look like unnappealing shit? or maybe you're thinking of 'comissioning' some faggot to do it for you? don't forget most artists nowdays are entitled babies who'll overcharge you and give shoddy results, user...
get good at art.
Thomas Allen
Maybe, but art gives me biger issues that stem from myself, so I can't blame the engine for my hardships.
By the way, what do you guys think about this (untextured) door ? It's from the future so naturally it opens vertically.
Ryder Scott
I plan on having shit art until I can find an artist who happen to be a cute Japanese who will also become my gf.
Matthew King
Adding lua support was suspiciously easy. I wonder if I did something wrong.
Christopher Sanchez
it's not an engine, it is an API for SDL checkmate ;)
Leo Anderson
So I'm downloading some 400MB of UE4 documentation from 2015, how useful will it be considering there's 2 years worth of updates?
Camden Wood
Why would you do that
Sebastian Brown
Most of UE4's core systems are the same with some UI improvements.
What you're really missing is new features.
Bentley Nelson
>downloading documentation
Brody Perry
I want to make a Dark Souls game.
Let's say I only shot for 5 areas with 5 bosses and ~20 unique enemies. What am I looking at for dev time as a 1ma?
Nolan Howard
Useful if you work when travelling without internet.
Levi Parker
2 years
Justin Hill
see also I like to print stuff and read at work on my rests
Charles Walker
Depends. How unique will the enemies be, palette swaps or completely different behavior?
Get a working prototype first.
Jackson Campbell
noted, thanks
Joseph Hill
GM:S?
Lucas Mitchell
20 completely unique (own animations, models, etc) but pallet swaps as well
Luke Hall
Depends a lot on what you mean by "Dark Souls game". Do you want quests, a lot of weapons each with different attacks, magic, classes, a character customizer? Could take a year or it could take twenty. Best idea is , get the game working then you can add more enemies/weapons/etc and you'll be able to estimate how long it'll take you.
Jonathan Brooks
reminder that if you aren't making a game for the switch you are missing out
Parker Wright
Does Big N allow nipples?
Adam Gutierrez
Multimedia Fusion 2.5
Hudson Cooper
...
Ian Gomez
Console development in general sounds like a bitch, they each have that massive list of picky requirements you have to tick off.
I don't know what the Switch is like but the others are hundreds of points long.
Levi Moore
halo/10
Jordan Ross
What engines you can even use to develop for switch?
Jaxson Campbell
UE4
Colton Campbell
it supports a ton of stuff, even unity and unreal
Joseph Jones
...
Jace Morgan
nintendo uses UE4
Samuel Martinez
lmfao
Dylan Watson
at least the configuration is uniform and you don't have that occasional faggot saying it doesn't work on his machine
Kayden Butler
FUCK OFF
Ryder Rodriguez
unity and ue4 godot is once again a meme and gm:s got openly cucked out of having a switch version
Dominic Wood
KEK
Dylan Perez
I've never made anything. I'd like to try to make something. Where should I start?
Aaron Morris
Give up already
Michael Allen
God damn it, that's not at all what I'm trying to emulate. Probably will be more the case once I start throwing colors on it. At least it means it's not completely garbage, Halo has some nifty stuff.
Trying to emulate Zone of the Enders 2's style essentially. But to be fair, it's mostly hard surfaces that give me trouble, I just can't imagine good looking stuff, even on paper. Not really sure there's a fix besides studying more.
Evan Brooks
schleep
Kevin Gonzalez
1. Learn to program 2. Be good at art, or find someone who is 3. Have scope creep haunt you forever
Henry Ross
First ten years are hard, then it gets easier
Logan Perry
Jesus Christ that perspective. Looks comfy though, but the chacacter should be a cute girl
Bentley Wilson
Is it cheating to bring a somewhat fleshed out framework you worked on in advance into a game jam? It won't necessarily be a full blown game, but it takes care of some of the background lifting
Matthew Evans
this
while developing on the PC is more accessible, having a console with set specs is infinitely easier to develop on, you know exactly how your game will work for every user.
Jayden Cook
oh no...
Camden Nguyen
What should I be doing with the elbow and shoulder topology to make it deform better?
Cooper Cooper
I like it, it's A E S T H E T I C
Gabriel Roberts
>Update Just make horsedick bro
Jacob Taylor
what happened to all mecha game devs?
Isaiah Price
Let me ask before I mess it up. If I want a static far away background, should I make it move on the x axis with the character?
Nolan Martin
Shoulder could use another edgeloop.
Elbow should look like pic related. Red lines are weighted at half. Purple not weighted at all. (just holds shape) Middle line is main deformer.
Asher Stewart
The guy who was making an Armored Core clone got a job. No idea what happened to the UE4 mecha game in the jam that had sliding mechas with Stens. That's the only ones I can think of.
Ian Adams
No.
Think about all the people going there who will use Unreal or Unity.
Joseph Allen
I liked those sliding mechas...
Xavier Reed
Is this that thing where you have two loops at the front of the elbow and three for the back, with triangles joining them?
Lincoln Adams
Basically. I wish I could find a more simplified image but I only have fatal frame models on me
Jaxson Smith
The last model I did was like this, but this one has a slightly higher polycount and I'm not sure how to translate it
Zachary Bell
So, how come people get away with putting characters like Mario and Batman in their games and publishing them? Isn't that illegal?
Luis Long
They generally don't, you might get lucky if your game is free and not on a major distribution platform
Samuel Taylor
Depends.
If it's a homage to Mario, like a Mario's hat, that's a very gray area that would depend on the judge.
If it's really Mario, then that would depend on Nintendo going to sue every rip off that exist. No hope if chinese through.
Samuel Miller
How do I make Unity not stretch my textures? I can think of two ways >make separate material for every unique-shaped object >make everything out of 1x1x1 blocks
But both are shit. Anything else?
Sebastian Reyes
UV maps you absolute dummy
Jason Stewart
>people play your little demo >it takes them 10 hours to complete and they thank you and keep trying to give you money
Geez, some folks really want to give money for these little things, huh?
Nicholas Foster
some more progress
Connor Jenkins
Yeah I was kind of surprised by it too.
Kayden Cooper
did you unwrap any of these boxes?
Asher Jackson
pls rate.
Asher Jenkins
>Zone of the Enders 2 Hm, haven't played it myself, but it seems to be mostly hues of green/blue. I recommend just trying to find pieces of photos with interesting and sharp detail that remind you of those robot pars and panels, put them all together in a texture map and use Color balance in Gimp to get the right hue mix. Just drag the sliders one by one until it starts looking the way you want. Start with dark sliders, then median and then light. Then try making some basic robot shapes and unwrap small parts at a time to the texture map you made. Just moving the UV parts around (with symmetry on) should start revealing interesting patterns pretty quickly.
Austin Bailey
Chuck finally has a fucking house
Jordan Collins
Uhhh...
Mason Walker
Thank you very much. I'll get on that today.
Jonathan Nelson
>the only market our games will ever appeal to is ourselves and other devs why try
Thomas Lee
post your game
Aiden Reed
Oh wait I ticket UV Charting on one and I see more now. It looks nice under "Realtime GI UV Charts", but it's still not working right in runtime.
Jordan Morgan
the quality and smoothness of all the assets seems much better in the lower picture
Good progress!
Jaxon Garcia
>Then try making some basic robot shapes and unwrap small parts at a time to the texture map you made. Just moving the UV parts around (with symmetry on) should start revealing interesting patterns pretty quickly. Shit I remember one of your tumblr posts about that specific workflow but forgot about it. It's a great idea, I think I'm rather just gonna model some hard surface details that are a little stylized, and bake them onto textures, that way I can keep a consistant artstyle/colour palette.
>it seems to be mostly hues of green/blue. It varies a little, there's a whole section on the surface of Mars, which unsurprisingly has quite a lot of red. I'm not planning a 1:1 copy so I don't have any issues with "not respecting" the exact same colour scheme.
Thanks a lot by the way, I'm not sure it's gonna work but you definitely gave me some hope and confidence again.
Landon Martin
Thats ghetto. If its 2d use it as a skybox texture that your camera draws. If its 3d, I believe you render it, then clear the depth buffer, then render the rest of your stuff.
Adam Torres
Thank you! We're gonna try to do throwback thursdays and shit leading to the campaign so I hope other people think so too
Jonathan Reyes
your game looks so good How far along are you? You've been posting for like 2 years now right
Isaiah Ramirez
>Unity crash $1XX
Parker Miller
I enjoy playing my own game a lot, the process of making it and having a big project and sticking to it improved my self-esteem
Ethan Smith
Nah its been more like a year and a half of actual progress posting.
We're done with systems but content wise its still like 18% done...gotta do a lot more chapters
Brody Ross
what game and I feel like at that stage I would never stop playing my game and trying to break it to see if I need to fix stuff for the rest of my life
Nolan Jackson
Pro tip: You'll get to the point that your game is perfect and bug free, release it, and then everyone will find hundreds of new bugs.
That's when you're a gamedev.
Jaxon Long
No problem, and good luck!
Nathan Diaz
Well that means people played it, so you're right, I'll be happy ish but also eternally embarrassed
Eli Collins
RRShooter Finishing it will leave a hole for sure, but that can be filled with other projects or hobbies, so I'm not worried.