AGDG - Amateur Game Dev Greatness

Edition

> Play Demo Day 18
itch.io/jam/agdg-demo-day-18

> Helpful links
Website: tools.aggydaggy.com
Weekly Recap: recap.agdg.io
AGDG Steam Games: homph.com/steam
Fanart and stuff: drive.google.com/drive/folders/0B6j4pcv3V-vfb3hKSlhRRzlLbFE
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

Previous Thread: boards.Veeky Forums.org/vg/thread/202308878#top
Previous Demo Days: pastebin.com/74btH1aJ
Previous Jams: pastebin.com/mU021G8w

> Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com

> Free audio
freesound.org/browse
freemusicarchive.org
incompetech.com/music
fantasymusica.org

> How to Webm
obsproject.com
gitgud.io/nixx/WebMConverter

Other urls found in this thread:

youtube.com/watch?v=NWYSb9f0pG8
youtube.com/watch?v=__xpJUoJBxw
youtube.com/watch?v=RooTTuLCfNM
youtube.com/watch?v=55VPMpcgcvk
youtube.com/watch?v=QliQ0livbeQ
youtube.com/watch?v=g33rN4zplMM
youtube.com/watch?v=Jx2raP3P3FQ
youtube.com/watch?v=umSJ--aGeYo
youtube.com/watch?v=LKdmzriKsic
youtube.com/watch?v=01KVhyBNPDw
youtube.com/watch?v=FmuX9PVQhZ8
youtube.com/watch?v=8dYp8OPt3Z8
twitter.com/NSFWRedditImage

dev!

I'm just here to watch

Friendly reminder to stop watching anime.

>be nodev
>watch anime
>become yesdev

cute

Is it ok to use random internet art as placeholder?

>placeholder
yes.

>nyaa closes
>stop anime

Nyaa lives, son. They moved.

Post your anime project.

prove it

I wish I understood pixel art.

why make a game so hard
i try but too dumb

just be yourself

progress! i implemented an enemy and gave it laser crystal arms

...

>put pixels in pretty order

what's not to understand

To where?

>he plots pixel by pixel
not gonna make it

That's what pixel art is you FUCKING retard.

wrong your supposed to draw traditional animation and then downscale it

I'm making a 3D game with purchased assets

no it isn't

kill yourself

get a job

i like the spaceship

Yes
No

Maybe the gyrating is a bit much?

dev studios steal art and assets from each other all the time. just replace it before release and you are gucci

too much

Yes but I would recommend not doing it

Anyone who started developing a game for OUYA when the hype was at it's worst?

instead of pushing out the tummy again in the third frame, just shift the belly button instead

Cute mouse.

finally got the resolution changes to play nice with underlying rendering system

too lazy to edit video pls don't hack me

nice gameplay

I'm an enginedev

How do I make font in Unity resolution dependant?

What are you making this in?

I loved this mobile edition
>t.mobiledev

Is mobiledev worse than nodev?

Why is she so perfect?

>>>/aedg/

Who here /Rust enginedev/?

That portrait looks too much like one of those braindead wojak images.

OpenGL and C++

Nice

lol...

If you aren't making your own engine, then you're not making a game. You're modding something someone else already made. Which is fine, just learn your place.

The difference in quality between your pixel art and the portrait is jarring to say the least.

every engineDev's engine I've seen here is like a moving .png file and that's it. lol

That has nothing to do with what I just said.

Engine can mean pretty much anything so it doesn't matter anyway

If you aren't building your own processor, then you're not making a game. You're modding something someone else already made. Which is fine, just learn your place.

i'm not making hardware, i'm making software. think before you reply to me.

If you're not making your own universe, then you're not getting any apple pie tonight.

>i'm making software
Prove it

here's my game.

He's a little miner, see.

>MovingPNG.exe

your png doesn't even move, you're below me. LEARN. YOUR. PLACE.

give me some tunes to listen too while deving

no nigger shit please

UE$ or Unity for a first timer?

youtube.com/watch?v=NWYSb9f0pG8

youtube.com/watch?v=__xpJUoJBxw

I sould go to bed. I'm seeing a happy businessman.

UE4*

UE4 always.

UE4 is the ONLY way to make a game.

Here's non anime for a change
youtube.com/watch?v=RooTTuLCfNM

mmm... o la la... here's my game made with godot:

bon apetit!

youtube.com/watch?v=55VPMpcgcvk

only Unity. always.

youtube.com/watch?v=QliQ0livbeQ

youtube.com/watch?v=g33rN4zplMM

youtube.com/watch?v=Jx2raP3P3FQ

*sniiiiiiiiif*
ooooh mmmm yessss
quite pungent my dear yes
quite pungent indeed

youtube.com/watch?v=umSJ--aGeYo

youtube.com/watch?v=LKdmzriKsic
youtube.com/watch?v=01KVhyBNPDw
youtube.com/watch?v=FmuX9PVQhZ8

*BRRRRRRRRRRRAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAP*

*sssssqqqqrrrrrrlppppppppppshhhpshhhpshhhpshpppbrrrrrrrrrrrraaaaplsquelch*

while working on the story/level for the prototype demo i've come to the conclusion that this kind of free time questioning is too open because it leads towards breaking my biggest rule for this, no meta-clues... as ive designed the timeline/alibis of the characters, inevitably the important characters have more to say and so the player can shoot in the dark at a day earlier and the important characters will have something to say and the unimportant characters will give the default non-answers.
im trying to think of how i should solve this....right now im testing out redesigning the level without the alibis altogether to see if it would work. if not that i need to come up with some sort of logical limit on what times you can ask about.

Too bad. I'm going to use Unity.

Why?

Good goyim.

not me, i find UE4 is the simplest

What is your game's plot?

you are a dude and you kill bad guys, great evil on the end but you have the power. You win.

Unity has better 2D support and I figure that would be the best starting place.

What about limiting the number of times you can ask the person at once? Like maybe they get annoyed by your interrogation and stop being cooperative.
Also, I wonder what happens when you ask what she was doing at, say, 7:31 on Dec-20-1981. It would seem strange to me if she just said "I can't remember" or whatever. I'd expect her to say something like "That's awfully specific... but I think I woke up at around 7:30..."

gotta catch em all

youtube.com/watch?v=8dYp8OPt3Z8

theres already timelimits on the case and each questioner, being uncooperative doesnt stop you from doing shot in the dark questions and theres an additional problem that none of these limits stop the player from savescumming it, building up an external timeline having a guide of which times to ask about with no internal logic in the game as to why theyre doing that.

Artist finished the first NPC and also the first iteration of its idle animation

>It would seem strange to me if she just said "I can't remember" or whatever. I'd expect her to say something like "That's awfully specific... but I think I woke up at around 7:30..."
oh and i specifically write all the responses to not involve any characterization....there will be characters talking and whatnot in the final game but the actual notes youre seeing and using are in the form of the detective taking notes so theres no fluff on them... how people say things is overemphasized in detective fiction, i want the game to be about detective work in facts instead of hunches.

I like it.. Kinda "Flash"y though.

Looks good.

You are the chosen one. Go save the world.

Might as well not be moving.