> Chaos gods get their own divided "races" but share several aspects
> each one gets their own variant of Chaos lords, heroes, marauders, warriors, chosen, knights, bestigors, and giants
> Daemonic units, heralds, and lords are all purchased through "Favor" currency
> Boons (rituals) also use Favor and vary between them, except that each has a ritual which is used to add Greater Daemons to the lords pool
> campaign objectives involve defeating your rivals, opening a Chaos rift which slashes Favor prices, and summoning one of the four Exalted Greater Daemons as endgame legendary lords
> Skarbrand + Valkia
> Bloodletters, Bloodcrushers, Skullcrushers, Flesh Hounds, Skull Cannons, Blood Thrones, Bloodbeast, Slaughterbrute
> some mortal units have the "berserk" ability
> Skulls for the Skull Throne builds with every individual enemy slain by your forces, granting bonuses to your faction as a whole; each lord and hero is also tallied for their contribution, leveling up a special trait which makes them stronger in combat
> three bonus quests unlock single-champion regiments: Karanak, Xathrodox, Anfingrimm
> Ku'gath + Festus
> Plague Zombies, Nurglings, Plaguebearers, Beasts of Nurgle, Plague Toads, Pox Riders, Plague Drones, Pox Knights, Plaguebeast
> campaign bonuses are gained by spreading diseases using heroes, sacking settlements, and fighting
> N'kari + Dechala
> Daemonettes, Fiends, Hellstriders, Seekers, Pleasureseekers, Seeker Chariots, Hellflayers
> campaign bonuses are gained by diminishing the amount of Elven settlements and armies; exterminating all grants max bonuses
> special building chain recruits Dark Elf units
> Kairos + Vilitch
> Horrors, Flamers, Screamers, Burning Chariots, Firewyrm, Chaos Dragon
> special Changeling hero can copy other heroes on the map, gaining their stats and redirecting negative diplomatic actions to the faction owning the copied hero
> one boon lets you re-roll the global winds of magic distribution