dude i'm really fucking tired of this i need to be able to post images
Ryan Reyes
watch this new slime rancher post mortem to pass the time until you can shitpost, lots of good info on gamedev in general (i actually saw this on /r/gamedev) youtube.com/watch?v=gyDOrNbvFN8
>starting a new game, better get the menus out of the way! >user game settings, that's all straightforward enough >realize there's no facility to modify and save keybindings and mouse sensitivity from blueprints retarded shit like this, combined with the frequent API changes, lead me to believe that UE4 is not a finished product
Jason Roberts
Just post whenever you have something cool to show.
John Reed
>starting a new game, better get the menus out of the way! Nigga what
Lincoln Hall
This and the lack of gamepad support for UMG are my two biggest problems with UE4.
I dropped gamepad support for my game in general because manually setting up every button selection was a disaster.
Jack Edwards
>watch an hour long video about some obvious mistakes some guy made instead of doing something productive and useful for your project no wonder some of you are slow as shit
See this is more like it. Fucking grafix. Everyone loves grafix.
I know you can't change keybindings and that's fucking preposterous, but there's a variable in player controllers for mouse sensivity, that scales the input added from Add Pitch/Yaw/Roll control rotation.
Anthony Davis
There's nothing more fun than creating your game with placeholder keyboard controls and then realising you'll have to create all the menus and shit around the game scene
Oliver Jenkins
Gamepad support I agree is a bitch, but keyrebinding only needs some basic C++ functions
Dylan Gonzalez
If big name studios and companies spend millions to market their game so it can get noticed, how do successful indie devs get rich?
/v/ says that the undertale guy came at the right time because that one meme comic (whose name I forgot) ended right when it released
Yet notch, and the guy behind Five nights of Freddy, Hipster whale, Rovio, supercell, and many others got a big hit from little marketing
How is this even possible? Please don't say Reddit, browsing there I've seen indie devs beg ledditors to play their game and their threads are always fucking empty
Someone please explain this to me or is this some phenomena people here don't even understand as well?
Austin Scott
It's even worse in Unity. Have fun having your entire binding setup disappear or get mapped to a different controller entirely if another person wants to drop in or drop out.
Brody King
Huh?
Juan Edwards
test
Thomas Rodriguez
memes are marketing undertale ? it's filled with memes five guys at freddy's ? it's streamer bait, which is a meme minecraft ? it's computer lego, why wouldn't that work ?
Grayson Roberts
Big budget marketing is about forcing people to care about your game, you don't need that if your game is already interesting to people.
Nathaniel Gomez
>but there's a variable in player controllers for mouse sensivity, that scales the input added from Add Pitch/Yaw/Roll control rotation. then i'd have to stick that in a savegame to have it persistent. i'll just expose some C++ functions to blueprint to modify these options.
frankly i wish this engine had quake 3's cvar system. console variables marked with the "archived" flag get saved to and loaded from the config. the config is entirely console variables. nice and elegant, nice and easy.
i swear elegance is a foreign concept to epic. in every feature there's always some bullshit inconsistency that defies justification. bad design everywhere.
Christian Bennett
You can write to configs pretty easily
Parker Brown
notch posted his game on /v/ and they took it from there
Jonathan Howard
Godot has seamless gamepad support for all relevant APIs.
James Hernandez
There isn't a single reason that these games became popular.
Minecraft was a slow burn that became successful due to people sharing their creations online.
FNAF had an interesting yet simple concept (being hunted by Chucky Cheese-esq animatronics) that let's players could exploit in thumbnails/video titles.
Super Meat Boy and Fez were among the first XBLA titles.
Wyatt Robinson
>browsing there I've seen indie devs beg ledditors to play their game and their threads are always fucking empty those games are shit buddy
Eli Russell
HASHTAGS ASHTAGS SHTAGS HTAGS TAGS AGS GS S
Cooper Jenkins
>have good game >tell a few people about it >it's good >they tell their friends to check it out because friends have similar interests generally >what is logarithmic growth
Josiah Brown
>tfw contemplating making a mobile game just so I have something fun for myself to play when I'm away from home Is it worth it, bros?
Blake Reed
Took you long enough, faget.
Brandon Lee
Slow progress but scoring system is now ingame. Loyalty is your performance towards the state. Low loyalty means you're bad and you'll be executed, too high loyalty means you're a spy and you'll be executed.
Justin Flores
>I'm an expert that knows everything and doesn't have anything anyone can teach me
Isaac Jenkins
I'd rather get taught about conceptualizing visual effects from a guy working at one of the biggest videogame studios than hear about how a nobody failed. You know, priorities.
Jeremiah Mitchell
fucking gook moot, I can't upload files!
Jayden Hall
but they didn't fail, they're very successful
Cooper Murphy
Guys, I'm searching for a laptop, I've got about $500 to play with, but I can go a little bit over if needed.
What are your recs and what do you use at the moment? Something with a long battery life and decent storage is what I think I'm aiming at
Charles Collins
Posting is a privilege, user. :^)
Robert Campbell
For $500?
If you're looking for cheap yet decent laptops I always recommend Thinkpads. The keyboard is awesome, and that's what you should care most about as a dev.
Blake Young
Wait I thought post-mortems were about failures ? My bad.
Luis Cooper
>took GDC a year to upload this I fuckin hate GDC
Jaxon Powell
>post-mortems were about failures ? Nope. They are retrospects about finished products and their development.
Andrew Morris
Any chance you live in michigan, user?
Asher Ward
Chinkpad
Leo Bennett
Sadly no, just a poorfag Virginian college student
Gavin Diaz
>mobile games >fun
pffft ahahahahhaha
Jaxon Hill
----[ Recap ]---- Game: Cash Sample Dev: SlowDancer Tools: RPG Maker MV, Photofiltre, Cubase 8, Internet, Water Web: lemmyrodul.com Progress: + Reworked the looted items system + Interface work + Prototyped Loading Screen + Some items art + New item category dev tool w/Magnus + Progressed on the Website w/Magnus
Lincoln Smith
That's why I want to make my own, so I can actually make one I think is fun.
Liam Torres
Well at least the vfx conference is great, if it wasn't I'd really feel like a complete idiot now.
Josiah Rogers
make me a mobile version of catherine
Ian Sullivan
All the popular ones are, because who wants to listen to someone talk about how cool they are for an hour.
Christian Rodriguez
I enjoy playing Picross Lucy.
Mason Sanchez
are u a girl?
Christopher Parker
yes
Lucas Garcia
There's this mobile game series I used to play called destroy gunner. It's a poor man's armored core but it was pretty fun to play on the occasion that I had nothing else to do while travelling.
Charles Young
Little progress post: Currently working on procedural map generation. So far nothing special, perlin noise for map surface and another noise for creating some structures in the ground (like, dunno, earth, sand, clay). Instead of playing around with noise parameters for the next days I decided to leave it at that for the time being and make the surface look more interesting. Added a grass layer and put some trees on top of it, and some plants. None of that is functional yet, all just built from blocks you can dig away.
Dunno where to go next. I want more stuff on the surface, generated buildings for example. And it's getting time to add stuff that you can pick up, so that it starts to become a game rather than a map editor.
Just realized that we still can't post images or webms, well fuck that shit. Gonna repost later.
Wyatt Robinson
I like Cat Busters, but I don't know Japanese.
Christopher Phillips
I have the most AMAZING progress to show, lemme just upload the pic here...
Daniel Thompson
There's dropbox and other sites where you can show us your stuff, you know?
>tfw your game is getting a little too kino and you can't stop fawning over it
Landon Carter
Post some screenshots.
Michael Adams
i wish i was a man of focus
Carson Walker
don't be a man of too much focus though, otherwise you end up skipping meals or missing classes
David Flores
*encouraging reaction image*
Jose Campbell
Git please stop literally raping my source code. You were supposed to protect me.
Easton Adams
>spends this much time masturbating to his own unfinished sketch of a game for some random nobody's blog post think of how much gamedev you could've been doing instead your kirby wannabe's flatulence could've been solved in that time
Cameron Reed
just get a macbook and bootcamp windows on it, seriously every fucking windows laptop is garbage with horrible quality control. i can't think of one that is worth the asking price. at least if an apple product breaks you can walk into the store and leave with a replacement right away
Blake Brown
Fuck off, Applefag.
Jose Taylor
>giving money to apple Gross.
Michael Nguyen
thanks! I saw my opportunity to strike and I took it Youre right, next time a game journalist gets in touch wanting an interview I'll say "sorry I have to touch up my dust sprite, get the next guy." You're right that my game is super unfinished, but an opportunity is an opportunity
Chase Moore
>can't refute it i give money to whoever can build a product that's worth the money
Luis Barnes
What's an efficient algorithm for generating non-uniformly in a grid?
Ideally say an arbitrary sized grid where you go like (3x3 example): 1,1 3,3 3,1 1,3 etc
Jonathan Hall
>a product that's worth the money
That's the point.
Aaron Walker
Hey agdg here is another look at my unity stats
Owen Ortiz
wut?
Adam Powell
like in a criss cross pattern or something instead of 0...x, 0...y
David Long
This looks much better.
Jacob James
oh no look at all those useless tris
Michael Taylor
If you want to get some bile out of your system at least attack a whiny nodev or something.
Joshua Sanders
Damn, good job! I don't know why but I could not resist and smiled when you mentioned monolith. It just gave me some warm feeling inside. How do you find time to study and make games? I've just started studying CS/IT and it can be overwhelming
Sebastian Murphy
I feel a side project burning inside me
help
Camden Hughes
Noice
Elijah Flores
those are looking good
Jack Wood
user, he is the whiny nodev
Jason Gutierrez
Monolith succeeding is all I want. And yeah, making games while in school is tough, especially because making progress doesn't feel like procrastination from studying. Just give everything the time it needs, if you need to take a week to study for a big exam and not dev then that 's what you have to do. I'm also trying to be better about separating them mentally, creating separate times and places for devving and school work
Joshua Hernandez
Unrelated Biology/Geology student here. You've gotta make full use of your free time. So you might need to work around your uni's shitty timetable, if you need to commute a long time, I'd say it's useless to work gamedev during the pauses, rather try to summarize some school stuff. That also means not spending as much time on leisure, like playing videogames or going out, during week ends I can spend up to ten hours a day on gamedev. Also scope your game accordingly, and don't hate yourself for not having time to dev. Sometimes it's just not possible and it's better to leave the project lying around to get fresh ideas when you come back, rather than half assing some new features.
Christian Ramirez
hey will you need your game translated to some third world language like polish for free? I'm bored and you seem like a nice guy.
Jace Martinez
Still no clue what you're talking about. Show us a picture.