/agdg/ - Amateur Game Development General

Video game development edition

> Play Demo Day 18
itch.io/jam/agdg-demo-day-18

> Helpful links
Website: tools.aggydaggy.com
Weekly Recap: recap.agdg.io
AGDG Steam Games: homph.com/steam
Fanart and stuff: drive.google.com/drive/folders/0B6j4pcv3V-vfb3hKSlhRRzlLbFE
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

Previous Thread: Previous Demo Days: pastebin.com/74btH1aJ
Previous Jams: pastebin.com/mU021G8w

> Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com

> Free audio
freesound.org/browse
freemusicarchive.org
incompetech.com/music
fantasymusica.org

> How to Webm
obsproject.com
gitgud.io/nixx/WebMConverter

Other urls found in this thread:

twitter.com/LoneBuckshot
lonebuckshot.tumblr.com/
youtu.be/QLSGh6PBB9U?t=383
twitter.com/RaveofRavendale/status/955461128942997504
lemmyrodul.com
twitter.com/SFWRedditVideos

where are the rape games losers?

>there are posters on a game dev thread that argue against game criticism

Are we gonna post or what

no

What are some successful Kickstarter/Indiegogo campaigns that came out of agdg?

i fucking knew it

>make a game/art/anything
>people "criticize" it when you didn't ask

I hate how the internet has given every retard the idea that their voice matters.

Blue Omen, Fight Knight, Bokube

*criticism rapes you*

>needing permission to criticize something
damn boy do you live in a fucking carebear bubble?

Risk of Rain

I actually missed the thread last night and was concerned you guys moved somewhere else

yesterday was a complete mess all around Veeky Forums due to Hiro

It's not about permission, it's about qualification.
You wouldn't walk into a place and talk about a subject you have no clue about in person, but you would online. That's the difference.

how was your latest gaemdev meetup, /agdg/?

there were no negros

>that one poor white guy

pretty edgy, brah

>It's not about permission, it's about qualification.

Baby child even licensed and certified Videogame Journalists aren't qualified to discuss videogames what makes you think regular consumers should be held to a higher standard of discussion

You don't need qualification to see how retarded the Iconoclasts character looks with a fat pig Tumblr nose.

Probably the only one there with a game

gb2reddit

those video game journalists shouldn't either, there's just as shit. take a look at that polygon doom footage

>literal, unironic ad hominem

sad if youre over 18

What do you think of her and her content?

>no one mentions that game or the characters nose
>REE REEE THE NOSE
holy shit dude, are you okay? Why does that nose trigger you so much?

I don't bother watching "game design" videos because I know I know more than these people, I breathed and analyzed games my entire life.

My post was referring to and so on.

Bretty good, Mike Bithell gave a talk and free drinks

>godot

...

Did she achieve her dream

That thread is barely criticism. It's just memeing about the character's face. And even then it's really just down to personal preference. The game itself will not change at all no matter what size or shape her nose is.

neat

*neckbeard image*
>I breathed and analyzed games my entire life.

----[ Recap ]----
Game: Horror JRPG
Dev: LoneBuckshot
Tools: Unity
Web: twitter.com/LoneBuckshot & lonebuckshot.tumblr.com/
Progress:
+ Added a new cutscene
+ Added some world music
+ Balancing hero and enemy spells
+ Balancing item drop rates

Who invited the asshurt tumblrina?

I'm gonna add a red tint to the noses of all my characters for the sole purpose of making /v/fags cry.

Jeremy is cute

They're called /v/irgins you numale

Discord is leaking again

>I'll purposefully give my game shit art to annoy people that wouldn't have bought it anyway, that'll show 'em hehehe
Reminder that saying stuff like this just makes you look more upset than them

Why do these people feel the need to get indie devs to do anything? Like it's a struggle for them? If they're so insightful they should go make their own game for fucks sake

you're a reverse version of Sunset devs right now

Why are you crying about it here?

so this is the power of godot

youtu.be/QLSGh6PBB9U?t=383

Because he isn't getting enough attention in the /v/ thread

Adding a red tint to noses isn't going to suddenly make the art shit. I'm not going to give them Rudolph noses.
Also annoying people who wouldn't buy the game anyways is fine. They'll talk about it, and give me free marketing. I didn't even hear about this new game until the triggered user started posting about the nose on /agdg/.

A true gentleman

...

>your nose must be a triangle to be considered beautiful

ok dude we get it, you can't accept criticism gracefully

>ugly

It is, it looks like Aaron Diaz's style of chunky art that everyone in the webcomic community jizzes over because it's lineless "muh real painting"

@202818657

hahaha, she's an ugly

my standard of beeauty is women stung by bees

If your game has memes or pun-based dialogue then kys yourself.

looks like a bratz doll

>Adding a red tint to noses isn't going to suddenly make the art shit.
but it makes the overwhelming majority of characters look like alcoholics

la abominaciĆ³n desoladora...

get back to me when you have anything worth criticizing

google "the witness"

Prooooogress~!

noice

this looks like absolute shit, complete garbage, quit your day job because if youre this bad at game dev and if you think that's a """"""game"""""" you can't be a functional human being. you are probably an alcoholic

Interesting read
twitter.com/RaveofRavendale/status/955461128942997504

>those textures
Is this fucking source? Kill yourself.

>you are going to fail because I did
not this shit again

That was a lot of slides to give a single number.

>my game did significantly better than the average
>depressing read

>tinybuild
you mean the company that does literally nothing except launder money through AGDQ?

Pathetic.

wtf is this even supposed to be

>literally just clickbait to advertise his new label
The silly averages don't scare me at all because I'm not aiming to be average shovelware garbage.

>If I remove all the crap that was never going to sell
Which crap did he remove? It doesn't say anywhere, he's purposefully being vague.

no, tinybuild is a publisher.

>break even point
>200,000 copies

ayyy

Pathetic.

How else am I going to make a game without hiring a proper artist and composer? A single sprite is already 700$.

Case in point, this looks fucking awful. I hope this """dev"" gets killed in his sleep by a giant poison spider. This is the ugliest shit I have ever seen in my life and it doesn't even have sound. Fucking australians. I hate them so much.

?

>I gave a talk about game sales figures today
Why should I care? I'm making a game.

trash str8 trash

You make shit it will be treated as shit. This is nothing new. Essentially the mobile market is leaking into the PC market since pubs think what happened to mobile will happen everywhere else.

The next video game crash can't come soon enough. Probably won't ever happen since mobile stays alive through ads.

Added the "Destitute Set" as the ultimate crap items that you spawn with. Should I give it a low armor bonus to give players an incentive to not run around naked? Also masking the body to not clip is suffering.

----[ Recap ]----
Game: Cash Sample
Dev: SlowDancer
Tools: RPG Maker MV, Photofiltre, Cubase 8, Internet, Water
Web: lemmyrodul.com
Progress:
+ Reworked the looted items system
+ Interface work
+ Prototyped Loading Screen
+ Some items art
+ New item category dev tool w/Magnus
+ Progressed on the Website w/Magnus

>How else am I going to make a game without hiring a proper artist and composer?
hire a slav art student and pay him $500 per month to do your shit

lol kid. this is some real niggerish dumb sh*t you made. that's not even a game.

selling a game is the only way to make money...

That is what makes me kek the most about this.

My break even point is 0 copies, my only investment is my time, I'm a hobbyist not a fucking business. These numbers are only depressing for "startups" and other stupid shit, basically dumb rich kids who get together and buy an office floor in SoCal thinking they're going to be hot shit.

If I made $10,000 selling a ten dollar game I made with zero monetary investment I'd be ecstatic.

I think it should give some stats to introduce the concept from the start.

can a jam game make money?

Yep

I love that agdq froths at the mouth when a dev whose published a game say's you'll probably fail. You don't even have 1/4 the skill of the dev, experience, or resources. This means you're just that much more unlikely to succeed. I mean Monolith was a great game, probably the best from agdg and it was a flop. Get over your yourselves.

Throw in ads and release it on the mobile market. Shill the fuck out of it. Buy fake downloads to push you up on the charts. Paid reviews. $100 can go a long way. Fun doesnt even matter anymore.

Tracks: The Train Set Game

any examples?

How the fuck do you play with jam

Good point, I shouldn't forget there are newbies playing too.

...

>generic shmup with pixelshit graphics
>best game ever made

kek