/svg/ - Shadowverse General

Class balance is finally restored edition

Latest expansion pack is Chronogenesis
shadowverse.com/cardpack/chronogenesis/
Chronogenesis anniversary leaders - Albert, Cerberus, Dark General

NEWS
>January nerfs/restrictions - Bahamut, Magic Illusionist, Thane, Blood Wolf, Aria
shadowverse.com/news/?announce_id=520
>Rotation, formats, new class
shadowverse.com/news/?announce_id=442

Official Website
shadowverse.com/

Official deckbuilder and card database
shadowverse-portal.com/

Useful Links
pastebin.com/SZNKYEMi

Previous:

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twitter.com/shadowversewaro/status/956112105656078336/photo/1
twitter.com/shadowversewaro/status/956112105656078336
openrec.tv/live/DXDQ8k9BTcE
imgur.com/a/9gK4e
twitter.com/SFWRedditGifs

>Oz
>only reduce the cost of the spells drawn and reduce them to 2PP instead of 1PP

>Ceres
>4/1 stat, clash: +2/+0 until the start of your next turn. Heal your leader for 2 at the start of your turn

>Owl
>remove evo effect

>Sahaquiel
>only summon neutral followers with a cost equal or lesser than your total pp.

>Skull Ring
>4PP, Last Word: Necromancy (4): Reanimate (3)

>Eachtar
>only the zombies has rush, no more +2/+0

>Aiela
>remove evo effect

>Khawy
>destroys a random enemy follower instead of the one with the highest attack

>Aisha
>necromancy effect cost 22 shadows

>Salamander's breath
>remove its enhance

>Dread Sea's Queen
>cost 17PPs, cost 1PP less for each card in your hand, including this card

>Temple's summit
>Countdown (2)

>Israfil
>8/8->9/9, effect does not damage face anymore

>Master Mage Levi
>now deals 2 damage instead of 3 (both normal fanfare and earth rite)

>Elephant King
>effect now sets it's attack and defense equal to number of cards in your hand + 1.

>Dragon's Fervor
>only draws one card and no more healing

>Snow White
>remove last word

>Tilting at Windmill
>Countdown (3)

>nerf bahamut will make amulets decks stronger
>ya, windmill dragon now full force kek
nice nerf shadowbabs

so, will we get emergency nerf on baha? like "doesn't destroy only enemy amulets"

What's wrong with windmill being a reach archetype?

>Dragon received the only buff in the history of the game
>when it was already tier 1
Defend this, dragoncucks.

windmill is an amulet deck, it got stronger :^)

twitter.com/shadowversewaro/status/956112105656078336/photo/1
Nothing at all. Shadowverse isn't supposed to be an actual card game anyway.

>kinda wanted to try windmill now
>remember i will probably have a shitton of boring mirrors
Well i was still considering playing ranked again from next week, maybe it will lose some novelty and people go back to other decks

Hand over the Homecoming reprint, dork.