In previous versions you had to recompile the whole engine with the C++ module. But in 3.0 with GDNative, the modules can be loaded without recompiling the engine.
Kayden Lopez
That's pretty cool, never looked into this because I'm not a masochist. I don't plany on using anything besides GDscript or python. If I needed performance I'd rather use C#.
Landon Russell
How to create a GOOD story?
James Young
MediaWiki
Adrian Gonzalez
Copy star wars in a different setting
Isaac Sullivan
stories have no place in games.
Jonathan Rogers
Read. That's basically it.
You cannot be creative if you don't enjoy creative works.
Jeremiah Martin
He said good, not hero cycle shit. This, my game might have some lore/backstory but that's about it.
Oliver Sullivan
Hero's journey.
Angel Russell
...
Oliver Bailey
C# is a meme, use C++ if you want speed.
Samuel Cook
I know it looks cheap but it's been working for the past 100 years
Noah Anderson
He said good, not the most generic formulaic shit possible.
Henry Jackson
How rude, user. Give us a better formulaic then.
Samuel Thompson
read about what happens in real life and meet people irl to learn about real motivations so you can make your characters seem like real people
Gabriel Phillips
>How do I do this >Follow this tested and true formula >NO GIVE ME ADVICE LIKE I WAS A PROFESSIONAL WRITER 20 YEARS INTO THE BUSINESS
Joshua Bennett
You don't do good thing by following bad thing.
Grayson Gonzalez
>Hero's journey is bad You are bad.
Oliver Sullivan
rather than the animations all running off in a debug manner, have it all hooked up into a statemachine /w gamepad. Few different combo combinations, more to come. Tweaked other animations that I had bad feedback on.
Jonathan Barnes
After a thousand years I'm finally free! Time to post progress!
Working on the stage 5 background. Something about the palate is rubbing me the wrong way but I can't place it.
Jace Bailey
just make fanfiction. the lore is already laid out for you
they were already making fun of it in the classical era, i think "Clouds" literally has a deus ex machina that, in the play, has the literal crane used to descend the god highlighted and lampshaded
Sebastian Powell
Progress: Back on the game baby
Jeremiah Jackson
remove the bits of green from the environment. clashes with the red.
Christopher Torres
green is red's complementary color
Zachary Ortiz
need more titty jiggle
Lucas Smith
Challenge: reverse hero journey structure
William Martinez
Name one (1) other type of story that would work in a video game.
Sebastian Ward
it may be, but in your webm, its the one thing that pops out at me as odd looking.
Evan Miller
Name 1 game that did this.
James Perry
how do I not be seduced by a new idea?
Hudson Hughes
oh, i'm not the dev. sorry
Julian Flores
That's why it's a challenge
Joseph Turner
Finally a good game
Lincoln Fisher
You will never finish your game. The only reason to learn a graphics library is if you're really interested in computer graphics.
Parker Clark
Fucking anything, the stories that stick out are the ones that actually try something different.
Justin Parker
Franklin in GTA V
Tyler Thomas
>a game where your character becomes a worse person morally and skill-wise over time
Luke Wood
Joke's on you, I already know how to use graphics libraries and am also starting a thesis on the subject.
Julian King
Why is the forward sliding slash does not have hitbox parented to character? A bit weird it stays in place
Robert Flores
I think the issue is the sky, not the ground pallete
Carson Cruz
anyone got a guide to procedural generation, especially ones like BoI and EtG where it generates rooms that connect.
Quick pallate swap. I think it's more with the fade into the distance, the sky being so bright with the way back being so white is the issue.
There's also a lore reason for the green and other pieces of junk being what they are, so I want to keep that hint in for the player.
Basically yeah, the reply refreshed as I was typing the above out.
Camden Anderson
ulililililililililila tier parallax. noice
Nolan Fisher
Random walk
Michael Baker
I still think it clashes too much with dark BG.
That being said, my mine issue is how visible it is that objects are flat. Especially on FG layers. Either draw some kind of outlines with simple shading that will make them look like they have volume (see Hollow Knight) or add blur or something
Robert Young
>an annual game designer think tank I D E A G U Y S D E A G U Y S
Brody Flores
Idea guy here from Veeky Forums with a hot new idea that will make you (yes YOU) a millionaire if you just make game.
Make a game on the ethereum network where you collect cars and can swap parts, paintjobs, and body kits on them by adding them to that cars inventory. Have a vs mode that is just a stats comparison and show which of two cars would win in certain event types. You could try to build an actual racing game if you like, but it really doesn't matter. I want to play this game. People will give you a shitload of money for it just to have a fast car in their wallet. I'm too dumb to make game, please make game.
Isaiah Rivera
I think actual game design is a superior form of idea guying, in that you actually have some clue about what you are talking about, the market, etc, instead of pitching some dumb shit.
Nathaniel Miller
When did you realize that having a full-time job and making a game at the same time is impossible?
Benjamin Mitchell
Sounds like a mix of Gearhead Garage and an obscure drag racing game on the PS1, they were pretty fun.
Brody Lee
Fact: A game's quality can be directly correlated to how good the parallax is. there's other scenes in the game with up to 26 layers of independent scrolling, this is small time.
Doing post processing blur would break the ascetic to much I think. Everything else in the game is pixel perfect (besides two big segmented animated bosses like like 2 scaling things) so having that sort of effect right up in your face would stand out in a bad way.
I haven't played Hollow Knight though, I'll look into it.
Elijah Murphy
Half a decade ago
Cameron Fisher
The gameplay doesn't even need to be fun, i would easily pay like $1000 to have one of my favorite cars decorating my wallet and to have a "race" button that tells me my car beat anons car in my preferred event
Carson Price
Now that there's a targeting system I'm discovering a few moves that were kind of clunky to do before are much more natural now. Teleporting behind enemies and attacking them for instance, just like in my favorite animes!
Jeremiah Ward
I honestly believe that games like animal crossing are not "cozy." How can you play that and feel very cozy, I mean I understand being relaxed, but for me to feel cozy, I need a balance. Terraria is cozy to me because of the duality. Making your house protected against things that can kill you, makes your house even cozier. Warm light on the inside of a house in an otherwise very dark night landscape, THATS cozy. It's all in the juxtaposition, I think.
Carson Walker
Anyone remember an old non-google-drive archive somebody posted here recently? It had stuff in it like pic related.
Brayden Thompson
Luckily for you they explore that approach too
Caleb Moore
I'm currently transitioning from Unity to UE4. Good idea or bad?
Luke Ortiz
>Color theory >Circle isn't RGB/CMY Into the garbage it goes
Isaac Wright
Good idea.
Kevin Thomas
Cheaper than Unity.
Carter Rodriguez
>Now that there's a targeting system I'm discovering a few moves that were kind of clunky to do before are much more natural now. Because your enemies do not have visual feedback of turning Arrows kinda supplement it but it is still not good solution
Adrian Hernandez
No because that's BORING
Xavier Adams
Bad idea.
Carter Brown
Remember to fuck with the player and destroy his cozy zone midway through the game.
Mason Cruz
Yo user if you find it pls repost
Easton Flores
Bad idea. UE4 is harder to use, with the catch that it pays off in games being easier to scale and mantain. For a small team of indies, Unity tends to be the correct tool, despite it having more long term annoyances, because what you really need to produce here is an interesting prototype.
Levi Jones
Good post.
Bad post.
Parker Morales
>I'm currently transitioning Typical game dev.
Ian Morgan
Is music easier than art?
Lincoln Anderson
Only if you're talented.
Carson Adams
It's harder to qualify than art.
Cameron Harris
somebody tell me if this is stupid.
>have various usable computers in game >be able to look at people's email >look at last websites or google searches people went on (internet doesn't work) > 1- 2 small scale crappy games to play
Tyler Morris
Not really, they're both difficult depending whether you're TALENTED or not
Nolan Brooks
>look at email sure. BBS (text forum) is also a good idea >recent websites/searches how would you deliver this info? >crappy games maybe
Luis Ward
>why make 1 game when you can make 12
Brayden Fisher
Chiptunes are easy but they're oversaturated with shitters. Don't look for the easy path. Just be yourself, unless that involves frogposting.
Aaron King
depends on how much your game is supposed to rely on building what seems to be a living world
Jackson Adams
No.
Brandon King
How can I know if I'm talented?
Isaiah James
I haven't really tried music yet but I feel like anything would be easier than art. Art feels impossible for me, I wish I could just make a game with just code.
Brandon Smith
It's actually not because of that, the problem was having to twitch the mouse in a weird way and have to have the cursor right on top of the enemy to do that move (webm related, not so hard for me to do now)
Nathan Hughes
Daily reminder to not hold your pee if you have to go, just take a break and go, it's not healthy to hold it
Levi Kelly
>Notthing personnel, zombo
Jackson Russell
Thanks user
Kayden James
Are you good at music now? If not, then you're lacking talent. You can try to learn but you'll never be as good as those born with the ability.
Luke Powell
i do mostly orchestral music if anyone is looking to colab. i'm currently working on an animated film and i'd like to start some more game related projects.