>Oz
>now reduce the cost of the spells drawn and reduce them to 2PP instead of 1PP
>Ceres
>now 4/1 stat, clash: +2/+0 until the start of your next turn. Heal your leader for 2 at the start of your turn
>Owl
>remove evo effect
>Sahaquiel
>only summon neutral followers with a cost equal or lesser than your total pp.
>Skull Ring
>4PP, Last Word: Necromancy (4): Reanimate (3)
>Eachtar
>now only the zombies has rush, no more +2/+0
>Aiela
>no more evo effect
>Khawy
>destroy a random enemy follower instead of the one with the highest attack
>Aisha
>necromancy effect cost 15 shadows
>Salamander's breath
>its enhance is removed
>Dread Sea's Queen
>now cost 17PPs, cost 1PP less for each card in your hand, including this card
>Temple's summit
>Countdown (2)
>Israfil
>8/8->9/9, effect does not damage face anymore
>Master Mage Levi
>deals 2 damage instead of 3 (both normal fanfare and earth rite)
>Elephant King
>its effect now sets it's attack and defense equal to number of cards in your hand + 1.
>Dragon's Fervor
>now draws one card and no more healing
>Snow White
>remove its last word
>Tilting at Windmill
>Countdown (3)