/agdg/ - Amateur Game Development General

developers developers developers developers edition

> Play Demo Day 18
itch.io/jam/agdg-demo-day-18

> Helpful links
Website: tools.aggydaggy.com
Weekly Recap: recap.agdg.io
AGDG Steam Games: homph.com/steam
Fanart and stuff: drive.google.com/drive/folders/0B6j4pcv3V-vfb3hKSlhRRzlLbFE
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

Previous Thread: →
Previous Demo Days: pastebin.com/74btH1aJ
Previous Jams: pastebin.com/mU021G8w

> Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com

> Free audio
freesound.org/browse
freemusicarchive.org
incompetech.com/music
fantasymusica.org

> How to Webm
obsproject.com
gitgud.io/nixx/WebMConverter

redpill me on the CryEngine

not your league

I HATE IT

devving

searching for idea...

> making a global game jam game
> it's literally a terminal simulator
oh well. Not being creative is fine too.

harder than unreal then?

Amazing engine ruined by its own developers.

>linking to a thread that was two threads ago
you had one job OP

can you spare an idea for ggj?

>developers developers developers developers edition
i don't know why are you triggered by devs, shitposts still does and always will yield more (you)s than progress

i guess. Learning curve is steeper. Too deep water for an user

Fuck you . Honestly. No one was making a new thread and I had to step in.

How do I get my game popular if I'm no good at art?

deep water is what I'm trying to make

Nutella > jam

Why does my mobile Unity game's fps increase significantly when enabling vsync? With vsync, it's pretty much butter smooth 60 fps, but without it, the fps stays somewhere around 30. I've understood that vsync only limits the fps from exceeding a certain amount, but why does it increase it in my case?

create art from 3d

Spend a few years studying your Loomis.

Make it furry and post on e621.

probably better optimized for it. like a game you run the settings all the way down and it runs like shit.

well i just made 8 liters of wine, and i'm all set to dev.

is it really 60fps though, or does it only display that it's 60fps?

don't drink it all in one day user

What do you mean? The game both looks like it's 60 fps and functions properly. What else is there?

i don't know, maybe it's lying to you. If you're getting fps from unity itself, why don't you get a script for fps display and compare the two?

Working on character select stuff. Portrait is placeholder.
What do those icons look like they represent to you?

nice doom font
icons: melee attack, ranged attack, speed, magic attack

physical attack, physical ranged attack, movement speed, magic attack
seems like a lot of attack

melee, ranged, speed and magic

>a few years
A couple months should be fine if you're practicing on a daily basis.

Melee/Ranged/Movespeed/Magic
I'd order them by Melee/Ranged/Magic/Movespeed personally, it makes more sense to have attack on one side and movement on another

melee, ranged, angelskin boots, magic

Excellent. I picked (stole) the right sprites for this then.

and yeah it's a lot of attack. You're gonna be fighting and killing shit a lot.

I can easily switch the places of the boot and wand.

What does the magic stat even relate to?

I don't see why physical melee and ranged are separate, also I would expect to see a Defense stat, maybe physical defense/magic defense

i wish some programmer would listen my idea instead complaining about the idea guy is the simpliest role.

I can definitely recognize 60 fps, that I can guarantee you. But just for you, I actually added an fps counter and it showed the fps to be mostly 60 +- about 4 frames.

>A couple months should be fine if you're practicing on a daily basis.
post your art

Repeating my question from previous thread.
What's the best way to format/compress a tree where number of child nodes is determined by node's value? Values are fixed length.
Eg. 1 has three child nodes, 2 has one, 3 has 0 and 4 has 1. And node 0 is a "dangling" empty node.

I was thinking something along the lines of 1-2-3-4-0-0 - they're bitshifted and put into a dynamic array, the "dictionary" that tells how many children each value has is stored elsewhere, this combination is a root 1 with 3 children 2, 3, 4 and both 2 and 4 have null children, another example 2-1-2-0-0-0, a root 2 with a 1 child that has another 2 and two 0s, the second 2 has a 0 child.

Is there a better way/structure to deal with this? Context is procedural weapon generation.

>adding random fucking colors on top of classic sprites in order to "make" icons
fucking disgusting

Magic/special abilities, Blaz can do a lot of crazy shit with his powered up sword, giving him a lot of utility. Also matches how many different subweapons they get.

It doesn't necessarily relate to damage values only, Blaz's main ranged weapon is an arm cannon that shoots kinda slow, has low damage, and is mainly used to stun enemies, he has a few other ranged attacks from subweapons, but he can only carry one of those at a time, and only ONE of those travels infinitely.
Plus I wanted to keep things simple, no need for a defense stat, this is a Doom gameplay mod so you can find armor that bolsters your defense, and really your movespeed is your greatest defense.

I don't know, I'm sorry

>ggj
whats that?

Guilty Gear Jam

Goes well with Peanut Bloody Roar

I only darkened the outline of the bow so it's more visible. Besides, I'm not claiming I made any of these sprites. I didn't alter any of the other sprites.

I am hungry now. Thx faggot

what a shithead

That's okay, I'm fishing for some enginedev datastructgod to reply.

jam a shit though, her voice is annoying and she sucks

>i am bad at jam
sorry to hear that

Does ordering conditions if an "if" statement in C# matter?

would statement like this:
if (value && object.getValue() ...

know not to call the function if the first condition is already false?

if the first is false it breaks and the second is not checked

What's the theme for this year's ggj?

Thanks, now I got some code optimization to do.

TRANSMISSION

idk but they sure fucked up vs. it's doing all kinds of weird shit.

like broadcasting or passing on?

Any or all.

no, like a gearbox

ok. I dont know anything about the event so it might not be suitable but here an idea.
A game where you are a uboot communication officet and you have to lock on enemy ships by hearing and decoding morse code. The game would generate it procedurally. The art might be very simple

Wrong and wrong, want to go for three strikes?

So does "Trans quest", a game where your MISSION is to become TRANS count?

If that's your interpretation, yea.

Why does no one make open source games

why would they

For the pleasure of making games without being a greedy jew

Question about UVs
If I've got two meshes that share the same materials, and their UVs would overlap if they were a single mesh, would it cause issues when baking light ?
I assume not since they're separate but I'd rather be sure, and I'd rather not add a separate UV channel just for lightmaps.

go beg for free shit somewhere else, jew

not begging for anything, it's just i'm sure the game dev community would make better games as a whole if they embraced open source philosophies

00's prove otherwise

How far are you on the road to success?

because i'm a crazy masochist

i feel like weak morals should be a slide straight to succes

Either spend months learning art because no one wants to play a shit looking game, or use a week or two's minimum wage to hire someone who's already done the learning to make your game bearable to look at.

year one: hell yeah i'm do that notch shit make a billion.
year two: i'm make enough to cover all my bills.
year three: i'm make some money.
year four: shit i just want to finish something.
year five: i don't care if i ever finish something.

you get the idea.

for me though making games is a lot like playing games. right fellas.

that picture was made in a simpler time where it was more important to depict the protestant ideal rather than the jewish reality

Got an interesting starfield shader by accident, this might be useful for... something.

Because most people understand their time is worthless.

looks neat.

video games

ADGG?

Just a hint for those of you who are developing for Android: DU Recorder is a brilliant software for recording gameplay.

Someone used Godot? Does it suck?

Is there any place you can go to collaborate with people for fun? I think one place was called TIY but I can't remember.

its called Veeky Forums actually

Let's collab user. What are you good at?

>why don't people makes games that I can copy/paste and claim as my own
Fixed that for you

I do and someone recently forked my game

they do. a lot on gits

someone hand me completed unity code for a legend of mana style jrpg I'm too lazy.

Art. I can program simple things too but the fickleness of it all is impeding.

Because with the advent of massive general purpose game engines the programming aspect is a minor part of most video games.

Perfect. What's your discord? I'll do all the programming, you do all the art. I also need you to be the idea guy, but i can contribute there.

ok. Fridge#5306

Amateurs Develop Good Games

between vices and bad habits

me stuck in bad business methods

>bad memory
The fuck am I supposed to do about that?
>Doesn't matter, haven't made it past bad habits/shortcuts
Not enough time left alive, want success now.
10 years later, still not successful. Living the meme boys