> How to Webm obsproject.com gitgud.io/nixx/WebMConverter
Parker Jackson
redpill me on the CryEngine
Benjamin Thompson
not your league
Kevin Gray
I HATE IT
Asher Miller
devving
Carter Clark
searching for idea...
Lincoln Reed
> making a global game jam game > it's literally a terminal simulator oh well. Not being creative is fine too.
Jonathan Baker
harder than unreal then?
Thomas Wilson
Amazing engine ruined by its own developers.
Parker Thomas
>linking to a thread that was two threads ago you had one job OP
Jason Jackson
can you spare an idea for ggj?
Mason Smith
>developers developers developers developers edition i don't know why are you triggered by devs, shitposts still does and always will yield more (you)s than progress
Ethan Smith
i guess. Learning curve is steeper. Too deep water for an user
Matthew Gutierrez
Fuck you . Honestly. No one was making a new thread and I had to step in.
Tyler Reyes
How do I get my game popular if I'm no good at art?
David Parker
deep water is what I'm trying to make
Landon James
Nutella > jam
Oliver Cooper
Why does my mobile Unity game's fps increase significantly when enabling vsync? With vsync, it's pretty much butter smooth 60 fps, but without it, the fps stays somewhere around 30. I've understood that vsync only limits the fps from exceeding a certain amount, but why does it increase it in my case?
Owen Gonzalez
create art from 3d
Noah Hernandez
Spend a few years studying your Loomis.
Wyatt Hughes
Make it furry and post on e621.
Christopher Howard
probably better optimized for it. like a game you run the settings all the way down and it runs like shit.
Kayden James
well i just made 8 liters of wine, and i'm all set to dev.
Daniel Howard
is it really 60fps though, or does it only display that it's 60fps?
Gavin White
don't drink it all in one day user
Nolan King
What do you mean? The game both looks like it's 60 fps and functions properly. What else is there?
Angel Mitchell
i don't know, maybe it's lying to you. If you're getting fps from unity itself, why don't you get a script for fps display and compare the two?
Ian Evans
Working on character select stuff. Portrait is placeholder. What do those icons look like they represent to you?
physical attack, physical ranged attack, movement speed, magic attack seems like a lot of attack
Nolan Gonzalez
melee, ranged, speed and magic
Jackson Gutierrez
>a few years A couple months should be fine if you're practicing on a daily basis.
Melee/Ranged/Movespeed/Magic I'd order them by Melee/Ranged/Magic/Movespeed personally, it makes more sense to have attack on one side and movement on another
Evan Cooper
melee, ranged, angelskin boots, magic
Jeremiah Robinson
Excellent. I picked (stole) the right sprites for this then.
and yeah it's a lot of attack. You're gonna be fighting and killing shit a lot.
I can easily switch the places of the boot and wand.
Adrian Lee
What does the magic stat even relate to?
Matthew Hernandez
I don't see why physical melee and ranged are separate, also I would expect to see a Defense stat, maybe physical defense/magic defense
Leo Jackson
i wish some programmer would listen my idea instead complaining about the idea guy is the simpliest role.
Michael Butler
I can definitely recognize 60 fps, that I can guarantee you. But just for you, I actually added an fps counter and it showed the fps to be mostly 60 +- about 4 frames.
Aiden Cooper
>A couple months should be fine if you're practicing on a daily basis. post your art
Joshua Nguyen
Repeating my question from previous thread. What's the best way to format/compress a tree where number of child nodes is determined by node's value? Values are fixed length. Eg. 1 has three child nodes, 2 has one, 3 has 0 and 4 has 1. And node 0 is a "dangling" empty node.
I was thinking something along the lines of 1-2-3-4-0-0 - they're bitshifted and put into a dynamic array, the "dictionary" that tells how many children each value has is stored elsewhere, this combination is a root 1 with 3 children 2, 3, 4 and both 2 and 4 have null children, another example 2-1-2-0-0-0, a root 2 with a 1 child that has another 2 and two 0s, the second 2 has a 0 child.
Is there a better way/structure to deal with this? Context is procedural weapon generation.
Luke Nelson
>adding random fucking colors on top of classic sprites in order to "make" icons fucking disgusting
Liam Cook
Magic/special abilities, Blaz can do a lot of crazy shit with his powered up sword, giving him a lot of utility. Also matches how many different subweapons they get.
It doesn't necessarily relate to damage values only, Blaz's main ranged weapon is an arm cannon that shoots kinda slow, has low damage, and is mainly used to stun enemies, he has a few other ranged attacks from subweapons, but he can only carry one of those at a time, and only ONE of those travels infinitely. Plus I wanted to keep things simple, no need for a defense stat, this is a Doom gameplay mod so you can find armor that bolsters your defense, and really your movespeed is your greatest defense.
Ayden Flores
I don't know, I'm sorry
Ryan Price
>ggj whats that?
Andrew Brown
Guilty Gear Jam
Goes well with Peanut Bloody Roar
Jeremiah Butler
I only darkened the outline of the bow so it's more visible. Besides, I'm not claiming I made any of these sprites. I didn't alter any of the other sprites.
Henry Clark
I am hungry now. Thx faggot
Oliver Thompson
what a shithead
Zachary Gomez
That's okay, I'm fishing for some enginedev datastructgod to reply.
Robert Wilson
jam a shit though, her voice is annoying and she sucks
Daniel Mitchell
>i am bad at jam sorry to hear that
Jack Murphy
Does ordering conditions if an "if" statement in C# matter?
would statement like this: if (value && object.getValue() ...
know not to call the function if the first condition is already false?
Angel Rodriguez
if the first is false it breaks and the second is not checked
Evan Watson
What's the theme for this year's ggj?
Anthony Young
Thanks, now I got some code optimization to do.
Angel Gonzalez
TRANSMISSION
Oliver Butler
idk but they sure fucked up vs. it's doing all kinds of weird shit.
Jonathan Gray
like broadcasting or passing on?
Ayden Gutierrez
Any or all.
Adrian Diaz
no, like a gearbox
Jayden Bailey
ok. I dont know anything about the event so it might not be suitable but here an idea. A game where you are a uboot communication officet and you have to lock on enemy ships by hearing and decoding morse code. The game would generate it procedurally. The art might be very simple
Austin Evans
Wrong and wrong, want to go for three strikes?
Brayden King
So does "Trans quest", a game where your MISSION is to become TRANS count?
William Foster
If that's your interpretation, yea.
Robert Gray
Why does no one make open source games
Isaac Davis
why would they
Caleb Stewart
For the pleasure of making games without being a greedy jew
Lincoln Garcia
Question about UVs If I've got two meshes that share the same materials, and their UVs would overlap if they were a single mesh, would it cause issues when baking light ? I assume not since they're separate but I'd rather be sure, and I'd rather not add a separate UV channel just for lightmaps.
Hudson Martin
go beg for free shit somewhere else, jew
Alexander Cooper
not begging for anything, it's just i'm sure the game dev community would make better games as a whole if they embraced open source philosophies
David Jenkins
00's prove otherwise
Liam Martinez
How far are you on the road to success?
Sebastian Cruz
because i'm a crazy masochist
Jacob Jackson
i feel like weak morals should be a slide straight to succes
Grayson Bennett
Either spend months learning art because no one wants to play a shit looking game, or use a week or two's minimum wage to hire someone who's already done the learning to make your game bearable to look at.
Josiah Perez
year one: hell yeah i'm do that notch shit make a billion. year two: i'm make enough to cover all my bills. year three: i'm make some money. year four: shit i just want to finish something. year five: i don't care if i ever finish something.
you get the idea.
Carter Walker
for me though making games is a lot like playing games. right fellas.
Nathan Howard
that picture was made in a simpler time where it was more important to depict the protestant ideal rather than the jewish reality
Lincoln Perez
Got an interesting starfield shader by accident, this might be useful for... something.
Dylan Sanchez
Because most people understand their time is worthless.
Chase Campbell
looks neat.
Julian Diaz
video games
Isaac Baker
ADGG?
Dylan Peterson
Just a hint for those of you who are developing for Android: DU Recorder is a brilliant software for recording gameplay.
Connor Turner
Someone used Godot? Does it suck?
John Rodriguez
Is there any place you can go to collaborate with people for fun? I think one place was called TIY but I can't remember.
Carson Harris
its called Veeky Forums actually
Jaxon Young
Let's collab user. What are you good at?
Jonathan Thompson
>why don't people makes games that I can copy/paste and claim as my own Fixed that for you
Christopher Hughes
I do and someone recently forked my game
Jonathan Ortiz
they do. a lot on gits
Anthony Murphy
someone hand me completed unity code for a legend of mana style jrpg I'm too lazy.
Brody Rogers
Art. I can program simple things too but the fickleness of it all is impeding.
Chase Williams
Because with the advent of massive general purpose game engines the programming aspect is a minor part of most video games.
Brandon Jones
Perfect. What's your discord? I'll do all the programming, you do all the art. I also need you to be the idea guy, but i can contribute there.
Asher Cook
ok. Fridge#5306
Lincoln Gray
Amateurs Develop Good Games
Sebastian Watson
between vices and bad habits
Austin Reed
me stuck in bad business methods
Parker King
>bad memory The fuck am I supposed to do about that? >Doesn't matter, haven't made it past bad habits/shortcuts Not enough time left alive, want success now. 10 years later, still not successful. Living the meme boys