> How to Webm obsproject.com gitgud.io/nixx/WebMConverter
Elijah Morris
Remember to be nice this time.
David Garcia
Where's your game?
Evan Turner
That one minigame from kirby
Colton Rodriguez
>A game where you can have a gf and be happy Goodnight devs
Kevin Cox
my game has too many gltiches!
Kevin Lee
>Animations still won't work in Unity
God fucking damn I hate Unity I'm going back to Unreal
Matthew Morales
Hot potato? You mean hot potato? That one game from human history?
William Adams
Calculated the projected star position for lighting purposes and it allows me to sample objects to see if they block the lens flare. Win win. Little victories.
Austin Hughes
>too dumb to use unity >wants to use unreal engine
Grayson Smith
Fixed the bars with some feedback I got yesterday.
Eli Thompson
nah that one game where you don't suck dick oh wait it doesnt exist
Adrian Morales
Why don't you collate that stuff into a Design Doc?
Elijah Price
Assets for the head and hands boss are in the game now.
Jason Turner
What's the easiest way to make a game? This shit's too fucking complicated.
Kevin Watson
Based Tut.
Seems like a fast boss fight.
William Adams
Been watching this develop for two years now and why the heck is everything so slow and linear speed all the time
Juan Rogers
Just like
Carter Edwards
Those projectiles are hands move really really slow.
Angel Davis
progress hideous, ugly progress that doesn't quite work, but progress nonetheless
Angel Adams
I really need a new .gif software, this corruption is awful
Eli Bell
It's just the initial placing of assets and basic boss stuff. Usually it starts like this and then it gets playtested and shaped into something ~fun~ Could you clarify on "everything"?
David Gomez
Spitfire Mk 1
Joseph Foster
Is the flicker on purpose? If so, I like it.
Nathan Foster
Hit the old thread just as it died so posting again here.
If anyone is interested in collabbing, I'm a musician/developer who has done some music & sound design for games before and would like to do more.
SoundCloud: soundcloud.com/simtrip
I've mostly just released electronic music on there but I'm a guitarist too and have access to recording equipment.
I'm also a Unity programmer professionally so I know the engine pretty well if that helps.
Hunter Roberts
I mean, it sort of is my design doc. Stuff changes really often, so I just write out my thoughts. Stuff that feels vague becomes clearer and I can see flaws or better solutions more clearly. Besides layouts, I rarely go back and read my stuff. Writing just helps me a lot in and of itself.
Jonathan Robinson
lewd
Anthony Price
here's the webm of jam game really simple fill a bar by being on same lane, others lose heat while you're around, ice dudes take off lots of heat if they hit, fill all bars to win
Eli Powell
Progress?
Brayden Moore
I imagine so. It's a cool effect reminiscent of old arcadey games
Cameron Roberts
i would move the splashes a bit lower, it looks funny to me.
Bentley Adams
>hands change from smooth sprite movement to choppy tile animation cool as shit
Aiden Myers
great effort for your first jam! more than most aggydaggers do in 3+ months
don't change that walking animation, it's brilliant
Chase Butler
Testing new enemy type, plus fixing homing bullets.
Lucas Martin
There's a simulated sprite limit before slowdown and flicker occurs, yeah. It can be toggled in the options for those that hate it. Thanks, it's always nice when people notice those BG tile effects.
Lincoln Sullivan
Nice, reminds me of the old Mega Man games.
Samuel Martinez
>the realization that you spend January nodevving even though your resolution was yesdevving HELP
Nathan Sullivan
If that was a single person project I'd accept the compliment, but we had like 7 people working on this, 3 doing art 3 programming and 1 doing music, what ended up happening really is that the art dudes were bickering nonstop we ended up getting 4 different backgrounds cause whenever one was finished someone wanted to do a new one, the sprite took a full day to be made with the animations you see but it was dropped and was to be replaced but it never was so the dude who worked basically a whole day on the other sprite never really did any work for that time that mattered and the other dude had stopped making animations to the sprite we did use, we also had a menu and stuff but the final build of the game wasn't made on my pc just the actual game scene itself.
It didn't help the level you're dealing with was that the "experienced" dude I was with (since I had never opened unity in my life) first thing he does is make the protagonist and the floor both IsTrigger checked on collision and it took us a good hour to realize why they weren't colliding.
Kayden Edwards
You still have 3 days user.
Liam Ross
Unity's animation system is a mess should have used Godot
Camden Jones
>should have used Godot
Dylan Hill
probably the least original platformer boss battle you could have done
Jeremiah Collins
>Godot I keep seeing people shilling it. What's so damn great about it?
Brayden Rodriguez
it mines cryptocurrency for you that automatically gets donated through patreon
Juan Turner
it's good and free, see for yourself :)
Nolan Lewis
Unity is the only way to make a game.
Jeremiah Mitchell
powpowpowpow
Wyatt Morgan
H-have you seen godot's animation system, bud...?
Nathan Reyes
This is aesthetically pleasing to my eyes. Keep it up.
Christian Hughes
I am a Unity guy.
The Good >it's free and open source >it has a basis for all functionality you want, visual scripting, C#, visual shader editor >it has better scene\prefab usage than Unity (node > prefabs\scenes) >the entire workflow is better with godot >it can be themed >input is much better
The Bad >silly build system that uses python (scons) >not amazing performance >not as many shader variation and worse shader compilation >not as many build targets >the C# API is really bad >networking
All in all, they are both really great but Godot has a better base system and until the new ECS and prefab tools drops for Unity it will continue to technically be 'better'. Practically however Unity is more battle tested so is a more known quantity than godot.
Aiden Nguyen
>there are people >IN THIS THREAD >who actually think they're going to make a game as a perpetual nodev, my suggestion is to give up now
Charles Myers
Have you? Unity literally tried to copy Godot's animation system with their timeline cinematic update last year.
Brandon Green
>networking It has high level and low level networking. What else is needed?
Hunter Campbell
how do i filter godot shills?
Gavin Moore
thanks
having fun with low-poly models and some PS1 shaders
Julian Cooper
Add Godot to your filter list? Or stop being a triggered baby. I think Unity is shit but you don't see me whining about people using it.
Jonathan Watson
Wait Unity is open source?? You mean I can see and modify the engine code without special permission?
Leo Flores
are you using terrarias fishes?
Sebastian Hughes
Those points were about godot.
i enjoy low level but godot really doesn't have high level networking as compared to raknet \ unity.
Benjamin Gonzalez
The high level networking is added in 3.0, there's a few demos using it as well.
Jaxon Bell
>i enjoy low level where is your online game
Hunter Reed
>Implying I don't build my game as singleplayer on a networking layer
Daniel Reyes
Hey, good job. For ways to improve, try making your character's vertical acceleration (both jumping and falling) much faster, while retaining roughly the same jump height and limiting maximum falling speed. This will greatly improve your game feel.
Jackson Williams
I'm new to Unity and gamedev in general. I got these two idle animations from Maximo. But some reason even though I have the same settings and imported these animations the same way, "idle02" does not have the same options that "idle" has?
Please help , I am retarded
Nathan Torres
Yesdevs, how do you do dev when you don't feel like it? t. Nodev who wants to yesdev but rarely feels like it
Parker Parker
You have to force yourself. Just like do it, even if you don't want to. Eventually something will click and you'll get a burst of motivation, but until then you have to just like do it.
Robert Williams
instead of focusing on doing the work, focus on how you'll feel once you've done the work.
Samuel Murphy
it's just like going to the gym, after a few weeks of doing it consistently it becomes habit and you no longer need motivation
Nicholas Butler
Here are some basic broom and flight controls.
While on a broom you can fire a handgun.
Questions-
1 After you enter an airplane you can still use the gun. Not sure if that should be allowed? Seems like too much going on, since the triggers are mapped for both handguns and guns on the plane.
2 This is a VR game, so when you exceed a certain turn rate the middle 50% of the screen is rendered as mono (in other words I just stick a render to texture in front of the player to break immersion and reduce motion sickness. This worked for me almost completely, could maneuver without feeling sick.
But after the first two weeks in VR using partial mono rendering, I never get sick when flying, even without it. Does anyone else have this experience? Does motion sickness come back if you stop playing in VR for awhile.
I'm wondering if I should add immersion breaking effects on a scale of comfort? Maybe people won't need mono rendering after flying for some time?
Thinking of darkening or blurring the outer edges of the screen as well to help reduce vertigo.
Chase Sanchez
add options, lots of options
Lucas Foster
>flying broom >handgun >airplane theft Is this Hogwarts GTA?
Caleb Phillips
Pretty much, Battle of Britain edition
Carter Mitchell
Yeah should probably have comfort settings explained in a tutorial too
Ethan Martinez
>Battle of Britain >Fw 190
Brandon Cook
I was going to guess Izetta.
Sebastian Rivera
I know it's a placeholder
Joseph Stewart
An improved Mount and Blade but it actually gets released.
John Watson
Deving a late entry for global jam..
Ayden Bailey
>gotod >"make game"
Camden Stewart
>pathetic excuse with undertale avatar pic >bcs u cannot make game
Jacob Cooper
>skalenium двoщeтyткa
Hunter Carter
>spend time making system one way >realize at the end that doing it the other way would be more satisfying gameplay wise
guess I'm redoing todays work tomorrow
Brody Evans
worst feel, but keep at it bro
Joseph Jackson
>not prototyping gameplay with action figures on your desk
Luke Perry
>двoщeтyткa soon!
Jack Hill
Good grief what are those animations? The models look well enough, I like the dagger thing that you use briefly but damn
Brayden Turner
>undertale
Isaiah Lewis
Do you have the similar settings in the "Rig" tab?
Bentley Scott
How do I generate/create rooms into a game? Because instance_create(x,y,roomname) does basically jackshit.
Logan Nguyen
step 1. upgrade to Unity
Blake Davis
...
Anthony Wilson
I fixed it literally just making a brand new project and re importing them all over again. Now I can just drag and drop new animations and they work as normal.. weird. Perhaps I had some kind of setting on or off somewhere that was fucking with it.
Jordan Long
>hidden loliporn Do not open!
Jordan Gutierrez
anime desktop wallpaper it is
Cooper Perez
Do people have some sort of transition animation in between something like a run and idle animation to remove the jittery looking effect that happens when you switch between the two animations?
Kevin Cruz
2D or 3D
Blake Peterson
3D
Kayden Roberts
S-sure...
Hunter Ramirez
Interpolate between idle and running animations based on the character's velocity.