So I think I made mention of this but I have a friend who's making his way through the series. He started with 4 (beat it, loved it); went on to play 5 (Found the gimmicks cumbersome and gave up halfway through) and Zero (beat it on Merc, working on 100%ing it) and just ordered 6 to play later. He's also expressed interest in 3.
My concern, however, is whether 3 would be at all jarring to play by comparison, given how the the series has been codified in post-04 gameplay. Is it hard to go from the PS2 and onwards games back to the PSX-era ones?
Xavier Rogers
I never found the controls that weird for 3 when I was emulating it, you just need to bind them in a way that makes sense. No idea about how it controls using a controller though.
Austin Reed
The controls themselves aren't a concern really, but something that should be kept in mind is the physics are much, much different in 3 than in other games. The physics imparted on your plane during hard turns is much more pronounced, turns take longer, missiles are more difficult to dodge, that sort of thing. The gameplay is significantly slower, but not in the glacial sense of JA. More like the difference between tempos in music.
Xavier Rivera
Good thread edition
Christian Sullivan
The biggest difference I remember is that if you try and do braking turns like you would normally you stall at much higher speeds that you'd expect. You just stall a lot more all the time.
Jack Hill
Yeah, that's another thing, you'll stall right out at absurdly high speeds, like 400-500mph. Finger on R1 almost constantly is one of the orders of the day.