/xcg/ - XCOM General

News:
1)LW2 will NOT be ported to WotC by Pavonis
>pavonisinteractive.com/phpBB3/viewtopic.php?f=15&t=26982

2)EXPANSION is out NOW
>xcom.com/war-of-the-chosen
>youtube.com/watch?v=n3bENBYSucQ
>pastebin.com/8prFHUNj

3)Julian Gallop Phoenix Point News (New Update: 8/30/2017)
>phoenixpoint.info/blog/2017/8/29/geoscape-ballistics-and-more
>pastebin.com/PZWh2Zr1
>youtube.com/watch?v=iuN9g502cYM

4)Jake spoke at PAX East on March 10th on the growing pains of rebooting XCOM
>pvplive.net/c/pax-east-jake-solomon-xcom-3

The /xgc/ Mandatory Read:
>pastebin.com/k9pT8zx4

/xgc/ XCOM 2 Character Pool:
>docs.google.com/document/d/12XvY-C-RoQZUexxauBXcCsw1jElq-g8TaCNpLgG2atM/edit

Image Library of /xgc/:
>imgur.com/a/S1qfx

List of compatible mods for Long War 2
>drive.google.com/file/d/0B0KYKP0J-c9vcksxLXBTUkFzdE0/view

XCOM2 modlist, updated long before WOTC (Out of Date)
>pastebin.com/pTMatP5Z

MEGA Mod Repository, now contains all of the mods in the modlist
>mega.nz/#F!HlgWjCqR!STJ0c0kW8Fs6jKynqKyerw

/xgc/'s Long War Library (New LW players read this shit or you will be ignored):
>pastebin.com/YmaXBKpN

Piratez mod for OpenXCom:
>openxcom.org/forum/index.php/topic,3626.0.html

>The X-COM Files for OpenXCom:
>openxcom.org/forum/index.php?topic=4595.0

/xgc/ neither condemns nor condones that which is lewd
>pastebin.com/DwwGRCUH

Previous mission:

Good mods for WotC?

Julian Gollop is going to have another AMA on Saturday. Could be neat.

Might be cool. I'm sure someone will keep /xcg/ updated with the interesting niggles.

>are you doing an xcom rpg
Yes and no

I was skulking around online looking for a good system that anyone had put together to run an XCOM trpg for some buddies of mine, but every one that I found didn't really have what I was looking for, so I decided to make my own. I'm currently in the process of making it.
It's been quite a bit of work, most notably because there are no high quality icons for most classes and ranks, so I've had to make all them myself, pic related

There was also no satisfying (or in most cases not there at all) base mechanics in place in the systems I found, so I've been tinkering with that sort of thing. And shockingly in each of the systems I glanced over, there were no rules in place for MECs or Gene Mods, so I'll be working on that soon.

No death before at least 100 replies.

...

So much time goes between new threads I completely forgot there were even youtube links in there.

Let's talk about cosmetic mods, /xcg/

If you could have any armor set or character ported from another video game, which one would it be?

Wolfenstein nazis might go well