/ggg/ - Guilty Gear General

Anti-Air Edition

Previous Thread: Beginner's Guide: docs.zoho.com/writer/published/3s2nhd0dcc35f4f504b4f91707d369ee87b9f

Steam Group: steamcommunity.com/groups/guilty_gear

Make lobbies, have fun. When making a lobby, please mention region, platform, and how long you plan on keeping it open. And don't play on WiFi.

2.1 Patch Notes evernote.com/shard/s296/sh/f44307c3-6046-42f6-8b68-e5976b520f1a/14cdc7db9aafd0045e392847437e6a8f

Other urls found in this thread:

youtube.com/watch?v=_25CqcWdSCc
twitter.com/click_burgundy/status/960137898115788800
twitter.com/fjsking/status/960122194687811584
youtube.com/watch?v=TrbNtutw5Nc
twitter.com/NSFWRedditGif

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>only a single IP in the new thread despite 2 posts
>venomfag confirmed making threads, then making a second post in them himself before linking to the old thread so he can always have the first post

Sad.

How do i use ky's 6p it's impossible to time

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yeah I fucked up and had to wait 80 seconds to make the new thread post because of the timer, I also made the last thread too though so w/e

reposting for the other dude
ECPC
up for an hour or so, maybe longer

room code: rjui

Faust is cute!!

Best wife

I remember this being talked about it another thread and found the response
"It really depends on the scenario and the air move being used. 6P works well at people coming down onto Ky, but say if they are air dashing it can whiffs under them since it doesn't really have a hitbox above Ky's shoulder and head. 2H can be the right anti air in other scenarios. Or jump grab.

One thing you can try is just jump back j.S. It is a quick air move with good hitbox. And you can always do a retreating air dash on your way down from j.S if you want more space. "