Other anime games put me in my proper shit tier. I am disappoint.
Ethan Brown
WHEN
Joseph Peterson
16 smash is braindead retarded can do it in the air and ground and has a fuck ton of range want to pressure after block? no superdash LOLOLOL
Aiden Bennett
Hey guys, I'm really piss-poor at fighting games in general, but I've spent an absurd amount of time labbing and practicing in this game. I can comfortably play just about any character, but I'm looking to have two solid teams to swap between. So far, my main team is 21/???/Frieza. Second team is 18/A.Gohan/Trunks. I think my second team is pretty well-rounded, but who should I throw into my first team? I'm pretty horrible at utilizing assists to advance on neutral, but otherwise I've gotten pretty serviceable at reaction-based play and have picked up on combos/extended combos well. Any recommendations?
Also, what should I practice the most now? I'm 70 ranked games in with 49 wins, so I'm still pretty fresh. Thanks for the help in advance.
Samuel Walker
It stands for "retarded weeaboo".
Caleb Martin
Join west lobby 01 if you want to play arena matches on ps4.
Ethan Hill
is it about that "saiya-jin" crap?
Julian Thompson
where are you fags in PC it's late, i'm angry and i wanna play some matches
Brandon Ross
supa saiya-jin = ssj
Robert Lee
>inb4 disconnected from lobby
Kevin Rogers
are you good? if so, fuck off
Isaac Howard
I can try another lobby if you want. Let's get some games going
Joshua Taylor
I'd personally put 21 in the middle, and run someone with good normals first, trunks or adult gohan come to mind
Andrew Barnes
Hey guys, I'm only kinda good at using Tien and I want to use Nappa as well. I've been using Tien as mid and Nappa as anchor, but I feel like it's not working. I can't find a solid point for them, and I'm starting to think that Tien should be point and Nappa mid.
Where should I put Tien and Nappa? Also, who would work well with them?
Kevin Morales
How gimped am I without a straight ground beam assist? Should I swap out Frieza for one of the Gokus?
Hunter Perry
Since both of those are in my other team, what else would you say? I was thinking SSB Goku solely because his level 3 is broken, partly due to him having a command grab. I feel like every lineup needs at least one. Maybe kid buu?
Henry Davis
Use SS like any normal person.
Henry White
nappa point with frieza and tien (either order for last 2).
he works extremely well with assists to let him do dmg and setup saibamen. tien can extend in place of 16 in this combo very easily. cut the hit confirms from LL if you want to do lot more dmg. can do j.2H 236M super at end instead of land 2H super dash after the frieza assist. think a 2M starter that ends in lvl 3 is like 7k dmg in this particular combo. or do as the video and you get hit confirm off iad overhead into saibaman oki.
Nathan Jones
Nothing because it doesn't exist in the acronym you retard. SS is the proper acronym. SSJ is what retards abbreviate it as.
Want more proof? Find it in this very game: >SSJGSSJ Goku >SSGSS Goku
You tell me which is used.
You will never find SSJ used in the official Japanese release.
I was going to post this. Filename is "SS3 not SSJ3." Have another.
John Gutierrez
>SSR Super Saya-rin? That sounds a little racist...
Aiden Rivera
it means super secret rare or something in the mobile game
Jack Anderson
Found this comment from a YT video, what does he mean by 'structuring offense'? Can someone explain to me what he's talking about? All I want to know is how to get around someone who's good at blocking but it does sound fascinating (vid: youtu.be/td3HqbYuhB0)
>As someone may have previously mentioned, in most 2D fighting games in general, usually the way to deal with someone who is 'spamming blocking' is to 'structure' your blockstring pressure in a way that leaves your opponent (the defender) thinking on what you (the attacker), is trying to do to open them up.
>Let's say that there are two players Player A and Player B.
>When it's Player A's turn on offense (he/she has Player B blocking their pressure) and Player B's defense is seemingly hard to crack at first glance (Player B can block low, high, crossups, the works), usually the first option to go to is to grab them (or in DBFZ's case, Dragon Rush).
>The implications of this is that now Player B has to look out for grabs (or Dragon Rush), which are beaten by mashing with a quick normal (usually in the form of a crouching light/2L/2A) or some form of maneuver to escape (usually a jump back or backdash, depending on the situation) whenever they think/feel/know/etc that a grab is coming since there's usually a gap right before a grab.
Jayden Wright
>However, now that Player A knows that Player B is aware that they are mixing in throws into their offense and has countermeasures for it, the usual countermeasure against those countermeasures that Player A can pursue next when it is his/her turn on offense again is to stagger their blockstring pressure (delaying the inputs of the normals used in your blockstring in order to leave gaps, ie: 2L delay 2L or 2L walk forward 2L) in order tag someone who thinks there's going to be a grab incoming and they're going to mash (whether a quick normal or a grab tech) or jump out (if done correctly, a delayed 2L should catch someone trying to jump out since there's usually jump start up in FGs).
>On Player B's side, once he/she knows/sees that their opponent is using staggers in an attempt to beat out countermeasures against grab countermeasures, then the option that's usually pursued in these situations is some form of invincible move to punish the gaps in Player A's staggered pressure, such as a dragon punch or a super move.
>When Player A sees that Player B is willing to DP or super in a gap, the next time it's their turn on offense, he/she may stop their pressure short (ie: 2L 2L stop) to try to bait the DP or super and punish.
>And once Player B realizes that Player A is stopping their pressure short in order to bait a DP or super, Player B can then try to 'steal' their turn so that now he/she is the one on offense while Player A is on defense.
>If you've gotten this far, the picture that I am trying to illustrate for you all is that there is a very nuanced and complex form of 'Rock Paper Scissors' when it comes to the 'player interactions' in offense/defense. There is 'weight' in pretty much everything both players do as these 'interactions' play out as it is some form of 'tell' for the other player and it is one of the aspects of Fighting Games that I find very fascinating.
Camden Cox
Ooh, definitely gonna give his a go. I'll probably do Nappa/Tien/Frieza since Tien kills himself as anchor.
Evan Howard
>While what I explained in the above paragraphs is a very barebones form of the offense/defense interactions of what usually goes down in high level matches (since it doesn't take into account of a game's unique universal mechanics, the two players' characters and their unique plethora of options available to them, the option selects that one can do on offense/defense in order to cover a particular set of options that their opponent may do; all of these aspects of a fighting game influence a player's decision making in these situations and further complicates what I just illustrated above at higher levels of play), it should hopefully give people who bother to read this comment a better idea on how to structure their offense on someone who is blocking.
This sounds like a fucking college thesis
Justin Campbell
SSB Goku's auto combo catches people off guard a lot more than it has any right to, put assists on top of that and you've got yourself some pretty good pressure.
Kid Buu is fine too, and his assist is very solid
Kayden Perez
>Beerus, Hit, Frieza Purple Rain
>Goku, Vegeta, Gotenks Two and a Half Men
>SS Goku, Goku Blue, Goku Black Skittles (Taste the Rainbow)
>Androids 16, 18, and 21 Look sir, Droids!
>Beerus, Goku Black, and Piccolo Holy Trinity
Jason Torres
who the fuck even likes this characters? I wanna punch her in her dumb glasses.
Asher Evans
It basically just means don't be predictable and keep the enemy guessing.
Evan Campbell
When's the best time to summon 17? Mid combo, or starting one?
Block the same direction you were up until that point, unless she crossed you up
John Martinez
How does 21 get hard knockdowns? I really want to play her but I'm not sure I can stomach a character without one
Josiah Murphy
...
Dylan Myers
So I met three different kinds of people today only doing my first 3 arena matches. "I play meta characters that are top tier but don't know how to used them!" He got 3-0'd "I play top tiers but I'm decent so the match is fun and even." I barely lost but the second time we tried fighting my connection dropped from lobby. "HI I SUPERDASH EVERY SECOND I CAN!" And I hated every second of my life. Not sure what the point of this post is but I play a combo of 21/Gotenks/Majin Buu and the second guy didn't know what to do against Majin Buu weirdly enough even tho he was pretty decent about the match. Is that a common thing due to the game not being out for long or people see him so little they don't know what he can do?
Wyatt Thompson
Fuck off. SSJ is what literally everybody grew up calling it, God forbid they don't change because OFFICIAL JAPANESE MAGAZINE doesn't use it. It sounds cooler anyway.
Carter Rogers
Cute~
Christopher Torres
I haven't seen a Majin Buu yet. What the fuck does he do, actually?
Justin Brooks
So is there a reason why 99% of my blocks online just outright don't work? My crouch blocks literally never block down+meds. What the fuck am I doing wrong?
well fuck you too arc sys meanwhile kid buu can confirm off his 2M literally fullscreen meterless
Brandon Bennett
What's the point in all these gimmicks when the most optimal way winning is to just beat your opponent down?
Gavin Wright
yeah, youre not crouch blocking
Eli Bailey
There's literally nobody playing majin buu on the ladder except apparently you and me
Connor Wood
the gimmicks are there to facilitate that in unique ways but what are you even talking about considering this game has very little character specific gimmicks besides android 21
Thomas Mitchell
I am though. I'm not acting like I'm losing solely because of this, but it's happening almost every match. they just don't get blocked. Is it frame delay? My highest average is maybe 9-10
Joshua Gomez
I just realised the nrf dude is in this ring match. 6v6 is pretty fun
Brandon Cooper
happens to me a lot too. im something like 40-10 online, but i eat a LOT of clean, no counter hit attacks, sometimes while in midair. i cant really figure it out. if it said counter hit or something id be like okay, i fucked up, but its literally a clean hit when im blocking their super dash or some shit.
Adam Turner
It's not that big of a deal, but when playing agaisnt Cell or A.Gohan who can easily 100-0 you, it's kinda annoying
Lucas Cruz
>18 >Adult Gohan >Golden Frieza >Ginyu (but really his gimmick is part of his repertoire so this is arguable) >Beerus
Jackson Gonzalez
My boy got mix ups. My boy got best DHC super. My boy got resets. My boy got tech. My boy got best j.H.
Angel Hall
I re-read the whole thing and this all sounds like a 'cat and mouse' game where one player is trying to catch the other player slip up.
Hudson Gomez
None of these are gimmicks, they're just regular special moves
Isaac Morris
your boy also has the hardest ground combo in the game, jesus that 2S 5L j.L link is ten times harder than any other character in the game for something so basic like launching without using H
Alexander Watson
3v3 I mean. Kind of drunk
Mason Brown
Mount Dive is fun to combo into after a standard LMH hit, Cartwheel is nice too for a quick hit and fast spacing tool if you use the H one. To be honest I'm not well versed in explaining it since I don't know a lot of terms but I feel hes fun to mess with. Yeah I know, the worst right? What made you play MBuu friend?
Kevin Smith
It really doesn't feel any hard than 2M 5M j.L to me, but I might just be used to it by now. The only real shit is that 2S whiffs on standing characters but then you can bitch out with cartwheel.
Angel Edwards
>makes top 5 out of 80 strongest fighters in 8 universes >next weeks episode is titled "The approaching wall! The final barrier of hope!!" >18 has had continued screen time as krillin's waifu whereas 17 gets a twenty second cameo offering his energy to defeat kid buu >18 is playable instead of 17 don't you guys love stoned video game developers?
Cameron Campbell
I love his assist for making mixups hard to see, and tk 236L is a great overhead
Gavin Adams
how do you finish an air combo with buttslam ? keeps whiffing for me
Lucas Price
It's really not hard when you practice it a lot.
Joseph Diaz
Kid Buu's stomp is the most broken button i've ever seen in a fighting game in my entire life.
Isaiah Hall
Here is a hot tip for you. If they are in the corner, you can use 2369L. Only the overhead hit (that is fast as fuck) goes through and it's + on block.
Are you doing S(single hit) > 236L? It wiffs really hard unless you do that.
Anthony King
I feel like I'm playing the game on hard mode by playing Piccolo. Holy shit, it would be so much easier to just pick any saiyan as point and do literally everything better, especially the full screen game. Anyway, I'm sticking with him, any Piccolo bros care to share some tips? I don't feel like I'm utilizing his full potential at all. The best analogy I can make is playing Kazuya in Tekken without ever using electrics or wavedashes. I've got my max damage combos down but my neutral as Piccolo could be a lot better. I never get the chance to mix-up my opponent, I also don't use his command grab. I can't stand still for more than a second without the opponent wanting to press buttons, I'm still in yellows. This is gonna be a long, hard road sticking with him but I feel it's gonna make me a better player in the long run.
Justin Stewart
Play more fighting games, user
Justin Walker
just block low, you mong
Charles Watson
How broken would Beerus be if his orbs didn't go away on his block?
Lucas Watson
So I'm new to this stuff, real fighters in general at least for slang wise. What do the numbers mean when people say 2M or like 6L? I know at least the basics of like L meaning Light and the sort for M and H. What do people say for Super moves or beam moves?
Andrew Carter
Still not broken because everything beats them
Angel Jackson
It's not corner only, you can do it miscreen too
Asher Clark
...
Cooper Davis
>tfw my muscle memory from the game triggers when i watch the show now.
Nolan Carter
>just block low >Kid Buu's neutral's actually not that good >Candy Beam into level 3 is not optimal
Kayden Carter
That's some S-Rank autism, thanks for sharing.
Jayden Smith
Wait Blue is WORSE than green? Then why the fuck am I orange and blue square dudes have optimized assist combos where as green dudes are super dashing from full screen?
The fuck?
Ryan Young
This actually explains and helps a lot. It makes everything seem less scary to read like I'm fucking incompetent about the game.
Aaron Edwards
air S just pushes them out of 236L range constantly what's the full combo ?
Jace Hernandez
I really like frieza's assist but it seems like his combo potential is lower than most characters, am I retarded?
Grayson Rivera
i just hate that you cant use his 2H in mid air to continue the combo, same with yamcha
Ethan Price
so what i got from story mode was that Frieza wants some of that Yamchad dick am i right
John Allen
It's a quick juggle. Can be useful but you'd need more specific combo setups than the usual beam assist or vegeta assist.
It's good but required high IQ to use properly I guess.
Sebastian Myers
Well, he is the most handsome character in the game.
Jacob Clark
I mean his combos, not using his assist to combo you silly boy.
Parker Baker
if you played against kid buu online, you'd know that frame delay makes that god damn impossible. I don't think my crouch block has ever successfully blocked his stomp
Christian Flores
Who should I use with Trucks/Tien? I was using Yamcha, but the two never seem to acknowledge him in their win quotes.
Isaac Lee
Reminder that Yamcha did date Bulma once, so i guess people see something in him. it doesn't last long tho
Ryan Myers
Why is 16 so fucking unga bunga with that retarded fucking grab and hyperarmor?
Tyler Flores
Oh, well in normal combos you can use the 1S, 2S, and 3S (each has a variation) to extend combos with his eye beam shit. Freeza also has somewhat unique timing with his 2-hit tail 2M and j.M. And I've seen combo vids where they somehow managed to combo into his death slicer from across the screen but the timing and spacing is really tight.
Freeza is weird. He has good combo options but at the same time he does feel limited somehow.
Matthew Hill
frieza is more like a poke character to use while your others are healing
constantly throw different ranged attacks to confuse your opponent (he has way more than most characters, which is why there's no 2H mid air)
Ayden Sanders
>grapplers >Unga >Ever
Noah Bailey
Because he's slow and big bodied. Is this your first fighting game because the big grappler archetype has existed for ages.
Mason Torres
Are you kidding me? Plenty of them are. Hell, Gief was the most unga bunga character in sfv for all of season 2 Dunno bout now.
Lucas Allen
Are you intentionally being dense? He hardly even plays like a grappler. He plays like a brawler with a fucking retarded grab loop that he can use at any point in a combo at any location on a stage. It's fucking retarded.
Cameron Morales
>Not P4A Mitsuru jab >Not UMvC3 Virgil heavy >Not anything at all involving Petshop or Ivan Ooze Get outta here
Evan Bailey
16 is very unga dude, and I play him I should know His Ls are gorrilla sized, 236M is a constant threat at absurd ranges, and his 5H and j.5H can be thrown out with relative impunity