/agdg/ - Amateur Game Development General

wives of /agdg/ edition

> Next Demo Day 19
itch.io/jam/agdg-demo-day-19

> Play Demo Day 18
itch.io/jam/agdg-demo-day-18

> Small World Jam
idk nobody posted the jam page

> Helpful links
Website: tools.aggydaggy.com
Weekly Recap: recap.agdg.io
AGDG Steam Games: homph.com/steam
Fanart and stuff: drive.google.com/drive/folders/0B6j4pcv3V-vfb3hKSlhRRzlLbFE
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

Previous Thread: Previous Demo Days: pastebin.com/74btH1aJ
Previous Jams: pastebin.com/mU021G8w

> Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com

> Free audio
freesound.org/browse
freemusicarchive.org
incompetech.com/music
fantasymusica.org

> How to Webm
obsproject.com
gitgud.io/nixx/WebMConverter

Other urls found in this thread:

i.imgur.com/rBaCG9N.png
orig01.deviantart.net/8cd5/f/2015/124/7/c/full_circle_color_ramps_by_cospixels-d8s6zob.png
i.imgur.com/ITDOMgq.png
i.imgur.com/BUQoHS6.png
twitter.com/CaptDreamcast
sgtadman.itch.io/untitled-bullet-hell-game
thirdkeyofsun.tumblr.com/,
twitter.com/ThirdKeyOfSun
flatlandersgame.tumblr.com/
youtube.com/watch?v=hTNYcnGv6JY
twitter.com/NSFWRedditGif

Fucking thank you OP.

`°•~.~•°``°•~.~•°``°•~.~•°``°•~.~•°`
I'm sorry mom
I'm sorry dad
I'm a gamedev now
You know what that means
I have to dress up like a girl :3
`°•~.~•°``°•~.~•°``°•~.~•°``°•~.~•°`

Thank you, fucking OP

...

...

Well... at least you tried

Do you have any plans to get the face of twitch to play your game? 300k is a lot of viewers

Small world is such a crappy theme

...

RECAP POST WHEN

Monolith ship is prime waifu material.

i hope you already planed your demo for demoDAY19 anons

Added some new pickups, subweapon ammunition and messed around with tracks that miss beats.

new background hehe wee

...

>visual scripting makes things easier

whimp is hotter

Only if you're into possession

Guy who was making that time RPG here. Took a break for a few months to work on art skills, and wanted to start a small project. Will likely have a demo for DD19.

pffft

trust me man one day you will regret you use that no-commercial-usage thing in project

Someone make a Iconoclasts/Celeste edit of this.

Looks gorgeous user. What program did you use while creating that?

Is it "before" or "after"?

Pretty cool.

>break
rip game

idea guy here

a game where you can do anything

Thanks Todd

After, I couldn't even make a good palette before. But I've only started the main character and no tiling/backgrounds yet so there'll be more to show off later.

Thanks!

I want it finished more than anything, but the more I look at it the more I'm unsatisfied with its overall artstyle. It'll take some time, but I'll get it done.

Your ending poses always make me laugh, keep up the good work

>After, I couldn't even make a good palette before. But I've only started the main character and no tiling/backgrounds yet so there'll be more to show off later.
Could you show before?

And what kind of practicing you did, what tutorials? List ples?

Technically essentia is not really a part of the game, I just preprocess the music with it to extract the timing information. If I wanted people to be able to use their own music then I might run into trouble including it but I'll burn that bridge when (if) I get to it.

CLIP Studio

Well, as long as it does not produce content that can be easily tracked back to original software you are good then

>tfw all the nodevs convince you that you dont need to learn programming because Blueprints/Planmaker is enough, but then you try to gamedev and realize you arent a programming brainlet

just like make game

Thanks a million buckaroo. Do you use an animator's tablet along with it? (Probably a retarded question)

>face of twitch
whom?

Lots of observation of other games and pixel art. Some copying. Learned to anti-alias as well. I'm still not good but I'm getting there.
Here's a shot of my previous project, lots of areas where it can be improved including coloring, main char sprite, etc.

Some tutorials I followed:

i.imgur.com/rBaCG9N.png
orig01.deviantart.net/8cd5/f/2015/124/7/c/full_circle_color_ramps_by_cospixels-d8s6zob.png
i.imgur.com/ITDOMgq.png
i.imgur.com/BUQoHS6.png

Would you play a game where you play as an anthropomorphic fish punching humans.
It's RMXP edits. I'm don't draw shit. This is the best I can do. :(

All photoshop saves images actually have hidden unremoveable data with the photoshop license key. So adobe can just open a singlr image to see if you pirated.

-------- AGDG Weekly Recap --------
Fill out the form to be a part of the weekly progress recap.
Submissions will be accepted for at least the next 36 hours.

----[ Recap ]----
Game:
Dev:
Tools:
Web:
Progress:
+ ...
- ...

Site: recap.agdg.io
Last recap: recap.agdg.io/view?id=18014

(From last week)
Newcomers:
Unnamed Tactics Game
Robo rhythm rumble
Another Battle Network clone
Untitled Racing Game
Mountain Challenge
Not Tower of Succubus
Hadal Calm

Welcome back:
[Placeholder Title]
God is a Cube
Within the Green

...

Also UW dev, if you happen to read this: I noticed you said you weren't included in the January week 3 recap, but I couldn't find your entry for that week in the archive. If you can link me to it I'll add it in.

Thank you based recap-kun.

...

...

>tfw you've ascended and realized that all that matters is how fun your game is
>tfw everything else is just a tool to get you to that end
>tfw you realized that time is a 1MA's most valuable asset and engine dev goes against it entirely
>tfw you realize the best advice you can give a new dev is to learn all the engine dev stuff while you're young, but then rapidly prototype games in engines when you have the experience to understand what's going on and how games work.

> Todd announces a game where you can do anything. Even reach that high point on the mountain.
> Releases game where you can do 4 things, 1 of which is freely roam in a very small, limited map with most high points impossible to climb due to lack of climbing feature

Thx Todd.

...

----[ Recap ]----
Game: Unnamed UE4 ProcGen Test
Dev: Nori
Tools: UE4, Blender, GIMP
Web: norimousedev.tumblr.com
Progress:
+ Implemented mission system
+ Expanded upon mission system to allow multiple types of missions (kill target, fetch item(s), use object) and multiple quantities of different reward items
+ Made weapon rack so guns aren't lying around on the ground anymore
+ Made NPCs stop spinning when idle
+ Made camera system feel better
- Removed elevator shaft from dungeon room list. Need to fix collision rotation math for it.

Hey user, ever get jealous when non playable art gets more attention than your game?

----[ Recap ]----
Game: Dolmexica Infinite
Dev: Dogma
Tools: SDL2/OpenGL, Emscripten, KallistiOS, C
Web: twitter.com/CaptDreamcast
Progress:
+ Use OpenGL for drawing now
+ Fixed web version issues
+ Started experimenting with new characters
- Gotta spend most of my time working on university stuff right now, rib progress

one day i will be brave enough to enter the recap

not if that was all there was to it, no

Not really, the tumblr note to USD exchange rate isn't great.

would play

ahhhh yeah, store sandwich time. i'm on the milk diet.

>>tfw you realized that time is a 1MA's most valuable asset and engine dev goes against it entirely

That gave me

>tfw you realize how incompetent nodevs are as programmers
>tfw when you realize extreme cognitive biases when unity fanboys purposefully ignore all the time lost in engines like Unity
>tfw nodevs take 4 years to blit a sprite to the screen when it should have taken them 4 minutes.
>>tfw you realize the best advice you can give a new dev is to ignore the 99% of incompetent nodevs who find rendering sprites or handling input to be difficult when it shouldnt take more than a day to make most of the 2d engine

>being retarded

----[ Recap ]----
Game: Bullet Hell Lane Shooter
Dev: ADMAN
Tools: Unity, Blender
Web: sgtadman.itch.io/untitled-bullet-hell-game
Progress:
+ Made a model for the player character
+ Designed some stuff for other models
- 3D modelling can be a pain

its just like in real life

just because you're able to do anything doesn't mean you're capable of doing anything

making 2d actiony game, need to spawn stuff at set timestamps, how to do this?

If I do timer += delta every update() and have
switch (timer)
{
case 2: spawn some stuff
case 2.2: another spawn
case 2.9: more spawning
}
then it will likely never hit the exact timing, if I round it it will spawn multiple times, is it a good idea to cap fps at 60, add 1 to timer every update and

switch (timer)
{
case 120: spawn some stuff
case 132: another spawn
case 174: more spawning
}
?

I'm trying to make an array remain limited to a certain number of items. When there's a new one, the whole list is shifted by one. So the maximum length stays the same, and items are displayed in chronological order of entrance.
I can't do it.

>2d game
>Blender

> is nothing like real life
> mentally challenged wheelchair kid claims it is exactly like real life
> Todd Howard feels vindication

>When there's a new one, the whole list is shifted by one.
>So the maximum length stays the same
Division by 0?
How is the capacity is limited but it's shifted to accept new item?

Game:Mech game that should be dead
Dev:TomoGe
Tools:UE4, Blender, Gimp, Krita
Web:forgot again
Progress:
+ started working on animations
+ more AI stuff - blocking, preventing it from unleashing a bullet hell when it's out of view, kamikaze attack for drones
+ neat explosion effect I can expand on
+ minor gameplay tweak
+ found an even better and more sensible way to do melee attacks
- terrible at animations
- root motion gives nothing but issues given scaling skeletal meshes happens in UE4
- need to rewrite the melee system again for the third time
- wasted a shitfuck of time
- really need to do again the whole topology of the grunt mecha
- said grunt's rig is fucked on several parts
- I won't even talk about texturing/uv maps

>is suddenly scared of being outed and sued by Adobe due to piracy of Photoshop

Calm down there kid.

if you're an experienced programmer that can make a fully featured 2D engine in a day why are you in an amateur gamedev thread?

Also you're mistaken if you think rendering a sprite or handling input is the primary concern when it comes to enginedev.

item[a9] = item[a10]; and so on backwards then new item = item[a0]; and just for loop if no item[a] = 0 don't add anything.

Just loop through array.

For(i=1;i

I get the idea, but it just doesn't work.

>
>Just loop through array.
>For(i=1;i{
>ITEMarray[i-1] = ITEMarray[i]
>}
>ITEMarray[Last/Length] = newItem

used it a million times.

its like pokemon but human slaves

WTF then post your code mother fucker.
Math is an irrefutable fact. You are why it isnt working. The math and logic works fine so show us what youre doing.

If I learn LUA will I become a wizard?

it's probably a minor error in your code.

>exact timestamps

never going to happen

>game runs at 30 fps, player gets twice the amount of time to clear enemy ways

eventLUAlly

so at least 0.1 sec accuracy, how to do it?

----[ Recap ]----
Game: MoGiSho (Moth Girl Shooter)
Dev: WRIT
Tools: GM:S
Web: thirdkeyofsun.tumblr.com/, twitter.com/ThirdKeyOfSun
Progress:
+ Designed & balanced stage 01 leading into mid boss
+ Began work on mid boss patterns
- Behind schedule by a couple of weeks.

The concept you're looking for is called a queue.

Game:Flatlanders
Tools:Unity, blender, gimp
Web:flatlandersgame.tumblr.com/
Progress:
+ setup Discord "rich presence" in-game
+ started on multiplayer
- Aiming for testing mid-march

Convince me not to sellout to the furry demographic and redesign all my characters

Because I'm seriously considering it

instead of a switch, have a queue / list of waves with a time value acting as a delay, subtract time from the first element's time until it's < 0 then remove it from the queue, spawn the enemies associated with the event and start counting down the next entry's time

No, you'll have to face the fact that You're Addicted To LÖVE

Meanwhile David Brevik spends a bit over a year to make a solid game using a self-made engine. To each their own.

yes

pls do not bully the special needs falco

>comparing average devs to industry veterans

don't be a fag

video game where you're successful and have a gf and your parents are proud of you

if you're a furry i see no issue
if you aren't, don't be a fag.

You want a cyclic buffer.

ring buffer

Just Like Make And Marry Your Waifu
youtube.com/watch?v=hTNYcnGv6JY

post your characters and i'll judge

falco the scam