`°•~.~•°``°•~.~•°``°•~.~•°``°•~.~•°` I'm sorry mom I'm sorry dad I'm a gamedev now You know what that means I have to dress up like a girl :3 `°•~.~•°``°•~.~•°``°•~.~•°``°•~.~•°`
Jaxson White
Thank you, fucking OP
Juan Peterson
...
Jonathan Howard
...
Asher Richardson
Well... at least you tried
Owen Hughes
Do you have any plans to get the face of twitch to play your game? 300k is a lot of viewers
Gabriel Nguyen
Small world is such a crappy theme
Chase Sanders
...
Gabriel Sullivan
RECAP POST WHEN
William Butler
Monolith ship is prime waifu material.
Juan Sanders
i hope you already planed your demo for demoDAY19 anons
Logan Martin
Added some new pickups, subweapon ammunition and messed around with tracks that miss beats.
Cameron Bennett
new background hehe wee
Adam Martin
...
Chase Brown
>visual scripting makes things easier
Austin Fisher
whimp is hotter
Benjamin Young
Only if you're into possession
Jason Sanders
Guy who was making that time RPG here. Took a break for a few months to work on art skills, and wanted to start a small project. Will likely have a demo for DD19.
Evan Cooper
pffft
trust me man one day you will regret you use that no-commercial-usage thing in project
Bentley Wood
Someone make a Iconoclasts/Celeste edit of this.
Kayden Hill
Looks gorgeous user. What program did you use while creating that?
Jackson Reyes
Is it "before" or "after"?
Connor Nelson
Pretty cool.
John Rogers
>break rip game
Leo Roberts
idea guy here
a game where you can do anything
Isaiah Collins
Thanks Todd
Isaiah Foster
After, I couldn't even make a good palette before. But I've only started the main character and no tiling/backgrounds yet so there'll be more to show off later.
Thanks!
I want it finished more than anything, but the more I look at it the more I'm unsatisfied with its overall artstyle. It'll take some time, but I'll get it done.
Jaxon Howard
Your ending poses always make me laugh, keep up the good work
Logan Howard
>After, I couldn't even make a good palette before. But I've only started the main character and no tiling/backgrounds yet so there'll be more to show off later. Could you show before?
And what kind of practicing you did, what tutorials? List ples?
Justin Nguyen
Technically essentia is not really a part of the game, I just preprocess the music with it to extract the timing information. If I wanted people to be able to use their own music then I might run into trouble including it but I'll burn that bridge when (if) I get to it.
Easton Reyes
CLIP Studio
Easton Perez
Well, as long as it does not produce content that can be easily tracked back to original software you are good then
James Smith
>tfw all the nodevs convince you that you dont need to learn programming because Blueprints/Planmaker is enough, but then you try to gamedev and realize you arent a programming brainlet
Benjamin Ramirez
just like make game
Aiden Anderson
Thanks a million buckaroo. Do you use an animator's tablet along with it? (Probably a retarded question)
Brody Ward
>face of twitch whom?
Ryan Watson
Lots of observation of other games and pixel art. Some copying. Learned to anti-alias as well. I'm still not good but I'm getting there. Here's a shot of my previous project, lots of areas where it can be improved including coloring, main char sprite, etc.
Would you play a game where you play as an anthropomorphic fish punching humans. It's RMXP edits. I'm don't draw shit. This is the best I can do. :(
Isaiah Jenkins
All photoshop saves images actually have hidden unremoveable data with the photoshop license key. So adobe can just open a singlr image to see if you pirated.
Henry Lopez
-------- AGDG Weekly Recap -------- Fill out the form to be a part of the weekly progress recap. Submissions will be accepted for at least the next 36 hours.
Site: recap.agdg.io Last recap: recap.agdg.io/view?id=18014
(From last week) Newcomers: Unnamed Tactics Game Robo rhythm rumble Another Battle Network clone Untitled Racing Game Mountain Challenge Not Tower of Succubus Hadal Calm
Welcome back: [Placeholder Title] God is a Cube Within the Green
Alexander Adams
...
Benjamin Allen
Also UW dev, if you happen to read this: I noticed you said you weren't included in the January week 3 recap, but I couldn't find your entry for that week in the archive. If you can link me to it I'll add it in.
Kayden Rodriguez
Thank you based recap-kun.
Colton Morgan
...
Caleb Carter
...
Hunter Gray
>tfw you've ascended and realized that all that matters is how fun your game is >tfw everything else is just a tool to get you to that end >tfw you realized that time is a 1MA's most valuable asset and engine dev goes against it entirely >tfw you realize the best advice you can give a new dev is to learn all the engine dev stuff while you're young, but then rapidly prototype games in engines when you have the experience to understand what's going on and how games work.
Ayden Thomas
> Todd announces a game where you can do anything. Even reach that high point on the mountain. > Releases game where you can do 4 things, 1 of which is freely roam in a very small, limited map with most high points impossible to climb due to lack of climbing feature
Thx Todd.
William Lopez
...
Joseph Hall
----[ Recap ]---- Game: Unnamed UE4 ProcGen Test Dev: Nori Tools: UE4, Blender, GIMP Web: norimousedev.tumblr.com Progress: + Implemented mission system + Expanded upon mission system to allow multiple types of missions (kill target, fetch item(s), use object) and multiple quantities of different reward items + Made weapon rack so guns aren't lying around on the ground anymore + Made NPCs stop spinning when idle + Made camera system feel better - Removed elevator shaft from dungeon room list. Need to fix collision rotation math for it.
Mason Mitchell
Hey user, ever get jealous when non playable art gets more attention than your game?
Anthony Nguyen
----[ Recap ]---- Game: Dolmexica Infinite Dev: Dogma Tools: SDL2/OpenGL, Emscripten, KallistiOS, C Web: twitter.com/CaptDreamcast Progress: + Use OpenGL for drawing now + Fixed web version issues + Started experimenting with new characters - Gotta spend most of my time working on university stuff right now, rib progress
Jeremiah Reyes
one day i will be brave enough to enter the recap
Cameron Green
not if that was all there was to it, no
William Roberts
Not really, the tumblr note to USD exchange rate isn't great.
Camden Green
would play
Joseph Perry
ahhhh yeah, store sandwich time. i'm on the milk diet.
Jaxon Wright
>>tfw you realized that time is a 1MA's most valuable asset and engine dev goes against it entirely
That gave me
>tfw you realize how incompetent nodevs are as programmers >tfw when you realize extreme cognitive biases when unity fanboys purposefully ignore all the time lost in engines like Unity >tfw nodevs take 4 years to blit a sprite to the screen when it should have taken them 4 minutes. >>tfw you realize the best advice you can give a new dev is to ignore the 99% of incompetent nodevs who find rendering sprites or handling input to be difficult when it shouldnt take more than a day to make most of the 2d engine
Jace Lewis
>being retarded
Anthony Campbell
----[ Recap ]---- Game: Bullet Hell Lane Shooter Dev: ADMAN Tools: Unity, Blender Web: sgtadman.itch.io/untitled-bullet-hell-game Progress: + Made a model for the player character + Designed some stuff for other models - 3D modelling can be a pain
Owen Martinez
its just like in real life
just because you're able to do anything doesn't mean you're capable of doing anything
Mason Nguyen
making 2d actiony game, need to spawn stuff at set timestamps, how to do this?
If I do timer += delta every update() and have switch (timer) { case 2: spawn some stuff case 2.2: another spawn case 2.9: more spawning } then it will likely never hit the exact timing, if I round it it will spawn multiple times, is it a good idea to cap fps at 60, add 1 to timer every update and
switch (timer) { case 120: spawn some stuff case 132: another spawn case 174: more spawning } ?
Easton Hughes
I'm trying to make an array remain limited to a certain number of items. When there's a new one, the whole list is shifted by one. So the maximum length stays the same, and items are displayed in chronological order of entrance. I can't do it.
Elijah Bailey
>2d game >Blender
Jace Davis
> is nothing like real life > mentally challenged wheelchair kid claims it is exactly like real life > Todd Howard feels vindication
Eli Adams
>When there's a new one, the whole list is shifted by one. >So the maximum length stays the same Division by 0? How is the capacity is limited but it's shifted to accept new item?
Tyler Perez
Game:Mech game that should be dead Dev:TomoGe Tools:UE4, Blender, Gimp, Krita Web:forgot again Progress: + started working on animations + more AI stuff - blocking, preventing it from unleashing a bullet hell when it's out of view, kamikaze attack for drones + neat explosion effect I can expand on + minor gameplay tweak + found an even better and more sensible way to do melee attacks - terrible at animations - root motion gives nothing but issues given scaling skeletal meshes happens in UE4 - need to rewrite the melee system again for the third time - wasted a shitfuck of time - really need to do again the whole topology of the grunt mecha - said grunt's rig is fucked on several parts - I won't even talk about texturing/uv maps
Adrian Powell
>is suddenly scared of being outed and sued by Adobe due to piracy of Photoshop
Calm down there kid.
Nathan Cooper
if you're an experienced programmer that can make a fully featured 2D engine in a day why are you in an amateur gamedev thread?
Also you're mistaken if you think rendering a sprite or handling input is the primary concern when it comes to enginedev.
Blake Gonzalez
item[a9] = item[a10]; and so on backwards then new item = item[a0]; and just for loop if no item[a] = 0 don't add anything.
WTF then post your code mother fucker. Math is an irrefutable fact. You are why it isnt working. The math and logic works fine so show us what youre doing.
Leo Carter
If I learn LUA will I become a wizard?
Nathan Myers
it's probably a minor error in your code.
Luke Butler
>exact timestamps
never going to happen
>game runs at 30 fps, player gets twice the amount of time to clear enemy ways
Logan Young
eventLUAlly
Kayden Perez
so at least 0.1 sec accuracy, how to do it?
Alexander Scott
----[ Recap ]---- Game: MoGiSho (Moth Girl Shooter) Dev: WRIT Tools: GM:S Web: thirdkeyofsun.tumblr.com/,twitter.com/ThirdKeyOfSun Progress: + Designed & balanced stage 01 leading into mid boss + Began work on mid boss patterns - Behind schedule by a couple of weeks.
Sebastian Cox
The concept you're looking for is called a queue.
Landon Rodriguez
Game:Flatlanders Tools:Unity, blender, gimp Web:flatlandersgame.tumblr.com/ Progress: + setup Discord "rich presence" in-game + started on multiplayer - Aiming for testing mid-march
Michael Collins
Convince me not to sellout to the furry demographic and redesign all my characters
Because I'm seriously considering it
Tyler Watson
instead of a switch, have a queue / list of waves with a time value acting as a delay, subtract time from the first element's time until it's < 0 then remove it from the queue, spawn the enemies associated with the event and start counting down the next entry's time
Tyler Gutierrez
No, you'll have to face the fact that You're Addicted To LÖVE
Leo Moore
Meanwhile David Brevik spends a bit over a year to make a solid game using a self-made engine. To each their own.
David Ross
yes
Camden Wilson
pls do not bully the special needs falco
Jaxon Nelson
>comparing average devs to industry veterans
Xavier Jackson
don't be a fag
Christopher Perry
video game where you're successful and have a gf and your parents are proud of you
Lincoln Jackson
if you're a furry i see no issue if you aren't, don't be a fag.