/agdg/ - Amateur Game Development General

> Next Demo Day 19
itch.io/jam/agdg-demo-day-19

> Play Demo Day 18
itch.io/jam/agdg-demo-day-18

> Helpful links
Website: tools.aggydaggy.com
Weekly Recap: recap.agdg.io
AGDG Steam Games: homph.com/steam
Fanart and stuff: drive.google.com/drive/folders/0B6j4pcv3V-vfb3hKSlhRRzlLbFE
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

Previous Thread: Previous Demo Days: pastebin.com/74btH1aJ
Previous Jams: pastebin.com/mU021G8w

> Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com

> Free audio
freesound.org/browse
freemusicarchive.org
incompetech.com/music
fantasymusica.org

> How to Webm
obsproject.com
gitgud.io/nixx/WebMConverter

Other urls found in this thread:

1988stevenm.itch.io/i-cant-think-of-a-good-name-for-this-game
lonebuckshot.com
youtube.com/watch?v=wGI2e3Dzk_w&list=PLX2vGYjWbI0SUWwVPCERK88Qw8hpjEGd8
twitter.com/SFWRedditImages

...

>Arkanoid with t h i c c ladies
Fuck you, you're going to make millions

comment.

being an artist is running a business, it's about who you are just as much as your work. you can't just make art and hope to get a following, you need to shill your stuff

shadman is successful because he's prolific, he's incredibly consistent and puts out work constantly so it doesn't matter that he's bad. despite all the shadman memes everyone knows of him and his work. for every shadman there are thousands of artists better than him buried under pixiv

I wish. It's "name your price" on itch.io if you're interested, though. There's a whole bunch of gimmick themes to make it an actual fun block-ball game rather than a 'spend 3 minutes trying to hit the last two blocks behind a wall of gold unbreakable bricks' kind of game.
1988stevenm.itch.io/i-cant-think-of-a-good-name-for-this-game

>customization and animations

You can't really have both, giving a character customization options severely limits your ability to animate them.

pretty much this.

there's plenty of mediocre artist making lots of money in music, writing, film and everything.

but they produce every day and love what they do.

So people would rather support them than someone amazing but that makes only one finished piece per year.

Also, you can't be good without a shit ton of work and people who claim to be good without having an online portfolio and have already a fanbase are dunning kruggers retards.

How so?

>cursor is bigger than the buttons
That seems excessive

It would pretty much limit you to 3D models or skeletal animation if you wanted to do that. Going with any other art style would be a massive workload to create animated variations for all the customization options given to the player.

The hitbox on the cursor is deceptively small. At the time it made sense to have a soccer boot as a cursor, in hindsight it's more impractical.

...

>sword finally animated
good job

>Oh man I can't wait to finish that model loader today and watch some blender tutorials
>Play Delver, watch DS9, youtube and masturbate instead

Cute toes

Imagine your paws being hands.
Cute fingerless glove hands.

This is life as a opossum.

We need a opossum sim.

----[ Recap ]----
Game: Deadrinds
Dev: LoneBuckshot
Tools: Unity
Web: lonebuckshot.com
Progress:
+ Fixed a bunch of bugs in the released demo
+ Save system improvements
+ Planning the rest of the game
+ Good suggestions and feedback from demo

>i-cant-think-of-a-good-name-for-this-game
You're killing me, user. You could've at least thought of something corny like Bouncy Babes or Titsanoid.

I'm not very good with game titles. And this isn't meant to be a personal jab, but I would literally rather go with the zero-effort "can't think of a name" or "Arkanoid Clone" than something like Bouncy Babes or Titsanoid

>First level is all guys
I thought you fucking tricked me for a second

this look so nice, is there a playable alpha version available somewhere?

Am I retarted or this tutorial kind of sucks?
youtube.com/watch?v=wGI2e3Dzk_w&list=PLX2vGYjWbI0SUWwVPCERK88Qw8hpjEGd8

reamake this thread and include the fucking game jam what the fuck.

WHAT, MY NAMES NOT GOOD ENOUGH FOR YOU? SHIT GAME, SHIT DEV. No but really, it's not a bad game. The music seems a little loud, and I ran into a weird bug when swapping between windows and then starting a new level that it created two instances of the bgm playing at once. The art's really cute, really reminds me of a Sega game. I honestly prefer the angle setting over the velocity setting, it was annoying on level 2 with the one guy in the back scrolling.

Keep doing good work, user.

Three years ago....

>All that 3D talk got me thinking. Do you sculpt or do you just use poly modelling ?

I sculpt too, but for what I'm making right now, I'm not sculpting it because I'm too impatient. Wanna get this one done fast. Pic related is one of my practice sculpts in blender

Not yet, but it shouldn't take too long for a little pre-alpha now

...And finally the new one!

>The music seems a little loud, and I ran into a weird bug when swapping between windows and then starting a new level that it created two instances of the bgm playing at once.
Going to make a note of these.
Did you have run into any bugs with the parrying?

>Long ago in a distant land, I, AKU, the shape-shifting Master of Darkness, unleashed an UNSPEAKABLE evil

oh lord I remember this game. Has it really been 3 years? The new one looks great.

>parrying
Do you mean bouncing the ball off the paddle? None that I could tell.

>Looks dope. What are you going to do for the fire?

I do that kind of thing in Unity using particle effects.

Also, is there no proper way to close the game? I hit escape but it doesn't close the window, and there's no Quit button. The only way I could quit it was by right clicking the icon on my taskbar and closing the window that way.

>Also, is there no proper way to close the game?

Sorry, it's just the right-click method

it should be revealing porn or something instead of making less thick women as you destroy blocks

...

>it should be revealing porn or something instead of making less thick women as you destroy blocks
Well that was the original plan; the display on the far-right showed your character in states of undress. Of course it relied on moving/scaling multiple sprites at once and was a hackjob of a display, and the idea of making more characters seemed daunting when one was a lot of work and glitched out as is. The pinball LED-esque display had a certain iconic appeal to it, given the game's arcade roots.

I would have to play the game to tell you, because I'll put whatever I use most in the easiest to reach spots
also I wouldn't put movement on arrows if I have the option, I'd use ESDF

>This dick bouncing shit isn't the game
You have GOT to find a way to put that in.

Man, what's the point? It's already right there for you.

Your name is now ZeroEffortDev to me. You're killin' me.

ok but i just mean, even flat image underneath the blocks you're destroying. as is it becomes LESS sexy as the game goes on

I guess only art matters.

What game jam? Did it start?

I want to make a dinosaur game.

What kind of game should I make?

Rampage Clone

nice

Skateboarding

I want to grind down one of those long neck dudes

this isn't true. only the ability to finish things matters. theres plenty of games with bad art that succeed. the key is that the people who made them could bring them to completion.

Why shouldn't the multiple convex collisions of a mesh overlap in UE4? I don't see any issues when I make them lazily and many assets seem to have them too. But still someone said that they shouldn't overlap.

dating sim

heyyy ive been following you on twitter for like 2 years lmao

nice looking menu, good art, game looks well made but boring

Already been done

imagine progress

Visual Novel that is also a dating sim that includes skateboarding and rampage styled minigames.

make dino crisis 3

The part I look forward to the least with that ""animation"" in the game is rigging everything up to loop and scale properly. If I could minimise the hassle I could stick that back in under a cheat code and work on other girl animations too. I called the game 'finished' a short while back to focus on future projects, but it wouldn't be impossible to go back and clean things up, add new stuff here and there.

Racing game.

>heyyy ive been following you on twitter for like 2 years lmao
apologies for the inactivity and shitposting
>nice looking menu, good art, game looks well made but boring
art is my forte, and for what it's worth I tried to spice up the gameplay with weird shit like mirror-image levels, clone levels, stacking-paddles-together levels, falling-block levels etc

please this

Can you not keep its animation frames in an array and then make something like an enum to hold the state of the girls, as well as one to use to them to identify what girl was hit? I've never messed with Game Maker in depth so I have no idea how much of a pain this is.

Monster Hunter except you tame the dinosaur.
OR
Jurassic Park Tycoon.

>monster hunter except the humans are the monsters
>....oh wait

>as well as one to identify what girl was hit
Wew, I fucked up that sentence

sheeeeit
dinosaur highschool simulator???

open world hunting game but you're trying to capture the dinosaurs instead of kill them

idk if youre being ironic but this is literally why i can't really play monster hunter

I don't know honestly, doesn't seem to be an issue. A good rule in gamedev is don't worry about it until its an issue, regardless of what people say

that's okay, i love your art

really wish you do some porn game one day because your cute voluptuous ladies make my peepee quite rigid :")

Ah, you're suggesting the big display shows a hi-res version of the girl that was last hit? Interesting. I was just going to go with a different girl in the display every 5 levels or so. That wouldn't be hard to do, with a little transition so it's not visually jarring for the player. The issue is more that the hi-res girl is made of a bunch of sprites moving independently of each other, so syncing those up with minimal coding is necessary
Ideally I'd work under another team on their game and my style would be invisible, or at least the proportions would be there but another artist's hand would be much more obvious

>not muh big green scaley bois!
You know we did have to hunt and skin to survive, right?

>the issues is that the girl is made of a bunch of sprites moving independently of each other
Unless you're wanting to dynamically control her bounciness, why not just make them into normal animation frames back in your sprite editor?

its just how i feel

>to be this sheltered
for your sake, I honestly hope this world doesn't go to hell anytime soon.

i mean i hope not
i can get into pokemon and stuff where the point is fighting animals but something about monster hunter where you skin them and make weapons and armor out of them just to go kill more of them always weirded me out.
anyway we don't need to discuss this and derail further.

What's a good gameplay mechanic for a porn game? Ideally something for one-handed users, like a seduction/distraction game or a puzzle game where the porn only appears while you're at a high rank

hand holding

HoneyPop already did a Bejewled style game, so maybe a Tetris Attack style game?

A game that captures this feeling

is this flash?

Battle ship, every time you destroy an enemy ship you capture the female captain (she is in lewd clothing). Once you destroy and capture all enemy captains you get to choose which ones you want to make love to.

I honestly can't tell if he's chocking a soyboy, a tranny, or a tumblr looking girl.

Impossible to tell.

a skip button so i can see the porn.

I sadly don't mind that kind of animation style. And it's prominent in a shit ton of mobile card games.

>all that linear tweening
garbage but you'll say it's amazing just because it's animu grill

It's low effort animation so you can probably pull of a shit ton in a single day. It's piss poor but it's pretty cost effective.

Probably using something like Spine

>you and the girl are doing an activity together (like watching a film)
>you press one button rhythmically to seduce her, you leave it alone to focus on the activity
>phase one is the slow seduction, punctuated with bursts of suspicion or needing to focus quickly; if you get caught or try to seduce her too quickly it's game-over
>phase two has her more worked up, if you're too slow seducing her she goes back to phase one
>phase three is the fucking phase, if you're too slow here she gets frustrated and leaves, game-over
>maintain a consistent pace until you're ready, then mash that seduce button for the big finish

Gogem's social interaction trainer actually has a neat mechanic with controlling the character's eyes

Seducing by looking at parts of the character's body and maybe some dialogue options

So, OSU! but porn?

Osu but you're setting the rhythm and increasing the seduction (and suspicion) meters with each tap

That...actually sounds pretty fun. Make it where you can mod in your waifu and you have a hit.

I want to make a game like devil daggers. where do i begin?

Probably with a game engine

I really wish he had made an actual campaign instead of a survive mode only.

You gotta make a deal
WITH DA DEVIL