>Arkanoid with t h i c c ladies Fuck you, you're going to make millions
Dominic Barnes
comment.
Adrian Brooks
being an artist is running a business, it's about who you are just as much as your work. you can't just make art and hope to get a following, you need to shill your stuff
shadman is successful because he's prolific, he's incredibly consistent and puts out work constantly so it doesn't matter that he's bad. despite all the shadman memes everyone knows of him and his work. for every shadman there are thousands of artists better than him buried under pixiv
Mason Watson
I wish. It's "name your price" on itch.io if you're interested, though. There's a whole bunch of gimmick themes to make it an actual fun block-ball game rather than a 'spend 3 minutes trying to hit the last two blocks behind a wall of gold unbreakable bricks' kind of game. 1988stevenm.itch.io/i-cant-think-of-a-good-name-for-this-game
Gabriel Murphy
>customization and animations
You can't really have both, giving a character customization options severely limits your ability to animate them.
Christian Hernandez
pretty much this.
there's plenty of mediocre artist making lots of money in music, writing, film and everything.
but they produce every day and love what they do.
So people would rather support them than someone amazing but that makes only one finished piece per year.
Also, you can't be good without a shit ton of work and people who claim to be good without having an online portfolio and have already a fanbase are dunning kruggers retards.
Sebastian Johnson
How so?
Asher Watson
>cursor is bigger than the buttons That seems excessive
Brayden Moore
It would pretty much limit you to 3D models or skeletal animation if you wanted to do that. Going with any other art style would be a massive workload to create animated variations for all the customization options given to the player.
Kevin Flores
The hitbox on the cursor is deceptively small. At the time it made sense to have a soccer boot as a cursor, in hindsight it's more impractical.
Carson Cooper
...
Josiah Harris
>sword finally animated good job
Tyler Bell
>Oh man I can't wait to finish that model loader today and watch some blender tutorials >Play Delver, watch DS9, youtube and masturbate instead
Carson Scott
Cute toes
Grayson Gutierrez
Imagine your paws being hands. Cute fingerless glove hands.
This is life as a opossum.
We need a opossum sim.
Samuel Green
----[ Recap ]---- Game: Deadrinds Dev: LoneBuckshot Tools: Unity Web: lonebuckshot.com Progress: + Fixed a bunch of bugs in the released demo + Save system improvements + Planning the rest of the game + Good suggestions and feedback from demo
Kevin Collins
>i-cant-think-of-a-good-name-for-this-game You're killing me, user. You could've at least thought of something corny like Bouncy Babes or Titsanoid.
Jayden Allen
I'm not very good with game titles. And this isn't meant to be a personal jab, but I would literally rather go with the zero-effort "can't think of a name" or "Arkanoid Clone" than something like Bouncy Babes or Titsanoid
Zachary Gonzalez
>First level is all guys I thought you fucking tricked me for a second
Christian Wood
this look so nice, is there a playable alpha version available somewhere?
reamake this thread and include the fucking game jam what the fuck.
Luke Cox
WHAT, MY NAMES NOT GOOD ENOUGH FOR YOU? SHIT GAME, SHIT DEV. No but really, it's not a bad game. The music seems a little loud, and I ran into a weird bug when swapping between windows and then starting a new level that it created two instances of the bgm playing at once. The art's really cute, really reminds me of a Sega game. I honestly prefer the angle setting over the velocity setting, it was annoying on level 2 with the one guy in the back scrolling.
Keep doing good work, user.
Wyatt Collins
Three years ago....
Mason Carter
>All that 3D talk got me thinking. Do you sculpt or do you just use poly modelling ?
I sculpt too, but for what I'm making right now, I'm not sculpting it because I'm too impatient. Wanna get this one done fast. Pic related is one of my practice sculpts in blender
Nolan Sullivan
Not yet, but it shouldn't take too long for a little pre-alpha now
Hudson Thomas
...And finally the new one!
Connor Myers
>The music seems a little loud, and I ran into a weird bug when swapping between windows and then starting a new level that it created two instances of the bgm playing at once. Going to make a note of these. Did you have run into any bugs with the parrying?
Jordan Jackson
>Long ago in a distant land, I, AKU, the shape-shifting Master of Darkness, unleashed an UNSPEAKABLE evil
Cooper Morales
oh lord I remember this game. Has it really been 3 years? The new one looks great.
Jack Clark
>parrying Do you mean bouncing the ball off the paddle? None that I could tell.
Lincoln Stewart
>Looks dope. What are you going to do for the fire?
I do that kind of thing in Unity using particle effects.
Henry Fisher
Also, is there no proper way to close the game? I hit escape but it doesn't close the window, and there's no Quit button. The only way I could quit it was by right clicking the icon on my taskbar and closing the window that way.
Joseph Green
>Also, is there no proper way to close the game?
Sorry, it's just the right-click method
Dominic Jackson
it should be revealing porn or something instead of making less thick women as you destroy blocks
Colton Morales
...
Connor Taylor
>it should be revealing porn or something instead of making less thick women as you destroy blocks Well that was the original plan; the display on the far-right showed your character in states of undress. Of course it relied on moving/scaling multiple sprites at once and was a hackjob of a display, and the idea of making more characters seemed daunting when one was a lot of work and glitched out as is. The pinball LED-esque display had a certain iconic appeal to it, given the game's arcade roots.
Lucas Wood
I would have to play the game to tell you, because I'll put whatever I use most in the easiest to reach spots also I wouldn't put movement on arrows if I have the option, I'd use ESDF
Gavin Hill
>This dick bouncing shit isn't the game You have GOT to find a way to put that in.
Liam Price
Man, what's the point? It's already right there for you.
Henry Sullivan
Your name is now ZeroEffortDev to me. You're killin' me.
Nicholas Nelson
ok but i just mean, even flat image underneath the blocks you're destroying. as is it becomes LESS sexy as the game goes on
Sebastian Green
I guess only art matters.
Hudson Richardson
What game jam? Did it start?
Easton Thomas
I want to make a dinosaur game.
What kind of game should I make?
Mason Morgan
Rampage Clone
Tyler Rodriguez
nice
Jonathan Myers
Skateboarding
I want to grind down one of those long neck dudes
Jackson Johnson
this isn't true. only the ability to finish things matters. theres plenty of games with bad art that succeed. the key is that the people who made them could bring them to completion.
Ryder Adams
Why shouldn't the multiple convex collisions of a mesh overlap in UE4? I don't see any issues when I make them lazily and many assets seem to have them too. But still someone said that they shouldn't overlap.
Wyatt Perry
dating sim
Parker Cox
heyyy ive been following you on twitter for like 2 years lmao
Isaac Wilson
nice looking menu, good art, game looks well made but boring
Kevin Reed
Already been done
Julian Harris
imagine progress
Jonathan Rogers
Visual Novel that is also a dating sim that includes skateboarding and rampage styled minigames.
Leo Flores
make dino crisis 3
Sebastian Hill
The part I look forward to the least with that ""animation"" in the game is rigging everything up to loop and scale properly. If I could minimise the hassle I could stick that back in under a cheat code and work on other girl animations too. I called the game 'finished' a short while back to focus on future projects, but it wouldn't be impossible to go back and clean things up, add new stuff here and there.
Nolan Gonzalez
Racing game.
Angel Diaz
>heyyy ive been following you on twitter for like 2 years lmao apologies for the inactivity and shitposting >nice looking menu, good art, game looks well made but boring art is my forte, and for what it's worth I tried to spice up the gameplay with weird shit like mirror-image levels, clone levels, stacking-paddles-together levels, falling-block levels etc
Jackson Hernandez
please this
Jack Lee
Can you not keep its animation frames in an array and then make something like an enum to hold the state of the girls, as well as one to use to them to identify what girl was hit? I've never messed with Game Maker in depth so I have no idea how much of a pain this is.
Leo Morales
Monster Hunter except you tame the dinosaur. OR Jurassic Park Tycoon.
Ryder Murphy
>monster hunter except the humans are the monsters >....oh wait
Liam Phillips
>as well as one to identify what girl was hit Wew, I fucked up that sentence
Jacob Torres
sheeeeit dinosaur highschool simulator???
Brandon Peterson
open world hunting game but you're trying to capture the dinosaurs instead of kill them
Nathan Taylor
idk if youre being ironic but this is literally why i can't really play monster hunter
Jackson Martin
I don't know honestly, doesn't seem to be an issue. A good rule in gamedev is don't worry about it until its an issue, regardless of what people say
Gabriel Lopez
that's okay, i love your art
really wish you do some porn game one day because your cute voluptuous ladies make my peepee quite rigid :")
Owen Reed
Ah, you're suggesting the big display shows a hi-res version of the girl that was last hit? Interesting. I was just going to go with a different girl in the display every 5 levels or so. That wouldn't be hard to do, with a little transition so it's not visually jarring for the player. The issue is more that the hi-res girl is made of a bunch of sprites moving independently of each other, so syncing those up with minimal coding is necessary Ideally I'd work under another team on their game and my style would be invisible, or at least the proportions would be there but another artist's hand would be much more obvious
Samuel Robinson
>not muh big green scaley bois! You know we did have to hunt and skin to survive, right?
Dylan Smith
>the issues is that the girl is made of a bunch of sprites moving independently of each other Unless you're wanting to dynamically control her bounciness, why not just make them into normal animation frames back in your sprite editor?
Jacob Wood
its just how i feel
Ian Hernandez
>to be this sheltered for your sake, I honestly hope this world doesn't go to hell anytime soon.
Aiden Nguyen
i mean i hope not i can get into pokemon and stuff where the point is fighting animals but something about monster hunter where you skin them and make weapons and armor out of them just to go kill more of them always weirded me out. anyway we don't need to discuss this and derail further.
Anthony Ramirez
What's a good gameplay mechanic for a porn game? Ideally something for one-handed users, like a seduction/distraction game or a puzzle game where the porn only appears while you're at a high rank
Angel Scott
hand holding
Matthew Martin
HoneyPop already did a Bejewled style game, so maybe a Tetris Attack style game?
Jaxon Hall
A game that captures this feeling
Isaiah Butler
is this flash?
Nathan Smith
Battle ship, every time you destroy an enemy ship you capture the female captain (she is in lewd clothing). Once you destroy and capture all enemy captains you get to choose which ones you want to make love to.
Logan Peterson
I honestly can't tell if he's chocking a soyboy, a tranny, or a tumblr looking girl.
Mason Gray
Impossible to tell.
Benjamin Lopez
a skip button so i can see the porn.
Juan James
I sadly don't mind that kind of animation style. And it's prominent in a shit ton of mobile card games.
Elijah Cox
>all that linear tweening garbage but you'll say it's amazing just because it's animu grill
Carson Robinson
It's low effort animation so you can probably pull of a shit ton in a single day. It's piss poor but it's pretty cost effective.
Cameron Thompson
Probably using something like Spine
William Stewart
>you and the girl are doing an activity together (like watching a film) >you press one button rhythmically to seduce her, you leave it alone to focus on the activity >phase one is the slow seduction, punctuated with bursts of suspicion or needing to focus quickly; if you get caught or try to seduce her too quickly it's game-over >phase two has her more worked up, if you're too slow seducing her she goes back to phase one >phase three is the fucking phase, if you're too slow here she gets frustrated and leaves, game-over >maintain a consistent pace until you're ready, then mash that seduce button for the big finish
Bentley Lopez
Gogem's social interaction trainer actually has a neat mechanic with controlling the character's eyes
Seducing by looking at parts of the character's body and maybe some dialogue options
Owen Watson
So, OSU! but porn?
Jayden Walker
Osu but you're setting the rhythm and increasing the seduction (and suspicion) meters with each tap
Andrew Anderson
That...actually sounds pretty fun. Make it where you can mod in your waifu and you have a hit.
Ryan Harris
I want to make a game like devil daggers. where do i begin?
Logan Edwards
Probably with a game engine
Gabriel Garcia
I really wish he had made an actual campaign instead of a survive mode only.