/fog/ - Fallout General

So what shall it be

>Fallout 1 and 2
>General Information etc:
pastebin.com/mtYCtDLV

>Fallout 3 and New Vegas
>General Information, Mod Recommendations & Run Ideas etc:
pastebin.com/u29WKkGy

>Fallout 4
>General Information, Mod Recommendations etc:
pastebin.com/EL3CCTS4
>NEW! Creation Club Stuff:
drive.google.com/drive/folders/1sdt5SD8Tk6HXt1EvOnQkw6hUtLO0JsrM

>/fog/ Asset and Mod Repository
>Steam Guide of good mods
steamcommunity.com/sharedfiles/filedetails/?id=752795517

>GUNetwork
>Rips (Primarily for NV):
mega.nz/#F!crJz0LZb!WIH3QNagELMoiHrefK_dqA
mediafire.com/folder/6lyy201y5yca9/Fallout_New_Vegas

>How to Convert Skyrim / Oblivion / NV / FO3 etc. Models to FO4 & Bodyslide Guide:
pastebin.com/MWEPKj5m

>OP Pasta:
pastebin.com/raw/T2W52s3R

/aco/ thread:
Pre-War thread:

Other urls found in this thread:

nexusmods.com/fallout4/mods/28164
youtube.com/watch?v=chnR9j39WJA
twitter.com/SFWRedditGifs

how would you roleplay a raider in fallout 4, anons? excluding nuka world content.

which ending would you choose?

...

>There are some Norwegian ghouls in Fallout 4
I thought it was awesome that their leader was this super buff ghoul that just hung around the deck surrounded by weightlifting equipment.

I honestly wish there was an INT check for speaking Norwegian so you could communicate with and possibly befriend them, even if it yields no rewards in doing so. All those ghouls wanted to do was lift and be left alone.

>tfw you actualy speak Norwegian irl

Minutemen -- befriend and progress up to Castle, acquire artillery, etc., realize at some point how pointless it all is after finding the Institute and meeting Shaun, turn on and eventually piss off Garvey, murder him, start styling Minutemen as raiders with a Colonial theme, get Minutemen ending.

Oh, and only ever claim settlements post-castle through use of lethal force.

did fighting your ghoulified bros make you sad, NorwayAnon

Just finished FO4 and FO3. What mods do I need for NV and anything I need to know before starting?

people can be really pedantic and nit-picky about fallout 4, but the lack of context or dialogue with random groups of enemies is still prolly the biggest problem with it

the story itself really isn't as big a deal as people make it out to be, cuz bethesda games are just about the side content more than anything
there's just no real excuse for triggermen, gunners and random NPCs like those ghouls to be such non-characters

You've already played the best Fallout experience possible, user. There's no reason to play FNV.