/arena/ - Arena FPS General

askme
askme

crying lizer edition

A place to discuss all of your favorite old-school and modern arena shooters such as Quake Live, Quake Champions, Unreal Tournament, Reflex, etc.

Q:C News: New patch released, includes capsule-shaped hitboxes and hitreg fixes. Anarkids on suicide watch. Crashes still happen.

Patch notes here: bethesda.net/community/topic/186034/patch-notes-early-access-update-25-01-18

Last thread veekyforums.com/thread/204254686/video-games

Tutorials
youtube.com/watch?v=SSNNhUAVRuA
youtube.com/watch?v=gpir6ZZKmcM
youtube.com/watch?v=SlCRfTmBSGs
youtube.com/watch?v=pLmuRRm1Bag&list=PLxP7tvMqaXzDjw7OYYIEbplCdZOaHLFPg
youtube.com/watch?v=f8CP1oSy_-o
youtube.com/watch?v=QRe3g65S4Zs&list=PLgbx1wWCtM2DYy26yCLbtY6A0XRiSEM3u&index=1
youtube.com/watch?v=n2tdDZWSGy4
youtube.com/watch?v=dkED2PSrl1c

Q:C custom weapon skin showcase, complete with dual wield:
my.mixtape.moe/qebphk.webm

List of /arena/ fags willing to play Q:C
docs.google.com/spreadsheets/d/1w_r9pS_mV3vAZXwJmb5gM5LB2km77pkAx9s0aGFDxR0/

Other urls found in this thread:

twitch
reddit.com/r/QuakeChampions/comments/7w0baz/crouchaccel_seems_to_be_tied_to_fps/
discord.gg/pHb7HZy
youtube.com/watch?v=jxz5TBVt1H4
bethesda.net/community/topic/189795/at-the-current-pace-of-development-we-will-be-deep-into-2019-before-confirmed-features-fixes-arrive
gabrielgambetta
veekyforums.com/thread/204254686/video-games
my.mixtape.moe/gsvwch.mp3
rigelatin.net/q3a/quotes/slash.php
rigelatin.net/q3a/slash/
vocaroo.com/i/s0QUbUyqR9m9
comixology.com/Quake-Champions-3/digital-comic/565295
youtube.com/watch?v=qC75QiAue3o
boards.fireden.net/vg/thread/204254686/#204451359
my.mixtape.moe/forxxu.jpg
veekyforums.com/thread/204817593/video-games
youtube.com/watch?v=sG9P1BizC0A

youtube.com/watch?v=n-SwU2iJ_1k&t=1m6s
desuarchive.org/i/thread/528591/

PackManBrainlure
PackManBrainlure

1st post for the best character

LuckyDusty
LuckyDusty

Still waiting for next comic.

Skullbone
Skullbone

How long is it going to take the devs to nerf the projectile speed of rockets back to 1000 ups from 1200? They originally increased the speed to 1200 because of the delay in firing rockets, there is no need for them to be so fast anymore

Average dm still looks like this despite the hitbox changes

kizzmybutt
kizzmybutt

Galena is best girl.

Slash, Sorlag and Nyx fags need to be put in camps.

SniperGod
SniperGod

hUH

Firespawn
Firespawn

Bout when can we expect 2v2 patch?

AwesomeTucker
AwesomeTucker

i want 2 fug the slash

LuckyDusty
LuckyDusty

Here twitch
tv/videos/222584320?t=24m50s and twitch
tv/videos/222584320?t=26m40s they say that they target February for instagib
and are also looking if they can add 2v2 ranked as well but it didn't sound as likely as instagib. And I guess the February patch will be at the end of the month again. CTF should follow after that if I remember correctly.

Evilember
Evilember

twitch
tv/videos/222584320?t=24m50s
February for instagib

FFFFFFFFFFFFFFFFFFFFFFFFFUCK YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS HOLY SHIT THIS IS AMAZING

VisualMaster
VisualMaster

Instagib this month.
That sounds neat.

DeathDog
DeathDog

It's february already Tim.
You said there would be patch Tim.
Where's the FUCKING PATCH TIM!?

Boy_vs_Girl
Boy_vs_Girl

/v/ is making fun of us again :(

BinaryMan
BinaryMan

reddit.com/r/QuakeChampions/comments/7w0baz/crouchaccel_seems_to_be_tied_to_fps/
movement is tied to fps
Daily reminder that QC is bad and you should feel bad if you play it.

Boy_vs_Girl
Boy_vs_Girl

you have literal advantage if your FPS is higher than the opponent's
sasuga bethesda/saber

girlDog
girlDog

they can choke on slosh's musky cock

Deadlyinx
Deadlyinx

Tim wants to shit on those old quake live / quake 3 players who have shit computers.

Garbage Can Lid
Garbage Can Lid

Reminder to join the discord discord.gg/pHb7HZy

SniperWish
SniperWish

what is special about this game mode? i read that people die in 1 hit from every weapon? if thats how it works, sounds kinda dumb. like the kinda thing thats fun for a match or two then gets boring real fast

Bidwell
Bidwell

youtube.com/watch?v=jxz5TBVt1H4
you just frag

Lunatick
Lunatick

Reminder to ignore gurkan and discordposters

Crazy_Nice
Crazy_Nice

It's pretty fun.
I'm just worried about ID splitting the community.
It's a lot to have Instagib, 2v2, Duel, Sacrifice, DM AND TDM.

Should probably try to stick to just 2-3 modes, but I'm not sure what they should remove.

lostmypassword
lostmypassword

Can I just say that people on the official forums are so assfuck backwards retarded I literally want to kill myself.

Crazy_Nice
Crazy_Nice

Whats on your mind bby? ;^)

likme
likme

This my friend:
bethesda.net/community/topic/189795/at-the-current-pace-of-development-we-will-be-deep-into-2019-before-confirmed-features-fixes-arrive

Everyone in that thread seems like an entitled little child. I don't want to whiteknight ID at all, but they're just being ridiculous.

StrangeWizard
StrangeWizard

I don't want to whiteknight ID at all,
You are not fooling anybody SyncError. Just fuck off, nobody likes you.

girlDog
girlDog

Joke's on you, I'm Tim

TreeEater
TreeEater

Whats wrong with gurkan?

Stark_Naked
Stark_Naked

10th paGE

Sharpcharm
Sharpcharm

guess theres really not a whole lot to talk about unless theres a patch or tournament or something going on. quake is like 30 years old at this point; pretty much anything you have to say about it has probably already been said and has a youtube video dedicated to it.

idontknow
idontknow

end of month

Spazyfool
Spazyfool

reminder gurkan killed /arena/ with his cancerous posts

BlogWobbles
BlogWobbles

Is there an IRC channel?

StonedTime
StonedTime

twitch
.tv/videos/222584320?t=32m00s
instagib -> ranked 2v2 -> CTF

Nude_Bikergirl
Nude_Bikergirl

Rockets feels good as they currently are IMO
Also interesting that you qualified it with "average DM". I basically only play custom game Duels and LG and Rail are as scary as rockets, if not more (depending on champ/situation)

FastChef
FastChef

why is this image so fucking funny

PurpleCharger
PurpleCharger

funny how that works. every now and then ill see a normal-ish looking image and it just sets me off. now that youve said the image is so hilarious, i couldnt help but chuckle when i saw it, despite it not really being funny.

Evilember
Evilember

you think this is funny HUH?
this is SLOSH, show some respect

Ignoramus
Ignoramus

so stupid. i never noticed how weird her face looks

idontknow
idontknow

S L O P

Supergrass
Supergrass

Yeah and what's up with nox?? What were they thinking

PackManBrainlure
PackManBrainlure

S
L
A
G

Nude_Bikergirl
Nude_Bikergirl

looks like the villain from final fantasy 7. someone turn the hair white

takes2long
takes2long

no
fucking kill yourself
sage

BunnyJinx
BunnyJinx

sage

Deadlyinx
Deadlyinx

i wish i could

Gigastrength
Gigastrength

take it back, slosh is cute
the weird part is her gigantic giraffe neck because russkies spent all their modeling effort on her tummy

Booteefool
Booteefool

so how does it usually go for a player starting from nothing to getting good? is it just gradual getting better, or does there come a point where all the practicing and stuff kinda just "clicks"?
i woke up today and suddenly im not total dogshit at this game anymore, even finally won deathmatch once.

GoogleCat
GoogleCat

we all have our days but for me i always get gradually better with any game.

TurtleCat
TurtleCat

feels real good improving. even just getting 3rd place is great. have not had this much fun since titanfall 2

Stupidasole
Stupidasole

death awaits

SniperWish
SniperWish

what would you guys consider the best piece of advice/tip/strategy youve received that helped you improve at quake?

hairygrape
hairygrape

It's hilarious to hear people complain.
There are things in QC that are broken as fuck, but they don't know what it is, and just keep coming up with bullshit that isn't even true to justify why they're losing.
Reality: you suck, you're a +forward retard, as the game improves you're only going to do worse, git gud, stop playing Slash, and shut the fuck up.

ZeroReborn
ZeroReborn

There's more than just x weapon, you just can't aim

DeathDog
DeathDog

I live in Japan, and I just want to say the Que times are fucking ridiculous, like multiple hours sometimes. It's a shame because it's really fun but still.

idontknow
idontknow

I'm not surprised, Japan loves its fighting games and weeb games only.

Poker_Star
Poker_Star

144hz monitor hasn't even been repaired and started shipping back yet.
60hz is killing me.
I wanna play quake again.

viagrandad
viagrandad

This is largely because the LG isn't powerful enough to moderate the rockets, and the HMG has too much bullet spread.(Bloom).

They need to buff the LG back to 150 starting ammo, and they need to reduce the HMG's bullet spread, and increase the fire rate.

takes2long
takes2long

hi LMGDiva

Methnerd
Methnerd

it's due to projectile prediction, and maybe some other netcode factors. you can't dodge rockets- it's just up to the attacker to miss. Rocket pop combo just overpowers LG with the attack so heavily favored.

New_Cliche
New_Cliche

I'm getting my new optical keyboard tomorrow, and my monitor is gone for the time I want to take to test it.
This sucks.

Poker_Star
Poker_Star

Well part of it is that the LG doesn't have any ammo when you pick it up anymore so you can't prefire it anymore or you run out of ammo. So they need to rebuff the starting ammo to 150 again. Maybe give it a 50~75u range increase.
To solve this problem, without a buff they need to buff the HMG by reducing it's spread, so that you can combo HMG distance and LG swap.

Rail->HMG->LG Should be the strat method we use, a lot like in Quake live duels. But we can't because the bloom on the HMG is too much and there's no zoom sense for Rail to let people dial in their rail zoom, and the HMG is boarderline useless.

Even if rockets were 1000ups, I still think it's going to be a problem with the LG being weak. and HMG being useless.
That's also why the nailgun is so strong right now, because it has so much ammo over time, and the LG isnt powerful enough to surpress it.

But anytime you talk about buffing the LG back to it's proper place, people flip their fucking shit, and forget that LG is part of the trinity, it's supposed to be stronger than nails, shotguns, MGs, for it's range.

Crazy_Nice
Crazy_Nice

150 cell LG on pickup is too much. I already barely ever run out of cells in Duel with the 100 pickup. Picking up ammo needs to be a thing. Rocket and Rails run out often, too
Even if rockets were 1000ups, I still think it's going to be a problem with the LG being weak. and HMG being useless.
HMG once was far more accurate and it overshadowed the LG
I like where it's at, it's stronger than the LG, but from up close
But anytime you talk about buffing the LG back to it's proper place, people flip their fucking shit, and forget that LG is part of the trinity, it's supposed to be stronger than nails, shotguns, MGs, for it's range.
LG is still very strong. Watch dahang (or someone with good tracking) play. Mathematically the strength is still all there, they did NOT alter its DPS

Deadlyinx
Deadlyinx

What do you mean by buffing LG
Barring Q1's superweapon LG, this is the strongest it's ever been. The cone detection is very forgiving compared to a trace (how it is in every other Quake)
And it's still 7dmg a pop with the same ROF it ever had

SomethingNew
SomethingNew

I don't think you understand. Prefiring doesn't make a lick of difference, unless you have the reaction time of a sloth, because you're certainly not going to get more than a single tick extra before you can track. You won't hurt anything that's not on your screen, it's all client side, the attacker has the advantage on very corner. They get to come around the corner see you and fire before you'll ever see them on your screen.

here play with this simple model:
gabrielgambetta
.com/client-side-prediction-live-demo.html
You can sorta recreate the supposed netcode environment of QC. Prediction, Reconciliation, and Interpolation set for both Player 1 and Player 2. Supposedly 120 server updates a second(fast! but I haven't checked in long while).
Now image the dots represent a simplified scenario
Blue dot approaching red dot = attacker coming around a corner. Red dot moving away from blue dot = defender dodging visible projectile.

Now there isn't a line on the screen but in your head draw a vertical line straight down between the two dots. When blue dot crosses that line on player 1 view, that's the moment in which he fires his rocket. Notice the delay before player 2 view's blue dot crosses said line. Red dot doesn't get to react until the blue dot HE sees crosses the line. At which point Red dot starts moving to get out of harms way. But player 2' view does not matter, only the player 1's view, because it's the shooter's view that is checked for a hit. That's right, the dodger's effective time to action isn't delayed by just his latency, or his latency+his attackers latency, but his attacker's latency+his latency+his attacker's latency+his latency again. Quake is a lot faster than these dots, but the delay is the same.

for kicks set latency for both to less than 45 and turn off all features

BunnyJinx
BunnyJinx

YESS THE THREAD PICTURE

GoogleCat
GoogleCat

I think you guys are missing a critical point here. This is QC balance were talking about, not other quake games.
The weapon strats are still similar, but they balance setup will be different.

Right now the LG isn't strong enough to moderate the rockets, and it's not just because of the rocket UPS speed. It's also because of the type of encounters that the rocket launcher favors in QC specifically.
Unlike previous quake games, the champion setup and hitbox system blatently favors rockets over anything else except Railgun at long distances.
It's not just that Rockets are fast it's also that they hit far more reliably, despite their odd off reg problems.
Especially with how large the hitboxes are now in respect to the rest of the game, and how the smaller hitbox champions now die so incredibly quick to rockets.

Where as LG's overall state against the new hitboxes even with the cone detect system still doesn't really change how fast it kills.
PLUS ontop of all of this, QC's stacks and limited health pick ups again favor rockets over anything else.
The LG and HMG are not strong enough at this point in time to stave off the massive over use of rockets.
What first needs to happen is the 1000ups nerf needs to happen and then see if the LG is still lacking against rocket engages.

If the hitboxes werent so big, and the light champions so low health, rockets would be less effective, but the climate of the game simply favors the rate of fire, and burst damage of the rockets over anything else.

Who needs to worry about nyx picking up a health bubble when you double tap her with rockets and she's instant death. 3 Rockets against slash/galena/ranger/visor, and it's way easier to hit direct rockets against scale, sorlag, clutch, keel.

It's not just the rocket speed, it's their reliable damage you can do ontop of that in a short span of time.

This is also why the hitreg nailguns are so powerful now, and are being so favored.

Fried_Sushi
Fried_Sushi

And, if you buff the light champions they become a serious problem.
The best way to deal with all this is a stronger LG, and HMG.
But not a huge increase, just a little bit. Just enough to make people pull out the LG when an engage comes too close.

CodeBuns
CodeBuns

You could simply say that QC's networking (and this is a symptom of modern FPS networking) sacrifices visual accuracy to preserve the "integrity" of the act of shooting across multiple latencies

Carmack realized that being able to trust what you see was very important for an action game, so he devised the "you only see yourself fire after the server accepted you did" system. But most people are too bothered by the idea of having weapons function slightly differently across servers (and even latency oscillations on the same server influencing the delay before a weapon is fired) to actually vouch for the oldschool kind of networking, even if it is more fair.

It still isn't 100% foolproof. If I have 20ms and you have 100ms, I send a packet to the server requesting a rocket to be fired across a vector, the server solves it and it's time to send everyone a packet updating everything with what happened - I will get the packet in a round trip (40ms - 2*20ms) and you will get it in 100ms. From your perspective it will most likely look like you just got a packet saying that you died and an explosion effect will be drawn on the impact point - You will not be able to dodge that rocket either, as your ping disallowed for such a close range borderline maneuver

Still, the game would still feel more fair in all other situations (not dependant on miliseconds on the double digits). But again, people don't want variable delays on weapon fucking up with their practiced timings

Supergrass
Supergrass

Seems you don't enjoy Quake. Rocket is supposed to be the workhorse weapon. It is meant to be good at most situations
Play Quake 1 to see what a RL that dominates in most situations actually feels like. QC's RL is taking after QL's, which were also sped up from VQ3's (because a lot of people felt Q3 was too hitscan-heavy, including the id devs)
LG, Rail, SSG...The other weapons are meant to be less self-sufficient than the RL. You need to forget this idea that whichever weapon you pick should put you back into the game 100%. Even inside the trinity they were never equal, always changing a bit game by game

Dreamworx
Dreamworx

It still isn't 100% foolproof. If I have 20ms and you have 100ms, I send a packet to the server requesting a rocket to be fired across a vector, the server solves it and it's time to send everyone a packet updating everything with what happened - I will get the packet in a round trip (40ms - 2*20ms) and you will get it in 100ms. From your perspective it will most likely look like you just got a packet saying that you died and an explosion effect will be drawn on the impact point - You will not be able to dodge that rocket either, as your ping disallowed for such a close range borderline maneuver

That's wrong though. He gets a stream of packets at server update rate, it doesn't matter how much latency there is, it'll still look consistent from rocket firing to death by rocket. Anyway, the difference in reaction time in your scenario vs. lag compensation scenario is (100ms+2*20ms) or 140ms vs. (2*100ms+2*20ms) or 240ms.

Lunatick
Lunatick

it'll still look consistent from rocket firing to death by rocket
Even then it won't...Or at least, with movement prediction it won't - Lagger may, on his screen, be able to see himself dodging the rocket that will kill him, but it won't matter, because to the server he is already dead - the target of the rocket was already hit, he is seeing it late through the lens of movement prediction. The rocket will seem to miss him yet do the requisite lethal damage if he moves away

Netquake-style is the only way to truly eliminate these inaccuracies (if you want to go even further, delay mouse movement by your latency - see who wants to play that), but who wants to move with WASD delayed by your ping

Snarelure
Snarelure

we're comparing prediction+latency compensation vs. simple authoritative server with regards to projectiles specifically

YES, prediction makes it look like fuck.
like right now you will have your rockets erased, your rails un-fired, and your corpse sucked back through the tele to die on the other side. Pretty much for every single one of the deaths you have.

TalkBomber
TalkBomber

It's either playing on LAN or changing everyone's preference to unpredicted netcodes, so devs starting tending to that
I personally don't mind Netquake-style netcode. I occasionally play co-op via Quakespasm - It's a delight to play at low latencies (the cutoff is like 60ms, though), it really feels like SP over the internet. And there are modern NQ servers with raised tickrate, so you can also do advanced movement in them, which the original low tickrate of the Quake server executable disallowed
Quakeworld-style networking, even if it became the norm (and now we're further away from that, with shooting occurring client-side in most games and just the results of said shooting being uploaded to the server), was basically a compromise to allow for people with high latencies (56k or even less) to play against people with T1 lines and such. Internet bandwidths (and coverage) have become a lot better, so maybe devs should start looking into brutally server-side networking again, for the sake of accurate action

Skullbone
Skullbone

so maybe devs should start looking into brutally server-side networking again, for the sake of accurate action

they really should. 120hz updates and sub 50ms latency standards

haveahappyday
haveahappyday

/ourquakegranpa/ streamin

w8t4u
w8t4u

has red LG skin

askme
askme

oh god what is wrong with you people! Authoritative server hit detection is a fucking garbage experience! You're talking about "trusting what you see" but server hit detection makes that even worse! You have to aim where the server thinks the enemy is - but I don't know that yet! The position of the enemy hasn't reached my machine yet, and the server requires me to just magically know where he is? It's garbage! You guys have forgotten how much it sucks to lead your rails

And your argument that modern latencies makes it ok doesn't hold water. Lower latencies improve client side hit detection just as much, I'd argue even better. At 50ms you will absolutely notice the delay between your click and the rail firing. But at 50ms you will not be able to notice if you made it completely behind cover before getting railed.

Your mental models of netcode are stuck in the past. You need to stop thinking that the server holds the source of truth. Each client holds their own truth. You need to stop thinking that an active game is represented as one instant of in-game-time. Each client's game is represented as a history of events. Every client tells every other client about their entire history of events, and those histories get merged together. The server's job is to pick one correct history when two histories don't merge cleanly. For every modern shooter, the server picks the shooter's history as correct. Because it's better that way.

Really, we should be debating how the server should be handling conflicting events. I think that getting railed before going through a TP should favor the target instead of the shooter. I think that when both enemies think they got a kill in a rail v rail battle, both kills should count instead of just the player with the lower ping. I think they already got nyx right, when she goes invis it always evades damage, even when the hit registers from another player.

Illusionz
Illusionz

There's no reason why rockets can't be doubly-predicted. When I see an enemy rocket on my screen, both my ping and the enemy's ping has already been taken into account, and the rocket has been fast-forwarded along its path by that ping difference. So even though the enemy's client is responsible for hit detecting that rocket, the rocket I see on my screen is quite accurate

Emberfire
Emberfire

You have to aim where the server thinks the enemy is - but I don't know that yet! The position of the enemy hasn't reached my machine yet, and the server requires me to just magically know where he is? It's garbage! You guys have forgotten how much it sucks to lead your rails
When you flick your camera to shoot someone, you also don't know if he will be there when you shoot. Even if you try to "confirm" the shot within your reaction time (which you will rarely have time to do in a fast-paced game), the enemy can still move unpredictably within your reaction time - getting away within the ~250ms or so you take before deciding to shoot your "confirmed shot" and actually shooting. Even basic strafing will evade a shot within that time

At 50ms you will absolutely notice the delay between your click and the rail firing. But at 50ms you will not be able to notice if you made it completely behind cover before getting railed.
At 50ms you will absolutely notice warping back with movement prediction on the client. Especially in an AFPS

It's basically a tradeoff between the integrity of shooting across multiple latencies and the integrity of movement. Most people think this is an obvious choise, since FPS are about shooting - But shooting with a delay, if you can compensate for it, while movement keeps its integrity can be an interesting alternative. If you're willing to put up with the delay, you can have far greater solidity in your ability to dodge projectiles on reaction, for example

Spazyfool
Spazyfool

Lower latencies improve client side hit detection just as much, I'd argue even better
This is impossible to argue, so no, you wouldn't
There is an extra layer of abstraction in client-side hitreg that will make anything except literal 0ms have a greater disparity than server-side authority
The gist of client-side hitreg is that it will not wait for the server to "simulate" your shot and give you the result. You will shoot and see the particle effect, the tracer, whatever - And the packet will go the server saying "I HIT X FOR Y DAMAGE". Then the server will acknowledge it (with rollback or not, depends on implementation) and send you back the effect of your shot (i.e. the enemy dying, the enemy taking damage, etc.). This is how it is in most games, with concession for cases in which it adds too much weirdness (e.g. in TF2 they predict hitscan but not projectiles). And with server authority, the actual shot simulation is made on the server and sent back to you (i.e. it's not only acknowledging the effects of the shot - according to the server you can still miss before it says you hit)

But back to what you said, that lower latency improves CSHD as much or more - Both of these are false. It will help facets of you gameplay, but far less than in a serverside model. There is a mandatory higher disparity between what the attacker does and what the defender sees (unless it's 0ms), see the latter part of this post, I can go in deeper if you can't understand but I'm starting to approach the charlimit
Where I'm getting at is, for a server-side authority model, lower latency will remove roundtrip latency directly. You used to play at 100ms, now you do at 50ms. This is a literal 50% improvement at everything related to the game, dodging, reacting to people around corners, the works. Not so with CSHD - Your lower latency will only help your shooting register faster, as a lagged enemy can still hit on his client side and create massive disparity for you

whereismyname
whereismyname

Just to clarify real quick, charlimit forced me to make that last paragraph read weird. When I typed:
Your lower latency will only help your shooting register faster, as a lagged enemy can still hit on his client side and create massive disparity for you
What I meant by this is that shooting is decoupled from latency in CSHD models, so your lagged assailant can still hit you from positions that are completely absurd in your screen (including rushing you with a high latency, seeing you, shooting you - and by the time you receive info of him entering the room, a few ms later you're getting damaged, never having had the chance to react - Imagine this situation in the "old style" of netcode and you'll see that even if he can still spot you earlier due to predicted movement on his client, you will still have time to react to his shooting)
inb4 "b-but if everyone can shoot in an "unlagged" fashion it's fair!"
Not so, because I'm not shooting in a vacuum, I'm shooting another player. So CSHD can benefit laggers in extreme manners in certain situations. Low latencies will benefit a player in most manners, of course, there's no escaping that - But no, it will not benefit a player more than it would in a server-side authoritative model

MPmaster
MPmaster

If you "confirm" a flick, then it isn't a flick. Your argument that no human action is ever fast/accurate enough to make a good shot is fucking dumb, because pros hit fucking amazing rails every day. But those pros would not hit those rails if the enemy was not actually where the screen is showing him

takes2long
takes2long

you will absolutely notice warping back
yea, now that you phrase it that way, you're right I have noticed it

shooting with a delay, if you can compensate for it, while movement keeps its integrity can be an interesting alternative
if you build that game, I wouldn't want to play it

Sharpcharm
Sharpcharm

Imagine this situation in the "old style" of netcode and you'll see that even if he can still spot you earlier due to predicted movement on his client, you will still have time to react to his shooting
You will have time to react exactly equal to his latency, which in most cases will be far less than a human reaction in miliseconds. But yes, it will feel more accurate than the same situation in a client-side model (in the sense you will have actual time to get out of the way AFTER you see him, even if it's not his full reaction time like you would have @0 ms latency)
Well, all Quakes up to QL (which added unlagged to hitscan only) were successful with the networking style you're calling "antiquated". All UTs had it too, including UT3 - and Unreal Engine's default networking is still that very same one, it delays your shots by your latency
These work well at low latencies. The further we get away from these models, the bigger the compromise gets to make latency "unnoticeable", but you always pay with inconsistency in some other area of the game. With CSHD models, it's definitely dodging/reacting to stuff

viagrandad
viagrandad

if you build that game, I wouldn't want to play it
I guess QC is your first Quake, then

Harmless_Venom
Harmless_Venom

Seems you don't enjoy Quake.
lol how did you come to that conclusion?
QC is my favorite FPS game.

cum2soon
cum2soon

missing the point that fucking much

SniperGod
SniperGod

Well, Quake's weapon balance was never meant to make every weapon highly viable by itself like it was CS or something (exceptions notwithstanding, the Glock is a poor match for a M4, but a Galil, a FAMAS or even a MP5 can mostly stand toe-to-toe with it)
Most weapons in Quake are "combo" weapons, you're not supposed to walk around with a LG ready to do a complete kill with it (even if it can happen)
RL is the weapon all others are balanced around in every Quake except Q2, so it should be something for you to expect

Spamalot
Spamalot

I don't think you're reading my posts correctly user....
You completely glazed over the whole combo and range situation I was explaining...

Firespawn
Firespawn

You type stuff like
Right now the LG isn't strong enough to moderate the rockets
What the fuck does this even mean, then? This is not something you should be expecting from a Quake game. The LG, in general, is not meant to hold a RL pursuit back (even if it can happen). You need a RL of your own to better do that (and to better engage from mid-range)
I'm trying to think of a situation in which LG can "moderate" RL and all I can come up is Quake 1, in which the LG was basically a full auto 30dmg railgun

5mileys
5mileys

This is impossible to argue, so no, you wouldn't
lol wtf do you think an argument is? I can and I will, watch this!

But back to what you said, that lower latency improves CSHD as much or more - Both of these are false
You claim this is false, but your only argument relies on a premise of mismatched pings. You're right that mismatched pings creates asymmetric advantages on both sides, but it's awfully mean of you to say that this one case completely invalidates my argument. When latencies are about 100ms on both sides and lower to 50ms on both sides, CSHD absolutely improves just as much. This is a literal 50% improvement at everything you listed, dodging, reacting to people around corners, the works. And with CSHD, my hit detection experience was already 100% flawless, and it continues to be 100% flawless with lower pings. I put a high value on that experience!

Mismatched pings is a real problem. I think that server behaviors should be different when the pings are unequal.

I'm not shooting in a vacuum, I'm shooting another player.
You kinda are shooting in a vacuum. For at least as long as it takes for your packets to reach the enemy client, you're the only person in the universe who knows what you're shooting at. You're smart, you understand this part. We're trying to find a way to resolve two flows of data that are created simultaneously, but cannot be shared until after some delay. With CSHD, I get to prioritize exactly the things that my human brain wants to be prioritized. Human brains are trained by human experiences to expect instant results to physical actions. CSHD gives me instant results - and so it feels better.

Stupidasole
Stupidasole

What the fuck does this even mean, then?

viagrandad
viagrandad

No need for mismatched pings, given the same ping (non-0), there is a bigger improvement from lowering latency in a server-side authority model than CSHD. Re-read my post

Crazy_Nice
Crazy_Nice

HUH

Booteefool
Booteefool

server with 20 ping
fucking finally

Skullbone
Skullbone

all these complaints about netcode when i have never experienced a single one of these issues in 200 hours of qc

Is it because I always play with 10 ping?

Emberburn
Emberburn

Maybe. I assure you've been killed by nails/rockets you couldn't see, though. Unless you also never played anyone with more than 10ms

iluvmen
iluvmen

weapon firing sound changes with every unit of ammo spent after it reaches its 'low ammo' quantity
holy shit that's a pretty nice touch

iluvmen
iluvmen

Also hitsounds according to the severity of the damage dealt, though this is even in Q3 I think

Sharpcharm
Sharpcharm

not the hitsound
the weapon firing sound changes based on the amount of ammo left below the 'low ammo warning' level
firing with 5, 4, 3, 2 and 1 rocket left all makes different sounds
you can hear nails and LG ammo running out as you fire etc

Nude_Bikergirl
Nude_Bikergirl

Yes, I understood what you said. I'm talking about something else

Lord_Tryzalot
Lord_Tryzalot

he means that different damage numbers against enemies(or different weapons? i noticed this too) have different hit sounds. for instance, hitting someone with an LG, just a single tick, sounds different than a single railgun hit.

viagrandad
viagrandad

NO
jesus
fire any gun continously (except for the super shotgun maybe) and listen closely to the firing sound once the ammo indicator becomes red

BlogWobbles
BlogWobbles

yes i know, and the other guy knows. we know what you are saying, we are talking about something entirely different. i get it, i noticed this effect too, especially with the nailgun, its cool.

SniperGod
SniperGod

Haven't played UT4 in a while. Is the community dead?

CodeBuns
CodeBuns

yes, and epic put the development on hold

DeathDog
DeathDog

Shame, I guess Epic wanted the Fortnite base more. Bad decision to be honest

Stupidasole
Stupidasole

/v/ is bulli QC

SniperWish
SniperWish

he he he

Need_TLC
Need_TLC

get a trip so i can filter you

StonedTime
StonedTime

Are you the shitposter?

5mileys
5mileys

being dumb nyx player

haveahappyday
haveahappyday

Oh no no no no no

Spazyfool
Spazyfool

tfw a friend told me he got a code but didn't feel like using it
gave it to me
$20 saved because i already had the full package

Inmate
Inmate


yes i know, and the other guy knows. we know what you are saying, we are talking about something entirely different. i get it, i noticed this effect too, especially with the nailgun, its cool.
Yeah the hitsound pitch changes with damage, this is also in Q3/Live and also in tf2 (and in tf2 it's fully customizable dunno about quake though. Changing pitch sensitivity and sound)

Would customizable hitsounds/kill sounds be a cool edition? Although the in game hitsound is already great I have always used it for tf2.

CodeBuns
CodeBuns

1 dmg rocket

Fried_Sushi
Fried_Sushi

Hit a heavy with a rail three times in a row.
They don't die
You die instead
Is this the worst feeling in the world

Supergrass
Supergrass

veekyforums.com/thread/204254686/video-games
Lizer: my.mixtape.moe/gsvwch.mp3

askme
askme

you lose ladder points if you quit in duel when voting for map because it's shit covenant / ruin of shitnath

askme
askme

chance of getting the last rune is 0,0000000000000001%

hairygrape
hairygrape

Has anyone else been getting constant fucking rubber banding while still being at low ping the past few days? NA servers.

viagrandad
viagrandad

You're confusing things.
There are multiple separate techniques that can be used to compensate for latency. The ones being used by QC 100% favor the attacker, leaving the defender in the mud of (attacker latency+his latency+attacker latency+his latency again). It's quite possible to use SOME techniques, but not all, to maintain consistency for the attacker visuals, but to leave the defender at only (attacker latency+his latency+his latency) or better, depending upon the scenario, but at the cost of other things, such as increased delay in movement, increased rubberbanding, etc.

So stop being edgy. It's not just server hit detection vs. client hit detection.

Firespawn
Firespawn

is skill-based matchmaking not old school enough for QC?

5mileys
5mileys

I'm pretty sure there is a movement bug on FPS introduced in last patch. It's either this bug or you have packet loss. Are you playing at very high FPS or very low FPS(and what champion are you using)? I think it's possible that FPS is adjusting client-side movement that's inconsistent with server prediction, and it's causing a lot of discrepancy and you're getting rubberbanded for it.

Need_TLC
Need_TLC

Slash. I have my FPS capped at 85.

Inmate
Inmate

yep check for packet loss but I currently suspect that the farther away from 120 fps they are the more issues a player gets

w8t4u
w8t4u

I'm finding it really hard to want to play video games other than QC. Even with all the frustration, I just want to go fast and frag

likme
likme

Get a measily 5000 favor for getting Tank 50 TIMES
Get a fucking reliquary for getting beyond the grave just 10 times

Who designs these things?

Emberburn
Emberburn

The same man who invented online gaming, Quake and who is the real "master of doom" Tim Willits.

Carnalpleasure
Carnalpleasure

hey man, there could be no runes. I'm not upset, I unlocked two champions from rune-related reliquaries. Every 5000 favor is more backpacks for more runes. Sure it could be DRASTICALLY improved but its... its a satisfying distraction. also tonk 50 times is not hard, just grab mega then run over pinata shards while you self damage with nail, you can spam tank medals

idontknow
idontknow

get match with elite dueler who times the items so you can never get them
every fucking match

Lunatick
Lunatick

I'm not arguing against the existence of runes, I think they're fun too but they could always tone down some of them. 50 Tank medals can be pretty hard sometimes because you gotta take into account both megas are spawned (or close to being spawned) and assuming nobody else has taken one of them and that you got the stack by the time you reach the other one.

On maps like Burial Chamber it's easier considering you can easily move between the two but on other maps like Lockbox it's almost fucking impossible when the mega armor is directly underneath the teleporter exit from the rocket launcher room.

LuckyDusty
LuckyDusty

Niggers just run at me from far away with LG
I still die

Stupidasole
Stupidasole

one shader closer!

TechHater
TechHater

nobody gives a shit
fuck off to your discord circlejerk

StrangeWizard
StrangeWizard

hit direct rocket
no damage
Awe, and I was really thinking about playing this again.

Sir_Gallonhead
Sir_Gallonhead

Sup. That guy isn't me, I just returned from a break. Just wanted to throw a quick reminder that QC is quite literally the most vomit inducing game I've played. I got cancer from exposure to it, as did my dear friend Tim Willits (hence the baldness). Fun alternatives include Quake Live, and CPM. For those feeling extra adventurous, you can try Xonotic.

Stay safe /arena/. I love you all.

King_Martha
King_Martha

go fuck yourself and jump of a cliff holy shit

Emberfire
Emberfire

Being overly emotional over trivial things is one of the signs of mental illness. Must be all that stress from hour long queues.

Sir_Gallonhead
Sir_Gallonhead

It's another /v/ thread where multiple fags shitpost about a subgenre they hardly play or know about
ahhh. the board we all know and love.

Nojokur
Nojokur

rigelatin.net/q3a/quotes/slash.php
"Konnichiwa, campers."
"Sayonara, babies."

She was weeb trash all along

whereismyname
whereismyname

It's another post where everyone knows everything about Quake/AFPS games but never want to play episode
Different day, same shit.

FastChef
FastChef

quick I'm about to play my first game tell me how to win

Fried_Sushi
Fried_Sushi

Grab rocket,rail, red and mega

SomethingNew
SomethingNew

rush people with galena

Sir_Gallonhead
Sir_Gallonhead

Is that a cropping of a larger image?

Spamalot
Spamalot

Redpill me on known trannies in QC.

I know Nyx & that guy/girl from reddit.

Firespawn
Firespawn

looks like it, but i dont know.

likme
likme

stroggette,acrylicass,LMGDiva(franbunny), Rottenrose and galena

Gigastrength
Gigastrength

Why are they so attracted to Quake Champions? I don't recall any of the previous games having them. Is it Nyx's giant female cawk?

Evilember
Evilember

Small community so they get alot of attention

Flameblow
Flameblow

rail
not nail
what a pleb

iluvmen
iluvmen

I'm still just waiting for Vulkan support in UE4 before I give a shit about their games. Fuck dx12.

Illusionz
Illusionz

One of her Q3A skins is literally an anime schoolgirl, complete with smoke trails replacing her laser-skates, how did you not realize this earlier?

likme
likme

Niiice.

5mileys
5mileys

Nyx
*Slash

Spazyfool
Spazyfool

Slash doesnt have a peener, idiot

Playboyize
Playboyize

It's scientifically more likely she does than Nyx.

GoogleCat
GoogleCat

Look at her vulva, she cant have a peener

cum2soon
cum2soon

playing Anarki
lightning fast zig-zag through corners
suddenly stopped like I just ran into an invisible somebody
anarki screams
rubberband and pinned to a wall two corners back by SNG
die

he might actually be playable if the netcode wasn't ass

Gigastrength
Gigastrength

1) Slash is cute
2) Slash is a woman
3) Slash is sexy
4) Slash is an amazing character to play as
5) I love Slash

Lunatick
Lunatick

don't forget to mindlessly +forward with rocket and nail to finish your daily quest!

Sharpcharm
Sharpcharm

b-b-but i need 5 impressives

kizzmybutt
kizzmybutt

You can do it, user.
post them impressive counts boys

Methshot
Methshot

rigelatin.net/q3a/slash/

AwesomeTucker
AwesomeTucker

where the thibb quake grils @

SniperWish
SniperWish

I'm honestly not sure QC is heading in a right direction lads. It used to be a game for the average straight white male, but now it turned into a sausage surprise fest with Nyx's meaty pole bringing in all the weirdo's. I'm just not sure I feel safe anymore in this community full of transsexuals, even though I try to be open minded. Once again Syncerror has let us down. Vote for a safe space free of Nyx and her gigantic throbbing dong, please lads lets make Quake great again.

Dreamworx
Dreamworx

This is an arena FPS general, not a Quake Champions general. People who play Quake Champions are the biggest cancer to ever plague arena shooters. There are a plethora of other arena shooters we could talk about, Like Xonotic, QuakeWorld, or OpenArena, but no, we get to dedicate the entire thread to a shitty fucking clone of a shitty TF2 clone.

Nojokur
Nojokur

Instead of posting a shitty forced meme, you could have refuted my statement, but you're incapable of doing so, as you are weak, and you know that you are wrong. Give me one reason to not take a big fat diarrhea dookie all over QC. Go on, I'll wait.

RumChicken
RumChicken

In Alpha/Beta for Quake Champions
fill out survey and quit the game
see it release in early access
don't pick it up
Bethesda now just sending me an e-mail code to beg me to play the game
It's this ded for real?

Methshot
Methshot

Stop trying to make Nyx the futa instead of Slash. It just ain't right.

Inmate
Inmate

Liking futas at all.

Lunatick
Lunatick

You're right, dickgirls are vastly superior. No gross vaginas to worry about.

Stupidasole
Stupidasole

page 10 again
vocaroo.com/i/s0QUbUyqR9m9

AwesomeTucker
AwesomeTucker

Rottenrose
tranny
u wot?

Stupidasole
Stupidasole

he doesn't see it

ZeroReborn
ZeroReborn

yeah cause im not crazy and dont hallucinate. shes an overweight woman who looks to be in her mid 30s.

Dreamworx
Dreamworx

Can someone tell me what I'm doing wrong?

Skullbone
Skullbone

you're not doing most things

hairygrape
hairygrape

wondering this as well. surely there has to be a channel somewhere, considering how old quake is and how dedicated the community is.

Sharpcharm
Sharpcharm

wow thanks for the help pal

BlogWobbles
BlogWobbles

Lockbox barely wins the vote or ties but wins the coinflip
Atleast 2-3 people instantly change their picks to Galena/Sorlag

Every time.

Emberfire
Emberfire

i get galena, but why sorlag? what advantage does sorlag hold on that map?

Boy_vs_Girl
Boy_vs_Girl

No acid damage and easy movement around the funnel through the tele.

Crazy_Nice
Crazy_Nice

huh

Deadlyinx
Deadlyinx

Lockbox is just embarrassing. It's testament to idsaber's incompetence that they could design a map which a single champion can so thoroughly shut down

Nojokur
Nojokur

hooh

Poker_Star
Poker_Star

So realistically what are the chances of Bethesda/Zenimax pulling the plug on QC after 5 promised champions this year are finished releasing?

massdebater
massdebater

It costs a pittance to keep servers up, so I really doubt it
Unless by "pulling the plug" you mean no longer updating the game - Well yeah, it will eventually happen. Happens to every game

5mileys
5mileys

I'm just asking because I got into this game after dropping Gigantic like half a year ago and found out today that Gigantic's servers are shutting down while this has really similar player numbers.

RumChicken
RumChicken

I'm pulling this outta my ass, but I wouldn't bank on QC going offline anytime soon. Bethesda is more stubborn and proud than this
~10 years from now this could become a real worry for you to have

Evil_kitten
Evil_kitten

dude they still keep elder scrolls online going and they sunk far more money into it (also more expensive to maintain)

Harmless_Venom
Harmless_Venom

Is there a way to tweak the game so that the character detail level was high but the environments were on very low?

idontknow
idontknow

It's a mode that people who are bad at the game can hide behind and pretend to be good.

SniperWish
SniperWish

forced meme
lurk for at least 3 years before you post, newfag

girlDog
girlDog

death

SomethingNew
SomethingNew

HELLO WHY IS THIS FUCKING GARBAGE CRASHES SO OFTEN NOW

askme
askme

I don't know but you can play without the Bethesda launcher running again, they keep changing that every patch.

Poker_Star
Poker_Star

What the fuck are you talking about? It's steam version and you are literally getting dropped out of the game in menu without being able to reconnect.
It happens A LOT lately

Sharpcharm
Sharpcharm

huuUUH

Spazyfool
Spazyfool

Using Anarki's needle
Enjoy the STDs

Stupidasole
Stupidasole

why does finding a game take so long?
i was in que for atleast 5 min for quick play
is this game that dead?

WebTool
WebTool

This game deserves to be more popular than overtrash.

It's such bullshit that this game isnt.
Fucking casualfag FPS ruined the market.

likme
likme

Yes. It's like 550-650 people across the entire globe. You will probably not find matches whenever you want, or at weird hours

hairygrape
hairygrape

Both games are terrible, but at least Overwatch has marketing behind it. Seems like the popularity is pretty deserved.

Stupidasole
Stupidasole

How do you guys feel about cooller saying Overwatch is a better game than QC?

Booteefool
Booteefool

Cooler wants his money.
QC doesn't give him money anymore since he failed to adapt.

Playboyize
Playboyize

All in all it's probably a better game than QC since it does what it tries to do. Does it make OW a good game on its own? I don't think so. It's incredibly forced down your throat by Blizzard's marketing department, hence the popularity.

What exactly is QC? It has no real meaning or purpose to it. It's some weird splice of two random genres trying to capitalize on the hero trend and failing miserably at both.

Cooller's opinion is frankly completely irrelevant as he plays these games for $$$, just like Rapha, Cypher, any other pro. He would play toilet licking sim 2018 if it meant ez esports $.

askme
askme

rapha is cute though

Supergrass
Supergrass

He was still playing regularly when he said this. He is in Navi's roster but there are no QC tournaments with paid prizes, so what the fuck is he supposed to do? He doesn't get paid to simply stream QC, so he will stream games he actually needs to practice (to earn money in)

Cooller's opinion is frankly completely irrelevant as he plays these games for $$$, just like Rapha, Cypher, any other pro
Way to miss the point. The point is that he was world-class in many Quake games (including QC up to Dreamhack), so it's not the opinion of a random scrub, it's someone that knows the depths of afps in a hand-on level the vast majority of players don't, no matter how enthusiastic

iluvmen
iluvmen

sorry, but I would check the youtube guides on circle jumping and strafejumping, because you're basically not

Methnerd
Methnerd

Cypher is cuter desu (no homo).

Lunatick
Lunatick

He's not missing the point.
Cooler failed to adapt to QC. He beat a lot of people when QC was new to the world.
But now that evreyone who is good adapted, Cooler can't compete anymore.

He's getting old, and needs the crutch that Overwatch offers to stay relevant.
He makes money of overwatch and he needs that income for what he does.
Overwatch is a better game for his income
But he's wrong in terms of gameplay.

Overwatch is a shitty, cancer driven, SJW pandering, casual fag game, that has pisspoor combat mechanics and easy level free wins built into it's casual modes.
Cooler is saying what he will to get his money and he wants to spend it too.

PackManBrainlure
PackManBrainlure

you are wrong

ZeroReborn
ZeroReborn

It's just a statement from a guy making money playing overwatch. Overwatch is objectively bad as a videogame inmultiple dimensions. It's like those Transformer movies- makes a killing in $ but has the content of an elaborately constructed multi-layered shit-cake.

Illusionz
Illusionz

He's not missing the point.
Cooler failed to adapt to QC. He beat a lot of >people when QC was new to the world.
But now that evreyone who is good adapted, >Cooler can't compete anymore.
Do you think real life is an anime? What the fuck is this
He was stronger than many of the current household names circa the 1mi tournament and they all had the same time to practice - do you actually think his ability to play decayed so fast?
He could still play at that level and beyond, if he hasn't, there are far more mundane explanations than just "he couldn't adapt, he couldn't compete". He obviously could compete, but he doesn't play for leisure dude, there's no money in QC so he fucked off
He is not like Rapha, who has a job and plays QC, a dead game without a future just because he likes it - Esports is cooller's job

Soft_member
Soft_member

Rapha looks likes a typical Asian meth head who hasn't slept for a week. Do Americans really think he can compete with this? LOL

Burnblaze
Burnblaze

WitchL
The polish player? What the fuck is he doing there
The guy needs a couple of years of training before he takes a shot at the likes of cypher, he is NOT on that level. It's just reality
Fucking Milton beat him many times in Duel, including once while autistically refusing to use Rail. WichtL is very weak for a "pro"

Boy_vs_Girl
Boy_vs_Girl

Do you think real life is an anime?
LOL
"I have no real argument so will use my weeb experience to be rate you"
What a fag.

MPmaster
MPmaster

QC doesn't have that much to do with previous Quake games. There were plenty of ~1500-1800 elo QL duellers playing on a similar level as Rapha/Dahang. It's the type of game you can hop in and do well as long as you have strong aim and playing flavor of the month champs right. Like WicthL did with Anarki when he was OP as fuck, havne't seen him since then.

Soft_member
Soft_member

QC doesn't have that much to do with previous Quake games
please dont make me post tommy lee newspaper again.
Just stop user. Please.

hairygrape
hairygrape

Your argument was oddly dramatic and ignored the key point that cooller can't afford to play games just for fun. Also seemed to imply he kept playing but couldn't stay at a high level, which is false. When he quit he was in the top 10 easily
He is well above average, but he's like und34d, a total pubstar. They lack the consistency of the household names

TreeEater
TreeEater

nyx invis
keep shooting at location of nyx ghost
not visor or clutch
there are no cheats

Spamalot
Spamalot

Sometimes I do that just to fuck with Nyxes

Carnalpleasure
Carnalpleasure

No idea what that means.
Nevertheless he was competing with "top household names" consistently. QC never had a heavy element of control present, skill gaps only become apparent when they're very far apart. Unlike in other Quakes where a 5% difference results in a 15 frag gap.

PackManBrainlure
PackManBrainlure

play sorlag at 270 FPS
she accelerates to 520 ups almost instantly in one jump
play sorlag at 60 FPS
takes almost 3 jumps to get to 520 ups

I'm not even surprised or appalled by saber anymore, just disappointed.

GoogleCat
GoogleCat

How would you buff Anarki without bringing the cancer back. He's fast as hell right now, it just doesn't seem to matter. He's a lot easier to hit than he used to be with the hitbox changes.

BlogWobbles
BlogWobbles

where's my deliciously thicc jungle asian thot
I need some of her toxic rage
I wanna be her sqztoy

farquit
farquit

fuck off you desperate loser beta shill

w8t4u
w8t4u

/qcg/ only watches based xhep

Carnalpleasure
Carnalpleasure

i know that feelio dealio

w8t4u
w8t4u

implying strenx is good.
lel

LuckyDusty
LuckyDusty

Unlike in other Quakes where a 5% difference results in a 15 frag gap

oh boy i'd love to go back to the fun days of every single duel match ending 24 frags to -2 frags

SomethingNew
SomethingNew

t. aimlet

whereismyname
whereismyname

i wrote a love poem
dedicated to ranger,
im too embarrassed to post it here though,

TreeEater
TreeEater

So is that you in the picture? You're cute! By the way, next time don't pretend to know shit about shit if you started playing arena fps games last summer. You have no idea what "going back to the fun days" is considering you actually think every duel match ended 24 to -2 rofl.

GoogleCat
GoogleCat

i wrote a love poem dedicated to slash, but it was actually just a recording of me deepthroating a dirhchgh ghhhk fghhrjrrk fhhghbv mghhnnnnnnutes

JunkTop
JunkTop

not that user but if you're seriously defending the days of, as you admit, "a 5% difference results in a 15 frag gap" as a good thing then i have serious concerns for your judgment of what makes good vidya

ideally of course a 5% difference in skill would translate to a 5% difference in score, and the further away this is from the reality is a measure of the obstruction to the game being properly balanced in terms of scoring mechanics. a tiny difference in skill leading to a large difference in score is not only terrible from a game design point of view, but also mathematically since it implies discontinuity of score relative to input (player skill)

TreeEater
TreeEater

UT4?

Flameblow
Flameblow

buying characters in quake championship is just the same as any other moba right? just grinding?

farquit
farquit

any other moba
you mean like in League, because dota they're all available.

And no, you can't just grind and purchase, lootboxes you get through rune challenges and levels have a chance to have champions

Spazyfool
Spazyfool

There's no reason to assume that a linear scoring system is the correct or "best" one, that's just some random bullshit assumption you made.

Flameblow
Flameblow

i mean if i can get them by playing or i'm forced to use real life money
i just play hots didn't like lol or dota or any other i tried

StrangeWizard
StrangeWizard

I have 6 champions+ranger available from box drops. I might be lucky, but it costs virtually nothing to rent a champion for 24 hours, like two 10 minute games + one of 3 daily challenges completed.

ZeroReborn
ZeroReborn

well even matches i win i don't find them fun thanks to so many bullshit like skills so doubt i will play much . but at least i know i can just buy any character with whatever currency i have

Playboyize
Playboyize

Only missing one rune to complete the Cthahla rune set
Got 3 rune dupes in the same day

So this is suffering...

hairygrape
hairygrape

it's clearly preferable to be able to tell from the numbers alone the difference in skill

kizzmybutt
kizzmybutt

bright blue/red colored hair
wide shoulders
huge manly jaw & chin
When did you realize it?

Techpill
Techpill

Will the original ever be posted?

TurtleCat
TurtleCat

play rhythm game
10% decrease in accuracy leads to 10% decrease in score

I agree it is very satisfying, but I'm not sure it's possible to balance an afps so that it's as close to that as you may want. Though I also agree that trying to approximate that type of score is preferable to the qw/cpma/reflex kind of frag disparity you get with even very minor skill differences

Playboyize
Playboyize

i was wondering what happened to the discord

MPmaster
MPmaster

Ye who drew this?

WebTool
WebTool

that face when you figure the secrets of netcode fragging and are become unstoppable

GoogleCat
GoogleCat

implying strenx is good.
has beaten toxjc in Duel more than once
has beaten AGENT and Raisy in Duel
Explain me how he isn't? No one in /arena/ is even close to this bracket of talent. You could literally face toxjc 100 times and "luck" would never give you a single victory over him

StonedTime
StonedTime

it's on paheal boyo

we just don't know, it was posted here anonymously w/ no source and no GRIS hits

likme
likme

HUERGH

Methnerd
Methnerd

WHERE IS QC COMIC ISSUE #3 WHERE SLASH IS GETTING GREISSED?!

likme
likme

Probably cancelled on account of QC's reception lmao

Sir_Gallonhead
Sir_Gallonhead

comixology.com/Quake-Champions-3/digital-comic/565295
Print Release Date: February 21 2018
Digital Release Date: February 21 2018
be patient /arena/

Fuzzy_Logic
Fuzzy_Logic

IIRC they did combine comic 3 and 4 into one due to beyond shitty sales.

takes2long
takes2long

comics have always been extremely niche and a huge gamble. something like 900 flops for 1 good sell.

Firespawn
Firespawn

youtube.com/watch?v=qC75QiAue3o
lol

WebTool
WebTool

Man, tell me about it, I don't give a shit about anything the Big Two make and my experience with comics is exclusively limited to interesting storytimes I run into on /co/ and pirating the weekly 2000AD progs. You know how expensive that shit would be to get in the 'states? Christ, it's no wonder they got bought by Rebellion.

kizzmybutt
kizzmybutt

jumps at you with RL
gg ez

happy_sad
happy_sad

doombabbies finally discovered putting two floors above each other

Burnblaze
Burnblaze

this looks better than QC
step it up tim or your gaem is doomed

Sir_Gallonhead
Sir_Gallonhead

I'm afraid it'll just be a low resolution version of QC with 10x better netcode

Sharpcharm
Sharpcharm

It still feels like shit compared to actual Quake because
doom movement

Stupidasole
Stupidasole

charges corner with nailgun
gg ez

w8t4u
w8t4u

you try rewriting a 25 year old engine to run properly on modern systems

Nude_Bikergirl
Nude_Bikergirl

winquake works perfectly fine on modern systems, maybe doombabbies should stop acting like their sourceports are even remotely comparable to vanilla doom

Snarelure
Snarelure

names can start with spaces
names can have more than one space in a row
are they retarded

Skullbone
Skullbone

wallhack cheat out
being used everywhere

girlDog
girlDog

fuck russia

Snarelure
Snarelure

that's what you get for buying early access games.

Snarelure
Snarelure

is it Visor meme or is this real?

Evil_kitten
Evil_kitten

always spawn on balcony in front of quad shaft
Keel always spawns behind you with starting SG

Garbage Can Lid
Garbage Can Lid

How often do you see people playing fucking Visor?

PurpleCharger
PurpleCharger

real

Nojokur
Nojokur

I imagine this will operate like actual trash on multiplayer due to doom's base movement scheme and already fast pace, much like D4T and a good portion of doom mods out there that emulate (or pretend to emulate) other pre-existing games, which are only optimal on single play.

but I wager low-energy losers will go OH BABY IT'S BETTER THAN QC OOF HAHA anyways even though it's definitely not and then proceed to never play it.

Stupidasole
Stupidasole

that dm6 actually looks breddy good

TurtleCat
TurtleCat

with pretty much anything else on Doomseeker any other day getting ignored besides complex and brutal, I don't think any other mod that isn't those two will garner much attention or at least not do it for long.

Poker_Star
Poker_Star

only got one major complaint, quad LG should do 28 damage not 32

VisualMaster
VisualMaster

pretty much

AwesomeTucker
AwesomeTucker

I have. I can strafe jump fine its circle jumping I have trouble with.

I can see it kind of working because sometimes I hit 400-430 with a circle jump but it fluctuates so i'm obviously doing something wrong. I can make it to rail if i hit 420.

Stupidasole
Stupidasole

Was watching RAISY and noticed that he did a lot of certain -movement- partnered with weapon use that initially seemed pointless and counter-intuitive.
This made me dive into a study of what was really going. What I found was surprising. He was intentionally moving and shooting in ways to take maximum advantage of the netcode. I call it movement*. A set of techniques that would have no impact(or negative impact) on LAN. I started using said movement* and my wins have skyrocketed.

It actually feels good! I guess if you just accept Quake Champions for what it is instead of feeling like it should be something else, Quake Champions can be a fine game.

Methshot
Methshot

source?

Fuzzy_Logic
Fuzzy_Logic

no, id tech

Booteefool
Booteefool

circle jumping is certainly a bit different in QC. I don't know how to explain it because it doesn't make complete sense.

the old explanation of circle jump from previous incarnations:
If you have a speedometer up, from 0ups, hold forward and strafe left, then sharply turn left using your mouse into the strafe.
You don't even have to jump, but what you should see is your speed briefly going higher than the default run speed of 320ups (iirc).
The goal after seeing the increased speed is simply to jump which maintains your velocity and using strafe jumping from then on to further increase speed.

Is no longer 100% true. You MUST jump for speed, and there's more. QC feels like it has some kind of setup where if you -simulate- a very well executed circle jump, you suddenly go fast. The mouse turning required is much sharper to see any proper speed gain, and the timing on the jump is fairly exact. And you can't get confused of the different movement styles of champions- for example: BJ is all fucked, it would take me more than 2000 characters to try to describe what the fuck is going on with BJ from spending an hour just jumping around with him.

I also recommend either running at exactly at the highest steady FPS you can reach. It seems that FPS may be tied to movement in a lot of ways.

Nude_Bikergirl
Nude_Bikergirl

boards.fireden.net/vg/thread/204254686/#204451359
my.mixtape.moe/forxxu.jpg

PackManBrainlure
PackManBrainlure

need a dose of AESTHETIC quake pros

hairygrape
hairygrape

o

Techpill
Techpill

btw he's hung like a donkey

Sharpcharm
Sharpcharm

almonds

Crazy_Nice
Crazy_Nice

met him on a bus once. I first mistook him for being chill, he was really on three levels of transcendence

Flameblow
Flameblow

wait not him

Skullbone
Skullbone

all these manly faces
would sit on tee-hee

Methshot
Methshot

clearly high test
q popped and have to win, will continue in a moment

Inmate
Inmate

sqzthot pls go

Inmate
Inmate

the only manly face I'm seeing here is cooller's

ZeroReborn
ZeroReborn

stop it

FastChef
FastChef

EYEBROWS
AESTHETIC

SniperGod
SniperGod

average medshit

Bidwell
Bidwell

played some coop with this now and it's fun. QC could actually use a coop mode with doom and quake monsters.

takes2long
takes2long

huh

iluvmen
iluvmen

if other esports had pros as attractive as quake's those other esports would probably not be so dead!

Boy_vs_Girl
Boy_vs_Girl

Guys, I'm literally tearing my hair out right now. How could this have happened? QC was supposed to be THE game to take gaming back to its roots. It depresses me that shitheads would rather play games like CS or OW over this masterpiece. Tim Willits and Syncerror put their fucking HEARTS out on this project, only to get treated like the scum of the earth by supposed "Gaming fans" and """Quake fans""". QC in it's present state is by far the best game I've ever played. Yes, that includes previous Quakes. The inclusion of champions and the progressively innovative round duel system makes Quake 3 look like a child's game in comparison. The sheer tactical genius required to be successful in QC is something I haven't seen since chess, but honestly I think it's passed it by now. Really it makes me sick when some fucking idiot complains about the game being in EARLY ACCESS by saying some stupid shit like "hurr the hitboxes are broken, syncerror is retarded haha". Well let me tell you something. 99% of those supposed ""hits"" are about 5 miles off the model (yes the pixel perfect hitbox is a VAST improvement over the giant cylinder bullshit that old people with bad aim love so much). "Wahh I can't customize my game". Well guess what it's 2018, people need to have a standardized settings to prevent cheating. Honestly I would even go as far as capping the refresh rate to 60hz, to make it "completely competitive" instead of favoring a tiny percentage of people. Still, even though QC only averages 300 people a day, I'm incredibly confident in its success. There's just no way for this game to fail, even if retarded old Quakers try their hardest to kill it off. This game is made by a company that cares, id has a "soul" that you won't find in other money oriented cash grab developers.

viagrandad
viagrandad

who gets quad when like 3 people are standing on top of it.

MPmaster
MPmaster

anyone except you

CodeBuns
CodeBuns

just tried it.
yep.
it's a complete utter clusterfuck.

Supergrass
Supergrass

ok mate u know what wouldd have been nice if you didnt make this so blatantly obvious and that this was a genuine serious heartfelt post instead

kizzmybutt
kizzmybutt

if multiple people are within pickup radius when it appears, the person who's moving the fastest is chosen. Otherwise the person who picks it up is always the one who gets in pickup radius first. Additionally, item pickup is latency compensated, so the server is checking to see who picked it up first on their client. You may see yourself reach the Quad before another at timestamp = X, but they reached Quad before you on their client at timestamp = X-1, therefore they are rewarded Quad.

This is true for all item pickups.

t. pro quad stealer

New_Cliche
New_Cliche

if youre looking at steamcharts for player numbers, this only measures people using steam to launch the game. it does not show those using the bethesda launcher.
doesnt have a huge playerbase true, but the playerbase has stuck with this game for 15+ years now. not huge but its solid and consistent; queue times are not long either.

Spamalot
Spamalot

Gigantic was a failed project and a MOBA.
QC technically hasn't even started yet, and is a true FPS.
Gigantic's devs made the mistake of thinking that a moba shooter could work in a world where 1. A MOBA hero shooter already failed, 2. A world where LoL Dota and Overwatch had already taken the market. and 3. they couldnt have predicted the rise of Battle Royale, but they got sideswiped by BR games.

The developers of gigantic also made the stupid fucking mistake of locking it to windows 10. When most of your player base is still stuck on windows 7, and you lock your game to win10, you're an idiot. Especially when you're a F2P game and MOST F2P PLAYERS ARE STILL ON WINDOWS 7.
HERE'S A LESSON HERE, DON'T BE FUCKING STUPID.
When you run a F2P game your goal is to cast the widest net possible, and cutting off windows 7 players, makes you fucking stupid.
If you dont want to run DX11/9, Win7/Vista compatability with your game, you deserve to die at this point in time.
Overwatch, QC, Paladins, Dota, LoL, PUBG, FBR, ect they all run on windows 7 because of how many people still run windows 7.
"But user win10 was free" doesn't matter most people still run win7, and most people are not going to upgrade to win10 if they don't have too, and 1 game is not going to make them upgrade.

So yeah
1. Developers were stupid.
2. The developers were stupid again.
3. The hero shooter market was already dominated, and the moba market was already dominated.

Quake isn't exactly pure AFPS, and has a splash of hero shooter in it, but this time around they aren't making the stupid mistakes that gigantic made, and the game is maintaining a small playerbase right now, and has yet to be released.
Plus Bethesda has a marketing machine that will spool up for quake champions once it's good and ready to be released as F2P.
Bethesda doesn't like failure on it's record, so we can expect that ones the game goes F2P, we can see a major marketing campaign start for QC.

BunnyJinx
BunnyJinx

playing sacrifice against 4 galenas
how the fuck do you win against this

Stark_Naked
Stark_Naked

very carefully

AwesomeTucker
AwesomeTucker

I've tried to play it but quakes just not my game.
Sorry.

Sharpcharm
Sharpcharm

ok

Methshot
Methshot

did /arena/ discord di?

Playboyize
Playboyize

it's okay.

Bidwell
Bidwell

pack it up boys......
we lost another one.....

idontknow
idontknow

it's okay it's not for everyone.
Which one did you play?

lostmypassword
lostmypassword

veekyforums.com/thread/204817593/video-games
don't mind me just checking

girlDog
girlDog

nice get

nice feet

Stark_Naked
Stark_Naked

Check out UT

Crazy_Nice
Crazy_Nice

LG ticks for 8 in whatever this game is.

Need_TLC
Need_TLC

check out frothyomen's video on strafe/circle jumping; he explains it in a pretty easy to understand way, and a way thats different than most other tutorials out there. his explaination has to do with foot movement/positioning rather than just the mouse movement and key presses.
helped me quite a bit in learning to circlejump

happy_sad
happy_sad

so did it in pretty much any game that wasn't quake 1 my dude

Gigastrength
Gigastrength

thats nice. anyway, 8*4=32, not 28

TechHater
TechHater

what?

Methnerd
Methnerd

... yes?

massdebater
massdebater

yup

WebTool
WebTool

oh geez
how much do rockets do

Harmless_Venom
Harmless_Venom

i dont know.

likme
likme

damn

lostmypassword
lostmypassword

I love this dude.

Methshot
Methshot

play after a while off
it’s that level with the big eye-ball, Ruins of Sarnath, I think
level intro
cheesy synth-pop plays on top of the music
They’ve already started destroying their artistic integrity to attract normies?

SniperWish
SniperWish

Been watching some old Q4 duels and holy shit does it look fun
youtube.com/watch?v=sG9P1BizC0A
It's like Q3 picked up the pace
Very hitscan-heavy which I guess a lot of people dislike, but I personally don't mind

Fried_Sushi
Fried_Sushi

having music on

Emberburn
Emberburn

Q4 had a strong Duel mode and was all in all a worthwhile entry in the series. It's badmouthed by faggots who only played the (admittedly linear and kinda shitty) SP and think that's how it feels in MP. SP has reloading and extra spread on many weapons, and you only become able to strafejump after stroggification (and there's almost never any real space to do it)
They JUSTed the aesthetic a long time ago, adding the gross synth loop from Quakecon to the podium screen after a match ends. Clashes with the game's style completely

Playboyize
Playboyize

The original music in the game is bretty gud, bruh.

TechHater
TechHater

having music on

Bidwell
Bidwell

What're you confused by?

lostmypassword
lostmypassword

what did you mean by the movement bits? what movement technique was he using?

Bidwell
Bidwell

Why not? It’s not distracting and it’s comfy.

Snarelure
Snarelure

no. this is the soundtrack in its entirety

youtube.com/watch?v=N3eJAXyUoFU

the part you hear on the loading screen starts at ~7:24. It was always there, people just weren't hearing it, the track is almost 10 minutes long with 7 minutes of buildup to the highlight.

takes2long
takes2long

ignore him. barring that garbage it's decent.

girlDog
girlDog

cause sound is important you noger

New_Cliche
New_Cliche

watch all of those duels zoot hosted yesterday

Dreamworx
Dreamworx

get fucked QL faggots!!

Bidwell
Bidwell

he have a youtube or something? i checked twitch and i dont see any vods

Snarelure
Snarelure

What's that spider Tim got trapped? Quake's soul?

GoogleCat
GoogleCat

...
That's the spider mastermind from doom. aka spiderdemon.

Skullbone
Skullbone

when's 2v2 coming officially? March or late Feb?

StonedTime
StonedTime

No, it's a revenant.

youtube.com/watch?v=n-SwU2iJ_1k&t=1m6s

whereismyname
whereismyname

why are you posting a Bomberman enemy?

Snarelure
Snarelure

probably march

Sharpcharm
Sharpcharm

I hate you both.

Playboyize
Playboyize

Didn't realize that Willits is still such a sensitive topic to /arena/.

Deadlyinx
Deadlyinx

your hate makes my dick grow inwards

Spazyfool
Spazyfool

the movement does look nice, but the guns look so stiff; they dont seem to move at all. looks really weird compared to QCs gun movement

FastChef
FastChef

why don't they increase global gravity? dropping down from platforms feels very floaty for some reason.

kizzmybutt
kizzmybutt

They're using config commands to have no weapon bob, reduced viewmodels, etc. By default it doesn't look like that

Stupidasole
Stupidasole

Is Descent /arena/? I just found out about Overload, and it looks sick as fuck.

Fried_Sushi
Fried_Sushi

I think it may qualify. It even had a Duel scene

Nojokur
Nojokur

I think Q3 is the worst Quake desu

BunnyJinx
BunnyJinx

I WANT ZEM
TO FEEL
THE FEELING OF GETTING WRECKED
I WANT THEM TO UNDERSTAND
strenx reeeeees are hilarious

New_Cliche
New_Cliche

Strenx is a piece of shit

King_Martha
King_Martha

I always know I'm dealing with a newfag because they're discovering strenx's shitty attitude in 2017/2018
He's always been like this

Illusionz
Illusionz

ROFL @ you losers
why aren't you playing Overwatch instead

Soft_member
Soft_member

He's always been like this
My friend, I don't see where in my post I imply anything about year.
What difference does it make anyway, is this some kind of next level elitism?

iluvmen
iluvmen

They should have hired Strenx as pro for feedback on game decisions on the team. His hyper-critical attitude would have ensured QC wasn't shit. If a game can make Stenx happy, it can make everybody happy.

PurpleCharger
PurpleCharger

Seems like only people in this stream-ubiquitous, hugboxey age even care that he talks shit a lot
Before, everyone just said he was a great player, nobody thought to use his attitude to discredit his playing. But nowadays people try to imply he's not at the highest level just because of his attitude, because they don't like someone that's arrogant in addition to being good

Deadlyinx
Deadlyinx

im watching raisy vs cypher and im still not sure what you mean. pretty new to quake so i cant really spot this stuff. is it related to clutch?

hairygrape
hairygrape

oh do you mean the sorlag crouch jump thing? isnt that getting patched?

farquit
farquit

Before, everyone just said he was a great player

lmao.
Everyone was laughing at that retard after Cooller bullied him like a little brat.

w8t4u
w8t4u

I assume it's about doing "unpredictable" movements. Lot of the netcode from my understanding is about predicting what the player will commonly do. Breaking those assumptions could give some advantage, I guess.

King_Martha
King_Martha

actually easiest to identify on sorlag but he plays conscious of many netcode mechanisms. the thing that should send up flags for you that something weird is going on is when a pro-player like RAISY turns a corner, then doubles back(via dash or circlejump) with less than 80 hp in a duel against other top players like spartle and cypher, where everyone else has been trained to +back unless you literally can't.
There's a point on Blood Run where he weaves the attacker advantage with sorlag against a better stacked galena(maybe nyx? I think it was vs. spartle, idr it was a beanpole champ) several times in a row and Zoot is watching from Galena's perspective at the time and Galena seems almost entirely unable to deal consistent damage in return. RAISY was shedding 42 or more points of damage with LG while Galena was still watching the pillar for Sorlag. RAISY was not reacting to dodge rockets in return, but PRE-acting the necessary dodge. When the opponent got off rockets to LG to respond, RAISY would swap to rockets and blitz his opponent again knowing that HIS un-anticipated undodgeable rocket would throw off their aim or possibly kill them by the time they know to start shooting LG.

There's even more than that going on. It's an elaborate set of performance tricks focusing on exploiting one simple fact- the aggressor always shoots first, and significantly so. For example, RAISY would actually retreat to an object of cover first even when at a higher stack unless he was overwhelmingly stacked, just to exploit a chance to be the aggressor first, then unpredictably cover again just as the opponent would begin to respond. More correctly said is not that he was retreating but instead focusing his map movement as such that he was routinely in said position.

In a LAN environment, such techniques would be squashed. Moving and disrupting your own LG DPS but not backing against repeat rockets sounds stupid. So does charging someone prepared with LG.

girlDog
girlDog

Strenx now playing Cuphead
Wha-!
What the fuck!
saber hitbox!

if he's just as mad as when he plays QC, it sounds like the problem isn't QC

Garbage Can Lid
Garbage Can Lid

thanks for the in depth explanation. cant believe people can play like that, fucking bonkers.

StrangeWizard
StrangeWizard

entitled, spoiled brat
what else is new

RumChicken
RumChicken

be strenx
driving to the store for baguette and cigarette
collide with bus
What-!
What the fuck!
saber hitbox!

PackManBrainlure
PackManBrainlure

strenx has had a shitty attitude since he was born. he's like that in every game he plays because it has nothing to do with the game

haveahappyday
haveahappyday

yeah, if there's one thing that blizzard and some SoCal Gaming companies HATES IT, its bethesda and their marketing and Lawyer teams.
Skyrim and Doom on Switch outsold fast, even with some bugs and shit.

Methnerd
Methnerd

who has the best clutch movement?

Booteefool
Booteefool

why the heck is the nailgun so strong

Stark_Naked
Stark_Naked

Im hoping that once beth turns on that marketing machine, QC hits top 20 steam charts, and we get a solid dedicated player base like some other F2P conversion games.

Im hoping all the F2P players who are tired of handholding easy ass FPS games are interested in Quake Champions, and tired of shit like paladins ripping off other games.

If QC got just 5000 concurrent player average that'd be amazing for it.

Emberburn
Emberburn

not gonna happen unless the champion drop rate increases

idontknow
idontknow

you will never play a prime time arena shooter with constant tournaments
you will never play more than the same 50 people you do every day
you will never lan on fat ass CRTs with your buds drinking beer while underaged
you will never have custom player made maps
you will never have player hosted servers and the game will die within a year once Bethesda pulls the plug
Should we pity newfag QC players or laugh at them?

Evil_kitten
Evil_kitten

not sure if want
too old

Supergrass
Supergrass

you will never lan on fat ass CRTs with your buds drinking beer while underaged
2018
not having a time machine
get a load of this guy

TurtleCat
TurtleCat

me.

but non-humorously, raisy, then DaHanG

kizzmybutt
kizzmybutt

Same reason SSG is so strong/weak. They've copied weapon balance into a different netcode with both barncore and toothpick hitboxes. Projectile prediction in combination with generous projectile hitboxes so as to sufficiently work against toothpick with old-school RoF and damage numbers makes a weapon that obliterates anything larger than a toothpick. Likewise, the SSG is tweaked to only ass-blast the largest of barns, rendering it woefully underpar against things that are smaller.

First, I don't think projectile prediction netcode is going to last in QC. But just like how they buffed weapons and projectiles before they unfucked some of the netcode and hitboxes, they're going to be nerfing shit before they unfuck more of the netcode.

I'm not going to fret it, because QC still has some major issues under the hood that may have a domino effect when corrected. And they're going to have to correct it or the game is dead on arrival, no matter how big of a hype train they might put on the launch. I'm going to point to OW- the game had HUGE netcode and hitbox snaffus on launch that forced Blizzard to essentially apologize and relocate major resources in correcting. Now all they really did was put a Band on the Aids and rode the SFM porn and autistic nu-Whale wave to profit and OW is corrupted to its core and a huge failure compared to its potential, but it was facing outright death.

CouchChiller
CouchChiller

I own the Unreal Anthology on disc and have played the hell of Unreal 99 gold and UT 2k4, I want to install both again from the disc, but my question is can I get onto the steam servers through the disc version? and if not, is there any reason I should own both games on steam for the servers or are the base servers pretty good on their own?

Also, what are the best way to play both in 2018? I mean has the community done any sort of Community Edition overhaul like they did with Halo CE back in the day?

massdebater
massdebater

I don't think those games have any steam specific servers. I have played both the OS X and Windows versions recently with people through a steam group. Worked fine.

Flameblow
Flameblow

reminder that the lg needs more pushback

Spamalot
Spamalot

no fuck off,that shit is cancer when you try to move around tight corners or hallways or get entrapped in a corner

TalkBomber
TalkBomber

use rockets

w8t4u
w8t4u

Neither 99 or 2k4 have steam servers. Dunno about 99 but for 2k4 there are some user mods with quality of life features like brightskins for visibility and improved netcode. You don't need to get any specific mods manually as they download when you connect to a server. The only played gametype these days is also a user mod, based off Quake freezetag/rocket arena.

Firespawn
Firespawn

shame, 2k4 had a lot of good shit in it by itself, but I understand 99 has a lot to playability still at least.

Stark_Naked
Stark_Naked

2004 killed UT.
So many people forget this.

Gigastrength
Gigastrength

How? The only change was that it removed the Saw gun.

AwesomeTucker
AwesomeTucker

funnily though, Blizzard is evading taxes since activision bought them, also their fusion wasnt pretty much approved by the US laws since it has a lot of errors

Booteefool
Booteefool

nah, he's just French.

LuckyDusty
LuckyDusty

The only change was that it removed the Saw gun.
...
Are you serious right now?
Or did you forget about all the extra shit they wasted their time on like vehicals trying to be the next Halo hit?
Fuck, are people's memories this broken?
There's a reason why UT died so fucking hard, and it wasn't quake or halo that killed it.

BlogWobbles
BlogWobbles

huh?

farquit
farquit

You're talking about literally two modes that did that, and the UT Soccer shit was good. The game was the perfect in between of Quake and Halo, good at what both games were shit at.

Fuzzy_Logic
Fuzzy_Logic

The soul is the best part of sacrifice. The obelisk is the worst. Dishcusp.

Emberburn
Emberburn

no one made you play those modes
and fuck you anyway, since those modes were fun

VisualMaster
VisualMaster

The soccer one as I emntioned earlier was fun, but Onslaught felt a little unpolished to me or at least could have been a little better. UT3 actually did it well I thought.

Burnblaze
Burnblaze

what if you just have to control the soul instead of a static rock penis on the floor

TreeEater
TreeEater

would probably be fun

TalkBomber
TalkBomber

What part of this do you not understand?
It doesn't matter if you had the option to play those modes or not.
IT's about the developers changing their mode and focus of developement and the direction of the game that changed.
How the fuck are people this stupid?

The developers of UT literally diverged away from the core of UT to instead pursue a halo like experience, within their own already established design.

They could have made a new game, like when they made Gears of War, but no, instead they tried to shoehorn UT into new content and failed to improve anything or revamp anything that would have made UT a relevant and staple game series.

Booteefool
Booteefool

ONS/vCTF were the biggest modes that weren't called TAM
what the fuck are you smoking

SniperGod
SniperGod

2v2 is the money. They should put all their money on 2v2. Hands down. No questions asked.
Imagine the possibilities. Guy playing QC. He's doing alright. He sees some hot hot HOT 2v2 twitch streams. He wants in on that. There's a 2v2 ranked ladder but he needs a buddy.

"Hey bro you gotta get in on this game this stuff is sick!"

So they go to jump in to play but WAIT not quite yet they know they're new so they play vs. AI !! Having all the fun with the 2vAI they're finally feel like they've gotten good enough to play the ladder and bam, they're thinking about new 2v2 strategies all week, talking about it around the water cooler and bwoosh, game spreads like wildfire. Overnight success. The next League of Legends. And with so many people playing, there's enough bleedover into your other game modes, like Sacrifice. Game saved!

Nude_Bikergirl
Nude_Bikergirl

It was 2004 and it certainly wasn't the time of nostalgia revives, did you think they wouldn't try new things? Core UT was an arena fps that wasn't fast paced hitscan madness like Q3 was yet wasn't Parkinsons disease slow movement like Halo was. You sound like someone that got mad when GTA 3 wasn't an 2.5D overhead game like the first 3 GTAs

hairygrape
hairygrape

desuarchive.org/i/thread/528591/

ZeroReborn
ZeroReborn

bruh u dun it

Emberfire
Emberfire

QUAD SPAWN
ENEMY HAS THE QUAD
PARTY BREAKER
ENEMY HAS THE QUAD
PARTY BREAKER
EXCELLENT
ENEMY HAS THE QUAD
PARTY BREAKER
TRIPLE KILL
SEER
PRECISE
AIRBORNE
SEER
EXCELLENT
KILLING SPREE
AIRBORNE
CONTROLLER
COLLATERAL DAMAGE
FIGHTER
POWERUP MASSACRE
SEER
IMPRESSIVE
SEER
TRIPLE KILL
HEADSHOT
DOUBLE WHAMMY
SHOOTING RANGE
SEER
DIE HARD
REVENGE
RAGE
ENEMY HAS THE QUAD
ENEMY HAS THE QUAD
ENEMY HAS THE QUAD

Flameblow
Flameblow

what a girl

Deadlyinx
Deadlyinx

Quad jamp + InstaGib is your friend.

JunkTop
JunkTop

Guys have you tried Ranger lately, he's so good. That speed.

Illusionz
Illusionz

HUH

VisualMaster
VisualMaster

That must be helluva satisfying to achieve that (even if half of it was just a luck and greediness of the enemy)

SomethingNew
SomethingNew

I don't understand why you think Onslaught existing and Assault having occasional vehicles somehow means FFA, TDM, DD, and CTF stopped existing.

PurpleCharger
PurpleCharger

CONTROLLER
CHEEKI BREEKI

5mileys
5mileys

bruh i see a balle

Firespawn
Firespawn

the balle must stay visible

Nojokur
Nojokur

im working the graveyard shift again but thank you for making my night way fucking better

AwesomeTucker
AwesomeTucker

SSG is a decent finisher though even on tiny champs
I think it's pretty well balanced and it's an exaggeration to say starting SG is better overall

Snarelure
Snarelure

is quake champions any good? I have been away from arena shooters for so long because I thought every single one was dead. Please tell me its good bros. I miss playing arena shooters in general.

JunkTop
JunkTop

It's far from perfect but it's pretty fun. I still usually end up switching to Quake Live after a few games though (which is also not dead as long as you like CA/FFA/Duel/Freeze Tag)

massdebater
massdebater

very fun and already decent but still filled with some bugs and unguaranteed stability (some players experience very bad and/or constant crashes).

askme
askme

has shittons of balance related issues with active abilities and the such. but when you get ahold of a champ and nail his/her movement down you'll enjoy yourself playing it over and over.

you'll have fun with ranger's teleport orb thingy and clutch's retarded fast acceleration. the guns feel pretty satisfying. try the OG quake skins if you want. also try quake live sometime if you feel like it.

WebTool
WebTool

just stick with quake live, it runs like shit and the "champion" bullshit is stupid

TreeEater
TreeEater

don't end up like these attentionless autists who come crying about the game being stupid when they get raped by someone who is better than them.

cum2soon
cum2soon

qc is currently on the most playable state it has ever been.
It's still pretty bad though.

Spazyfool
Spazyfool

Co op and single player game modes are actually a pretty good idea.

MPmaster
MPmaster

What made 200 people to interest so sudden in QC during 3 days?

Gigastrength
Gigastrength

It's the weekend my dude.

Spazyfool
Spazyfool

it's not that... previous weekends do not stand out like that

Bidwell
Bidwell

so how do you fight against a RL with an LG? even at medium range, it seems like theres no way i can pump out enough damage before i get popped into the air and blown up. even when my tracking is good and i land most of my shots, i almost always lose against a RL.
is it just a no win situation(assuming players are around the same skill level) or am i doing something wrong? i try my best to keep distance and use line of sight and stuff like that; just seems like the RL simply does way more damage

SniperGod
SniperGod

wave of free bethesda keys

there's a noticeably larger amount of level 1-5s in every game and its honestly kind of turning me off from playing

PackManBrainlure
PackManBrainlure

walk backwards to counter feet-shooting, make sure you're not in front of a wall/surface, use high ground/cover

you're at a disadvantage unless your aim is god-like but it's do-able sometimes

LuckyDusty
LuckyDusty

And then you woke up, Tim
AFPS are niche by design

kizzmybutt
kizzmybutt

jump while going backwards

PackManBrainlure
PackManBrainlure

You're out of your fucking mind lol. UT2004 was one of the most popular games at the time, and it basically lived until 3 came out and killed the entire franchise. Vehicle modes were entirely optional and it was mostly scrubs playing them, so who cares. To this day 2k3 and 2k4 are the only games from UT that can offer similar fluidity to superior Quake movement.

Boy_vs_Girl
Boy_vs_Girl

Free Bethesda keys + 2v2 TDM meme
I was excited about QC breaking a 700 players daily average for the first time in weeks but it only lasted one day. Also QL also broke 700 without any events of the sort, so it's obvious it's more healthy than QC

haveahappyday
haveahappyday

To this day 2k3 and 2k4 are the only games from UT that can offer similar fluidity to superior Quake movement.
Except UT2k3 was so terrible Epic apologized for it. You can't even buy it anymore

5mileys
5mileys

What was so terrible about it then? 2k3 was obsolete with the release of 2k4, but it's wasn't a bad game.

askme
askme

doesnt track bethesda launcher players

lostmypassword
lostmypassword

could someone reposts the nyx moans? I kinda need them.

StrangeWizard
StrangeWizard

free Bethesda keys
then why is it showing up on steam?

VisualMaster
VisualMaster

It's like 50 players on the Beth Launcher, and the keys were only redeemable on Steam
Are you seriously trying to contest QL is doing better most days? Why do you think Tim went public with that whole "stop playing QL" message?

VisualMaster
VisualMaster

The keys were Steam keys

BinaryMan
BinaryMan

Umm, you are stupid. Bethesda launcher has at least 50k players, QC is NOT dead.

TechHater
TechHater

Are you seriously trying to contest QL is doing better most days?
all i said was that it does not track bethesda launcher players. i dont care nor know anything about quake live

TreeEater
TreeEater

Bethesda launcher has at least 50k players
Alright Tim, you've drank enough

Garbage Can Lid
Garbage Can Lid

It wasn't an apology, it was that 2k4 was released right afterwards and directly replaced it. They even gave you a fat voucher towards 2k4 for sending them a photo of your 2k3 disc and a receipt, and even later included a no-CD patch in the last official 2k4 patch so you could share it with all your buddies.

Garbage Can Lid
Garbage Can Lid

Steamcharts really isn't a good indicator of the playerbase. There could be millions playing on the Bethesda launcher at this very moment. Why given the lightning fast queue times and unique nicknames present in each match, QC probably has double the OW playerbase.

StrangeWizard
StrangeWizard

huh

Gigastrength
Gigastrength

millions
I think you mean billions

StrangeWizard
StrangeWizard

millions
I think you mean trillions.

Methnerd
Methnerd

mllions
billions
trillions
Is QC already arrived to China?

Bidwell
Bidwell

Don't even meme about this
They're ruining PUBG with their cheating. They can give QC a miss for all I care, I'd rather have it die than be infected by their bullshit

Sharpcharm
Sharpcharm

pls no

Spazyfool
Spazyfool

I saw Tim WIllits at a grocery store in Los Angeles yesterday. I told him how cool it was to meet him in person, but I didn’t want to be a douche and bother him and ask him for photos or anything.

He said, “Oh, like you’re doing now?”

I was taken aback, and all I could say was “Huh?” but he kept cutting me off and going “huh? huh? huh?” and closing his hand shut in front of my face. I walked away and continued with my shopping, and I heard him chuckle as I walked off. When I came to pay for my stuff up front I saw him trying to walk out the doors with like fifteen Milky Ways in his hands without paying.

The girl at the counter was very nice about it and professional, and was like “Sir, you need to pay for those first.” At first he kept pretending to be tired and not hear her, but eventually turned back around and brought them to the counter.

When she took one of the bars and started scanning it multiple times, he stopped her and told her to scan them each individually “to prevent any electrical infetterence,” and then turned around and winked at me. I don’t even think that’s a word. After she scanned each bar and put them in a bag and started to say the price, he kept interrupting her by yawning really loudly.

WebTool
WebTool

I thought tim lived in texas?

Lord_Tryzalot
Lord_Tryzalot

could've done the navy seals one instead.

Snarelure
Snarelure

AAAAAAH

GoogleCat
GoogleCat

Goatse is also in an ut2004 map

farquit
farquit

sounds unreal

BlogWobbles
BlogWobbles

Anarki being used liberally in 2v2 TDM
So much for "they ruined the character", eh?
You still see Nyx, Slash, Galena and the usual suspects just as much, but it's actually hard to say if Slash or Anarki is best for 2v2. Injection allow for cheeky Mega/Red Armor steals and the length of the game (with the same character always, unlike Duel) allows him to really build these +3 per injection into a respectable base HP

PackManBrainlure
PackManBrainlure

Having ability that increases the max hp is fucking retarded idea.