/civ4xg/ Endless, Stellaris, Civilization, and 4X

/rtsg/ /cbg/

Last turn ENDLESS SPACE 2
>Official and Unofficial Wiki
wiki.endless-space.com
endless-space-2.wikia.com
>Community Hub
www.games2gether.com
>Planets Stats
imgur.com/w5RO8TH.jpg
>Ships Stats
pastebin.com/aabCNGau
>Horatio splicing guide
pastebin.com/1cH8sqEH
>Manual
cdn.akamai.steamstatic.com/steam/apps/392110/manuals/User%27s_Manual_-_Endless_Space_2.pdf
>ES2 politics guide.
pastebin.com/pDUQDpwA
>Comics
wiki.endless-space.com/comics
>Soundtrack
soundcloud.com/flybyno/sets/endless-space-2-soundtrack
>ES2 prequel
www.games2gether.com/endless-legend/forum/6-game-design/thread/3572-the-last-flight-of-the-gray-owl

ENDLESS LEGEND
>Manual:
cdn.akamai.steamstatic.com/steam/apps/289130/manuals/User'sManual.pdf
>Wiki:
endlesslegendwiki.com
endless-legend.wikia.com

STALEARIS
>Pastebin:
pastebin.com/YHdisqem
>Wiki:
www.stellariswiki.com
>The Development of Stellaris en.wikipedia.org/wiki/Development_hell

CIVILIZATION
>Browser Civ Game, plays like civ2
play.freeciv.org
>Civ IV XML fix
www.dropbox.com/sh/ljdms8ygix2btcs/AACC_IGIy7zAkomwA6S4DJp3a?dl=0
>Civilization Analyst (Civ VI, Civ V, BE):
well-of-souls.com/civ/index.html
>Civ V Giant Multiplayer Robot:
www.multiplayerrobot.com
>Civ 5 Mods
forums.civfanatics.com/forumdisplay.php?f=393
>Civ 5 More Mods
pastebin.com/5ANRmRur
>Civ 5 Drafter
georgeskleres.com/civ5/
>District Cheat Sheet:
civ6.gamepedia.com/District

ALPHA CENTAURI
>Essential improvements:
pcgamingwiki.com/wiki/Sid_Meier's_Alpha_Centauri#Essential_improvements

MICROPROSE
>MoM
www.myabandonware.com/game/master-of-magic-21t
>Wiki
masterofmagic.wikia.com/wiki/Mod
>MoO 2
gamesnostalgia.com/en/game/master-of-orion-ii-battle-at-antares

DISTANT WORLDS : UNIVERSE
pastebin.com/hubsc3ZS

Other urls found in this thread:

rule34.paheal.net/post/list/civilization/1
rule34.paheal.net/post/view/1918449#search=civilization
rule34.paheal.net/post/view/1918450#search=civilization
games2gether.com/endless-space-2/forums/65-general/threads/25505-official-release-notes-endless-space-2?page=2#post-258846
twitter.com/AnonBabble

First for Machines are superior in every way to organics.

Holy shit, the new agendas are even more retarded than before.

>stone knight
That's new, isn't it?

Excellent post my robotic friend

...

t.viceroy

Evidence enclosed.

>bitch little civs with less than half my score make demands at me
lol

ayy

I felt a really strong urge to fap to the Chinese lady from Beyond Earth. It was something about the way she stands and how she was always giving me "favors" in return for titanium. I remember that someone made a drawing or an edit of her back when the game was released but I don't remember where it went.

...

But organics ARE machines.

>pens and makeup kits

>80 influence
Good grief.

They WILL be when I'm done with them.

and machines are organic, considering energy is organic, as is everything else.

It scares me that you might actually think that is valid reasoning.

So my qt 2D anime waifu is real?

Is there proper ediquette for multiplayer civ games?
>Join a room
>Choose Teddy
>Kicked
>Join another room
>Kicked before I can even pick a leader.
>Join a third a room
>Hello
>Kicked
>Join another room
>Greet all 4 players in lobby
>Pick teddy
>Game starts
>Map loads
>You are the last human player on the team.
What do?

lol
yes, it is real, because its drawn using real materials

What about ghosts? Is ectoplasm organic?

4X in MP are only good with friends.

not all anime characters are hand drawn though

Is this post real?

synths are for synthetic wombs

Yeah, it's the hero version of the sentinel which is a creature you place down like a trap. The whole gimmick of the expansion is that everything revolves around gold so it doesn't have health regen, you have to feed it gold to heal it. More trouble than it's worth IMO.

Ha, they added more hero versions for the traps? What's the hero version of the ember rift demon?

Stop, my emotion emulators can only run so hot.

whats going on in that artwork

Zvali guy chilling out in VR
Horatio clone is too autistic to tolerate him

Verdict on Civ 6?

Shit / not shit / good shit?

Free trial on Steam, you could try it out yourself if ya like

But I want to know your opinion

Unfortunately I haven't played it yet, my man. I've heard it was as fun as Civ V before its DLCs, so take that how you will.

I found it was more enjoyable than Civ V on release, but not as enjoyable as CiV V +Expansions
I played a bit of the new expansion for 6 but really I've just been trying to get a mod I made to work. Definitely kept me interested to the midgame, so It think it's GnK tier, but not BNW tier.

contingency pls go

whats the appeal of anything other than democratic in stellaris? Not being able to get regular influence rewards sounds really shitty

Oligarchy is probably the best, since they give you +10% bonuses and you don't have to continually have elections. Democratic can also be really annoying mid to late game since any new systems will be from conquering your enemies and thus already have stations built.

usually I find it is best to go democratic early game when you can get tons of influence from doing its shit, but then once it is no longer useful its better to get rid of it for one of the other choices
And its actually funny how few people I see that actually try to change ethics, civics or government ingame

Is Trajan's Rome still the best civ?

poundmaker is pretty good

>tfw when you spawn next to Crystalline Asteroids
This game is now easy mode. +40 minerals means that I will guaranteed fuck everyone's faces. Determined Exterminators just means I can turn pre-space empires into pure energy and unity.

>Determined Exterminators
You're flawed, m8. Organics can be controlled if you plug them in in the right way.

>I remember that someone made a drawing or an edit of her back when the game was released but I don't remember where it went.
Wouldn't surprise me.

There's plenty of actual Civ porn, even some that uses the Civ V models in Maya/SFM.

rule34.paheal.net/post/list/civilization/1
rule34.paheal.net/post/view/1918449#search=civilization
rule34.paheal.net/post/view/1918450#search=civilization

Lumber mills on a river are just as good as mines, better in the late game. Also Germany's IZ works different, +1 per resources, +2 per CH so you don't care about hills for the Hansa. That's +2 per CH adjacent, not too hard to get +4-6 on each of your half the price IZs.
this Barbarossa's Germany for the extra district per city is absolutely god tier and the extra military slot means you can take economic focused government types if you want to and still play a reasonable number of military cards. Districts are power, and they get more sooner than everyone else. Just being able to start construction earlier even if you invest no turns is great since the cost scaling stops as soon as you start building a district. Their UD is also one that everyone should be building in every city as soon as it becomes available, and it gets a +2 production adjacency from the other district every city should have. Truly they are the master race.

Are there any kinda Civ-like games that lets you potentially just go like super massively Tall with only a single city/whatever.
because I like the whole Idea of going tall with as few things as possible, but in most games I have played even when going Tall, you still end up playing almost exactly the same and recently I have grown attached to the Idea of just having one super mega-city half partially due to binge on Dredd comics

>United Empire intro gives impression of standard imperialist/militarist faction that subjugates the xeno or trounces them under foot
>United Empire native pops only give 1 influence each
>Contrast that with any other xenos that immigrate to your empire that give you good bonuses if you put them in their ecological niches and/or make them happy
>Even in the faction questline you get a quest building that gives an industry bonus for each different race present in the system you build it in
>Thus its actually encouraging you to make a happy patriotic multiculti empire with different aliens, compared with half the other factions that treat organic creatures indifferently or drains their life force or flat out physically devours them for happiness

Seriously when you hear the line 'make new patriots out of new peoples' one usually assumes it was just bullshit not something to take on its face...

>since the cost scaling stops as soon as you start building a district
That's retarded

So, Germany is still top-tier?

New expac worth the shekels for civ?

>Play rise and fall
>Play Cree
>Literally EVERY FUCKING GOOD CITY SPACE HAS -20 LOYALTY
>Found there anyway because its literally my second city
>Have a unit in the city
>City declares itself free before I can even build a monument or my trader can get there

This is the most retarded shit ever. Its literally made me not want to play this game. My options were to settle in the middle of the desert with no water or lose my city. Who thought this was a good idea?

ask me again in 1 week

how fucking far away from your capital are you settling

The standard 6 tile array. To give each city the maximum number of tiles and strategic resources.

try not to settle around other civs

So, twelve tiles away?

Thats hard to do when the game loves to spawn five faggots around me every fucking game. Also I was 5 tiles away from them.

7ish. You try and make it so that there are 6 tiles between any given city. Yours or not. You cant always do that because of rivers and deserts and mountains but the goal is to give each city 3 tiles in every direction. This lets it claim as many resources it can as well as to work as many plots as possible.

Thanks for the answer, friend. I appreciate it.

>loves to spawn five faggots around me every fucking game.
this is why i only play on modded maps

hands down the best civ

I met Egypt, Geiroga, Japan, and the Aztecs as well as two city states before my first settler was built. Then once my settler was where I wanted it that did not have a loyalty penalty FUCK ENGLAND settled right there. Once she did that I literally had no where to settle without a penalty. There was all this fucking open land but nope. Even the fucking desert tiles had -7 loyalty. It was shit desert too fucking nothing in there.

What maps do you use? Are they premades? I cant stand premades. Sucks all the fun of exploration out of the game.

It's weird. Every second game I play I'm basically alone in my own corner of the map, and the next, Cleopatra, Gorgo and Moctezuma spawns basically next to me.

Good to know -- Deutschland über allen.

but that's not persia

I always did the standard 6-array in Civ V, but in VI I'm not convinced it's appropriate any more. The mapping script seems to crowd you with enemy Civs more; district adjacency bonuses reward denser cities; and the district/wonder system cuts down on your farm space so it's harder to get the food to support 20-pop cities which would necessitate 6-array placement.

But then again I'm not really verg good at VI which may well be due to me misreading the meta. Thoughts?

Honestly I didn't bother with city mapping UNTIL six came around for exactly the reasons you mentioned. I need room for districts and everything else. I would rather have fewer cities than to be unable to expand my city because if I cover up that farm everyone will starve. I normally average 3 cities of my own empire a game. Some times I'm lucky and get 4 others not so much and I'm stuck with two. But this shit right here ruins it. Your first two cities should be exempt because of this crowding. I can understand when I'm placing it right on their borders but no. It was 5 plots away and our borders weren't even touching. After restarting and running into the same problem again I can only guess it exists specifically to punish trying to map out your cities because the best spots had the worst loyalty penalty. Its the same shit with the roads. They want things "Organic" and want to punish trying to plan and maximize. Which is fucking retarded with districts and wonders taking up map space.

>turn off alliance requests because the AI in ES2 spams them every turn
>turns out that also turns off trade/science agreement requests

ebin
just ebin

macedon could steamroll germany before he could come online

Fuck off Pericles.

The thing I dislike most about VI is the fucking roads.
Maybe I have autism, but my absolute favourite part of V (and IV and III and SMAC and Call To Power) was getting railroads, building my superfast highways, and watching my reinforcement military units zip across the map from the factory to the front line in like 2 turns.
And then VI takes away BOTH the ability to build highways AND the speed of highways even if you manage to meme your traders into laying it.

Endless Space 2 end-game is annoying as shit. I have to declare war on almost everyone because they can steal my colonies with influence (even in a cold war)

i play the yet another map pack mod

Does that fiddle with how empires are spawned?

You're not influential enough to drive those borders back? Or just play as spess trees, their systems can never be stolen.

Two of them are United Empire so it's a bit difficult to push them back

>warp now has a 3 mth cd
thanks wiz you fuck

I'm getting pretty bored of civ 6 are there any good mods to spicy stuff up?

>civ 6

>good

>Two United Empires
Just become a patriot.

come on, there has to be some kind of good mods for 6

There's no way I'm becoming a Patriot for a guy who has no voicelines for his other forms

In ES2 how long does it take for a newly captured system to come under my full control? I didn't even want these fucking systems and I'm badly overcolonized. Is it dependent on their population? Does leaving a fleet in orbit affect anything?

games2gether.com/endless-space-2/forums/65-general/threads/25505-official-release-notes-endless-space-2?page=2#post-258846
>Fixed United Empire not having a voice after if turned into Mezari or Sheredyn

wtf i love the united empire now

Don't forget the debuff for using it too!

so far almost every single person I have met who are pissed off about the FTL changes falls into one of 3 categories
>star trek Fags who are pissed off they can't roleplay their shit series 100 percent accurately anymore
>memesters who are just bandwagoning on the hate without understanding how much better the changes actually make the gameplay
>Idiots who think that more shallow content automatically=better (these are the same type of people who ruined/splintered the minecraft modding community by always NEEDing to play mods on the newest version of minecraft, even when all it added was a few cosmetic shit that could have easily been modded in to earlier versions)

Isn't it 4% per turn so about 20 turns?

Persia's good?

t. wiz

t.wiz

t. people who want to play a good game

unironically true

>stellaris
>good

Best FTL is hyperlanes

Jesus fuck I hope not.

Probably the only thing I like about Master of Orion (2016) over ES2 is that you can glass an enemy's planet want with bombs even in early game.

Cyrus's ability is their greatest strength

Explain?

I'm on the fence about whether to buy Rise and Fall now or wait for a sale. I'm sure it's broken and silly right now but I kind of want to experience the broken and silly.

20 turns is the base I think, but this number can be affected by several different laws and abilities. There's also a "defense" option in ground combat to surrender the system but decrease the rate that the conqueror gains ownership.