/rpgmg/ RPG Maker General #244

Actual Progress Edition

Previous Thread >/rpgmg/ Wikia
rpgmg-games.wikia.com/wiki//rpgmg/_Games_Wikia
>Art Resources & DLC Pastebin
pastebin.com/2bJ8wBsz
>[MV] Plugin Releases
mvplugins.com/
yanfly.moe/
>[VX/Ace] Master Script List
rmvxace.wikia.com/wiki/RPG_Maker_VX_Ace_Master_Script_List

>/rpgmg/ 2017 Collab Project | Completed!
mediafire.com/file/cpugiehl3h3h4cu/Collab 2017 Complete.zip

>/rpgmg/ Podcast returning soon
[YouTube] /rpgmg/ podcast #36 "Halloween 2017" The Yume Nikki Experience (embed)

>Games recently-ish released by /rpgmg/ anons
SpaceSave
sadpinkstar.itch.io/spacesave
Ender Story: Chapter 1
store.steampowered.com/app/760300/Ender_Story_Chapter_1/
Copierre
store.steampowered.com/app/776780/Copierre/

Other urls found in this thread:

youtube.com/watch?v=cV5qDnhO1D8&list=PLyrIVUR5VXKC9XxmtqJh0u0Wcdvu8VQ6A
soundcloud.com/lamone-953150012/sacrificial-smackdown
atelierrgss.wordpress.com/
galvs-scripts.com/
yanflychannel.wordpress.com/
himeworks.com/
victorenginescripts.wordpress.com/
www7b.biglobe.ne.jp/~inugoya_x/
pansound.com/panicpumpkin/music/yasashii.html
soundimage.org/
pocket-se.info/archives/category/bgm/vocaloid/
rengoku-teien.com/mp3/pop.html
green.zero.jp/greentea/XP_cips.html
bfxr.net/
green.zero.jp/greentea/VX_cips.html
green.zero.jp/greentea/MV_cips.html
timelessberry.com/material/
aoitorinouta.com/sozai/index.html
hmix.net/
metaldtm.com/
tam-music.com/
musmus.main.jp/
agnello-pecora.chu.jp/CAMeLIA/
cyber-rainforce.net/
music-kachofugetsu.com/
rengoku-teien.com/
youtube.com/watch?v=ab7m-nMDMkk
senses-circuit.com
wingless-seraph.net/material-music.html
sound.jp/foceal/
mart.kitunebi.com/index.html
twinklecolor.jp/wmh/category/material/material-inst/
youtube.com/watch?v=NrVdIsWxYy4
en.wikipedia.org/wiki/List_of_premodern_combat_weapons
youtube.com/watch?v=I0JJ7LtnOWo
soundcloud.com/lamone-953150012/throwing-it
twitter.com/NSFWRedditGif

Forgot to change the (embed) link on the /rpgmg/ podcast, sorry.

youtube.com/watch?v=cV5qDnhO1D8&list=PLyrIVUR5VXKC9XxmtqJh0u0Wcdvu8VQ6A

thats a pretty autistic assessment. Thank you for your input.

Is there any way in RMMV to make it so that enemies share their health? I'm trying to make a double boss battle, but I want it so that when you kill one of them, the other one dies as well. I'm also using a health bar plugin for the bosses, so I don't want to use states or shit.

soundcloud.com/lamone-953150012/sacrificial-smackdown

Look Ma! I can see my game from here!

Damn, that's a spiffy opening picture.

Free script:
atelierrgss.wordpress.com/
galvs-scripts.com/
yanflychannel.wordpress.com/
himeworks.com/
victorenginescripts.wordpress.com/

Free music:
www7b.biglobe.ne.jp/~inugoya_x/
pansound.com/panicpumpkin/music/yasashii.html
soundimage.org/
(Vocaloid):
pocket-se.info/archives/category/bgm/vocaloid/
rengoku-teien.com/mp3/pop.html

XP Hentai:
green.zero.jp/greentea/XP_cips.html

Make your 8bit sound:
bfxr.net/

Most of his tutorials are in portuguese. I think people got traumatized. He is a good guy, one of the last oldschool rm member creating good stuff for free.

i would've made an action rpg project with his tales of battle system script, but trying to read it was pretty tough. iirc, it was mostly "for myself" kind of writing, so it's mostly unintelligible to anyone looking at it from the outside.

and i chose to restrict my scripts to mostly just yanfly's work so that everything would be less likely to have compatibility issues. moghunter's work feels like it'd be relatively intrusive, and would have compatibility issues, desu.

if the scripts work, though, then they work, and you should use them.

>XP Hentai:
man maybe i should go back to XP but MV is just so much more versitile

There's also stuff for MV and VX/Ace.

VX/Ace
green.zero.jp/greentea/VX_cips.html

MV
green.zero.jp/greentea/MV_cips.html

wish there were slime graphics available for mv because that's my fetish

0-3 work
4-6 cook
7-9 sleep

gonna dump some of the japanese free music sites that i know, not all of them allow for commercial use, however, so be sure to google translate the TOS

timelessberry.com/material/
aoitorinouta.com/sozai/index.html
hmix.net/
metaldtm.com/
tam-music.com/
musmus.main.jp/
agnello-pecora.chu.jp/CAMeLIA/
cyber-rainforce.net/
music-kachofugetsu.com/
rengoku-teien.com/

They had a new pod cast 2 weeks ago.
youtube.com/watch?v=ab7m-nMDMkk

Those are pretty bad. You can't lay sprites down by rotating them 90 and 180 degrees and call it good.

I'll throw on a few of my own.

senses-circuit.com
wingless-seraph.net/material-music.html
sound.jp/foceal/
mart.kitunebi.com/index.html
twinklecolor.jp/wmh/category/material/material-inst/

I mean... He could even do that through events.
People did some crazy shit back in the day with 2k/2k3 and that was purely through events, variables and pictures.

Unless you need external features like mouse input (which is native in MV) you could probably make anything you want with a lot of creativity, patience and organization.

Nice.

>XP Hentai:
>green.zero.jp/greentea/XP_cips.html
How did you even find that.

I love RPG Maker.
youtube.com/watch?v=NrVdIsWxYy4

I filter rpgmaker out of my steam searches

When's your demo coming out?

I'd like to have a demo ready by the end of march

Fuck you, man! I hope you die.
I just take a look, never bought any rpg maker game.

So do I. Nothing personal. It's just if steam had it's way it would show me nothing but RM indie crap.

Is a classless system a bad idea if I'm still implementing a party of four?

Can you choose which stats to level up?

Tell us why you you think it's a bad idea and we'll work from there.

I'm not sure how to balance it. I feel like most games with classless rpgs aren't party-based.

I'm tempted to just introduce like 10 skill trees that you pick and choose from with your characters

What are you trying to balance?

Ok, so if you give a character healing spells, and they function as a healer in battle, they're classified as...a healer.

The character might be a prophet or oracle with mind reading powers and an implied holy affiliation. But that's all story context and not relevant to the game play. It sounds like they'd be a traditional priest/white mage class. But what matters is how you use them. So if they're actually throwing ninja stars and you dump all the stats into speed or evasion - they're going to be a ninja. Not a literal ninja. But the classification "ninja" that refers their battle performance. That's how classes work.
So when you say you want a classless system, you want a system where characters aren't falling into categories. But player play-styles are out of your control.

starting the bump train

10

I had a friend of mine play tempus ex machina...he got stuck in the first dungeon and didnt even know how to save. I wonder if that says anything about me as a game designer or him as a player.

Having four jacks of all trades sounds boring.

tell the player that they can save in case they're a braindead player or have never played an rpg before, or if your save system is unusual

You save with an item you receive fairly early on and I mentioned it in a couple text boxes, I just didn't think anyone would be THAT brain-dead. I don't like to baby players too much but just in case I now put an extra text box that explains how to use the save items and give the player a free save in the build I'm working on now. I hope stuff like that doesn't become an issue later on. (Since I don't like it when games treat me like a dumb child but what are you gonna do am I right?)

He also got stuck when he got to a room with a locked door and didn't figure to try and kill the monsters in the room like every zelda ever and didn't know that he could push certain rocks in front of him. I get the rocks but the monsters thing like come on. Big Sigh. He did say that he's never played games like this so I guess it was to be expected.

I highly doubt he would read this but on the off chance he does sorry, I just had to vent a little lol.

Then don't use them like that, retard.

Not autosaving in [current year]

I'm sorry.

i can mainly think of ff12 that does this, and it worked out horribly.
every party member ends up being a tanky swordsman with healing/buff magic.

another game would be legaia, particularly 1.
everyone was the same damage/healing spellcaster, because everyone had the same opportunity to learn spells.
everyone was the same frontline damage dealer.
the only reason one character tended to be the healer was because they dealt the least damage in the party.

it's a mix of us having rm standards ingrained to us, you being the developer and knowing everything about the game by heart, and lots of people just somehow needing handholding.

The absolute worst tester was someone who didn't know how to bring up the combat menu when they had all of these options available to them:
Z
X
Enter
Esc
Insert
Numpad 0
Numpad Enter
Right mouse button

if it feels like the optimal playstyle, then it'll be the playstyle i'll adopt.
the game had better balance itself around optimizing specialized roles/paths, or multiple jackofalltrades WILL be the composition players will gravitate towards.

There were obviously more than one way to play.
Class systems just force a play style on you, but in non-class systems those play styles are still available, it's not the designer's fault you chose not to use them.

It's like in RTS games, you have all these units that are designed to destroy enemy bases. Or you could send engineers in and steal everything which is much quicker. Like, why waste all this time sending units across a battle field when, you can send one unit over and steal a building, if it's not a barrack, be ready to build on. You can pump out more engineers and steal more buildings faster than the enemy can do anything about it.

Of course it's not fun to play the game the same way every time. I played a FFX-2 with songstress only once - on new game plus using an auto-berserk item because they can't do damage normally. But at that point, it didn't matter what class the characters were.

bump

Build-your-own-stat systems turn out horrible 9,999 out of 10,000 times

>Boost only INT or STR with just enough HP or DEF to survive
>Break game

>Make game unbreakable by making stat-ups matter very little
>Boring game, no sense of progression
>Looking at you, nearly every MMO ever

>Go the FF12 route by offering a sense of progression and game balance
>End up doing everything

>I only play games once.

undertale sure has a good ost

Has he ever played an rpg? And how does your save work? Anytime you want to in the menu or fixed spots on the map?

Honestly, I feel like everyone should put a skippable tutorial on the basic rpg controls and concepts in their game. That way people who've never even heard of rpgs get how it works, and the others can just skip all the boring stuff.

That was GameMaker: Studio; not Rpg Maker.

It really does.

>404

Apparently he hasn't played any rpg like games. The thing is I DID explain both controls AND how the save items worked. He apparently didn't fully understand the like 2 text box explanation or just glossed over it. The boxes on the left are how I had it, as well as the description of the item in the menu. The box on the right is what I now added.

What's your balancing problem?

Difficulty? - You should know the maximum attainable efficiency at any given point in the game. From there, mandatory story progression checkpoints should require about 90% of the maximum performance in one area (damage output, persuasion skill efficiency, perception, stealth, ...) attainable by one character. Optional challenges can require up to 350% or so (which means a specialised group - if it's 350% swimming, everyone in the group needs to have some 80% of their skill points allocated in swimming and as such suck at combat, exploration, social stuff, ...).

Skill/stat progression? - Just set a target number you gain at the end of the game, assuming perfect play and 100% completion rate. Go from there. Don't give either from random encounters if you have them. Make sure you take top-tier "magical" items into account too.

Zelda reference using RPG maker characters? Worst Valentines ever.

You know that this is a blue board, right?
Also hey, it's actually Valentine's Day. I completely forgot about that.

Let's paint the walls white, Valentine.

>>
I know that bulge!

I never got a Valentines card
But that's okay, it was my birthday yesterday
But no one remembered

Don't use "Legends" or "Chronicles" in your title if there's only 1 story that takes place in a relatively short timespan.

"Tale" is appropriate but "Tales", plural, only makes sense if there are side stories.

"Epics" are long stories.

"Quests" are not pilgrimages. Its a journey to obtain something of vital importance. Like, life can not go without it.

tales of umadia

Progress, you say?
(Note the Folder location)

>Don't use "Legends" or "Chronicles" in your title
I think "Elder Scrolls" worked quite well once ...

what do you mean?

As long as the "Legends" or "Chronicles" or "Elder Scrolls" refer to something within your games and not the scope of your game(s) themselves (as is the case with the Elder Scrolls games - Arena, Daggerfall, Morrowind, Oblivion, Skyrim, ...), it should work fine.

Happy birthday, user.
I can buy you something on Steam?

When has anyone use "elder scrolls" except for elder scrolls?

"Elder Scrolls" is just another name for "Chronicles" (with some inversion of causality stuff going on, but that's going deeper into the lore than most players ever will), at least within these games.

Thank you user.
I appreciate the offer but I must decline.
You are a good person.

Uhhh what? You're saying if I looked "chronicles" up in a thesaurus I'll see "elder scrolls" as a synonym? No. I don't think so.

Kids these days be like "What's a Thesaurus?"

If you looked up "elder scrolls" in a Cyrodiilian dictionary you'd most likely discover they are described as a kind of chronicles - or legends, or prophecies - yes.

Yeah they're like the Akashic Records. But the elder scrolls are are a thing. The narrative itself is not a chronicle.

I mean, you can title a story "the legend of..." if there's a in-world legend the story central to the plot. Without the plot itself being the legend.

>I mean, you can title a story "the legend of..." if there's a in-world legend the story central to the plot. Without the plot itself being the legend.
That's what I'm saying. Using "Chronicles" and "Legends" in your game title is totally fine if it refers to items or concepts within the game - as opposed to the game itself. See: "Elder Scrolls".

i miss you, arisha

Next OP pic I make is probably going to be all of your stuff user.
You're doing an humongous amount of work.

Aw shucks~
(Whoops posted another teaser. Oh dear~)

I will admit my progress will slow on the 3rd Gen stuff in about 3 days (I have been having a quite good vacation), but I will NOT give it up!
Also, another teaser because fuck yar! This is now officially alot easier then it looks and I can actually complete this in a day or two. Believe it or not, this is my idea of "Dicking "Around.

I for a long time I thought summoners as a separate class were a staple in every RPG, because I played nothing but final fantasy.
I think it's lame when games treat summons as just high level Blk Mage Spells.

I think summons work best as guest party members under contract rather than elemental nukes.
I like toying with different costs and limitations. Like sacrificing items, stat points, or having the summoner exposed and vulnerable like at 1hp.

drawing a rance

classless is fine. there will always be an optimum strategy whether it be stat allocation or class combination within your party's composition. it may have more complexity but it's also a more rewarding experience to those who'd wish to be invested in their characters.

bump

10

undecided fourth weapon remaining,
though i can still postpone it by working on splitting up the char sprite into more parts
and drawing a rotations about a few axes for the weapons.

They look really good.
As for the fourth weapon, someone already suggested knuckles and drills, but what about sickles? Or maybe nunchaku, or fans.

Wikipedia's list of premodern combat weapons would probably help you.
en.wikipedia.org/wiki/List_of_premodern_combat_weapons

>undecided fourth weapon
Whip?

whip seem good
+kinky
+whips/chains/grapples have a certain utility that other weapon types can't have. they're able to pull the user to places, and pull enemies to the player or to specific locations as well
+my wife uses whips, so it could be another tribute to throw in youtube.com/watch?v=I0JJ7LtnOWo
-animating it would require an autistic level of detail i think

hand weapons, fists/claws/drills
+most obvious choice, since God Hand and fighting game attacks make up a large portion of the movelist
-kicks won't have the same level of respect given to it, and i don't like beowulf and durga
-if i do give kicks the same treatment, i HATE how foot gear looks

short, dual-wield blades, sickles/daggers/katars/drills
-mechanical overlap, where unarmed fists cover the fast, short range, low damage options.
-visual overlap, where the fast slashing animations are covered by the sword

nunchucks/flail
+very unique animations compared to the rest
-but it's not very appealing to me. only move i can recall liking is dmc3's cerberus revolver, which isn't even necessarily an action that has to be for nunchucks

10

we ded

*uses revive*

1-4 rpgmaker
5-8 trails of cold steel
9 cook
0 kill myself

soundcloud.com/lamone-953150012/throwing-it

song of the day

What are you gonna cook, user?

Is it >pic related?

Happy Valentine's Day, /rpgmg/!

A-at least my party members love me.

10

Is it getting comfy?
Isn't finished, needs parallax.

I love you, user, I love you...

Yeah it looks quite nice.