In a top down action game, which do you prefer? A sword attack that moves the player forward or keeps them rooted?
Isaiah Smith
Depends. Why not have both for different swords? Like Estoc gives Alucard momentum in SOTN but lighter sword aint
Evan Young
>i have to texture each and every one of these say it isn't so
Ayden Harris
Learn C++ if you want to be a real dev.
I'm not telling you to make a game with C++, but the engine you're using is most likely made in C++ and it's a great and useful feel to know how things work under the hood, you can even improve the engine if it's open source.
Christian Gonzalez
Just use the same texture for all of them. Nobody will notice.
William Evans
Good luck
Juan Perry
why? you will still have no gameplay just like you have now
Carter Sanders
Does your game have any sound or music yet?
Adam Rogers
Nice cubes. So it will be PSX-like building where everydetail is a texture part?
Jeremiah Kelly
Who said I was going to go straight into texturing?
Jordan Rivera
No. There are more important things to do for now.
Jason Johnson
Yes. Audio is one of the most important aspects of a game.
Nicholas Powell
If I have a prototype of my core game (3D) in a playable state, without actual content creation, where would be the best place to look to find people for outsourcing/collaboration on texturing, scenery, visual effects and potentially also UI? I can handle programming, modelling, sound and level design, but actually getting things past mesh and mechanics is going to be a lot slower and lower quality if I do it myself. The most daunting part of the development process, for me, is delegating control over areas the project to someone else, so I'd like to get a feel for what that 'someone else' might look like.
Originally I thought I could handle the whole project myself, but I don't want to spend two years working to create something that's less visually impressive than what someone else could do in 3 months.
Jace Young
Yes but its not the ship music, its just proprietary shit I use to frame what my sound design could look like once I get started on it.
Feels good, but I'm not sure how I'm going to be able to emulate the feel of the music I already have without it sounding like a rip off.
Camden Sullivan
...
Ethan Stewart
>Originally I thought I could handle the whole project myself, but I don't want to spend two years working to create something that's less visually impressive than what someone else could do in 3 months.
You are not the only one.
You have a choice - quit job and dedicate all time and resources or do it as a hobby across X years
There is no other way
Samuel Gomez
Or: team up with someone else
Sebastian Baker
>programming language >library >game engine
Is this the correct hierarchy? Are libraries useful to me?
Christian Moore
depends, do you like reading?
Jayden Harris
You can't not use libraries to some extent. The API to your OS is a library. The API to your graphics card is a library. There are libraries that build in top of those things, and libraries that build further still.
Jackson Ortiz
>doesn't post it
Jackson Ross
Then apparently I don't understand the concept or am using wrong nomenclature. What are things like SDL or Pygame?
Ayden Thompson
Libraries. The point is that "library" is not very descriptive. Libraries like SDL abstract away the details of each platform. Pygame is much more high level and is more like a framework (it's also hot garbage).
Jose Taylor
no
Oliver Robinson
Post
Sebastian Nguyen
maybe ;)
Ethan Diaz
hey /agdg/, I wrote a tutorial on how to make a complete game from scratch using Lua and LÖVE:
Which are further abstracted by game engines I presume? Point is should I bother with that layer or only focus on Unreal and Co.?
Jackson Phillips
>remember the swimming meme >chuckle at the idea >find his youtube >the most recently videos are actually mostly about water welp
Jaxson Bailey
>check the followers on a degenerate h-game >lots of normies and everyday family men
do these people have any shame
Jackson Ramirez
If you have to ask then you should use a fully featured engine. Enginedev is for people who are doing something crazy with their game that an existing engine can't handle well or for people that just really really like it.
Christian Torres
...
Ayden Sanders
oh no...
Brody Davis
wtf is wrong with this dude?
Adrian Carter
you dont degrease your pizza, cancer-loving fat faggot?
Jeremiah Bailey
he's the programming angel /agdg/ needs but doesn't deserve
Nolan Gonzalez
NEWSFLASH:
EVERYBODY MASTURBATES
Caleb Gomez
Isn't it easier to not eat the trash in the first place?
>tfw he completely sacks Platform Masters for a swimming simulation game.
Evan Taylor
Beans, rice, broccoli and bananas are some of the cheapest and most filling things you can buy. Nutritious and tasty as well.
Lucas Phillips
Actually proper high-quality crops, vegetables and fruits are expensive as fuck. What you buy in your local SM is cheap GMO or chemshit so you can afford it.
Real natural food costs 3x more than that.
Juan Martin
Beans and Rice by themselves is the most bland shit you can put in your mouth
Elijah Garcia
idea guy here
pong but in color
Luke Richardson
>not making the ball faster >or the paddles smaller fucking graphics>gameplay fags
Christian Morales
>color
Jesus christ, m8. Think about the costs. Hope you have a kickstarter.
>tfw you haven't put any real amount of time into your game in over 4 days i swear i'll make progress after i get all my homework in this weekend.
Camden Taylor
I want to focus on art, not finishing games.
Kayden Ortiz
oh
Jordan Jones
>team how many people is on the team and who? Also, what is the game about? Looks like another souls-like trash at a first glance. Like the art tho
Aiden Howard
I couldn't Dev today but I'll do it tomorrow!!
Grayson Barnes
I've been posting in these threads for a while though a bit infrequently.
There are 5 main members: - Me (leader + dev) - Artist - Sound designer - Composer - Idea guy
It's a metroidvania with gameplay inspired by Hollow Knight and art inspired by Beksinski.
Dylan Gray
dont you dare give corgis a bad name
Lincoln Nguyen
>t's a metroidvania with gameplay inspired by Hollow Knight >there are games inspired by Hollow Knight now >mfw soon people will forgot SoTN >even though HK barely came close to be as good as SoTN despite all of it
I do love me some more PROPER metroidvanias though. I hope you realize you are in it for next 5-6 years at min.
How long you've been working on it already and how far in?
Jack Gonzalez
>soon people will forget SotN The only way I see that happening is if Bloodstained actually lives up to its hype, and the nuBabbys have their own fondly remembered metroidvania