>Q. Devour the kodo beast can store in his body a hero (allied or enemy). If it is an ally, it last for 3.5/4/4.5/5 seconds and recieves kodo rider commanding presence amplified health regen (for example, if commanding presence gives 50% more health regen to non devoured heroes, and 100% health regen to kodo rider, the devoured allied hero will recieve 100% health regen). If it is an enemy, it last for 2/2.5/3/3.5 seconds (less than ally) and does 50/70/90/110 damage per second. Can't devour more than one hero. Mana cost 100, cd 20/16/12/10
>w. Commanding presence Aura. Amplifies the health regen of the affected units by 50%/70%/90%/110% in a 900 radius around the kodo rider. Also, it amplifies even more health regen to the kodo rider depending on the amount of allied heroes affected (10% per hero)
>e. Spit Spits in a direction and slows enemies affected in a cone in front of Kodo rider by 20%/25%/30%/35%. If kodo rider has devoured a hero, it spits the hero in the direction. If the hero hits an enemy hero, both the spitted the hero (ally or enemy) and the enemy hero are damaged by 50/100/150/200, ministunned and slowed by 50% amount. Lasts for 4 seconds. The mini stun and the slow only happens if the spitted hero hits an enemy hero. Mana cost 70/80/90/100, cd 10/9/8/7
>R. War song Costs mana to keep playing (10/20/30 per second). Can be cancelled anytime you want. Gives 20/30/40 flat movement speed, 5/10/15 armor and 15%/20%/25% status resistance to every allied hero affected in a 600/800/1000 radius. Kodo rider is disarmed during war song. War song stops during disables but it resumes after. Lasts for 20 seconds. mana cost 100, CD 80/70/60