Dominions is a fantasy turn-based war game created by two dudes over a period of 10 years. One of them might be YOUR teacher. The game combines a simple presentation with an extremely wide array of strategic options, including over 3000 units, 900 spells and 400 magic items. Turns are resolved simultaneously, with players planning battles rather than directly controlling them. It has simplistic graphics but is easily moddable and extremely deep. Basically, it's an autist’s wet dream of a war game.
>How do I change the fonts? Replace guifont.ttf, guifont_fancy.ttf and guifont_texty.ttf in the game's 'data' folder (C:\Steam\steamapps\common\Dominions5\data usually).
Ah, yes, it is supposed to be this one for the previous thread.
Justin Cook
Ermor has taken this thread already.
Julian Morgan
Has anyone actually played Dominions or Doms 2?
I kinda want to buy them to see the roots of the series.
Anyone want to play a doms 1 / 2 game?....
Can we even?
Ayden Hall
I tried to play Dominions PPP recently but it was really glitchy on my computer, don't think that it is the fault of the site I downloaded it from, maybe I should have tried to experiment with some stuff on my computer before deleting it. I did like some stuff like intro with moving title and some other neat interface things.
Anthony Brown
Did you not buy it from illwinter directly?
Also does anyone know if regeneration the spell will stack with the undying bless for EA Mictlan Jags ?
Can you even do that? They sure hid the option well on their site if you can. I learned about Dominions fairly recently and gave money to them for Dom 4 and 5 already.
The site looks like a page from the 90's so I dont really blame you, also they sell it through a humble bundle apparently?
Yeah, i've been playing super casually since 3.
I just got into MP for real during 5.
Charles Thompson
Three domscore seems too low. As EA Mict you can pump out a lot of temple checks, but if you're not totally trashing your scales you'll want to make more than three sacreds per fort. I would lower Earth to 3 or 4 and go up in Dom. A generic mage might be a better chassis for a full rainbow, too, because I think the Smoking Mirror is 20 points for each new path.
Brayden Williams
Not a big expert but seems pretty nasty. Though some Mictlan blessrushers would probably say that it's not that good without incarnate Pretender and blesses with absolutely tanked scales.
So that's the additional Bless points mechanic in action (with you having 7 Blood points despite having only 5 in B magic)? How many other nations besides Mictlan (EA?) and Agartha (MA?) have it?
Michael Phillips
Yeah he's more expensive by something like 12 points, but for the added luck events if I can make the build fit with him I think it'll pay out.
I was wondering more about taking the res blesses as opposed to defense / attack / swiftness mods.
I mean I COULD test this all myself but i'm lazy as fuck and i'd rather have other peoples experience spoon fed to be.
Michael Smith
I think attack and defense skill is better than fire and cold res, shock res is better than swiftness though. Shock damage is usually AN so the resistance is all the protection you'll have from it, making it more valuable.
Parker Roberts
I see. Well, I already pirated it and looked at those neat dominion candles in the creation menu. Illwinter can't stop me, muhahaha.
Isaac Adams
Yeah thats the bless points in effect, +1 fire + 2 blood.
Late game I was planning on tossing down lots of evocations depending on my enemies resistances, I have the mages to do it but I want to take less attrition than normal on the big AOE stuff.
There really isn't a lot of water evocations anyhow though.
Aiden Price
Would it be bad taste to write and post an aar for a non-domg game here? I've always wanted to write one.
Alexander James
Upload it to a blog or something and post the link.
Hudson Bailey
Write it here. For the bumps.
Aiden Lee
Are all the nations going to start in their normal spots? With only half the max players that might leave some people really close and give others too much space.
Elijah Ward
Joining as Caelum
Ryan Gomez
I was thinking this too. Maybe open some more spots and just see how many people you can get involved. Otherwise Europe is gonna be a cluster fuck and the rest of the world will be empty
Jaxson Diaz
How to fix EA Ermor >Bishop of the sacred Shroud is no longer cap only >Flamen now have a 50% chance for +1 fire >Augur now have a 50% chance for +1 fire or astral >Augur Elder's second random path roll increased to 25% from 10%.
How to fix Tir na'Nog >Fir Bolg Druid now recruitable from forests (requires lab) Becaue it is in their description that they're magic hobos who wander forests. Why the hell not. >New spell that remotely summons a Sidhe Lord with 10 Tuatha warriors set to hide in a target province. Costs 25 Air, max range of 5 provinces. Cannot target UW. Because ambushing people is a very elfy thing to do
How to fix Marverni >Monster Boar, Sounder of Boars, and Contact Boar of Carnutes are now all Conjuration 0 Mass boars aren't particularly good in dom5, so there's literally no reason why they should be locked at such high research requirements.
How to fix Sauromatia >Soothsayer now costs 1 commander point Because 2 commander points for an indie-tier almost-S1 is retarded.
How to fix Kailasa >All markata units have their upkeep reduced to 1/year and now have the trait "need not eat" They're way overpriced for chaff that all die within 2 turns. They need to be cheaper to be usable at all.
How to fix Yomi >Units with Spirit Form now passively remove afflictions (slow rate, like immortality). They can reform a new body after getting killed, it would only make sense that they can regrow body parts. Also Yomi sucks so they need a buff.
How to fix Hinnom >Bonus +2 bless points for Blood Bonus bless points mechanic should be used more often.
How to fix Mekone >All Gigantes units now have kick They suck at fighting.
How to fix Ur >All Enkidu units now have a gore attack Because their troops are fat and stupid and weak and fat. Giving them an extra attack may make them slightly more useful.
Cooper Taylor
>How to fix Tir na'Nog >>Fir Bolg Druid now recruitable from forests (requires lab) >Becaue it is in their description that they're magic hobos who wander forests. Why the hell not. This is pretty useless
>>New spell that remotely summons a Sidhe Lord with 10 Tuatha warriors set to hide in a target province. Costs 25 Air, max range of 5 provinces. Cannot target UW. >Because ambushing people is a very elfy thing to do This is broken (at least at that price).
What TNN needs is some addition to their pathetic path diversity. Give Bean Sidge and extra 25% or 50% AWEN so they can roll the critical 2E for Earth Boots. Give either the Fir Bolg Druids or the Ri a chance for 1F so you don't need to rely on Lugh showing up. And give TNN's Fir Bolgs some helmets, maybe at a slightly higher res cost from the Fomorian ones.
Really though, TNN is mid tier in EA, it's Eriu that needs help badly.
Ethan Rodriguez
Is there a point to reposting these same ideas every thread?
People have pointed out why they're not good, and you have yet to respond to any of it.
Had a busy week so I forgot to upload it, absolutely WIP version of an attempt at rebalancing LA R'lyeh so armageddon spam isn't the only way forward.
>chaff no longer requires upkeep >void gate gets increased chance to summon >you can now summon smaller void gates called void rifts in your own provinces as an Alt2 ritual >void gate now gives 2 pearls (to counterbalance that you will be spending quite a few summoning void rifts) This one is already up on the chopping block and I'll probably lower the spell cost instead.
Feel free to test it and say how much and in what ways it's absolute shit.
Angel Martin
Xib and Shinu
Ian Green
I suggest like 4 things to fix TNN last time you posted this or so, and you come back with this remote summon spell.
alright.
Ryder Peterson
Of all your suggestions, the easier access to E2 was something I wanted to add, but Veeky Forums's 2k character limit per post prevented me from adding it. Meanwhile I genuinely think the fir bolg forest recruit change is something that makes sense based on the background info provided about the unit (although is would have a negligible effect on the nation's strength), while I wanted to see how people would respond to the remote spell suggestion.
I adjust the suggestions based on previous replies. Which suggestions are you talking about?
Sebastian Mitchell
It sounds more logical to Eriu, whose Tuathans are a bunch of guys who returned from another world to try it again, while Tir na n'Og has all of its Tuatha in its capital.
Jason Sanders
I played Dom:PPP demo, which convinced me to buy Dom2 when it came out. In the end, it's in a sense the same game (it's just that there's 16 factions instead of 85 something) but looking at it now, the UI would render it virtually unplayable. Having to assign research for individual mages, this sort of thing.
Basically the only think I would miss from the original is scales being visible on the map (although Dom5 kinda does it now too with winter overlay) and in Dom2 there's a cool idea of special dominions you could purchase, both generic ones like Desert Sun (EA Abysia heat spread dominion in Dom3 and beyond) as well as nation-specific "themes". For example, order/productivity Pangaea could purchase New Era special dominion while magic scales would allow them to pick Carrion Woods theme (making the nation play like LA Pan/Asphodel respectively). I think splitting themes into separate factions is overall better (especially considering the new stuff they have gained to distinguish each other) both in terms of gameplay and worldbuilding, but it was a cool idea.
Austin Gonzalez
I have played all Dominions games.
Dom PPP had a battle simulator (a pretty basic one) that got discontinued in the newer versions.
Summon lesser elemental needed no gems, so it was uber. Elemental & demon royalty were not unique, you could field a dozen father illearth.
Adam Ross
I think the remote summon is ok, but it's more of just the same for the elves - stealth raider parties that appear in random spots.
They'd need something different.
Jason Ortiz
Sauro, Kailasa, Mekone, and Marveni are exactly the same as last time you posted, and I'm sure people were criticizing them.
Leo Roberts
>Will these two unrelated and different buffs stack? The answer is always yes.
Sebastian Carter
So, does this seem fairly well balanced?
Warhammer mod if you must know.
David Cruz
Horrifically overpowered. It's literally the Dryad from Pan but on steroids, cheaper and doesn't require gearing up
Xavier Baker
It's shit, give it 2D too
Ethan Brooks
And 1 commander point too.
Levi Roberts
Why does an 80g assassin need F1E2N4H1?
James Howard
>80 gold >7 points in paths >fucking 4 points in a single path >also sacred so it´s even cheaper maintenance >also great stats >good equipment
As far as I´ve heard all of the Warhammer mod is a horribly overpowered mess, so that guy might be balanced against the rest of the mod. But against vanilla nations it´s fucking brutally overpowered on every single aspect.
Cooper Barnes
It might be cap-only. That would be a bit less horribly overpowered.
I don't know from what version your screencap is, but I remember they used to be way more broken, then got nerfed (but nowhere near enough). I remember playing them in a /domg/ game pre-nerf and their Grey Seers could hit S8D7X3 (replace X with 2-3 other paths) at the same time, and usually ended up having at least 2 in 4-5 paths (for a 450g non-StR cap only mage).
James Cook
It's not cap only, but recruitable everywhere. Nothing else in Warhammer mod comes quite close to this. The rest of Skaven's recruits (disease grinders, percent forge bonus, incredible national summons) and the rest of WH mod for the most part seem to use Dom4 EA Xibalba as their balance point.
This is out of whack even for that.
Jordan Johnson
Even by WH mod standards, this shit is OP as fuck.
Ryder Hughes
>coated with warpstone poison >coated with warpstone Sometimes I enjoy the mess that is Warhammer and Wh40k but what is this?
Ian Nguyen
I don't see why they have magic paths at all. They would be fine without them (especially considering that the entire Skaven modnation is OP anyway) and Eshin assassins aren't supposed to be great mages to begin with so it doesn't make any sense. It seems to me like the magic paths were added by mistake, because even the abject retard who made the Skaven mod would realize that this shit is bananas.
Wyatt Price
Skaven society pretty much entirely revolves around Warpstone (and backstabbing). It's basically a magical kind of nuclear waste except it can be used for a huge ariety of things. Every clan tends to specialize in some different way to use Warpstone, for example Skryre uses it to fuel their technology, Moulder uses it to create mutant beasts, and Eshin grinds it up and mixes it with their poisons to make them extra deadly.
Carson Collins
Honestly, best way to balance Skaven (beyond removing this abomination of a mage) would be giving all their commanders chances to assassinate their other commanders.
Since iirc Skaven are meant to be incredibly strong if they could ever stop backstabbing each other for 10 seconds.
Kevin Davis
Oh okay, for some reason the idea of magical stones being liquid or excreting liquid poison made me mad a bit.
Daniel Roberts
It's not so much that they're super strong, but that they're virtually unlimited in numbers and that they're hiding under just about every important location ever, ready to launch massive surprise attacks at many strategically vulnerable locations. They get wrecked by just about every other race there is in an equal-numbers battle, which is why they resort to throwing hordes upon hordes of bodies at any problem they can't solve by assassination. Even during the End Times, when the Skaven (somewhat) got their act together and kicked some major ass, Skaven losses were still higher than those of anyone else. It's just that trading 10 of your troops for every enemy soldier killed is not that big a deal when you can replace 10 dead rats more easily than the enemy can replace one warrior.
Ryder Wilson
Marignon gets bonus fire and astral bless points, making them the memest of blessmemes. Abysia gets bonus fire/blood depending on their age.
Nolan Clark
Please tell me those stats are caused by an inept modder and an ID conflict.
Parker Hernandez
The fuck are Honda and Zangief doing?
David Rodriguez
Zangief's doing that blindfolded watermelon smashing thing like in his japanese animes.
Evan White
0/10
Alexander Ward
Oh, right.
What's that all about anyway? Aren't melons super expensive in Japan?
William Bell
>How to fix EA Ermor I don't get why their sacred is cavalry. Rome barely used cavalry. Their sacred should be a standard.
How do you fix C'tis o, oracle.
Josiah Jackson
Raise dead
Jace Green
You'd better do because unless the rules changed the OP can't bump (in the night, ahahaha) his own thread, plus it's sleepy time for me soon anyway.
Jose Ward
Not at all.
Xavier Rogers
LA and MA are fine. EA would probably be fine with sacred Sauromancers.
Charles Anderson
slammit
Dominic Reyes
So, what are your favourite mod nations? And what are the most balanced ones compared to the vanilla game?
Jacob Stewart
Egg's modnations tend to be pretty well balanced against Vanilla.
My favorite modnations are actually the ones that change how a nation plays on a fundamental level rather than just being different unit and path combinations. Executor's probably the best at this, since while his nations can't usually be called balanced (either against each other or against vanilla), they do play very uniquely.
For instance, one of his nations is about robots where their units have no gold cost but VERY high resource cost, to the point that elite units take multiple turns to produce.
Another one that I'd read about which sounds cool (but I'm not sure if he ever finished it) was Lambert's nomad nation that produced no forts ever and I think was going to be able to literally lift up thrones and drag them around with them.
Nathan Johnson
I'd love to say but nobody bothers making a modnat game so I haven't played any.
Eli Reyes
Why don't you make one?
Jace Campbell
Because I'd probably fuck up the mod merge by being an inept retard.
Eli Davis
Then he'd have nothing to whine about.
Robert Evans
Because I've made 6 games in the last 3 months because people asked for them, so for once I'd like to not be the admin.
Parker Perry
Can I be Skaven?
Owen Jones
The new WH conversion's going to be relatively well balanced, so probably once they're done
Luke Russell
>The new WH conversion's going to be relatively well balanced Really? REALLY?
Carson Young
I assume that's going to be rejected dramatically in the wh combined mod
Brody Clark
Literally the entire nation is balanced about as far as Dom4 EA Xibalba as Dom4 EA Xibalba is balanced against Jomon. That unit is especially broken even for them, but even without it they can still gem gen in the old dom3 style, and have mages that can potentially random into D8 or S8.
Charles Lopez
There was a dom3 skaven nation that was better balanced against the other WH nations, which I think is going to be the baseline for the dom5 version rather than directly porting the AoE sacreds + rainbow grey seer supermages
Landon James
Are you trying to say that the respected modmaker would make something that isn't balanced?
Alexander Reed
I FUCKING HATE NIEFEL GIANTS
Lucas Ramirez
>wolves have 0 darkvision
What did the devs mean by this?
Ayden Parker
>crabs have no recuperation You know exactly what it means.
Carson Lopez
ench 5
Dylan Flores
...
Camden Bailey
Stop letting the thread die you fucks.
Jaxon Perez
Further proof that domg is populated largely by normies - turns come more slowly and the thread dies on weekends
Brayden Lee
I'd be more worried if /domg/ was mostly NEETs who had nothing to do but still end up staling or going AI at the drop of a hat
Owen Harris
>implying heavy anxiety isn't common with NEETs
Bentley Myers
>can afford $40 indie games >NEET
Jordan Mitchell
>not living in a dirt-cheap apartment so you can spend most of your autismbux on video games
Parker Russell
>$40 indie games >not $80 wargames
Blake Nguyen
How good is False Horror against non-magic weapon troops?
I have a bunch of N2s who can't really do anything else other than cast panic and wooden warriors. Was thinking the A3's I have should be doing something, but my evo/conj research is at 2 a piece.
Bentley Ross
It will combine well with Panic.
Charles Gutierrez
...
Isaac Jenkins
Does Malakal really not have Dominions 5 or is he only pretending not to be playing?
Ryan Butler
Malakal is in all your games, all the time
Camden Brown
Nice one
Isaac Kelly
Hes scared
Nathan Lee
What gear is the Seraph supposed to be wearing?
Connor Rivera
Looks like Helmet of Perfection and Chi Shoes.
Thomas White
What games have the same feeling of Dominions but with a more singleplayer oriented experience?