Monster hunter general /mhg/

>Monster Hunter: World
-MH:World is out now for PS4 and Xbox One, with a fall 2018 PC release ahead.
↳They found your Slashberry stash: capcom-unity.com/dubindoh/blog/2018/02/15/
↳Kiranico has been updated to include World.
↳Official manual released: game.capcom.com/manual/MHW/

>I have a question!
pastebin.com/7Aa6HxUh (embed) (embed)
Includes links to the FAQ, weapon guides, charm info, and more.

kiranico.com/
Database with weapon trees, item locations, drop rates, etc.

sites.google.com/site/pingsdex
Same thing, in application form.

>Where does Veeky Forums play?
In World, post a room ID. Squads also work, and should be listed soon.
Create or find a 3DS Gathering Hall using passcode '7243'
Gen/XX, Objective: Gathering
4U, Target: Fishing

Tags: MHWorld, MHXX, MHGen, MH4U, MH3U, Stories, MonHun, /mhg/

zorah or rathian gl?

Anyone have the pic of the guy who could not get the flintstone to drop from Qurupeco?

What is the most powerful item, and why is the Flash Bomb?

...

List of problems with Monster Hunter World:

>Healing while running, can dodge while healing, move while shooting
>Many other actions can also be dodged out, including sharpening
>Traps are placed almost instantly
>Weapons in general are more mobile and stronger, think adept + brave movesets from XX combined
>Except for the hunting horn, the weakest weapon in 4U and Generations, which got NERFED in World
>Even easier mounting thanks to much lower mounting threshold (sometimes activating the mount after 1 hit) and the aforementioned grappling hook, which takes you right back into the monster even if you fall off as a consequence of an attack
>Environment recovers health, puts the monster to sleep, paralyzes it, etc.
>Can refill your items anytime, including potions
>Mantles give you OP abilities like no knockback, never be seen by the monster unless you attack or a full new health bar
>Monsters do not adapt to these changes, resulting in an incredibly easy game from start to finish
>Monsters have been given more generous weakspots, the main examples of this being Rathalos getting an 80 (!) MV on its head, and Diablos with a 40 MV in its head for blunt weapons. What this means is that monsters die much more quickly, as well as making them more exploitable
>31 Large monsters, most of them are tutorials, gimmicks or irrelevant
>It has the worst High rank final boss in the entire series
>Areas are huge and can be confusing, chasing down the monster takes a lot longer than in previous games, to the point where hunts can be 50% chasing and 50% hunting
>3 monsters per area means monsters encounters are much more common, making cheap hits from attacks you can’t see or getting combed by 2 monsters at the same time much more common. It wouldn’t be so much of a problem if dung was easy to farm, however they made it even more annoying and time consuming than before.
>Heartbeat shows about how much health the monster has left

Continuing on the next post.

How the fuck do I expand the ancient tree's ability? I am on nergigante and I still only have 1 slot and an upgraded harvest box.

Is it time to apologize after all?

Which is better DPS? Max Affinity Critical Boost Elementless Sin or Handicraft Elementless Diablos Clubs II?

No amount of time will make XX less garbage.