>tfw I'm making a space game and I have to do my best not to make it look like a generic space game this is harder than I thought
Joshua Russell
>getting the urge of making a side project Tell me I don't need it /agdg/
Michael Howard
...
Jackson Wilson
That's from Alien (1979)
Nathan Gonzalez
you don't need it refactor your game instead
Cooper Collins
How does game hosting work? Do you always have to tamper with their router/whatever settings just to make make sure remote players can find your device or can this or something similar be done through code? Is such a thing like installing a game on two different devices and one being able to host a match even possible without additional port forwarding and firewall fuckery?
Cancel your current main project and make the side project your new main project
Michael Hall
Someone explain to me right fucking now how Bokube looks A or even AA quality with a 5k budget. Seems impossible.
Hudson Morales
I know, I'm talking about the project you took that image from.
Eli Roberts
Can a game where its impossible to lose be interesting? What would a game like this even look like? A puzzle game?
Eli Peterson
Space ship and sci fi bases are so much harder than I thought they would be. You look at them, you just think "hey, it's just plates and tubes, what could go wrong ?".
>refactor your game instead Yeah no, that's gonna demotivate me even faster.
>Cancel Who do you think I am, some goody two shoes that cancels stuff ? Nah, two whole projects.
Chase Ortiz
Some progress as a sacrifice to the dev gods
weapons stats & switching HUD text & item info
Tyler Mitchell
Animal Crossing type games aren't losable and people like them.
Samuel Howard
>Can I copy your homework >Sure,just change it up so it doesn't look too much like mine
Christopher Brown
Are we looking at the same game, mate? The game looks like an average 3d indie game. Worse even, in some aspects.
Caleb Phillips
he's got magical femboy shader hacks.
Isaac Ortiz
why are sci-fi corridors always octagon shaped?
Nolan Cruz
I just stole it. I have nothing to do with that project.
Hudson Perry
Claustrophobia's sake
Oliver Long
So you are asking people to be inspired, but don't give any details about it? Seems kinda pointless. It's like telling someone who has cancer that they can fight it and push the pain away, when you yourself have never had cancer.
Isaac Parker
Lots of people disable objectives/constraints in tycoon games, just making shit is more fun.
Zachary White
How is seeing stuff I could never replicate supposed to be inspiring?
Nathaniel Mitchell
??????
Anthony Martin
Make a side project that ties into the lore of the main project.
Ryder Lopez
Learn to replicate and apply those skills to original pieces
Dylan Nelson
I cleared all of my pressing deadlines before demo day. The game only needs a combat AI for it to be playable on some level.
Parker Wright
Here's a better one. Post some of your game's inspiration. Let the others guess what game it is.
Samuel Wilson
Break it down and simplify. Your game isn't AAA so it doesn't need every detail you see in that pic. Just take what you like.
Isaac Clark
...
Jose Wilson
You can't just 'learn' skills.
Jonathan Brooks
What's the 1,2,3 slots at the top for?
Ian Hill
>your new main project you mean new, new main project
Luke Sanchez
...
Dominic Parker
Gear: armour, boots, helmets, rings and so on.
Brayden Garcia
>How is seeing stuff I could never replicate supposed to be inspiring? >could never replicate You don't know that. Games like Gunstar Heroes and Dynamite Headdy and Silhouette Mirage didn't appear out of thin air, someone had to design and code the setpieces and bosses in those games. Even putting together a superficial imitation of what you see in those games is a learning experience, optimal coding or not.
Hudson Nguyen
Say I wanted to create a 3D browser based game, Is unity a good option?
Bentley Thompson
>you don't know that Different user, but no single person in the industry could remake that scene without spending about 2000 hours on it. This does not include the 8 years of experience you would need prior to those hours.
Andrew Gonzalez
Meow (Rig done)
Camden Lee
Godot is a better option.
Brody Robinson
>wanted to make a Paper Mario-esque game forever >find out bug fables is apparently a thing
Charles Richardson
What do you think of THIS?
Dominic Flores
>Different user, but no single person in the industry could remake that scene without spending about 2000 hours on it. Or maybe that's just what the artist wanted you to think, to be overwhelmed by the apparent complexity of the ensemble to the point of not questioning any of it or the shortcuts that could've been taken
Andrew Gray
man fuck you fucking rigging fucking piece of shit, fuck, rigging is the worst fuc
Nathan Price
nah
Isaiah Miller
i wanted it to eat the circle. y do you always disappoint, user
Benjamin Ramirez
This is a blue board user, you can't just post lewd things like that.
Carson Jones
That's some solid dick armor
Gabriel Jenkins
>that face rig very, very nice.
Cooper Clark
I wonder how many indies he cockblocked
Carson Sullivan
This post tells me you are a programmer.
Jace Rogers
That's an impressive grower user.
Caleb Collins
Programming and art aren't so different when you look at it as a bunch of simple pieces put together to form something complex.
Hunter Howard
Doesn't it need to exist first
Justin Long
Visual arts have an execution barrier, you can't plan them out entirely.
Ryder Cox
>programming and art Next you are going to tell me that creating quality textures is like taking a DLSR and taking a shot on auto.
Adrian Young
If you think artists never cheat, user, you're a bigger programmer than I am. Artists wouldn't get half the work done that they do if they couldn't beg, borrow and steal
Grayson Hall
>I hope you can revisit this project if the PTSD isn't too bad
Nicholas Ramirez
>if they couldn't beg barrow and steal Exactly why that set is impossible for a single artists.
Joseph Rivera
this actually doesn't resemble anything at all (definitively not a shroom).
i like it!
Sebastian Perez
Cute meow.
Isaac Martinez
You are right. I should say "I wonder how many ideaguys with supposed 10/10 paper mario clones he cockblocked".
Jace Gutierrez
oh man... i wonder if the artist was conscious of the dick decision or if they deliberately lower the quality of their product.
Isaiah Davis
I mean yeah, but also the bee one needs to exist too.
You haven't cockblocked anyone until it's a finished quality product.
Juan Edwards
>you can only have one indie version I would also buy if someone released a paper style game with cute mammals.
Ayden Scott
That is quite literally the "cockpit" for that mech.
Lucas Watson
Not familiar with the shitpost that is Kojima?
Adrian Wood
yeah because people that want a paper mario clone will dislike 2 of them, you're just giving yourself an excuse not to dev
Hudson Harris
/agdg/ in a nutshell folks
Dylan Gonzalez
I'd be surprised if this wasn't world of horror dev.
You dare doubt Yoji Shinkawa ? The only mecha in ZoE that hasn't got a cock-pit was designed by Kaneko.
I'm assuming the Sonic sound effects are a placeholder
Julian James
Smells a little like Headdy. You like the Sega Genesis I take it.
Christian Kelly
Yeah. The base engine is good old Sonic Worlds.
Gavin Wood
>that frame stutter
Camden Roberts
A game in which you find out what games all your friends like and then repeatedly make fun of them for their favorite games until they realize it is in fact your favorite game which they should have chosen
Tyler Robinson
The game will have a lot of curvy shapes to stand and slide on, the capsule seems more fit for that.
The game will be more puzzle-based rater than action.
Jayden Jenkins
It's just that my laptop is a potato and can't record the video smoothly.
Isaiah Ramirez
...
Aiden Rodriguez
also this
Nolan Clark
upnp allows automatic port forwarding. NAT punchthrough is also a thing.