/agdg/ - Amateur Game Dev General

Post progress edition

> Next Demo Day 19
itch.io/jam/agdg-demo-day-19

> Play Demo Day 18
itch.io/jam/agdg-demo-day-18

> Helpful links
Website: tools.aggydaggy.com
Weekly Recap: recap.agdg.io
AGDG Steam Games: homph.com/steam
Fanart and stuff: drive.google.com/drive/folders/0B6j4pcv3V-vfb3hKSlhRRzlLbFE
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

Previous Thread: Previous Demo Days: pastebin.com/74btH1aJ
Previous Jams: pastebin.com/mU021G8w

> Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com

> Free audio
freesound.org/browse
freemusicarchive.org
incompetech.com/music
fantasymusica.org

> How to Webm
obsproject.com
gitgud.io/nixx/WebMConverter

Other urls found in this thread:

youtube.com/watch?v=Bs7B68WHYZs
youtu.be/iCeOEQVUWZ0
youtu.be/eg0QCl7gBrs
twitter.com/AnaKasparian
twitter.com/TheTwosdayCoder
twitter.com/NSFWRedditImage

Get inspired!

How many hours?

>tfw I'm making a space game and I have to do my best not to make it look like a generic space game
this is harder than I thought

>getting the urge of making a side project
Tell me I don't need it /agdg/

...

That's from Alien (1979)

you don't need it
refactor your game instead

How does game hosting work? Do you always have to tamper with their router/whatever settings just to make make sure remote players can find your device or can this or something similar be done through code? Is such a thing like installing a game on two different devices and one being able to host a match even possible without additional port forwarding and firewall fuckery?

youtube.com/watch?v=Bs7B68WHYZs

Cancel your current main project and make the side project your new main project

Someone explain to me right fucking now how Bokube looks A or even AA quality with a 5k budget. Seems impossible.

I know, I'm talking about the project you took that image from.

Can a game where its impossible to lose be interesting?
What would a game like this even look like? A puzzle game?

Space ship and sci fi bases are so much harder than I thought they would be. You look at them, you just think "hey, it's just plates and tubes, what could go wrong ?".

>refactor your game instead
Yeah no, that's gonna demotivate me even faster.

>Cancel
Who do you think I am, some goody two shoes that cancels stuff ? Nah, two whole projects.

Some progress as a sacrifice to the dev gods


weapons stats & switching
HUD text & item info

Animal Crossing type games aren't losable and people like them.

>Can I copy your homework
>Sure,just change it up so it doesn't look too much like mine

Are we looking at the same game, mate? The game looks like an average 3d indie game. Worse even, in some aspects.

he's got magical femboy shader hacks.

why are sci-fi corridors always octagon shaped?

I just stole it. I have nothing to do with that project.

Claustrophobia's sake

So you are asking people to be inspired, but don't give any details about it? Seems kinda pointless. It's like telling someone who has cancer that they can fight it and push the pain away, when you yourself have never had cancer.

Lots of people disable objectives/constraints in tycoon games, just making shit is more fun.

How is seeing stuff I could never replicate supposed to be inspiring?

??????

Make a side project that ties into the lore of the main project.

Learn to replicate and apply those skills to original pieces

I cleared all of my pressing deadlines before demo day. The game only needs a combat AI for it to be playable on some level.

Here's a better one. Post some of your game's inspiration. Let the others guess what game it is.

Break it down and simplify. Your game isn't AAA so it doesn't need every detail you see in that pic. Just take what you like.

...

You can't just 'learn' skills.

What's the 1,2,3 slots at the top for?

>your new main project
you mean new, new main project

...

Gear: armour, boots, helmets, rings and so on.

>How is seeing stuff I could never replicate supposed to be inspiring?
>could never replicate
You don't know that. Games like Gunstar Heroes and Dynamite Headdy and Silhouette Mirage didn't appear out of thin air, someone had to design and code the setpieces and bosses in those games. Even putting together a superficial imitation of what you see in those games is a learning experience, optimal coding or not.

Say I wanted to create a 3D browser based game, Is unity a good option?

>you don't know that
Different user, but no single person in the industry could remake that scene without spending about 2000 hours on it. This does not include the 8 years of experience you would need prior to those hours.

Meow (Rig done)

Godot is a better option.

>wanted to make a Paper Mario-esque game forever
>find out bug fables is apparently a thing

What do you think of THIS?

>Different user, but no single person in the industry could remake that scene without spending about 2000 hours on it.
Or maybe that's just what the artist wanted you to think, to be overwhelmed by the apparent complexity of the ensemble to the point of not questioning any of it or the shortcuts that could've been taken

man fuck you
fucking rigging fucking piece of shit, fuck, rigging is the worst
fuc

nah

i wanted it to eat the circle. y do you always disappoint, user

This is a blue board user, you can't just post lewd things like that.

That's some solid dick armor

>that face rig
very, very nice.

I wonder how many indies he cockblocked

This post tells me you are a programmer.

That's an impressive grower user.

Programming and art aren't so different when you look at it as a bunch of simple pieces put together to form something complex.

Doesn't it need to exist first

Visual arts have an execution barrier, you can't plan them out entirely.

>programming and art
Next you are going to tell me that creating quality textures is like taking a DLSR and taking a shot on auto.

If you think artists never cheat, user, you're a bigger programmer than I am. Artists wouldn't get half the work done that they do if they couldn't beg, borrow and steal

>I hope you can revisit this project if the PTSD isn't too bad

>if they couldn't beg barrow and steal
Exactly why that set is impossible for a single artists.

this actually doesn't resemble anything at all (definitively not a shroom).

i like it!

Cute meow.

You are right. I should say "I wonder how many ideaguys with supposed 10/10 paper mario clones he cockblocked".

oh man... i wonder if the artist was conscious of the dick decision or if they deliberately lower the quality of their product.

I mean yeah, but also the bee one needs to exist too.

You haven't cockblocked anyone until it's a finished quality product.

>you can only have one indie version
I would also buy if someone released a paper style game with cute mammals.

That is quite literally the "cockpit" for that mech.

Not familiar with the shitpost that is Kojima?

yeah because people that want a paper mario clone will dislike 2 of them, you're just giving yourself an excuse not to dev

/agdg/ in a nutshell folks

I'd be surprised if this wasn't world of horror dev.

You dare doubt Yoji Shinkawa ?
The only mecha in ZoE that hasn't got a cock-pit was designed by Kaneko.

Mech-game-that-should-be-dead-but-that-I-want-to-survive dev.

what do you use for modelling/rigging?

shouldn't cock-pit look more like vagina then?

not him but that is clearly maya

My game is completely uninspired

>dodont
>scrunity
>not using best engine

youtu.be/iCeOEQVUWZ0

Trying to make something interesting.

>2D game
>capsule collider
???

Nice Drawn to Life clone!

Oh now that's just too sweet. Thanks 3D-necrodancer dev !

It should be then. Inspiration is a great source of motivation.

Finished the second screen on my beat 'em up game:
youtu.be/eg0QCl7gBrs

You got a Twitter?

Very good job.

twitter.com/AnaKasparian

>youtu.be/eg0QCl7gBrs

Maya

twitter.com/TheTwosdayCoder

>unverified
not gonna make it

I'm assuming the Sonic sound effects are a placeholder

Smells a little like Headdy. You like the Sega Genesis I take it.

Yeah. The base engine is good old Sonic Worlds.

>that frame stutter

A game in which you find out what games all your friends like and then repeatedly make fun of them for their favorite games until they realize it is in fact your favorite game which they should have chosen

The game will have a lot of curvy shapes to stand and slide on, the capsule seems more fit for that.

The game will be more puzzle-based rater than action.

It's just that my laptop is a potato and can't record the video smoothly.

...

also this

upnp allows automatic port forwarding. NAT punchthrough is also a thing.