/agdg/ - Amateur Game Dev General

Post progress edition

> Next Demo Day 19
itch.io/jam/agdg-demo-day-19

> Play Demo Day 18
itch.io/jam/agdg-demo-day-18

> Helpful links
Website: tools.aggydaggy.com
Weekly Recap: recap.agdg.io
AGDG Steam Games: homph.com/steam
Fanart and stuff: drive.google.com/drive/folders/0B6j4pcv3V-vfb3hKSlhRRzlLbFE
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

Previous Thread: Previous Demo Days: pastebin.com/74btH1aJ
Previous Jams: pastebin.com/mU021G8w

> Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com

> Free audio
freesound.org/browse
freemusicarchive.org
incompetech.com/music
fantasymusica.org

> How to Webm
obsproject.com
gitgud.io/nixx/WebMConverter

Other urls found in this thread:

youtube.com/watch?v=Bs7B68WHYZs
youtu.be/iCeOEQVUWZ0
youtu.be/eg0QCl7gBrs
twitter.com/AnaKasparian
twitter.com/TheTwosdayCoder
twitter.com/NSFWRedditImage

Get inspired!

How many hours?

>tfw I'm making a space game and I have to do my best not to make it look like a generic space game
this is harder than I thought

>getting the urge of making a side project
Tell me I don't need it /agdg/

...

That's from Alien (1979)

you don't need it
refactor your game instead

How does game hosting work? Do you always have to tamper with their router/whatever settings just to make make sure remote players can find your device or can this or something similar be done through code? Is such a thing like installing a game on two different devices and one being able to host a match even possible without additional port forwarding and firewall fuckery?

youtube.com/watch?v=Bs7B68WHYZs