Ok I lied a bit, Jon Blow said that if he ever made a Thief-like game he would consider ECS but probably not use it in the end, he thinks it's unnecessary complexity and keeping it simple is the best way.
Hudson Roberts
...
Lincoln Wood
ech
Xavier Cox
Are randomised inventories/loot chests liked by the public? Personally when playing games I fucking hate that shit, it seems like something for lazy level designers and makes it feel impersonal. I like games like Morrowind where loot is in the same place each time so you know where your favourite things are on repeat playthroughs. But more and more games keep releasing with randomised inventories/loot, so am I completely wrong and people actually enjoy it?
Chase Watson
Please delet this. My godot isn't that ugly
Chase Russell
nice memepoly
Henry Rodriguez
that is way too vague of a mechanic to have something like "always good" or "always bad". If your game benefits from having randomized loot, then use it, otherwise don't.
Brayden Perez
>fishing for pity compliments by degrading yourself that's not how it works around here BOI
Cameron Rodriguez
It's just a design decision which has advantages and disadvantages.
It can be lazy like all procedural generation but it makes sense for some games.
Caleb Powell
That would appear to be the case, yes.
Christopher Butler
Do the exact opposite of everything the mainstream does.
Dominic Carter
guess im just that stupid
Jace Hughes
what is the gameplay even
Bentley Jones
>tfw can program any kind of game but have no ideas guess i should just find an idea guy
Caleb Hernandez
I like when a game has both. Hand placed items scattered around and randomized loot where it makes sense, such as loot from enemies, or the inventory of a traveling store.
Andrew Torres
>made an input system it's really starting to come together now, lads
Elijah Richardson
t-thanks, user wheres the anime girls? I liked it
Christian Morales
Not sure what exactly this is, but it looks neat. Is the player the feather?
Jayden Foster
Where can I hire an ideas guy?
John Wood
helo we star tomorro
Juan Nguyen
I'm available for $15 an hour.
Henry Hernandez
Give me a fun multiplayer idea!
Jordan Evans
>try to make new battle map >make empty front of the classroom simulator instead what else goes in front of a class room?
Leo Jones
i'll give you an idea for free:
a game that is basically just an endless series of turn-based battles, except every time you make a move or depend, you play a quick or limited tetris game, the more damage you take (or nullify) depends on how many rows you can clear before losing.
you're welcome
Lincoln Sanders
So basically its a shooter but the twist is you're in a lobby with about 100 people and then you get put on a plane that goes above this giant map on a straight line, and you can drop and land on the map, and you have to fight the people, but theres a circle you have to go to because outside of this circle on the map you take damage and the circle keeps closing
Dominic Lewis
I've said it before, there is an extreme lack in variety sports games. Think Wii Sports and Olympic games. A game with a whole bunch of sports and events packed together. A good variety sports game will be a top tier multiplayer game. Let the players choose any number of events/sports to play, then tally up the score at the end. Instant success for groups of friends that like being competitive. Instant success for streamers that play together.
Brandon Garcia
Feels like this has been done.
Nicholas Jackson
WoW but quests are unique and can only be done once
Daniel Cook
Sounds dumb to be honest, no one would play that.
Noah Martin
Sounds like a shitty version of DayZ with forced combat and without the simulation permanence elements that make it interesting.
Mason Russell
Has anyone (indie or otherwise) done an Oni ripoff? That game had problems but the fighting was fun as shit.
Haven't posted in a while unfortunately. I have more exciting stuff in the pipeline but for now all I have to show is analog block switches. I also need to start redoing animations and tightening up movement soon. I know it still looks really stiff.
Gabriel Evans
You guys are just jealous and mad... I'll prove you all wrong
Oliver Jenkins
Which is worse: memepoly or pixelshit?
Adrian Ortiz
That's an epic idea
Adrian Powell
As a pixel art enthusiast I have to say memepoly.
Justin Rodriguez
Realistic models in an escapist medium
Colton Young
>tfw you have multiple hundred million dollar ideas but not the capital to invest in the art teams
feels bad man
Jack Evans
I love it, especially the subtle pop in effect that the blocks have
Sebastian Brooks
memepoly with pixelshit textures.
Dominic Turner
t.fortnite
Nicholas Lewis
pixelshit has lower lows but also higher highs memepoly is very homogenous
Tyler Nelson
being a salty nodev is worse
Jacob Walker
im about to give up fampais i haven't made progress the past 2 days im an unoriginal hack making a clone game its getting harder and harder to continue ama before i end it all
Kevin Peterson
Is that bad?
Carter Sanders
I'm starting to learn programming and art but I don't want to start making a game and then get bullied
Christopher Rivera
are you me what game are you cloning?
Ayden Morgan
>ama you have to go back
Jason Brown
memepoly, and that's coming from someone who is generally not a fan of most pixel art. Quality pixel art can be good, though, while most low poly shit just screams laziness. this basically.
Thanks user. I got the idea from Wario Land 4 puzzle room blocks. Though there the ! on the blocks is what pops in, not the block itself. But the feeling is the same.
Nicholas Rodriguez
I like a combination. I dislike borderlands style randomized loot where a weapon or whatever is made of components and you end up having a +1 fire saber of vampiric moonlight with a green hilt. However I like when you get a bag of gold and it has between 10 - 32 gold pieces. Even morrowind has random loot. If you look at the boxes and barrels in Balmora or whatever they have randomized loot that can include exclusive rarity potions and basic magic items and shit.
Morrowind uses placed loot tables though so like in the construction set the mad designer will place a BarrelCommonAlchemyIngrediants and that will have its own loot table that's different than BoxBalmoraClutter01 for example. I agree that I like placed artifacts and uncommon/rare loot though. Especially if the map designers/quest designers are good and they use it to tell a story in the world.
I expanded my input system again and made it give me an array split by white space so now I can check for formatted commands.
Dominic White
zelda, you? never been might as well live with my brothers and mom everytime they see me pure disappointment fills their faces so i tend to stay confined to my room its hard to be around
Cooper Cook
Rapelay but multiplayer! Of course you can team mate with friends and being raped by hordes of guys
Lincoln Peterson
neat
Michael Perry
Just adding concept art characters. I'm so lazy I haven't bother to color past Succ 2.
Andrew Fisher
At least you have a room. Imagine being in the same situation except the only place you can dev is directly in the middle of everyone's line of sight.
Ian Williams
...
Colton Rodriguez
I'm not cloning a game, I'm re-imaging an entire genre from the bottom up.
Dominic Miller
we're all gonna make it someday
Easton Long
I said, that's an Epic idea.
Easton Baker
suicidal thoughts are external to the brain
Luis Foster
I can never find motivation to start on my game. I've been tired and depressed and I can never find the motivation or spark to get me working. Everyday is just the same with little to no variation and it's been getting to me.
Asher Cook
Come back when you have a game.
Kevin Hill
...
Logan Bailey
You have to force yourself to start. I'm not joking.
Angel Perez
Have you tried watching anime?
Benjamin Wood
>Have a problem with Shift being held making my game ignore ESC >It works fine for my friend though >Borrow someone else's keyboard >It STILL DOESN'T WORK Works in other games What the literal fuck am I doing wrong?
Gavin Ramirez
>american primetime >depressionposters at peak wrong country got nuked
Dominic Johnson
This. Marathoning a new anime or two every week can add a ton of variety to your life.
Evan Ramirez
it's also the dead of the night for dysfunctional europeans and middle eastern/african third worlders.
Ethan Jenkins
stfu pajeet go shit in the street
Cameron King
Dysfunctional people don't have peak hours.
Andrew Peterson
Go watch Made in Abyss. It makes you want to make an RPG with cute kids exploring places.
Cameron Thompson
was a good investment? it's gonna save me a lot of time and allow me to create ragdolls easily and make my character look okey.
Isaiah Rivera
So sad seeing a lot of good people (you anons) suffering from depression...
Please, make games. Tell me your stories. Do it!
Jack Anderson
I'll do it!
Brayden White
What do you mean? You press shift then escape simultaneously, and it doesn't pick up on the escape key? Have you used some kind of keyboard input tester to make sure it's actually picking up the input and that its not a hardware problem?
Eli Torres
>lonely user the whole life >love videogames since school >start creating videogames in RPG Maker in middle school >never had a gf >my whole life has been about having good ideas but everybody tell me are bad ideas then someone else do it and everybody praise him and think it's a good idea
Jonathan Thompson
I will. Right after I watch some anime and fap. Maybe grab a snack. Actually I might brainstorm and start tomorrow.
Xavier Jones
you forgot the part where you do it yourself
Benjamin Gonzalez
Every time I try I feel like my game is shit, and then feel bad. But I'll keep trying, no matter how depressed I am.
Brayden Richardson
if Shift is pressed at all, the game will ignore my Escape input, even though this is not the case in any other game, I can still Shift+ESC+ctr to pull up Task Manager.
I used keyboard checkers for this method too and while it picked up on ESC being pressed, they key didn't light up on the tester. So I don't know what the fuck that means.
Henry Smith
Honestly seems pricey for what it does, but if $75 isn't too much for you, sure.
Carson Miller
I am here to reassure you that you made a good purchase and did not waste your money.
Elijah Brown
Can I see a snippet of your input code?
Christian Lopez
lol
Nicholas Mitchell
>hi Invector
Oliver Johnson
Watching Jack & Rich playing Slay the Spire makes me want to create a cardgame myself. But sadly I don't know much about cardgames myself... How feasible do you think it would be to get some outside help with card ideas and stuff like that? If I just created the "framework" to build the game on.
Luis Robinson
Level editor's just about done
Easton Evans
for what? The functions that involve ESC?
Brody Wilson
This will be available for players and they will be able to upload their levels to the steam workshop, right?
Logan Fisher
PROGRESS for tonight: +Did some work on the main menu. The new main menu backgrounds are actually the first new art assets for the game that have been made in like 6 months. They'll get animated someday, but for now they're just little stills.
...Still need an actual title logo, though.
Up next on the chopping block: Adding gamepad compatibility and replacing the current link to the development blog with a credits list/screen. .