Does anybody wageslave to pay someone else to program for them or is this just a meme?
James Jenkins
should have started the small world jam AFTER demoday and not 1 week before it
Wyatt Jones
Who >Fixing bugs instead of adding the new feature you wanted to add here
Lucas Thompson
???????????
Logan Nguyen
sounds like a meme to me
Leo Baker
>tfw unforeseen complexity
Sebastian Hall
I just want somebody to program for me/with me
The pain is too overwhelming
Nathaniel Brown
what program?
Levi Carter
dia
William Mitchell
no fucking download link works, what the fuck
Benjamin Reyes
In GML, is there an alternative for instance_nearest when I want two of the same object to interact
Benjamin Morgan
>Fixing ENTIRE GAME instead of adding the new feature you wanted to add me desu
Jayden Smith
I've finally done it. For 30 years I have researched autism with the help of government funding. I've finally isolated the essence of autism. Using this, I will design the ultimate autistic video game and make one million dollars.
Asher Morris
What if you make one dollar over one million
Kayden Hill
Then I will have failed.
Michael Hughes
>tfw you want to work on your game but your hands are cold and it makes it hard to type
might as well quit
Adrian Murphy
are you a girl?
Gavin Hughes
d-do you want me to be a girl?
Landon Harris
what language bud?
Samuel Murphy
Turbo Pascal
Michael Nelson
Learning the C++ Source Code in Godot very slowly
wtf
Caleb Gomez
no way fag
James Walker
I was with you until you mentioned an engine
Luke Harris
Ah, I see you are a man of culture as well.
Matthew Lee
Godot is 100% open source
The Physics, Editor, Engine, Everything, so you can literally make your own Engine out of it if you desire. Needless to say it's a huge advantage over working from absolute scratch.
Thomas Carter
Why did I spend so much time fucking around with code when I should have been learning art
Hunter Cooper
Did you know that Godot needs more money please donate to patreon.
James Powell
Does this mean you're not going to add me ;_;
Julian Martin
Are you ready for demo day?
Angel Martin
Never
Christopher Sanders
6,267 insertions * 6 inches = 37,602 inches = 0.59 miles of insertions
Parker Cook
We can add each other but I'm working with SFML and like to get down and dirty with it all
Eli Rodriguez
Almost. I need some SFX, finishing the level, and adding menus/tutorial prompt
Bentley Ross
awesome games done guick?
Jace Peterson
I was under the impression Godot was going to be receiving its funding from a Latino art and culture body?
Lincoln Taylor
/agdg/ what game(s) do you play when you've devd your brains out and need a break for a while?
Angel Turner
WoW or Stellaris
Anthony Hernandez
autistic girls(male) developing games
Isaiah Phillips
no
Wyatt Mitchell
why is exporting animations from Blender to Unity so hard? in UE4 everything works instantly but exporting animatiosn to Blender literally fucks everything up
Xavier Sanders
>in UE4 everything works instantly Are you kidding ? I've had nothing but issues with importing to UE4 from blender.
Isaac Thomas
then you havent tried unity, its a nightmare
Jacob Wright
I did but like 3 years ago and I never went past "make a physics object move with forces". I'm not saying unity/blender is good but UE4/Blender is not either.
Michael Lewis
Well, that's it for the olympics... time to dev again??
Ethan Bailey
well the arch depo works so whatever windows fags BTFO
Leo Morris
average games developed gradually.
Benjamin Jenkins
Japan Curling Team a cute
Jayden Jackson
Rude
Cooper Adams
Currently writing a restful API for work and every line of code I write breaks my heart because it's code I could be writing for my game. Hold me.
Hudson Davis
you can just copy it
Logan Rodriguez
gun that shoots
Luke Brown
Can it shoot my fucking brains out
Hunter Hall
Again, instead of properly implementing some existing half-assed system (like the player inventory or item spawning), I added a bunch of other, half-complete features.
Breakable boxes and open-able chests (obligatory mimic enemy incoming) Closing doors/grates in level start area Enemies have a “stun” sprite, and leave behind a pile of bones for future features (resurrecting dead enemies???) Map is now revealed with a map item
Also tweaked camera collisions, torches and pillars no longer affect camera movement.
Jayden Sanders
these ears are quite autistic
Jeremiah Reed
It looks cool but the back is a bit like Dag.
Christopher Robinson
you got a tumblr or something?
Thomas Davis
Cute gun
Thomas Jackson
oakleaff.tumblr.com
Ryder Robinson
Why do UE4 courses which even present themselves as "learn to code in C++!" end up using blueprints for 90% of the time?
Would learning Unity be better if I want to actually make my game, then? At least courses for Unity use C# properly all the time, while in UE4 I'd get stuck with 100% blueprints most likely. The only bad thing is that I'm godlike in visual aspect of UE4 so I'd have to learn all the niche things in Unity again, and some of them are still probably not available (like volumetric fog, afaik?!). But other than that, Unity 2017 also seems like an engine which can produce beautiful results if you know what you're doing.
Idk, it feels to me like Unity is treated like Blender of game engines in a way that a shitton of clueless people are/were using it and a lot of garbage got produced in it.
Jackson Butler
All of them have been claimed already. By him.
Carter Perry
delete this NOW
Isaiah Reyes
what engine are you using?
Austin Green
this is not game development
Jacob Barnes
>Unity 2017 also seems like an engine which can produce beautiful results if you know what you're doing. Only if you replace the entire rendering pipeline, and then you will still have to deal with poor performance.
The tutorials use blueprints because C++ in UE4 is kind of a nightmare and you will only understand it if you understand blueprints first.
Jeremiah Hughes
at first it was suppose to be these things that some dbs’s have but i couldn’t make it look good and simple
Thomas Ramirez
>Only if you replace the entire rendering pipeline I need a proof for that. Escape from Tarkov also replaced everything?
>you will only understand it if you understand blueprints first. the point is that a full 50 hour course which is supposed to teach you C++ still ends up using mostly blueprints. I mean, I wouldn't mind only using Blueprints at all, but there are only 2 cons:
>possible hell both for game performance and management of all those nodes when the project becomes big-ish >knowledge of blueprints literally doesn't translate to any other practical knowledge at all; using C++ or C#, even though they use specific libraries, will still benefit me somewhat, at least as a practice
Charles Sullivan
please be my girl!!
Noah Russell
I don't get this Tarkov meme, the game looks straight out of 2008. The assets are ok but they are very shittily put together by the lousy rendering. youtube.com/watch?v=3DJVtZ0JrtQ
You should stop being impatient and start learning properly, blueprints are important and you will be mostly using them even if you know C++, it's just how the engine is set up. You will still learn programming concepts with blueprints and learning a language's syntax is the least of your worries when it comes to making a game, you can learn that in a week if you already know programming.
Eli Lee
You will all be my girls after I release my mondo cool game and become richer than Notch and Toby Fox combined I'll have twenty mansions with thirty candy rooms each
Joshua Peterson
Wow, I remember it looking better, this isn't that good. Oh well, that means that only decent looking products made in Unity were those realtime shorts which do use a bunch of custom tech, and even then, the nature of the latest one still looked like an average UE4 render made by some random pro, that you see on ArtStation.
>You should stop being impatient and start learning properly, Dude, stop projecting, I'm willing to learn full Unity in-depth, and I'm already familiar enough with programming and blueprints, that's not what being impatient means. I'm just wondering if Unity would prove to be better for solo devving at some point. I mean, I don't know why else would indies prefer it over UE4. UE4 is DEFINITELY not that hard to learn.
Levi Campbell
GMS 1.4
Kayden Green
>want to make standalone handheld games using my massive stock of rpi zeros >no way of making cases
feels bad, man
Nathaniel Morales
>I don't know why else would indies prefer it Because marketing, I can't say I ever saw ads on facebook about any engine other than Unity. First-mover advantage too, it was one of the first 3D engines around, same with GM with 2D. Both are outclassed by less popular choices nowadays put many people still opt for them because it's popular so it must be the best, right?
Aaron Martin
I'm stealing this idea ;) jk it is a cool idea though
Levi Thompson
Carve them out of wood ;^)
Matthew Collins
3D print them dummy
Anthony Cox
>respec out of programming >put all my points into carpentry >I now have cases but no games
feels bad, man
Nathaniel Wood
You guys have any old versions of your projects? I'm currently in the process of making a trailer and I decided to load up older versions to have them show up at the beginning in grayscale. God damn these old versions were awful. LOOK AT THE FUCKING HUD.
Levi James
3d model a mockup make a kick starter beg for funding use money to buy a 3d printer
or just take the money and leave the country
Michael Gomez
why would you put an old version of the game in the trailer
Julian Jenkins
daily reminder that if your game doesn't have mc ride as one of the bosses you won't make it
Luis Thompson
A nice way of showing how far this project has come since 2014.
Jacob Jones
I do but they look identical since im a enginedev
Anyone got any idea why this isn't working ? My A* pathfinding is all good and all but sometimes when the AI cannot pathfind to me they do this little shimmy step-by-step towards a wall until eventually pathfinding allows them to go through said wall over course of like 5 attempts.
Is my AI semi-sentient and trying to bypass rules of the game or what?
Connor Martinez
But why would the player care about that? It's fine if it's some kind of development timelapse but it seems masturbatory as a trailer.
James Sanchez
Because the players have played those old versions too.
Joshua Wright
stick that booms
Dylan Anderson
>30 fps cap you think this is funny?
Henry Cox
pointless, nobody gives a shit about that and you risk scaring away some people with old bullshit looking game
Daniel James
>30 fps >drops to 20 when npcs are moving >collision, A* and sprite ordering completely fucked jesus man just use an engine, you can do that in 5 minutes
Hunter Diaz
Good thing it doesn't look much different now. But it sure plays a lot better. Plus if the player is so skittish that the first 5 seconds turns them away, then they probably weren't interested in the first place.
That being said this idea for the start of the trailer ain't set in stone. I got plans for when it actually gets going, but the start is the hard part.
Gabriel Rogers
I record with sharex, can't be assed to do better than that. When not recording it stays at 60 without a twitch.
Brody Butler
Almost got this room setup how I want it.
Kevin Bennett
Sprite ordering works fine too, unlesss you fucking clip through the wall, which you are not supposed to do no matter what.
Jacob Gray
your code is wrong. your stepping through walls by not checking if the walls there first. and they are slow stepping by thinking they reached the target. ? the path should look for ways around walls. it's not.
Matthew Morris
I'm using GM2 and sprite ordering is a piece of shit, I've been doing that for like 2 weeks
Aaron Howard
well GM is shit in general
Hunter Gonzalez
yeah and it slows because it starts constantly looking for a path once it sees them.
Jace King
and a* is shit.
Hudson Mitchell
>Good thing it doesn't look much different now That sounds like it would make it even more potentially confusing. Personally, I'd only do it if your trailer's target audience is people that are already fans and/or if you clearly indicate that it's old.
I was a level designer for a long time, and in my last map I needed art for pictures on the wall. So I took screenshots of all my old maps (spanning like 10 years) and put them up, sort of like an homage like you're doing. No one knew what the fuck they were. It was a self-celebratory move, and in retrospect I would have not done it and instead chosen some other art.