/agdg/ - Amateur Game Dev General

Hurry and finish that demo edition!

> Next Demo Day 19
itch.io/jam/agdg-demo-day-19

> Play Demo Day 18
itch.io/jam/agdg-demo-day-18

> Upcoming Game Jam (Small World)
itch.io/jam/agdg-small-world-jam

> Helpful links
Website: tools.aggydaggy.com
Weekly Recap: recap.agdg.io
AGDG Steam Games: homph.com/steam
Fanart and stuff: drive.google.com/drive/folders/0B6j4pcv3V-vfb3hKSlhRRzlLbFE
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

Previous Thread: Previous Demo Days: pastebin.com/74btH1aJ
Previous Jams: pastebin.com/mU021G8w

> Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com

> Free audio
freesound.org/browse
freemusicarchive.org
incompetech.com/music
fantasymusica.org

> How to Webm
obsproject.com
gitgud.io/nixx/WebMConverter

Other urls found in this thread:

humblebundle.com/books/code-your-own-games-books
mega.nz/#F!gIBniSSA!-R2D3mYW5u0N5-3FROZlEg
norimousedev.tumblr.com/
twitter.com/LKTheDev
twitter.com/SFWRedditVideos

I'll work hard

dev!

firsties

UI, still a lil rough

Lots of stuff to do.

who's there under the bed???

>have to mark the muzzle point for every single turret

feels bad man

A cursed plushie

I want to cuddle with him

For each different model? How many turret models do you have?

It's cute. CUTE.

4 different turret types in 3 different grades (heavy, medium, light) with heavy and medium having more than 1 barrel per turret

that's pretty creepy desu

Are you making this because the official remake is a disappointment?

That's not too bad. It should be pretty quick to set the muzzle position anyways.

is this a roomania remake?

Nah. I actually enjoyed the remake for what it was.

>ITT: We're all Jap weebs in our thirties, finally following a retarded dream after banging our heads against a brick wall for ten years

...

except the difference between you and i, is that i'm going to make it
just kidding, we're both gonna make it, keep it up user

I'm enjoying it too, but I still wish they had been more faithful to the gameplay of the original.

gave me a chuckle

at least we are getting there, slowly but surely.

Hey, I'm trying to collect positional data from a Vive Controller in Unity, and I'm having an issue where it's polling less than every second, which it is not intended to do.

What might be the issue?

mods asleep, post progress

I made this to motivate you guys.

...

But I'm not Japanese or a weeb.

the difference is that I have a successful career and do this as a hobby

Incel neet pandering

I love you too, user

but then she worked hard and became a great seiyuu

...

Friendly reminder to stop watching anime.

Try to stop me. I dare you

I will if you post your game

No - even if I don't have time to watch anything anymore

but my game is heavily based in anime?

you're gonna be rich once Tumblr accuses you of cultural appropriation

this.

Unless it's jap dubbed and you listen to it in the background to passively absorb Japanese while deving.

>don't watch anime
>love Japanese aesthetics and want to fill my game with it
>feel like a poser because I haven't watched many animes in my life
>every time I try to watch anime I feel like I'm wasting time when I could be doing something else

Yes, masturbate to furry porn instead.

your alright user

Hm, good idea. Where's the Anubis porn?

Here's our chance, bois! We are gonna make it: humblebundle.com/books/code-your-own-games-books

Game Resources folder. Contains lots of reference images, inspiration, tutorials, etc
mega.nz/#F!gIBniSSA!-R2D3mYW5u0N5-3FROZlEg

I would like to make this a useful resource for fellow aggydaggers so please tell me if there are some topics I should add to it, if some categories are too small or too bloated or if there's anything I should fix. I wish I could share admin rights to this so other people could add and delete, yes I trust you wouldn't do stupid things with it stuff to it, but I don't think MEGA allows it unless I get your e-mail address.

finally, i'm gonna make it

>no Godot book
shaking my head right now

Can't write a book on how to make a game with an engine that no one has ever made a game with

i will pirate those 2 books about discipline and finishing things. because i use godot and there's nothing else relevant.

Thanks

Why not just include it in the op from now on?

Is there a way to automatically download all new files you add there?

FMod or Wwise?

ue4 btw

How do you guys feel about having an undo feature in a squad based tactical turn based game?
Think XCom, Fire Emblem, Advanced Wars. The undo will only last for as long as it's your turn, so as soon as you hit "end turn" you wont be able to undo anything. But while making tactical decisions on your turn you can undo as much as you want.

Have limits on it, the newest Fire Emblem game has this and it makes the game very easy.

>tfw your game gets called mediocre with bad art
bros my anxiety is through the roof i don't think i can go on

I don't think there is. I would need to share the folder directly with you, which means I would need to invite you through your e-mail address or MEGA username.

Minecraft and Undertale kept on going and became successful games despite being mediocre and having bad art.

Is the criticism easily addressed?

If yes, then fix it.
If no, then finish the game, release it and do better next time.

A good thing to compare is the Final Fantasy Tactics games. The original you could not undo after moving a unit and in Advance you could. Personally I prefer being able to undo where I move my characters, but being forced to plan ahead isn't a bad thing either. Maybe build it into a difficulty option.

I think transistor does this, and transistor is pretty great.

Yeah, people are willing to overlook mediocre art as long as something else is exceptional. Like with Minecraft and the buildable world, and Undertale with it's characters and soundtrack.

So if people are only complaining about the art, that might mean the rest of your game doesn't hold up well enough. Or the people you're showing it off to just don't care.

...

...

Being able to undo movement should be nice, especially in the case of misclicking. I'll think some more about being able to undo everything though.

I don't know if it does, but that reminds me I need to play that game.

Reposting from last thread cos I did it right at the end like an idiot

Into the Breach, the game that's releasing tomorrow has an undo functionality. You can only undo movement, but not actions or attacks.

How does it attack you?

>FROZIE g
my new dev name

Play it asap then. It's short, as well as being pretty great. And the artstyle is simply gorgeous.

what shit taste you have
you're probably one of these guys, aren't you :

Post some of your taste

----[ Recap ]----
Game: ProcGenLab
Dev: Nori
Tools: UE4, Blender, GIMP
Web: norimousedev.tumblr.com/
Progress:
+ Increased terrain resolution and offloaded all terrain changes to apply at the very end of game initialization
+ Added Community Ocean Project water to my project and hooked up items and characters up to be buoyant in it
+ Fixed a subtle UV bug that happened during terrain gen
+ Tweaked the way roads affect the terrain again - They finally look like they work properly now
+ Added death/respawn HUD that appears when you run out of health
- Need to look into tessellation for terrain stuff
- Still so much to get done for demo day aaaaaaaa

by shoving its beak right into your anus

Not even, fag

very nice baby but can u make those bushes move like theres some wind

...

Is to use a Youtube channel to post your game progress a bad idea? Not everyone has tumblr or wordpress account to leave a comment. But everyone has google account.

What the fuck do y'all name your shit in Unity? I keep adding words like Controller and Handler to my scripts.

>The quality of a game's art can be overshadowed by other parts of it
>This game looks beautiful you should play it

???

Can't see how it would be bad

He said attack, user.

The Overgrowth guys do it

I mean, only youtube, not twitter or anything else.

No one leaves comments on Tumblr anyway. That place is a joke.

Why not use them all at the same time to post different sorts of updates? A video on youtube from time to time, and then some gifs/webm's/screens here and there on your pages/accounts. You may slowly build a bigger following like that.

You may as well just make a twitter too and post the videos on there when you make them, or want to make announcements. If the game looks good then people will follow you for just that.

----[ Recap ]----
Game: Sweet Fukushu
Dev: LK
Tools: Monogame
Web: twitter.com/LKTheDev
Progress:
+ The player can now input a custom title for the MC
+ Made a roadmap for the coming 2 months. Trying to structure my work.
+ Worked on night/festival versions of the maps.
+ Made a silly event with this ninja guy

I just plan to cross-post everything.

How do you like my new heroine?

Stop being lazy. It takes no time at all to paste a link into Twitter and add some hashtags. Of all the social medias Twitter is honestly the easiest and fastest to use.

i get it but it still looks just retarded

What point in development is a good time to start making social media accounts

...

6 months-1 year before you release your game IMO

This, at a minimum

This picture is funny, since Ash actually accomplished a lot for a ten year old.

Do you thing the colors and shadows are ok?

I like the animation

>10
he was 11 for most of season 1
12 by the time he got to orange islands and by XY he's drawn and written more like a 15 or 16 year old.