/rwg/ - rimworld general

Where to get mods
ludeon.com/forums/index.php?board=12.0
steamcommunity.com/app/294100/workshop/
Don't have the link to the modlist,sorry.

Other urls found in this thread:

lttlword.ru/category/rimworld
ludeon.com/forums/index.php?board=15.0
steamcommunity.com/app/294100/workshop/
pastebin.com/raw/txikU8ti
ludeon.com/forums/index.php?topic=37161.0
twitter.com/SFWRedditImages

You're an incompetent failure and your mother doesn't love you anymore:
Where to get mods:
lttlword.ru/category/rimworld
ludeon.com/forums/index.php?board=15.0
steamcommunity.com/app/294100/workshop/

Mod List pastebin.com/raw/txikU8ti

OP you are bad and you should feel bad

Previous thread:

I like this thread
It's a high quality thread

IT IS ALIVEEEEE

Is their a mod that prioritizes building structures that have limited access?

IE will build structures that will have no path after you build others. Such as corners.

yeah its bundled with the hypertreading, z-levels and fixed pathfinding mod

eww, what a bloat

What would be the easiest way to do z levels? I assume some kind of thing where its a blank copy of the map. Then somehow superimpose that on.

>Is their a mod that prioritizes building structures that have limited access?

The main problems is that your pawns are too stupid to deliver resources diagonally.

Why does this thread exist anyway?

>install hospitality mod
>put all my drugs in one stockpile
>make it a gift shop stockpile
>huge caravan of visitors come
>buy like half my drugs
>they use the drugs
>they get addicted
>in order to satisfy their addiction, they have to buy more of my drugs
>cycle repeats
>caravan leaves
>10K silver

>wolf eating my colonist
>send hunter to kill wolf and save her
>nearly dead, only one shot can save her
>one shot, one kill
>hits colonists
>ded
Eeehehey!
Rimworld everyone!

Im gonna keep this thread from dying just a tiny bit longer with a updated small render of my colony.

mods keep moving us from /v/ to this fast moving shithole.

>start evil scientist mechanist run for fun
>living batteries, genetic rim, only droids, other humans are only allowed to join if they have joywire to emulate mind control
>build into a mountain for evil base
>remember mountain bases are boring af

to post furry and rape mods

You should start using some more organic shapes.

so how is the vanilla game without any mods?

Good

Mountain base does not mean you have to make a killbox at your entrance. Also, turn the infestations back on.

Amazingly good.

I thought we had died so I tried making a thread on /v/. Alas, nobody posted in it.

Should I shill this general to the Redditers in the Discord servers?

How's the furry sex colony going by the way?
Fuck it. Having new people here is better than being on life support. Go for it.

>land
>plant a shitload of strawberries so my guys can survive
>this herd of boomalope move right on in and start eating my strawberry plants
I can't kill them because they'll blow up my garden
I can't leave them because they'll EAT my garden
fuck boomalope. no wait, that'll probably make them explode too.

Do they even use rjw?

Make them comfort animals.

how to deal with this:
wait till it rains, shoot them to trigger manhunter, let them follow you out of your growing zone and then kite to kill, if they go down before you can move them, make an animal sleeping spot somewhere safe and rescue the boomalopes. kill them after

I fucking hate how every map I have is 90% marsh.
If i turn down rainfall it's 90% desert.
All i want is a comfy winter tundra without fucking marsh

Most don't. I'm going to shill the general in the ledditer servers in five hours unless some people tell me not to.

Just make the planet as cold as possible.

>Fappin'
Really?

How does one fail to harvest the berries off of a bush? Is this colonist pants on head retarded?

Have you ever picked berries before? It's ridiculously easy to accidentally squash them.

Looks comfy, can we get a closer look?

Ive actually been wondering if you could transfer the entirety of Rimworld into Sims 2 or 3 engine and then play with those graphics. There you could easily implement z levels just like how they work in those games with a selection for fully visible walls, only backwalls or no walls and just switching between layers. Would probably be one hell of a project though...

Whats a good gun mod?

Currently using Weapon tech B18 and don't quite like it. Also, Can I switch out mods without restarting? I tried once or twice but the mods never kick in without starting a new colony.

...i don't think you know how programming works

Rambo Weapons Pack

Shut the fuck up. My dad works at Microsoft.

Tell me where you live.

Incredibly good for the first 5 real life days, then shallow and boring after that.

rather have this place dead than full of redditards telling us how we are fucked up in the head for using planners at the start of the colony and leaving raiders rotting corpses on the main area used to be attaccked.

i haven't built a turret in this game for years and infestations are on presumptive gay

Sims is pretty easily accessible though. Wouldnt be impossible to have Rimworld code running on another games graphics engine.

Thoughts on the Facial Stuffs mod? It looks kinda neat, but I dunno...

What are you, a fag?
Get that and rimface and quit asking stupid questions.

cant use it since it gives every female some weird worm mouth

I'm just not certain about the quality of the mod, that's all.

I honestly thought this was just a facial hair mod until I looked closer at it

...

thanks but what about my second question?

...

gulag archipelago, m8, that's our fate

/v/ moved faster than this. It's just that we had a little over 100+ posters in each thread when we were on /v/. Now almost everyone has left.

fuck

WHY DOESN'T RIMWORLD WORK ON INTEGRATED GRAPHICS REEEEEEEEEEE

Speaking of mods, any recommendations for Medieval Times? Looks like a comfy mod when mixed with another mod that removes guns/electricity from the game.

I recommend using Facial Stuff.

...

>1 year in
>boring af, got like 4 raids so far
>send 5 of 6 colonists on caravan quest
>get raided while they're gone, like a dozen tribals
>manage to fend them off with 1 guy with an autopistol alone
>day after, still trying to recover lost structures and clean up
>another raid from the same faction, another wait before attacking (which means their size is larger)
>5 other colonists are less than 1 hex away, says they'll be here in .3 hours but they spend the night
>die

I'm so fucking done.

>not having droid battle brothers

Remember to euthanize druggies and give everyone guns. Everyone has to protect each other and not overdose into a coma.

I wrote this up last night but the thread was dead.

Around Hour 21, almost a year into a tribal run
>For weeks my tribe, with a single gun, has struggled with poisoned crops and an extreme lack of animal life thanks to a crashed mech ship
>A fleeing refugee wants in
>Invite him in, despite the obvious outcome

Around Hour 5, the next day, a fully armed 6 Man Raid commences on my Tribe
>Despite the clear advantage my bowmen annhilate them and force a retreat
>Finish off the unconcious ones because we already have no food as it is thanks to mech ship
>One of them drops some kind of handheld mortar launcher (Still a bit new, never seen it)
>Give it to my best shot

Around Hour 17, six days later I receive another fleeing refuge, stats are decent, not the best
>Invite him in, even though food shortage because we need someone to cut trees before they die
>Not even an hour later a fully armed raid of 10 men begins a siege, complete with Incendary Shells and Mortar
>Send everyone I have to the front line
>Fire off the handheld launcher into the group as all of my men charge their line
Pic Related
>We ended up downing all but two, who retreated

>As soon as the raiders leave the map I send the single wounded, the handheld launcher guy took a round to get the shot on them, back to our base with the two pacifists
>Shoot the tube to 65% with the left-behind enemy mortar
>The remaining men pick up the various weapons, mostly Varmint Rifles, and I march them to the bug tube
>They have great cover from the bug and his shitty minigun
Pic Related
>Fuck up his day and end the bug menace, within hours plants grow back and the wildlife returns
BUT
>We had been dealing with the tube for too long, we have no food at all and it will take too long to grow some
>We also have no wood for the stoves
>In a matter of days my colony goes from thriving to only 2 remaining men

Not much else to say. The colony is still going, somehow, its limping along, rather incredibly. I still have all the weapons in a stockpile. I even sold some of the rifles to a weapons trader for medical supplies. This game is rad as shit. I am sadly going to have to abandon this colony though, far too much effort to fix this mess up again.

Furry sex colony is going okay, I picked up a fox woman.

Building dock structures takes a metric crapload of stone bricks.

>install facial stuff
>suddenly everyone looks fucking ugly as sin
>pawns are leaning back and forth like they're drunk all the time
why would anyone use this

meme faces

Has anyone tried this mod out?

ludeon.com/forums/index.php?topic=37161.0

Looks interesting, but I'm worried about mod stability in game.

>Beavers!

>ludeon.com/forums/index.php?topic=37161.0
It's the Rimworld of Magic mod, btw.

I finally capture human women for my colony, now we can not be mostly gay furries.

the mod itself is pretty stable, but unbalanced as you should expect from a magic mod in rimworld. also kamikaze enemy mages

Mhmm, I kinda expected that, thanks. I might think about using this mod more for my next playthrough. I'm doing a medieval times run and I'm looking to add flavour to it.

Give them the K N O T

That is the plan my man, we even have a 11 year old and the "other" version of RJW.

My decorative corpse pile is looking good though at -30.5

Cthulhu would shake his head if he saw this.

What mods are you running, mang?

I basically just subscribe to every hair mod which is why theres so many.

But its a pretty decent set of mods, mounted guns might be a bit much though because of the extra turrets.

Interesting modlist, we actually have a lot of overlap. I love hair mods as well but you've definitely have more than me.

I'm going to check out that Ferian Race mod too, they look cute.

They are pretty fragile, definitely not a bad race mod to add since they don't have any defining equipment attributes and only come as space refugees

Heres my map as of today.

>all that pink blood

...

Rim of madness monsters are tanky and bleed quite a bit

anyone know if I can load the hospitality mod to an existing save game?
because I don't see the guest beds

What difficulty/story-teller do you play on, user?

Cassandra Classic Intense permadeath, Im thinking about swapping to the HP Lovecraft storyteller.

You shouldn't bring back the dead.

...

please stop fucking in the dining room

Who else is doing a "-73 C shack on the sea ice" run?

I like the Boreal Forest on a colder setting, it's comfy

Election Day

Mom vs. Dad

>2016 Elections

In other news my furry colony is also raping the comfort prisoner I have to death

how'd you get an 11-yo? and how are they raping her with no genitals?

I got her from a tribal raid, and I have no clue they are just kind of destroying her body parts.

children and pregnancy lets lower aged pawns appear commonly with rng as anything else.

Any reason for choosing basic bridges over sd bridges? I can't decide on either

>hunt emu
>get this
fuck you too bird

I don't know, but SD bridges should be a bit better.