/agdg/ - Amateur Game Development General

Demo Day 19 edition

> Play Demo Day 19 (literally right now)
itch.io/jam/agdg-demo-day-19

> Upcoming Game Jam (Small World)
itch.io/jam/agdg-small-world-jam

> Helpful links
Website: tools.aggydaggy.com
Weekly Recap: recap.agdg.io
AGDG Steam Games: homph.com/steam
Fanart and stuff: drive.google.com/drive/folders/0B6j4pcv3V-vfb3hKSlhRRzlLbFE
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

Previous Thread: Previous Demo Days: pastebin.com/74btH1aJ
Previous Jams: pastebin.com/mU021G8w

> Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com

> Free audio
freesound.org/browse
freemusicarchive.org
incompetech.com/music
fantasymusica.org

> How to Webm
obsproject.com
gitgud.io/nixx/WebMConverter

Other urls found in this thread:

kickstarter.com/help/faq/creator questions#faq_41823
ult.itch.io/reb
sorcerobe.tumblr.com
gamespot.com/articles/game-demos-can-hurt-sales-suggests-research/1100-6410863/
twitter.com/AnonBabble

I want to thank anime and god

Is adding a limit to the amount of healing items a player can use in a short span of time poor game design?

It worked for Dark Souls

who won demo day 19

a game within a game

everyone with a demo
(so not me)

Tales of, Star Ocean, Kingdom Hearts etc etc

don't give up

in my opinion no, but I like that style of gameplay

no, the opposite is, because it totally kills all tension unless theres a penalty in using it (like MH, where you cant stock up on 100 potions anyways)

we all lose

It worked for Terraria

It's an indication of a more fundamental failing, why does the player have so many healing items and why are they able to use them in rapid succession without being killed.

But it isn't always possible to easily solve the above so you can at least make the 'limit' more interesting, like each potion makes you a bit drunk or something.

depends if having unlimited healing means not dying

shut up JFla

Demos so far.

(You)
Keep up the good work!

Is it OK if in a turn-based RPG only one party member can use consumable items (and can target other party members with them of course)

keked

make it upgradeable along with attack, defense and attack speed

whoops

picture of strange journey's MC dressed up as a vending machine.jpg

>can't beat area
>buy and gather as many health ups as possible(more then I need because it was easy to get a hold of them)
>spamming health, beat area
it's an exploit if you don't do anything to cap this

Why not make then a healer and remove items altogether?

How much experience did you have before you joined a gamejam?

None

642 XP

Literally 0

Like 9 years, genuinely

I haven't joined a game jam yet

three years of cs undergrad and two months with game engines

None, I'm hoping to accrue some before I join the next game jam with an utterly dogshit pixel art adventure game.

Nearly every Atelier game does this

So I have a raycast that detects when an object is clicked/touched
How can I make this so that it only destroys one instance of a prefab that I'm randomly spawning on my screen? Right now it destroys ALL the instances of my prefab on click/touch.

I thought it would be this.gameObject, but it doesn't seem to be that.

RaycastHit have the object you want destroyed.

I-I'll get my demo ready for the next demo day. P-promise!

I'll have to play Strange Journey

I'm trying to make it like a character customization thing where you equip your characters with different abilities, where one is to use items in battle which would make that guy your healer or that's the idea

I played Atelier Iris 3 ages ago and I genuinely didn't remember this
I guess I'll have to play those games as well

You still have until Monday.

Finished overhauling the controls screen. Now it includes curves, deadzones, and a calibration screen.

I don't have enough free time to get it done for this demo day

>0

A game where you fucking OWN people by pointing out their flaws and making them realize it is you who is superior for realizing these objective facts and making them know them

...

>Right now it destroys ALL the instances of my prefab on click/touch.
What
All your code literally does is destroying the gameObject it is attached to - that's what refers to.
Your implementation is a mess

"this" refers to the gameobject the script is attached to, not what you're hitting.
you want hit.collider.gameObject

Game jams are a waste of time. If you have 48 hours of crunch time, use it to make your game.

what are the differences between indiegogo and kickstarter? why would someone choose one or the other?

The first gamejam I joined was after about 2 weeks of learning.

going to the park and then a movie with my demo :)

>braces not on a new line

why would I ever bother helping a complete retard?

indiegogo is kickstarter for people who can't go into america without visas

>he uses a language with braces
what's it like being a CHILD

what the fuck

Indiegogo lets you keep the money made during the campaign,even if you didn't reach the intended goal. Also

Glad to see blueprints getting the appreciation they deserve

...

Oh I didn't know "this" referred to what is was attached. Thank you very much.

>Your implementation is a mess
Well, I'm trying.

Agreed, COBOL master race.

IF X IS GREATER THAN 5 THAN
RUN FUNCTION
END IF

Quick, post dead games
bonus points for dead games that only you remember
>the FTC scammer vanished
>the guy making that max payne-like TPS vanished
>the Random Access Dungeon game vanished

DELETE THIS RIGHT NOW

Heh, can't imagine why you'd need to be a US citizen or visitor to use Kickstarter

It still hur

>tfw no one remembers my dead games

...

Ortus by Jazza Studios

Some visa waiver countries aren't included in the list of acceptable countries
kickstarter.com/help/faq/creator questions#faq_41823
Which basically means I'm pretty much arbitrarily screwed to using IndieGoGo which feels a lot more dangerous

CUT

Tic-tac-toe in Java with a command line interface and half a point and click game

Where's Clarent?

how do you make explosions?

(You)

Quick, post games that were released, but ultimately didn't make that big of a splash

I'm still pissed that I decided to skip DD9, the fanart was top.

come on man that's just bullying

Don't wanna sound mean but take a look at the tutorials first, this is a very common issue. And on C#syntax too, "this" is a reserved word that points at the instance that is calling the function.

I have a secret max payne-like project going, I may be able to post about it soon

Which one are you talking about anyway?

>his game allows healing of any kind
my game doesn't, at least in battle

It was pretty easy, I just bought a pack on the asset store for $20

Bokube

Is Fight Knight still being developed?

ult.itch.io/reb
literally who

Never seen a single progress post in the past2 months

The guy's blog had an update today
sorcerobe.tumblr.com
So yes I should hope so

I have. I got this chunk off code off another user on the Unity forums.

the alien baseball guy

Don't worry, I was in it, but am not in the image.

it's the guy with the endless knee rockets

holy cow! i wanna be in fanart too! it's 90% of the reason i'm making a game!

>tfw your game will never be hanging on the wall of some user's room

>demos
your realize demos just extend your developement time and decrease your sales, right?

oh no demo that will get played by 30 people tops will decrese my sale..

>decrease your sales

Explain yourself, user

>extend your developement time
thats also an issue, unless you have unlimited time/money

Better than spending time on elements people hate, feedback is important

The feedback I get is extremely useful.

gamespot.com/articles/game-demos-can-hurt-sales-suggests-research/1100-6410863/

oh no... i'm going to have to spend half an hour changing two things in gamemaker in my pixel metroidvania... i'm wasting 45 dollarS!

ilu

also that mouse girl

these aren't demos, theyre prototypes
fortunately most people arent retarded so semantics don't bother them

you know what also hurts sales, not having a game LOL

>selling a game with no trailer or demo yields 100,000 copies on average

jesus christ

I'm guessing these are "AAA" games though

Demo day demos aren't release demos you fucktard. They're test builds for getting feedback, not for selling your game and you would know that if you weren't a nodev newfriend.