5th for tfw no tall handsome Dom legion bf to cuddle with after he rapes you
Andrew James
I'd go legion if this was an option
James Cruz
>after he rapes you There it is.
Adrian Bell
I could use whatever ideas you can give me for a couple mods I'm making for FO3 even just giving name suggestions for the uniques would be nice >pistol rebalance The 10mm is good enough and given right at the start, the .32 and chinese pistol might aswell not exist. The .32 is easily fixed by doubling its damage. I'm also adding in the Law Dog (which will have the victory rifle knockdown effect). But where I'm stuck is trying to make the 10mm and chinese pistol distinct from eachother. Should I make the 10mm automatic and make the chinese pistol function like the regular 10mm? How about making the zhu-rong v418 not suck ass? What about adding a unique silenced 10mm? >big guns rebalance First things first, the size matters perk has to not suck ass. I'm making each rank increase damage by 10% and I also wanna add extra effects. Besides +10 carry weight per rank I can't think of anything else. A unique rock-it-launcher and unique heavy incinerator would be nice. >Entomologist improved At first I thought I would make the perk improve consumption effects of the insect drops (ant nectar, radroach meat, bloatfly meat, fire ant nectar, ant queen pheromones) but I think it would be better to instead make the perk add a leveled list on death of any insect which adds a generic "bug nectar/insect extract" (need a better name for this, it has to apply to all insects) which gives a good buff. Healing is a no-brainer, but I'm gonna need another effect or two for it. >Explosives improved I'll take any ideas you have as the skill is trash. A no-brainer is moving the missile launcher and the fat man to the explosives category. Then I'd like to add some extra effects to the demolitions expert perk (higher projectile speed, explosive resistance)