/fog/ - Fallout General

Courier Edition

>Fallout 1 and 2
>General Information etc:
pastebin.com/mtYCtDLV

>Fallout 3 and New Vegas
>General Information, Mod Recommendations & Run Ideas etc:
pastebin.com/u29WKkGy

>Fallout 4
>General Information, Mod Recommendations etc:
pastebin.com/EL3CCTS4
>NEW! Creation Club Stuff:
drive.google.com/drive/folders/1sdt5SD8Tk6HXt1EvOnQkw6hUtLO0JsrM
>Alternate Mega Folder:
mega.nz/#F!T1VlGQBJ
key - !mo-GDTlKmN79hSdu7xUJ5A

>/fog/ Asset and Mod Repository
>Steam Guide of good mods
steamcommunity.com/sharedfiles/filedetails/?id=752795517

>GUNetwork
>Rips (Primarily for NV):
mega.nz/#F!crJz0LZb!WIH3QNagELMoiHrefK_dqA
mediafire.com/folder/6lyy201y5yca9/Fallout_New_Vegas

>How to Convert Skyrim / Oblivion / NV / FO3 etc. Models to FO4 & Bodyslide Guide:
pastebin.com/MWEPKj5m

>OP Pasta:
pastebin.com/raw/T2W52s3R

/aco/ thread:
Pre-War thread: →

You just had to do it didn't you OP

let it die
also would piper fuck a dog?

...

a dog would never stoop so low to fuck piper

5th for tfw no tall handsome Dom legion bf to cuddle with after he rapes you

I'd go legion if this was an option

>after he rapes you
There it is.

I could use whatever ideas you can give me for a couple mods I'm making for FO3
even just giving name suggestions for the uniques would be nice
>pistol rebalance
The 10mm is good enough and given right at the start, the .32 and chinese pistol might aswell not exist. The .32 is easily fixed by doubling its damage. I'm also adding in the Law Dog (which will have the victory rifle knockdown effect). But where I'm stuck is trying to make the 10mm and chinese pistol distinct from eachother. Should I make the 10mm automatic and make the chinese pistol function like the regular 10mm? How about making the zhu-rong v418 not suck ass? What about adding a unique silenced 10mm?
>big guns rebalance
First things first, the size matters perk has to not suck ass. I'm making each rank increase damage by 10% and I also wanna add extra effects. Besides +10 carry weight per rank I can't think of anything else. A unique rock-it-launcher and unique heavy incinerator would be nice.
>Entomologist improved
At first I thought I would make the perk improve consumption effects of the insect drops (ant nectar, radroach meat, bloatfly meat, fire ant nectar, ant queen pheromones) but I think it would be better to instead make the perk add a leveled list on death of any insect which adds a generic "bug nectar/insect extract" (need a better name for this, it has to apply to all insects) which gives a good buff. Healing is a no-brainer, but I'm gonna need another effect or two for it.
>Explosives improved
I'll take any ideas you have as the skill is trash. A no-brainer is moving the missile launcher and the fat man to the explosives category. Then I'd like to add some extra effects to the demolitions expert perk (higher projectile speed, explosive resistance)

hi I play fallout new vegas