Should I go for psionics or ringworlds if I have no clue what the hell I'm doing?
Lucas Sanchez
do you have tens of thousands of minerals?
Brayden Thompson
I'm sitting at 14k after unlocking starforts, with an income of 176/month
Sebastian Cooper
Ringworld takes 10,000 minerals to start it, 20,000 minerals for the frame after that, and then 20,000 minerals for each section on the frame which is a 25 pop planet.
Owen Smith
So I should go for psionics, then?
Gavin Allen
Probably.
Ryan Taylor
Nigger
Andrew Brown
Horatio.
Jackson Long
>Absolutely wipe determined exterminators with my space elf federation waifus (male) from the face of the galaxy >war still won't end nice QA
Robert Powell
Wiz
William Baker
Who purging here?
Josiah Harris
CRACKED
Matthew Anderson
...
Josiah Harris
On one hand, cracking homeworlds and glassing everything else is hilarious. On the other, those are a lot of good buildings.
Choices, choices.
James Bell
Stellaris is a fun game
probably one of the best
Kevin Russell
I just had a few dumb ideas on Colossus weapons.
>Midas ray: A matter replicator that turns every pop on the planet into a gold statue. Gold statues are buildings in the shape of the species they'd replaced, they give +5 unity.
>Buu ray: Causes pops to literally explode into treats, generating +25 food per pop for a year. Delicious trait pops instead generate +35 food.
>Horatio's funtime ray: Turns all of the pops on the victim planet into exact copies of your empire species.
>Shroud ray: A psionic ray that forces the planet into the shroud, the surface becomes unliveable, grants +15 physics.
Noah Morris
Do good buildings make you smile? I think not.
Charles Rogers
>when the authoritarian slavers building their empire next door violate the NAP, so you blow up their homeworld, steal their bitcoin credit servers, and genetically modify their species into being the perfect cocksleeves for all eternity
Cooper Brooks
baba yetu is not as good as the sixth games theme
Jason Jones
oi m8 you wanna fuckin go, ill clobber your fuckin head in
Isaac Turner
>invade pre FTL planet because I don't want a situation where they become an empire in the middle of me territory >machine empire >notice a few seconds after winning the battle everyone is mad at me >apparently I automatically did a matrix on all the natives >switch setting to purge them by displacement >unironically something like 30-40 years later, they are still there with zero sign of leaving >end up just killing them off and taking le genocide diplomacy impact because I can't figure out how to remove them otherwise That's a pretty dumb system, if I had exterminated them from the start the diplomacy penalty would have probably completely vanished by that point.
Aiden Campbell
does anyone else in this general play civ iv? i'm going to host an internet game
name - Veeky Forumsinhouse pass - 123
Luis Nguyen
>implying you will ever finish a game of civ vi online
Kevin Evans
You're right; besides, replacing their systems with ringworlds, untouched by xenos filth, is far more productive.
Jeremiah Jenkins
I have a better idea >Devolution beam - reduces planet's population to a primitive level
Samuel Torres
Do you listen to Linkin Park as you crack planets?
Isaac Roberts
There aleready is shielding ray. If EMP'd just before the shielding, that exactly is what you describe.
>glass every world of an empire >make peace when they have just their homeworld left, securely contained and impotent >get colossus tech later on >destroy homeworlds one by one, in order of conquering the empires, until I empty out the backlog and get to the present war.
Adam Scott
No I mean literally the in-game Primitive level.
Caleb Howard
An EMP combined with complete isolation from outside world would be enough, again. Probably not too hard to mod in either.
Gavin Hill
Wouldn't that make them pre-sentient?
Cameron Brown
Wait, I'm dumb. I thought you meant primitive civilization, not primitive species.
Jason Anderson
just use console commands to kill the pops. killing a decent amount of pops means that everyone will hate you forever, displacement takes about 50 years.
>when you can't save your homeworld in time >your fleet jumps in just as the weapon fires >just in time to see their people erased >to see their history and culture annihilated >to see the magma cool and grow dark youtube.com/watch?v=XyyL_TICbrU
Easton Long
>when your fleet is utterly destroyed in the counter-attack against the enemy fleet in system
Why does Sol keep declaring itself independent? This is literally the sixth time.
Grayson King
SIC SEMPER TYRANNIS
Joshua Allen
This is too much concentrated 90's.
Alexander Murphy
>be utterly alone, the single entity capable of critical thought in tide of instinctual monsters >reviled by all other races >meet one single entity who can understand you and which willingly cooperates with you >find out the world is ending >find out that your race exists only due to the whims of a greater power that designed you to be a controlled weapon >find out that the closest thing you have to a friend is descending into savagery >despite all odds, secure a future for your weaponized kin, that they may survive armageddon >die alone
feels where they were least expected
Jackson Gonzalez
what is this about
Ayden Martin
Explain
Isaac Smith
the Stellaris 2.0 player
Sebastian Sanchez
...
Nathan Cruz
>tfw too intelligent to hate Stellaris
Carter Harris
I don't hate Stellaris, I'm just deeply cynical about the mentality and the competency of the people behind it
Bentley Gray
The Necrophages of Endless Legend, their quest chain is a leader who mysteriously(dust did a thing) gained intelligence beyond the primitive thought typical to Necrophages, their quest tracks his hive as they compete with the civilized races and discover their origins, their fate, the fate of the world and a way of possibly surviving it.
In essence, he's a sane leader directing creatures of instinct, some lunatic scientist approaches him and asks to be mutated into some psuedo-necrophage. They discover standard Aurgia dying stuff that everyone discovers, along with the origin of the species; that they were intended as a weapon. The scientist devolves into animal instinct eventually, and the leader who is once again alone; enacts a dramatic eugenics plan to single out the strongest, jury-rigs Endless tech to preserve their eggs through the end of the world. He's got a sense of nationalism towards his animalistic bug kin, and he's cool with the word ending(probably because he never really belonged and he's all alone), but he dreams of the eggs he preserves one day emerging, evolving and taking their instinct to consume into the galaxy to punish a universe of civilized beings for creating other thinking creatures solely for military purposes. It's assumed, but not confirmed(and the Vaulter DLC kinda puts it into doubt) that they're the origin of the Cravers(as opposed to just a small enclave of prototypes), and the story is fairly similar to turning on the endless in ES2's Craver's quest. But unlike ES2 there are comfy and melancholy themes
Noah Sullivan
OK
Jordan Clark
The Craver's own intro makes it clear they aren't Necrophages.
Ayden Williams
>pushing the "cravers are necrophages" meme the description for husk in ES2 alone proves you wrong, not to mention all the other writing on them large eusocial insects with a parasitic reproductive cycle =/= artificial cyborg killing machines designed from the ground up to be dropped onto a world, kill everyone on it, and strip mine it so severely that its biosphere collapses and most useful materials are gone
Easton Allen
>not avenging your fallen people with the complete and utter destruction of the dirty xenos responsible for that >not burning down half the galaxy to get to the refugees from the empire who ran off elsewhere in hopes they can hide >not conquering a thousands of years old empire and blowing up their preserve because it held the last few survivors of that race
Jonathan Lewis
Trust me user, I am. They've destroyed my homeworld, they've smashed my fleet, and they've taken half my stars.
But I will wipe their species clean of the galaxy, even in the midst of Armageddon.
Jackson Long
>civilized races create race for killing and killing race kills civilized races to punish civilized races for wanting to kill
Isaac Edwards
What would the Stellaris FTL mechanic of travel through the immaterium be like? How would you implement the ever fluctuating and hostile nature of the Warp in Stellaris travel gameplay?
Landon Cook
Free movement to any point in the galaxy, but travel speed varies wildly. Longer jumps, as well as jumping too quickly in succession, increases the chance of both very fast travel and very slow travel, as well as losing ships in the warp.
Julian Hughes
wouldnt even try to do it
Noah Miller
You'd need access to the Shroud through an Alternative Psionic Ascension Perk, but not by getting Transcendence, since that makes every single one of your pops into the equivalent of a Psyker.
Perk should have Mind over Matter as a requirement, and a Leader that has the Chosen One trait, to simulate the Emperor's power going into the Astronomican.
Going through the Shroud requires a special FTL Dtive hat would replace (or be an upgrade to) the Psi Jump Drive. It should allow you to use Psi Jump ability without any cooldown or nerf, but run the risk of attracting Shroud monstrosities to attack your fleet every time you use the ability.
At least that's how I'd would implement it.
Jason Howard
Oh, also. Maybe make regular FTL travel really slower compared to other advanced FTL Drives, to make the using the Shroup Jump much more necessary and dangerous.
Nicholas Russell
A combination of these two would be best:
Psi Warp Drive; allows free movement to any point in the galaxy. Shorter jumps are near instantaneous, but longer jumps run a risk of slow FTL, potentially being lost temporarily in transit, ships being outright destroyed, or having ships emerge "possessed" when their jump is over. The longest jumps have the potential to tear open warp portals that will spawn psionic entities, all of which are very, very hostile.
Justin Hughes
Shroud Jump Drive tech should also be a Dangerous tech that attracts the Unbidden.
Jayden Gutierrez
I got one: >Destabilizer ray: aim at the star to destroy the entire system. WARNING: this includes the Colossus
Carter Perez
Well, the Vaulters did try putting every race in Auriga onto their ship, maybe a "friendly" Necrophage got in, since Necrophage heroes can think for themselves instead of "eat eat eat", so it's not all bad. And the Vaulters have resolved to build enough shit to go back for the rest of those left behind, so there's that.
Evan Davis
>the Chokepoint: aim at the star to destroy all connecting hyperlanes
Oliver Campbell
So... how does the Fleet leave the system?
Elijah Baker
Emergency FTL. Issuing an RTB order to a ship that cannot will give you a prompt asking if you want it to use emergency FTL to get back home.
Ryder Jones
Ok.
So what happens to the Starbases and habitated planets still on the now unreachable system? They'd become literally unreachable (and therefore unable to conquer the country that owns them) unless you had Jump Drive.
Josiah Howard
Is Stellaris playable again?
John Green
Are there any mods that improve bio ascension?
Hudson Cox
Jump drives would be a prereq.
Jacob Cook
Is it still shit? They said they buffed it to be less crappy. I was hoping I could believe them. I want to create a race of space fanatics that want to engineer themselves into the perfect space faring race and move most of the population into ringworlds.
Logan Clark
They buffed fertile and added traditional, but it's still the weakest path.
Lucas Parker
>could believe them
Hudson Fisher
>bio ascension is bad meme Bio ascension is as good as your autism makes it. It lacks the leader buffs of the other two yes but on all other levels it can be superior.
Nathaniel Johnson
>on all other levels it can be superior. can biolets talk to god?
Matthew Hill
>second game with a friend >win just after the Khan arrives, no endgame crisis in sight
It feels too easy.
Sebastian Jackson
I see the value in full autism customizing every single planet for maximum outputs, but past that, whats the point outside of role play?
The Shroud is great potentially, and psionics is probably the most fun ascension path, but it can fuck you just as hard as it can help you.
Ayden Sullivan
m8s how to you flip a pop ethic in stellaris? The ethics i want to change to are at 98% attraction while they still remain on the 2% ethic.
Zachary Cox
What's the best ascension path to conquer stuff? Still psionic?
Logan Garcia
I like that you can make retards that are just good for mining and farming, might be a pain converting just enough to that type for all your planets farming/mining needs tho.
Jace Lewis
I'll get more of that from Free Cities.
Jordan Williams
That would be super cool.
Jack Robinson
Can I ask for Banished help here? Updated my rig and had all my games on an external. Went to launch Banished and my computer blue screened with screen tearing.
Thomas Ross
Where are my Endless memes?
Nathan Cruz
I lost most of mine when my hard drive died.
Justin Nguyen
what a terrible shame ive started scouring steam community for my dank
Jace Davis
Right here
Noah Murphy
How hard is Stellaris to get into? Does it approach EU 4 levels of hard?
Michael Parker
>eu4 >hard
Jason Brooks
>eu4 is hard I'm sorry what
Justin Nguyen
I purged myself so hard, that I got rid of my original race.
However, because I'm xenophobic, I cannot set any of my new races to full citizen ship. Despite no longer having my original race, I am still somehow producing leaders for it.
Dylan Sanders
if you think eu4 is hard, then stellaris will be an average challenge. they're both baby mode to everyone else though
Ayden Bennett
Okay then, let me rephrase that. Hard for someone WHO DOESN'T HAVE MUCH EXPERIENCE with these games.
Like how many hours do you have in 4X and Grand strategy to think EU4 is easy... What's hard then?
Jaxon Jones
Just play, the more you play the more you will learn and discover. Trial and error.
Aiden Harris
There aren't actually people who think stellaris 2.0 is a downgrade, are there?