I've been too busy to practice for weeks now but starting next week I'll be able to do it again and I'll get so good so fast you'll see you'll all see
Nathan James
>2011+7 >not developing exclusive titles for the Ataribox
Are you even trying?
Easton James
replace success with gf
James Allen
replace my standards with society's standards
Ryder Powell
This is a legit tactic that the majority of people here should use. Nobody cares that you have a dozen different tiles for grass.
Jacob Price
It is.
I know imgui is mostly designed to be a "debugger UI generator" sorta thing but I think it's working well enough for my purposes. I'd love an idea for a better tool if you happen to know of one, however.
There's a INV_CAMERA_MATRIX, would this be used to get the view direction? I don't really understand how matrices work, especially not in shaders.
Austin Cook
...
Daniel Perez
just keep posting it
see if I quit!
Andrew Turner
>I think it's working well enough for my purposes. I absolutely support your choice but you have to consider making it look better if you want people to play this. If this is just a prototype it's gonna be fine though. Certainly a way easier system to work with than most UI I've seen.
I don't really see you fitting an aesthetic to the UI as is.
Joseph Stewart
wip
Chase Gonzalez
What unity assets are mandatory for new guys?
Hudson Sullivan
This
Jaxson Garcia
nani kore
Oliver James
>Ataribox
I'm currently writing a general purpose game engine and IDE for the Atari 2600. It runs a light weight .NET Core build I compiled specifically for the 6507.
Liam Wright
None unless you need something specific.
FREE: Cinemachine - if you need good camera stuff out of box (2d/3d) proBuilder (for 2017) - for level design/prototryping TileMap - for 2D Anima2D - spine2d/dragonobones alternative and free
If you gonna work a lot with terrain - you probably nee all top paid assets to make it usaeable.
Benjamin Jenkins
>light weight >.NET Core
Anthony Bell
I'm struggling with what 2D game engine to choose. I don't know any established engines. Does anyone have experience with Cocos2d?
Andrew Sullivan
>mfw finally documented all the named states in the player table >mfw surprised I kept it all straight up to now >mfw I didn't keep it all straight and had a lot of bugs with it in the past >mfw still impressed I made it work also maybe rate my documentation
---- glossary of named states: -- player.movement.facing: left | right -- player.movement.walk_direction: left | right -- player.movement.stair_climb_direction: up | down | left | right | none -- left/right gets converted to up/down -- player.attack.state: attacking | cooldown | ready -- player.movement.jump.direction_intended: left | right | none -- player.movement.jump.direction_actual: left | right | none -- player.movement.state: -- grouped by category, roughly in order of use -- ready -- no special state -- landed | rising | falling | hang | gravity -- jumping related -- start_stair_attach | stairs_attached | stairs_completed -- stair related -- start_climb_left | start_climb_right | climb_left | climb_right | climb_completed -- climbing related -- door_begin | door_transport | door_finish | door_end | door_used -- door related
Kevin Williams
idk what that means
David Jackson
Whats your game about user
Leo Evans
how much do you want to get your hands dirty and how much are you willing to pay before and after your game releases?
John Perry
meme game
Ethan Johnson
What's the diference between substance painter and substance designer?
Benjamin Ramirez
one paints substances and the other designs substances
Connor Fisher
I've tried my best to keep my Data Model and UI entirely separate, so this should (hopefully) not be too crazy of an issue for me to do.
I'm still not sure exactly what I could use for the final UI, though. Have you had any experience with Google's FlatUI? It seems like something I might be able to integrate fairly easily while still allowing a lot more custom styling.
Jackson Young
>tfw postponed all sound fx until now and i dont even know where to start
how fucked am i? mashing together some explosions and lasers from freesound/opengameart sounds like a bad idea anyone here using REAPER?
Wyatt Bailey
Designer is a procedural texture generator whereas Painter is for directly painting textures on a model.
Landon Johnson
itch.io/jam/agdg-demo-day-20 I didn't release a game this time, is 2 months enough time to learn how to code a simple strategy or rts game? even if its just cubes fighting cubes
Mason Ward
do you make the textures of something like a character in substance designer?
Asher Powell
buy a sound fx hdd, they're about $5,000, otherwise your audio quality is going to be fucking trash and your game won't sell at all
Jose Gray
Trust me, you're not going to manufacture the sounds you need out of nothing. Better just dig up the free sounds and then pay some sound guy later if you really need to.
Jose Peterson
making my first body in blender and im enjoying myself, but it does not look good. ill never be a yesdev
Jonathan Brown
chillin online with ur friends
Grayson Howard
My experience with other UI stuff is javaFX, Java Swing, visual basic forms, qt in python and C++. I dislike all of those strongly and they're strictly for desktop applications with native interfaces. So I can't really help. But maybe you could look into the imgui styles? The basics are all there. Maybe my impression with it as debug UI is coloring me and it's not that bad really. I'm not sure. I'm not an UI expert either.
Nicholas Parker
It's a cornerstone of these threads to see periodic failed untextured waifus. Post it up.
Camden Myers
>crossbow >string doesn't move when shooting confused_anime_girl.jpg
Angel Wright
>how much do you want to get your hands dirty You're talking about low level programming? I'm normally an embedded C programmer so you can say I'm not averse. >how much are you willing to pay before and after your game releases Is 2D engines really in a state where the open source/free engines aren't fully competitive? It's not looking to be super serious right now but I'd like to keep doors open you know?
Cameron Nguyen
You could generate textures for skin, fabrics, etc and then apply them to your character using Substance Painter/Photoshop/whatever. Generally it's for building individual elements of a greater.
Like skin has so many variations that trying to generate an entire skin texture for a character's face would be much more difficult than generating the individual elements (nose skin, cheek skin, forehead skin, etc) and applying them manually.
Easton Rogers
How do you learn to draw? Is it better to draw irl and then scan it or digitally?
Bentley Turner
so substance designer is like designing the colors of photoshop while substance painter is the brush inside photoshop?
Kevin Turner
>bought a notepad to write stuff down >made no actual progress all day :(
Asher Jackson
>I don't really understand how matrices work they're a specific case of tensors
Blake Myers
Pretty much. You don't need Substance Designer to use Painter or vice versa though. I use Substance Designer mainly with Photoshop because I find Painter more difficult to work with than 2d UVs.
Jose Cruz
i tried animating it but Blender is a big heap of shit
Adrian Hill
>Blender is a big heap of shit Blender can be a piece of shit but animating is certainly not an area it's bad in.
Hudson Perry
that's fucking sad
Caleb Parker
me devving
Kayden Cook
Just interpolate two positions, i don't expect full physical string animation in a tower defence
Parker Price
you devving
Josiah Jones
fake it with a line renderer, draw a line between the thingy that pushes the bolt and the point on the bow
Blake Young
>I'm incapable of doing a specific thing in a tool so it's the tools fault
every time
Leo Parker
me devving
Levi Sanchez
>can't art >art is the only thing that matters in a video game
Jordan Thomas
hit up the asset store, my game makes about $20 a day in ads
Tyler White
me devving
Josiah Barnes
>You're talking about low level programming? >I'm normally an embedded C programmer so you can say I'm not averse. good, that opens you up to every engine and several things that aren't engines >Is 2D engines really in a state where the open source/free engines aren't fully competitive? you can make anything in any modern engine when it comes to 2D, but some make it easier than others I use love2d, I like it because it doesn't add much bloat and it doesn't get in your way, but it's not a proper engine so you need to code (or import) things like collision detection yourself it provides a game loop, easier interfaces to OpenGL and OpenAL, and a bunch of convenience functions (like a few extra math functions), but not much more than that
Parker Robinson
Let's work hard, AGDG.
Luke Green
It's not the *only* thing that matters, it's just 99% of what matters.
Dominic Brooks
cute dev
Jonathan Peterson
If you can code you can logic. So logically create an appealing yet manageable artstyle. you think professional artists made pic-related?
Liam Baker
>full sugar pop >doritos
take care of yourself pupper, you don't want to end up being fat
Levi Cook
hard work and guts
Zachary Carter
If you're really an embedded C programmer and just want to make a simple 2D game use SDL and OpenGL. Everything else is unproductive and gets in your way.
Joshua Campbell
hard work and griffith
Joshua Torres
Me devving.
Angel Richardson
>implying a frogfucker is capable of anything like that
Lincoln Baker
What makes a good HUD?
Jaxson Campbell
me devving
Jeremiah Thomas
It shudders me thinking about rigging and animating these.
Ethan Moore
feels like a part of the game responsive stays out of your way looks good etc
Jordan Rivera
>you think professional artists made pic-related
Yes?
Jace Sullivan
Drawing traditionally will give you a form of freedom that will help you learn things around. While it's possible to learn digital immediately I think getting the feel for drawing in general is easier IRL.
Beware though that your skill in traditional drawing doesn't automatically translate to digital and you'll have to spend some more time getting comfortable with tablets and such.
Leo Thomas
You should read up more on N64/PS1 development. Its was wild.
Owen King
Uh yes, Nintendo employs professional artists.
Nicholas Myers
>Animal Crossing >N64/PS1 era
Michael Hughes
Its pretty safe to say their professional artists were working on something else at the time.
Colton Hall
ACKSHUALLY animal crossing on gamecube is an n64 port
Animal crossing was an n64 game before it was gamecube. In japan it was n64, USA got the gamecube port only because the game took too long for the devs to localize the gamecube was out by then.
Levi Foster
how do i listen to music and watch video course simultaneously? it's literally one of my biggest problems right now
Austin Watson
? Most studios have had professional artists since the 8-bit era. Even if the spriting was occasionally done by a programmer, the design was done by an artist. There were tons of professional 3D artists by 1994, I don't know why you think AAA studios wouldn't be hiring them.
Adam Cook
Its literally the exact same game.
Owen Hernandez
>final fantasy 3 is actually final fantasy 6
kys weeb, it's 3, get over it
Cooper Davis
Do you have ADHD?
Jason Davis
Artistically satisfying or money making?
Jordan Kelly
technically no but i do struggle with delayed gratification things and such
Connor Reed
>he devs in C/C++ for "speed" when 5Ghz CPUs are right around the corner
Ryder Foster
if you really have to, listen to music you don't understand, so like weeb music or classical or instrumental jazz. Put it on a volume enough to hear but not more than the video
Lincoln White
What's the proper way to animate stuff in Unity starting a fresh project?. I intend to use Blender for everything and then just import the .blend file.
Mechanim (Animator), the legacy animations system (Animation) or what?
There's actually too much, often outdated/too basic material on the topic. Anyone with recent experiences?
Brandon Perry
>FFXV PC version released >86 gigabytes
How an indies even compete?
Sebastian Edwards
We had 4 GHz at least 10 years ago. So I'm not really impressed.
Hunter Hernandez
When's the stream round two tonight?
Lucas Reyes
...
Ryder Torres
Mechanim is okay, setting up humanoids is a bitch but can be worth it.
Carter White
>using bruteforce to make up your shitlangs and bad code S T O P
Chase Long
Video courses are usually seperated into small units, right? Just intersperse them with some reward time.
Brayden Baker
I like my game to occupy as little footprint as possible to match my insignificant life.