Describe your game in an MS Paint that you spend 30seconds or less on
Julian Roberts
here
Josiah Walker
never give up!
Liam Phillips
I enjoy crafting mechanics in games and I hope to see more games with crafting.
Jeremiah Williams
i give up
Oliver Diaz
...
Noah Edwards
>fantasymusica.org m8 you've got to remove this site from the list nobody is going to use any of these songs in a million years
William Long
I've used them in my jam games
Ayden Gutierrez
I'm about to work on spell crafting for my VR game. Going to do it so you find spell components, and scrolls, and they can make "pieces" of spells. By pieces I mean elements, like fire, frost, electricity etc, and then "type" of spell, like bolt, ball, wall, ray, and then modifiers or extra effects. So you can build fire bolt and put homing on it for homing fire bolt, or make ray of frost instead This is the intent anyway.
Adam White
reposting for shits and gigs
Michael Jenkins
going from rough sketch to pixel art
show me your WIP art, anons
David Evans
They say Star Wars Galaxy was a great MMO when it came to crafting, but I've never seen a blogpost or a video explaining what, exactly, made it so great...
For my game(concept) I'm thinking if I should have minigames associated with crafting, but I'm not sure if they'd merely be a nuisance in the end?
Lucas Wilson
...
Michael Nguyen
>pixel art
Liam Garcia
10 good boy points to whoever guesses what this is
Luis Myers
tnank game
Robert Gonzalez
...
Jaxson James
FTL
Wyatt Jackson
>anime yikes
Samuel Cooper
+10 good boy points No budget tonk gaem
+3 bad boy points
Brayden Cook
WIP background. Aiming for a factory aesthetic but this is just cobbled-together nonsense atm. Needs more cranes and sheets of metal and shit
Michael Allen
I like this
Oliver Watson
>yikes ouch!
Hunter Campbell
Can I make a game that feels and looks like one from the PS2 / Gamecube era in the UE4? Especially when it comes to lighting / shaders.
Lucas Ortiz
I wish the tanks wouldn't just turn black, but instead first flash intently.
Asher Sanchez
>start writing the story for my game >story is actually pretty good >start releasing it in increments in web novel format >making $100/day from advertisements alone
Why even make a video game?
Colton Powell
>feel like gushing about how amazing /agdg/ actually is, which I think is easily looked over or taken for granted, but there's a fuckton of great OC, hilarity and stupidity, hardworking individuals, a great history that's constantly building, random success stories, empathetic stories of demoralization and triumph, a confluence of every patrician-tier pursuit under one umbrella... anyhow, how's your game coming
Caleb Collins
Your chinese memes gave Google Deepmind brain damage.
Nolan Lewis
Its seem that particular magic is strong at certain location. For example, you cannot really drown if your near the Iron Islands even if you don't worship the Drowned God.
Anyway, I pretty much read ASOIAF everyday and study it a lot.
Sort of developing a world history based on ideas of ASOIAF, but it going to be heavy procedural generation base.
The amount of attention to detail is really big in ASOIAF. Everything is really thought out. Even more than Tolkien. Sadly he will probably die before writing the last book.
Jack Hernandez
so, /agdg/. How does one get his game out there? What do I have to do and where do I have to shill so people get interested in my game?
Justin Foster
digging the pipes in the bg, more steel girders and gears would do wonders
Kayden Green
I think I can do that easily. Maybe. You mean kinda like a flickering florescent light? I have a basic animation on some street lights around the level that flicker on and off with some sparks and I think I can do the same.
I like (you)
Robert Morgan
>best guess >12 words >not one panda
Bentley Brooks
>you cannot really drown if your near the Iron Islands Never really thought about that. I thought they just almost drowned eachother. You looking to collaborate? i like the sound of your universe.
Benjamin Baker
Web novel link?
Kayden King
>more steel girders and gears would do wonders Absolutely. Don't want to turn it into some Castlevania Clock Tower shit (might be overdoing it and taking attention from the closer background layers and walls) but I know where you're going with the idea
left is ten times more charming, make your whole game like that
Nathaniel Russell
what's the catch? besides it being shit
Jason Sullivan
no community support or documentation
Luke Roberts
+ /agdg/ bullying
Landon Hernandez
being sued by the guys making scam citizen
Brody Johnson
>forums.robertsspaceindustries.com/discussion/comment/6644630/#Comment_6644630 >Speaking entirely as an individual, CryEngine has unlocked previously undiscovered reserves of rage and hate in my body tissues. There are decisions in there that, if I knew who made them, I'd have to challenge them to a boxing match. I'd lose, horribly, but it would be a matter of honour.
Anthony Sullivan
Provide defaults for your players that are easily overridden
Jordan Jenkins
no worries, it'll be shaded like that. still in the solid colors stage
Jeremiah Wright
Remember to kiss your game good night and tell her she's both smart and beautiful so she grows up with positive body image and self worth.
Robert Gutierrez
>features outright not working this, goddamn
fucking vive never worked with that shit engine
Joseph Lee
Don't just give up on your game. Try to talk it out
Levi Perez
trash for drag and droppers: >Unity >Godot trash for people who will never finish game: >Unreal >Cryengine good for people who will finish game: >Love2D good for people who actually want a job in the industry: >Roll your own engine
Jayden Stewart
just begome judaisd, Neil Druckman a guy without talent do it and now is vice president of Naugthy Dog.
Landon Gray
Reminder that linear algebra is not hard and any little bit will help you Reminder that reviewing is key Reminder that the basis vectors for standard 3d space are (1,0) and (0,1) or 1 unit in the x direction, 1 unit in the y direction, or 1 unit horizontal 1 unit vertical. Reminder that a 3x3 matrix can be seen as a transformation, where the basis vectors move to the positions given by the columns of that matrix Reminder that there's nothing particularly difficult about eigenvalues and eigenvectors: youtube.com/watch?v=PFDu9oVAE-g
Caleb Watson
how do I make my game fun without relying on juice?
Cooper Turner
>he wants to get a job in the game industry code monkey for life
Gabriel King
no game: >user
Cooper Foster
Reminder that it's a me Mario
Jose Johnson
If you ever wanted to play an RPG, would you play one that doesn't have potions or anything of those insta-heal items?
Evan Hall
I'd like to have one
The game industry disagrees though
Evan Turner
...
Jose Nelson
games are player actions and game reactions juice is a visceral game reaction
David James
Reminder that music theory is complicated, but what you need to know is finite and I know you can do it. youtube.com/watch?v=E7IKBRqOz8Q
Connor Johnson
Which obscure bandcamp artist are you going to get to make your music user?
Jonathan Brooks
I'll make my game for 3ds homebrew so I'll be safe from steam reviews and game journalists.
Liam Evans
shifty steve he doesn't realize what he's worth so it will be easy pickings
Colton Morales
and players
Alexander Gonzalez
jake kaufman
James Torres
More mechanical progress that I don't really have animations to show properly: a universal action queue. Here, the player uses Riposte, which adds 1 block and gives them the status effect Riposte. All of an enemies actions are decided in one frame, so here they go to attack the player and gain block themselves, but once they queue up attack this triggers the players Riposte, which does a counterattack before their block is added. It's not much, but it means that the internal game state is now all logical and animation times wont mess anything up. It also should mean that from now on all the infrastructure is in place and I don't need to touch it anymore.
Aaron Walker
it's a fucking mess and there are hardly any self-taught "musicians" that can actually make GOOD music. it's not just the music theory you have to figure out how to use the damn software and DAWs and whateverthefuck. a lot of the big DJs have backgrounds in programming.
>a lot of the big DJs have backgrounds in programming. Yeah and that's the problem. But people think of music as this thing where you have to spend decades studying in order to get anywhere. 99% of what anybody here will ever need is understanding circle of fifths (up to signatures with less than 5 sharps/flats), and rhythm (down to sixteenth division). You can do a lot with that but a lot of people never try because when they think of music they think of bach or jazz or something.
Julian Jones
>tfw messaged one of my favourite indie female artists and she was totally down with putting music into my game >abandoned that project and never completed a game to put her music in
>his game engine isn't data driven with drag and drop cross referencing
lmfao @ your life
Robert Cox
I will play your game.
David Allen
>tumblr art and meme beeps yikes
Isaac Sanders
Thank you
Dylan Taylor
Knight is falling :(
Colton Thompson
Heh oh jeez this is awkward, uh, I didn't really mean yours specifically I mean don't get me wrong like I bet there's people out there interested in what you're doing but uh, heh, yeah Good luck though, really
Aiden Baker
the new Sonic looks really good
Ryder Sanchez
What he deserves for drowning that ghost you fuck
Camden Martinez
I can find something as arbitrary with whatever you post too
Aaron King
I give up
Levi Davis
Fantasy Life had crafting where you needed to play minigames. The minigames were very simple, but it wasn't too annoying. The better and faster you did the minigames the higher quality the resulting item would be, and in some cases, like when making potions, you could get bonus potions for doing well. After leveling a skill up a bit you could do bulk crafting, where you'd only have to play the minigames once but could make multiple of a single item as long as you had the resources. I think the bulk crafting really helped alleviate any annoyance that would have happened with the crafting.
Anthony Powell
Finally implemented all the Mugen constant triggers too, for some mysterious reason, most of these weren't added yet. Probably because they're mostly used internally.
I want to take this moment to bring to the world's attention that there is a variable called "jump.changeanim.threshold" that is named in the docs but never used in a character or properly explained anywhere.Probably some Bogdanoff backdoor. That would make sense.
Anthony Stewart
no
Gabriel Nguyen
holy shit, there are so many games this time. are we reentering the golden age of agdg?
Connor Murphy
>The better and faster you did the minigames the higher quality the resulting item would be Yeah, that would be a pretty straightforward system. I'm thinking if crafting came in two ways: automatic ("solves" itself when left alone) and active (the said minigames). That way no one would need to play the minigames, but they would also give a small bonus if actually played.
Carter Martin
55 is okay, I think it seems so much because last time's New Year's demo day was so small
Hunter Cooper
don't you give up
Logan Brown
Im thinking you need to play the minigame well and in a specific way to get a good item, with thoes cooresponding specific properties. And after playing the game you make kind of a blue print for that specific item, and you can then autocraft that item one way or another.
But you cant duplicate a blue print. So if you want to be a crafter of great items, then you need to also master the minigame, or buy a blueprint from a player that took the time to get good, and then make that specific good blueprint.
the more stats on the print the higher ur crafting skill needs to be.
Logan Lee
can't argue with that
Brody Peterson
Hey /agdg/. Do you like RNG
Elijah Powell
Write your own RNG system so that it can be gamed by people who figure out how it works that's how you get the TAS audience
Grayson Campbell
no, especially not when it's broken/unfair
Isaiah Russell
...
Ryder Fisher
Some D-List celebrity actress just retweeted my game gif, do you think she wants to have sex?
Jose Wilson
...
Ian Green
TRANSLATOR'S NOTE: "Your [family member]" in Chinese means "Fuck your [family member". Often used like "Your mom." In English.
This should probably be translated something like "You think this is funny? Fuck your sister."
Though perhaps the shitty translation is part of the charm, so, whatever.