I don't think a one-system-challenge could work in ES2.
Adrian Parker
wouldn't work well at all in ES2 like it or not, vaulters are the most mechanically and thematically fitting aurigans for ES2, even despite their blandness compared to their competitors
Josiah Ross
Broken Lords or Rovers would have done well. But those supergenius devs combined them into the Vodyani, while somehow making it less interesting.
Bentley Phillips
I want to pick up Stellaris because its on sale at the Humble store. I am curious as to what you guys think the learning curve is. The only real strategy game I have experience in is EU4 where I have 600 hours and managed to get some of the more difficult achievements on the higher ironman difficulties without exploits (Basileus, A Kaiser not just in name, etc). Will I have trouble learning this game?
Josiah Mitchell
some math wiz figure this out for me pls: If i set per-system tech penalty to 0, what should i set the rest to compensate for it (and still not be retarded)
Brody Young
Gameplay wise I think vodyani are more interesting than BL, while not nearly as possible. Vodyani's gameplay feels like what BL's gameplay should have been, directly leeching from other civs for growth.
Bentley Richardson
*not nearly as powerful
Lucas Wilson
Oligarchy is democratic, isn't it? And slavery leads to the development of an egalitarian faction.
How do you deal with unrest?
Dylan Ward
Vaulters aren't even native Aurigans. It's unfair and dumb and unfair!
John Long
What is the 4x game with the best diplomacy?
Mason Hill
Citizen Service is a pretty awesome civic this time around -- that +15% fleet cap is great, and the extra unity is useful too.
Zachary Evans
But they brought the sisters with them so it's ok.
Adrian Martin
I wonder how much unity you could get by just spamming nothing but forts with citizen service. Does citizen service increase the unity for habitat defense buildings?
Ian Barnes
Lawd have mercy.
Aaron Edwards
None of them do it well
John Thompson
Which one does it best?
John Cruz
Blessed be the French.
Jacob Stewart
Stellaris
Joshua Gomez
kek
Gabriel Richardson
Hilarious joke user
Matthew Rodriguez
>Intelligent carnivorous plants that eat sentient animals just because they enjoy it or >Hiveminded carnivorous plants that eat sentients to satiate their hunger
Lincoln Thomas
As as I said in the old thread, I don't have any. Harmony decreases unrest and raises happiness, guess that's enough. And the slave processing facility lowers unrest by another 25%. Didn't conquer filthy xenos, only caste/chattel my own pops.
Wyatt Brown
To be fair, it's kinda okay, but lacks options. I miss civ 5's string pulling by deciding who declares war on who.
Nathan Davis
Alright it took some time to write down.
Adam Bailey
First one, and become a megacorporation and try to sell your excess food to other empires
Ian Robinson
So I saw War support symbol in hoi 4 and it looked familiar. That's civ IV's strength symbol on the right.
Nolan Johnson
mommy
David Jackson
No Stellaris is pretty cozy, it'll be pretty easy to pick up. It's fun too if you like space
if you want something more difficult that's like EU you could try ck2, hoi4, or Victoria 2
Nathaniel White
If you want it to be pops only go for 0.013ish For colonies only go for about 0.021
For a mix I'd say 0.010 for pops and 0.054 for Colonies.
That's assuming 8 systems per colony and 18 pops per planet on average.
Camden Carter
optimal way to play is blobbing at first, then getting read of everything that's not a planet
John Anderson
I'm a dumbass
Pops only go for 0.012
Colonies only is fine at 0.21
For a mix go for pops at 0.01 and colonies at 0.036
Jaxson Collins
>Build a listening post on a primitive planet >The populace instantly purge themselves in nuclear fire
Kayden Stewart
Fortresses get +1 Unity; I'm not sure about habitats.
Bentley Howard
Police state civic, a planetary edict whose name I forgot, active suppression of the faction and support of the authoritarian faction along with imperial authority (this is the extreme).
I even think it was my first faction I played with. Although conquest without slavery is always a pain.
Jordan King
wait for another release?
Owen Cook
Maximum I saw on torrents was 2.0.1. Dont remember the crew though. Check for their base tracker and then pull out the patch I guess.
Brody Howard
Btw is corporate dominion really worth a shit on 2.0? The old version was a flat bonus now this one has private colony ships and energy module bonus for outposts. Not sure if worth it.
Connor Gray
Used to be you could get the latest patches from RezMar but I don't think he has been providing them lately. You might check and see though.
Tyler Collins
Try the russian forum
Jonathan Torres
How does standard egalitarian compare to standard authoritarian?
Samuel Butler
Is an 11 tile planet of my species' preferred climate worth colonizing if it's already in a colonized system?
Jordan Roberts
yes
Eli Gutierrez
Does civ 5 vox populi change the expansion research penalty?
Christopher Scott
Don't colonise anything with less than 21 tiles.
Connor Miller
This
Mason Sullivan
>frieza.webm Wrong general.
Leo Phillips
you mean 15 tiles
Luke Phillips
>send construction ship to build observation outpost on early space stage civ >before it gets there they achieve ftl >they're fanatic militarist xenophobes
activate jumpgates, get trade deals with the enclaves
Eli Cox
>Check whole tech tree to see what ethoses give a bonus to card draw and what cards do they affect >Pacifists have higher chance of good agricultural techs (food production) >Xenophiles have bonus to enligthment tech >Militarist to all weapons >Materialists to robotics >Spiritualists to psionics >Authoritarian to slaves and leadership enhancements >Xenophobes to slaves and symbol of purity
Egalitarian have a higher chance of a rare meme tech that literally drugs the pops. Thats it.
Mason Roberts
Isn't most of that stuff behind traditions, rather than ethoses?
My build is currently Militarist/Egalitarian (neither fanatic) with Beacon of Liberty and Citizen Service. I'm wondering where my third ethos point should go, and I'm waffling between Spiritualist (more unity, less expensive edicts) or Materialist (faster research, less expensive robots). What do you guys think?
Brayden Morris
you are now forced to play a fanatic pacifist how do you redeem this situation
It used to have the stock market building but wiz fucked that too. This is at the time egalitarian was called individualism.
John Jackson
>spec into harmony >keep minimal fleet and insult and rival neighbours >use defensive war bonus and tech superiority to crush them when they declare war on you >repeat
Elijah Baker
>Get Stellaris >First thing i wanted to do was to play humans that focus on agriculture >Agrarian idyll requires fanatic pacifist At least now i can play as space dandelions but i was mighty miffed before plantoids came out.
I guess Materialist because I prefer Synth ascension due to it allowing you to make all of your pops "the same."
What would a minmaxed empire look like?
Angel Clark
Dont well designed hive minds outgrow those faggots to begin with?
Bentley Gonzalez
long game tech up spam ringworlds and shieeet spam citadels with all the coolest shit wait for the crisis to happen let it take over the galaxy survive in your comfy empire contemplate galaxy's fate as the game runs idly in the background
Chase Johnson
depends on the build, but it always has one fanatical ethos (usualy militarist/pacifist/spiritualist or xenophobe) + traits focused on research/unity/mineral production and civics focused on unity/mineral production or military buffs
Thomas Myers
at this point you should just play Dwarf Fortress instead
Nicholas Hill
Nope. It's completely linear. Only the normal tier requirements. Powered Exoskeletons -> Robots -> Droids -> Synthetics
Jackson Bennett
>dorfs >pacifist 555-come-on-now
Mason Jackson
ES2
What faction is good at going tall? I'm playing Riftborn right now and I'm told I should spread out everywhere but I don't really like playing like that. Also I'm wondering how the AI takes half the galaxy without revolts everywhere.
Zachary Morales
Requires galactic administration from society. The other requirements for droids you should have already.
Landon Jenkins
digging around your enemies is the most efficient way to acquire more gemstones, user!
Carson Johnson
Also positronic AI, self-evolving logic and administrative AI All from physics
Henry Cooper
Oop, I was looking only at the engineering tech tree.
Matthew Lee
They're just pulling levers, don't blame the dorfs for not knowing they open up a trap door to a pit of alligator men that roar bees. Who knows how that got there.
Alexander Ramirez
Tall isn't even a thing in ES2. The only downside to mass super expansion is approval ratings. If you can handle approval, then you might as well take as many systems as possible before the AI boxes you in. You need to take all the systems to get all the dust, do all the science and build all the ships.
Caleb Lewis
Vaulters get a bonus to happiness for staying under colonisation limit and their colonisation rate is generally slower than the other factions. They do it by stacking happiness, later on you unlock an improvement called "autonomous administration", which permanently raises your colonisation limit, but even before you unlock it a bunch of factions can go over the limit very comfortably.
Alexander Kelly
Does anyone even play machine empires in stellaris lol?