/civ4xg/ Endless, Stellaris, Civilization, and 4X

/rtsg/ /cbg/

Last turn ENDLESS SPACE 2
>Official and Unofficial Wiki
wiki.endless-space.com
endless-space-2.wikia.com
>Community Hub
www.games2gether.com
>Planets Stats
imgur.com/w5RO8TH.jpg
>Ships Stats
pastebin.com/aabCNGau
>Horatio splicing guide
pastebin.com/1cH8sqEH
>Manual
cdn.akamai.steamstatic.com/steam/apps/392110/manuals/User%27s_Manual_-_Endless_Space_2.pdf
>ES2 politics guide.
pastebin.com/pDUQDpwA
>Comics
wiki.endless-space.com/comics
>Soundtrack
soundcloud.com/flybyno/sets/endless-space-2-soundtrack
>ES2 prequel
www.games2gether.com/endless-legend/forum/6-game-design/thread/3572-the-last-flight-of-the-gray-owl

STALEARIS
>Dev Diary #107: The Post-Apocalypse
forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-107-the-post-apocalypse.1076726/
>2.0 tech tree
imgur.com/lEybGx7.jpg
>Pastebin(mostly outdated):
pastebin.com/YHdisqem
>Wiki:
www.stellariswiki.com

ENDLESS LEGEND
>Manual:
cdn.akamai.steamstatic.com/steam/apps/289130/manuals/User'sManual.pdf
>Wiki:
endlesslegendwiki.com
endless-legend.wikia.com

CIVILIZATION
>Browser Civ Game, plays like civ2 (shut down)
play.freeciv.org
>Civ IV XML fix
www.dropbox.com/sh/ljdms8ygix2btcs/AACC_IGIy7zAkomwA6S4DJp3a?dl=0
>Civilization Analyst (Civ VI, Civ V, BE):
well-of-souls.com/civ/index.html
>Civ V Giant Multiplayer Robot:
www.multiplayerrobot.com
>Civ 5 Mods
forums.civfanatics.com/forumdisplay.php?f=393
>Civ 5 More Mods
pastebin.com/5ANRmRur
>Civ 5 Drafter
georgeskleres.com/civ5/
>District Cheat Sheet:
civ6.gamepedia.com/District

ALPHA CENTAURI
>Essential improvements:
pcgamingwiki.com/wiki/Sid_Meier's_Alpha_Centauri#Essential_improvements

MICROPROSE
>MoM
www.myabandonware.com/game/master-of-magic-21t
>Wiki
masterofmagic.wikia.com/wiki/Mod
>MoO 2
gamesnostalgia.com/en/game/master-of-orion-ii-battle-at-antares

DISTANT WORLDS : UNIVERSE
pastebin.com/hubsc3ZS

Other urls found in this thread:

forums.civfanatics.com/threads/how-is-wide-vs-tall-balanced-in-vox-populi.573181/
twitter.com/AnonBabble

horatio sux

Horaito is the best, in my humble opinion

...

>tfw no cultists in ES2

I don't think a one-system-challenge could work in ES2.

wouldn't work well at all in ES2
like it or not, vaulters are the most mechanically and thematically fitting aurigans for ES2, even despite their blandness compared to their competitors

Broken Lords or Rovers would have done well. But those supergenius devs combined them into the Vodyani, while somehow making it less interesting.

I want to pick up Stellaris because its on sale at the Humble store. I am curious as to what you guys think the learning curve is. The only real strategy game I have experience in is EU4 where I have 600 hours and managed to get some of the more difficult achievements on the higher ironman difficulties without exploits (Basileus, A Kaiser not just in name, etc). Will I have trouble learning this game?

some math wiz figure this out for me pls:
If i set per-system tech penalty to 0, what should i set the rest to compensate for it (and still not be retarded)

Gameplay wise I think vodyani are more interesting than BL, while not nearly as possible. Vodyani's gameplay feels like what BL's gameplay should have been, directly leeching from other civs for growth.

*not nearly as powerful

Oligarchy is democratic, isn't it? And slavery leads to the development of an egalitarian faction.

How do you deal with unrest?

Vaulters aren't even native Aurigans. It's unfair and dumb and unfair!

What is the 4x game with the best diplomacy?

Citizen Service is a pretty awesome civic this time around -- that +15% fleet cap is great, and the extra unity is useful too.

But they brought the sisters with them so it's ok.

I wonder how much unity you could get by just spamming nothing but forts with citizen service. Does citizen service increase the unity for habitat defense buildings?

Lawd have mercy.

None of them do it well

Which one does it best?

Blessed be the French.

Stellaris

kek

Hilarious joke user

>Intelligent carnivorous plants that eat sentient animals just because they enjoy it
or
>Hiveminded carnivorous plants that eat sentients to satiate their hunger

As as I said in the old thread, I don't have any.
Harmony decreases unrest and raises happiness, guess that's enough. And the slave processing facility lowers unrest by another 25%.
Didn't conquer filthy xenos, only caste/chattel my own pops.

To be fair, it's kinda okay, but lacks options. I miss civ 5's string pulling by deciding who declares war on who.

Alright it took some time to write down.

First one, and become a megacorporation and try to sell your excess food to other empires

So I saw War support symbol in hoi 4 and it looked familiar.
That's civ IV's strength symbol on the right.

mommy

No Stellaris is pretty cozy, it'll be pretty easy to pick up. It's fun too if you like space

if you want something more difficult that's like EU you could try ck2, hoi4, or Victoria 2

If you want it to be pops only go for 0.013ish
For colonies only go for about 0.021

For a mix I'd say 0.010 for pops and 0.054 for Colonies.

That's assuming 8 systems per colony and 18 pops per planet on average.

optimal way to play is blobbing at first, then getting read of everything that's not a planet

I'm a dumbass

Pops only go for 0.012

Colonies only is fine at 0.21

For a mix go for pops at 0.01 and colonies at 0.036

>Build a listening post on a primitive planet
>The populace instantly purge themselves in nuclear fire

Fortresses get +1 Unity; I'm not sure about habitats.

Police state civic, a planetary edict whose name I forgot, active suppression of the faction and support of the authoritarian faction along with imperial authority (this is the extreme).

thanks m8

Attached: 1515767564140.webm (473x443, 2.86M)

Whats the most corporate/capitalist resource hungry faction possible?

Oh my fucking god yes. Bonus points if the species you're selling to is also one of the species you're making food from.

*With no slavery. Must be either neutral or egalitarian on the egalitarian-authoritarian axis.

guys how do I update stellaris if I pirated it

I can try

>militarist, egalitarian, materialist, oligarch
>Industrious, thrifty, solitary, sedentary
>Mining guilds, corporate dominion

I even think it was my first faction I played with. Although conquest without slavery is always a pain.

wait for another release?

Maximum I saw on torrents was 2.0.1. Dont remember the crew though. Check for their base tracker and then pull out the patch I guess.

Btw is corporate dominion really worth a shit on 2.0? The old version was a flat bonus now this one has private colony ships and energy module bonus for outposts. Not sure if worth it.

Used to be you could get the latest patches from RezMar but I don't think he has been providing them lately. You might check and see though.

Try the russian forum

How does standard egalitarian compare to standard authoritarian?

Is an 11 tile planet of my species' preferred climate worth colonizing if it's already in a colonized system?

yes

Does civ 5 vox populi change the expansion research penalty?

Don't colonise anything with less than 21 tiles.

This

>frieza.webm
Wrong general.

you mean 15 tiles

>send construction ship to build observation outpost on early space stage civ
>before it gets there they achieve ftl
>they're fanatic militarist xenophobes

Attached: 1518977233095.jpg (764x301, 88K)

I mean 25 tiles. But we can't all be lucky.

What am I supposed to do with 67,500 Energy Credits?

terraform some shit
build matter replicators

trade for minerals and spam habitats in every colonized system

>Randomize ruler name
>First suggestion is pic related
All hail Director-General Russel Cockburn!

Attached: 20180310200453_1.jpg (1920x1080, 296K)

activate jumpgates, get trade deals with the enclaves

>Check whole tech tree to see what ethoses give a bonus to card draw and what cards do they affect
>Pacifists have higher chance of good agricultural techs (food production)
>Xenophiles have bonus to enligthment tech
>Militarist to all weapons
>Materialists to robotics
>Spiritualists to psionics
>Authoritarian to slaves and leadership enhancements
>Xenophobes to slaves and symbol of purity

Egalitarian have a higher chance of a rare meme tech that literally drugs the pops.
Thats it.

Isn't most of that stuff behind traditions, rather than ethoses?

This fucking guy

Attached: 1512677974533.gif (264x240, 1.86M)

Not a single reference o the ethos.
¯\_(ツ)_/¯ ʷᶦᶻ

Can you guys help me with something?

My build is currently Militarist/Egalitarian (neither fanatic) with Beacon of Liberty and Citizen Service. I'm wondering where my third ethos point should go, and I'm waffling between Spiritualist (more unity, less expensive edicts) or Materialist (faster research, less expensive robots). What do you guys think?

you are now forced to play a fanatic pacifist
how do you redeem this situation

Attached: 1512967323661.jpg (956x718, 59K)

>literally the shittiest ethos
>cant even declare wars

>Materailists get bonuses to robotics
>Be fanatical materialists
>It's 2350 and i still only have droids

Attached: 1501502677507.gif (500x558, 1.46M)

That's how I normally play, anyway.

Wiz confirmed high AF

>buy kneepads
>start sucking xeno dick
>somehow cobble together a federation that you're in charge of
Pacifism is for queers anyways

rival and insult all neighbours into war

I think it has requirements from the other trees before you can research it.

thats bassically roleplay choice since you're not minmaxing
just chose what you prefer desu

Grow as much as possible with Inward Perfection then ethic shift once I'm strong enough.

Just found this:
forums.civfanatics.com/threads/how-is-wide-vs-tall-balanced-in-vox-populi.573181/

It used to have the stock market building but wiz fucked that too.
This is at the time egalitarian was called individualism.

>spec into harmony
>keep minimal fleet and insult and rival neighbours
>use defensive war bonus and tech superiority to crush them when they declare war on you
>repeat

>Get Stellaris
>First thing i wanted to do was to play humans that focus on agriculture
>Agrarian idyll requires fanatic pacifist
At least now i can play as space dandelions but i was mighty miffed before plantoids came out.

Attached: rage.jpg (400x300, 104K)

I guess Materialist because I prefer Synth ascension due to it allowing you to make all of your pops "the same."

What would a minmaxed empire look like?

Dont well designed hive minds outgrow those faggots to begin with?

long game
tech up
spam ringworlds and shieeet
spam citadels with all the coolest shit
wait for the crisis to happen
let it take over the galaxy
survive in your comfy empire
contemplate galaxy's fate as the game runs idly in the background

depends on the build, but it always has one fanatical ethos (usualy militarist/pacifist/spiritualist or xenophobe) + traits focused on research/unity/mineral production and civics focused on unity/mineral production or military buffs

at this point you should just play Dwarf Fortress instead

Nope. It's completely linear. Only the normal tier requirements.
Powered Exoskeletons -> Robots -> Droids -> Synthetics

>dorfs
>pacifist
555-come-on-now

ES2

What faction is good at going tall? I'm playing Riftborn right now and I'm told I should spread out everywhere but I don't really like playing like that. Also I'm wondering how the AI takes half the galaxy without revolts everywhere.

Requires galactic administration from society. The other requirements for droids you should have already.

digging around your enemies is the most efficient way to acquire more gemstones, user!

Also positronic AI, self-evolving logic and administrative AI
All from physics

Oop, I was looking only at the engineering tech tree.

They're just pulling levers, don't blame the dorfs for not knowing they open up a trap door to a pit of alligator men that roar bees. Who knows how that got there.

Tall isn't even a thing in ES2. The only downside to mass super expansion is approval ratings. If you can handle approval, then you might as well take as many systems as possible before the AI boxes you in.
You need to take all the systems to get all the dust, do all the science and build all the ships.

Vaulters get a bonus to happiness for staying under colonisation limit and their colonisation rate is generally slower than the other factions.
They do it by stacking happiness, later on you unlock an improvement called "autonomous administration", which permanently raises your colonisation limit, but even before you unlock it a bunch of factions can go over the limit very comfortably.

Does anyone even play machine empires in stellaris lol?