Atleast you know now, if you want color work monitors, stick with Dell and Asus. And right now you have to pick between hertz or colors.
Hudson Perez
What's a good way to increment a secondary variable that's an array index without a bunch of count/length checks to avoid overflows?
Landon Parker
did benbo flop? I don't see anyone talking about it anywhere
Carter Peterson
Is it worth to buy one of these displays you can draw on for learning art?
Aiden Martinez
a video game about hamburgers
Benjamin Reed
If you have the money, yes. Because that's where you'll end up if you stick with digital art. But I'd buy a cheaper tablet to see if you'll even stick with it first.
Aiden Murphy
like a surface pro? Never had one myself but I can definitely see the value in it if you're dedicated to art. Tablets can't compare to being able to see what you're drawing
Dominic Russell
E or LMB to grab?
Wyatt Ortiz
What do you mean? Like coming up with a story?
Matthew Reed
could have got a 55" 4k with decent color AND a decent 1080p monitor for less than 900
Mason Brown
what's the worst gamedev advice you've heard? for me it's:
>make the game you want to play
by the time you're done deving that game you won't want to play it anymore, you will either be bored of it because you know of everything, or hate it. it's only said by people that have never finished games.
Ethan Williams
I disagree
Jacob Gomez
>learn programming as you make the game >buying assets is fine
You also are taking that way too literally. It's more of don't design the game for somebody else or a target demographic
Dylan Butler
Elaborate.
If you're just a hobbyist it doesn't matter. But if you intend to be successful it's a much better idea to make a game that you can finish in a reasonable amount of time and will actually sell to a specific market, rather than that dream JRPG you have in your head.
Josiah Barnes
nah, just how to develop the gameplay aspects further. Initially I just wanted to recreate commandos in a different setting but I didn't have any firm idea of how to go about it and so I floundered and eventually dropped it altogether.
Nicholas Harris
That's total trudeau dollars. It's 499 american.
Andrew Richardson
>a game you want to play >the ridiculously elaborate dream game Those don't have to be the same thing, I very much enjoy playing the games I make.
That might be the nature of the games I happened to make and I can appreciate for people making linear story games that might not be the case, but that's not what I do.
Ryan Price
I only know of Cintiqs, iPad Pro and the Surface Pro and they are all standalone computers afaik. Or are there some that are just displays/pen input?
Leo Sanders
>>learn programming as you make the game I've been doing that one and it hasn't given me any issue. Never had any gamedev experience beyond basic stuff in C+SDL/Javascript. "Worst" I've had to do is A* implementation, which was basically like following a weird cooking receipe.
However, doing the same with art is highly un-advisable.
Adam Collins
what anime should I watch to get better at making video games
Dominic Clark
You're even against buying sounds? That is madlad territory for anything which doesn't only use generic bleepbloops.
Gavin Walker
>I've been doing that one and it hasn't given me any issue. >"Worst" I've had to do is A* implementation Then you aren't doing anything advanced or your code is incredibly tedious.
Isaiah Allen
>You're even against buying sounds? Commissioning stuff is good, that keeps the industry moving. But buying premade sound-packs or anything of the sort is awful.
Brody Jones
something you've seen before, so you can learn by devving.
Easton Rogers
Could still be like commandos but have ninjas/assassins instead or something. Poison darts and melee, having targets to take down quietly, etc.
Jackson Hughes
How do I do it optimize effectively in C#? I'd hate to get to a certain point and have to go back and rescript everything
I read that the Cintiq 13hd is just a display while the Cintiq companion whatevernumber is an all-in-one. It's surprisingly difficult to get information about this kind of stuff though I've realized.
Noah Brown
Why? asset packs are the same as finding someone in the end, it's just a marketplace.. you might as well hate games that sell on steam. Which maybe you do, IDK.
I have an asset pack up on the UE4 marketplace, and I am as little as they get
Jonathan Williams
Mad lad.
Kevin Cruz
That's a very broad question.
Luke Morgan
Does story/writing matter when you're making your own amateur game?
Xavier James
>Why? They're impersonal and have to be generic by-design, which is bad for games because audio is critically important. >I have an asset pack up on the UE4 marketplace If it's not something code-related, you're contributing to the problem.
Ian Parker
The same way you optimize Javascript.
Logan Ortiz
How much unique character can a run animation footstep sound possibly have
But I don't see what's wrong with allowing me to buy audio on a marketplace that has a theme I can investigate before hand.
I could go find a musician myself but that's a huge pain in the ass, I don't know if it will turn out good, and mostly, it's very expensive because people charge a lot.
Dylan Perez
depends on the game. most of the time yes, but not nearly as much as some people make it out to be. If you can't write well, just maintain a very broad/simple plot like nintendo games do.
Joshua Parker
Excluding sims, RTS, city builders and other ressource-intensive games I don't see what could be worse. For the most part I've only been applying high school math to gamedev. The rest is just making sure systems can properly interact with each others, which is just logic.
Of course, that's assuming you're using an engine.
Luis Harris
Do you think Steam would greenlight a game that teaches people about the jewish globalist conspiracy and their homosexual agenda?
>How much unique character can a run animation footstep sound possibly have Texture you're stepping on characters weight. bare-foot/shoes? type of shoe? texture sub-type? character speed? character running flat-foot/ or heavy foot? walls? room type? room size? wall texture? wall/room profile? etc
You vastly underestimate how tedious audio can get.
>if you intend to be successful it's a much better idea to make a game that you can finish in a reasonable amount of time and will actually sell to a specific market >if you intend to be successful make unoriginal stuff to scrape the barrel of what's left after AAA
Jaxson Sullivan
Yeah exactly, which is why you buy a $15 asset with sounds for all those things instead of going for a run in a church and a swimming pool.
Levi Powell
this is true tho
Brayden Reed
I was actually just thinking of a setting where the characters are children navigating some sort of nightmare scenario while hiding from monsters. That's not so much the issue as my weak ability to plan things out and my great ability to get easily distracted by Veeky Forums.
Oliver Hill
>Yeah exactly, which is why you buy a $15 asset with sounds for all those things You know absolutely nothing about audio. A finished sound effect still isn't finished. It has to then be tuned in-engine and account for: reverb distortion strength position distance etc
Which again helps A LOT if you or your sound guy has access to the source material. Which you often won't get if you buy pre-mades.
Cameron Mitchell
video game where you bully nerds until they kill themselves
Caleb Price
The falling section is almost starting to take shape, a whole lot to do still.
Finished limiting the player's movement if moving too much to the left or to the right, added a temporary tower sprite to get a better feel for it.
That's not funny. My brother killed himself after being bullied by all the girls in school for his micropenis.
Xavier Sanchez
Why is he falling tho? is is it a mechanic where he dodges things while falling?
Aiden Evans
why did he show it to them? I don't strut around flashing my small cock.
Nathaniel Cruz
>could have become a girl, but didn't should have taught him how to program user.
Jack Howard
>an entire school full of girls bullying my penis
Stop, I can only get so hard
Hunter Hughes
>/agdg/ >full of normal people
Justin Davis
My girlfriend ordered me pizza since I cancelled date night to work on my game :)
David Gomez
But doing those things in engine are infinitely easier than doing the actual sound recording, which if you're trying to do with a typical indie team seems like overkill unless you have a dedicated full time sound dude, which is a rarity.
EA can and literally has bought a spitfire chassis in order to shoot a minigun through the spinning propellers to get sounds, but this is about finishing a game.
Gabriel Thomas
>spitfire >minigun
Oliver Lewis
more like because you're a fat sack of shit and she's trying to accelerate your heart disease so you'll die sooner
Zachary Bell
I am trying okay
Nathaniel Perez
A game where you get letters from your friend who is on an adventure saving the world The rest of the game is you just doing stuff around the house and then helping to set up a party when he returns, and cleaning up after
Adrian Nelson
You can still make better sounds on your own with a microphone and your own voice than just buying a generic premade.
Gavin Campbell
>I cancelled date night to work on my game they hate that shit user. you're accumulating things she can throw at you at some point. drag your feet and go. at least it won't hang over your head afterwards
Though maybe this was just a meme and had nothing to do with audio.
Joseph Cooper
you play as the first goomba in super mario bros and have to make your way backwards through the game from koopa's castle to the first stage just to get crushed by a morbidly obese italian plumber
Brody Lewis
>reverb Usually built in the engine. >distortion Doesn't happen in real life. If you want it as an effect you can just automate that in your DAW Unless you mean distortion from the audio itself, which shouldn't be there unless you bought your audio from a retard. >strength just EQ/compress a little >position >distance both handled by the engine again
It's also worth noticing no one gives a shit whether the sound is accurate or not. People care if the sound is satisfying, I mean Overgrowth has watermelons being ripped apart for when people get hit by a machete.
Ethan Evans
Valuable dev time can be spent much better in my opinion
Jose Diaz
It's part of developing a real game.
Colton Garcia
I'm being pedantic, the minigun wasn't invented until the 60's
Robert Nelson
normalfag IPS monitors are shit, the cheap ones don't even have 8 bit color, but high end professional monitors like NEC are legit
Michael Edwards
Figured i'd post this here, some work in progress fanart for the demoday 19 games
There's still four or five missing since they're super abstract
godot takes some getting used to can't say about love2d. I'd say gamemaker is probably easiest. especially for prototyping.
Owen Price
>duck dude chillin with friends, far right thanks user
Aaron Baker
find a new hobby. If you don't enjoy learning and getting better with background work, 1MA/programming probably isn't for you.
Aiden Baker
Does anyone ever wake up in the morning and have all these epiphanies/realizations of things in your game code that doesn't work and/or needs to change, only to realize half an hour later that it was all just a bunch of nonsense that your brain came up with in a state of delirium while still half asleep?