She feels too much like a mommygf. Some people might like that but I don't.
Carson Cox
Well I'm german, but it's kind of a meme that germans online always have to mention that they are from germany, so I try to avoid that when possible. I actually wanted to say that I am a brit, to make a color/colour joke, but then I realized that pretending to be a fucking Tommy was the last thing I wanted to do today.
I've been thinking about playing P3:FES for a while now, should I play on console or emulate?
Jaxson Torres
Emulate for higher resolution.
Jordan Hernandez
Emulate if you want undub or direct control if you're a casual.
Connor Turner
emulate it, undub it and put the widescreen patch on it
Ryder Collins
(1/?) See, P5 has the highest percentage of time where the game takes control and forces you to do story stuff, with it often being in large 1-2 week blocks. Outside of the school trips and tests, P3 and P4 never had such long instances where you were forced to do story stuff for that many days. Like, in October there is a 10 day stretch where its all story,save for 3 nights that are actually free in the middle, though days are taken up for all 10. And that’s not counting the three days taken up by exams that lead into this 10 day block, so its more like 13. Not to mention just 4 days before that there was a 3 day block where its all story stuff. Like, in this month there are 12 afternoons and 15 nights you are free actually can do social links and stuff. Yes, that’s right, half the month is railroaded. September only had 16 where the player gets freedom to do what they want, with the game having the brilliant idea of having the school trip (6 days) lead into 6 more days of plot stuff. And this is a problem, because it means I never get to get into the groove of doing the best part of every Persona game: the social links and life simulator stuff. Every time I am starting to get into that, the game drags me away for massive stretches where it can often be hours of game-play before I get to go back. Not only is this frustrating for me as a player, but it spills over into leading me to have problems with the storytelling. For one thing it makes me dread and resent the story of the game, as whenever it picks up it means I have control wrestled away from me for a long stretch. It makes me want to just fast forward through the story so I can get back to actually playing the damn game.
Noah Jones
Make your own decisions, I'm not your mom.
Zachary Ward
Ok, I get that this is a shitpost, but I just don't get it, can someone explain?
Evan Miller
Lurk moar
Kayden Murphy
Plus the fact I am angry and frustrated going into every story section means I am quicker to be annoyed at issues with the story I’d otherwise not mind. Like, sitting down and really thinking about it, many of the issues I have had with the story are issues comparable to story problems P3 and P4 have… but in those games I am far more forgiving of them because I am not going into story segments already annoyed at the game. Instead I have a case where every little forced story moment or a character acting stupid comes across as very irritating where otherwise it would be a minor nitpick that I’d quickly forget. The other problem this has it the lack of time to actually live the character’s life means I feel far less invested in the lives of the Phantom Thieves. I never really get to feel like I am going through day to day life like in P3 or P4, but rather only snippets interspersed between a linear story. Yes, this was what P3 and P4’s stories were as well, but the illusion was much stronger there. Here I never felt like I am actually living this life, which I think is why of the three games this is the one I am the least invested in. This lack of free time leads into the other big structural problem with the game: how Confidants are handled. This problem actually comes down to two sub problems. The first is the lack of freedom when it comes to Confidants, as there are far more story tied auto-rank-up Confidants than with Social Links in P3 and P4. Looking only at the original versions of P3 and P4 (which, granted, are not the versions I played, but I want to be fair to P5), P3 has three auto-ranking Arcanas: Death, Fool, and Judgement. In P4 you have Fool, Judgment, and Star, plus Empress as a social link that doesn’t take up any in-game time to complete. Then comes P5, with Fool, Judgement, Magician, and Justice as all auto rank ups plus Strength operating just like Empress did in P4. So we’re down a Confidant compared to P3 and P4
This just further adds to the feeling of far less freedom compared to the other two, as just having one extra confidant be tied to story makes it feel like less of the game is in my control. Then comes the other issue, which in when Confidants happen. In P3, almost all of the Social Links were during the day, with only Devil and Tower being in the evening, with the evenings being the time to spend on other activities. P4 continued this trend, but with more of the Social Links in the evening, with Justice, Hierophant, Devil, and Tower being at night. But then comes P5, which tips the balance in the opposite direction. Of your 16 Confidants that take up in game time, only 8 of those can be done during the day (Chariot, Priestess, Lovers, Empress, Emperor, Hermit, Death, and Tower), while the other 8 of them (Hierophant, Hanged Man Temprance, Sun, Moon, Star, Devil, Fortune) are in the night. This would not be a problem in normal circumstances, if not for how often Morgana makes you go to sleep for no reason! Not to mention the fact that the majority of activities that raise social stats are at night, along with the ability to make SP items, make theives tools, and to read books. Thus I am forced to avoid a lot of the side activities I otherwise would like to do if I want to complete social links, making the rest of the game even more difficult. This exasperates the problems I have with the structure, souring the social links experience a bit and making it feel like I am fighting with the game to actual do the things I want to do in it. Which sucks, because in theory P5 has the best social links/confidants in the series. So far there has not been a Confidant I havn’t liked, something I cannot say the same for P3 and P4 The quality of the Confidants are all really a step up, with every single one being engaging and tell a compelling story. But I can’t enjoy them when I have to wrestle with the game to let me actually, god forbid, actually play through them!
Same guy. Tell you what, I'm kindda drunk and starting from scratch with such a vanilla thing can be dull. I'm willing to write the first vanilla part to give you a hand.
Liam Gomez
there's a no navigator mod as well
Adrian Wood
At this point its only a dull pain somwhere in my chest, you can't hurt me anymore user.
animu characters in general have big foreheads and heads, if we start ignoring the bangs then most characters have massive 5heads people just laugh at Ai, Yumi and Haru because they are exposed. I do admit that Tae's head really has a weird, alien-like shape though
Jaxon Jenkins
What could Yukari teach Ann about being an actress?
I thought she was adorable, especially once you see how small she is. I wish you could take her on a double date with Tae, just so Ren could show off how he towers over them.
Nolan Carter
now it looks too small
Aaron Morgan
You can have her if we engage in wifesharing with Hifumi from time to time.
Brandon Cruz
her model is not very attractive desu
Wyatt Adams
Which one has the highest customer satisfaction rate?
>one of the most useful abilities in the game >people are forced to interact with her if they want to max as many Confidants as possible >still forgotten >still has to use her magic powers to help Joker fuck other girls