Just posted this in the old thread then noticed this new one, shame.
Fucked topology guy from yesterday here. I decided to take people's suggestions and try box modelling, but I have questions. Like, when you get to the neck and shoulders, how exactly do you begin deforming those into the more complex shapes needed for that part of the body? It seems a little confusing to me.
Forgive the horrible drawing, I can't art but figured having some weak guideline would be helpful.
Hold the fuck up, you can just plug in a grayscale texture into Blender's default normalmap input, and bake a proper normalmap out of it. And it also works with procedural noise. How come I've never heard anyone mention that ?
You should try getting started then because it's easy and fun to learn, and it's by far the best workflow for characters because it separates the artistic and logical sides.
I recommend the CG Cookie courses to get a full understanding of what you need to do, but sculpting is really easy to pick up so you can just mess around with it in Blender. Basically, you want to create a primitive mesh with the skin modifier (have it fit your character art), then begin sculpting, and once you're done, begin the retopology process, where you now have complete control over where to place your poles.
Alexander Williams
it's common sense. you can adjust the scale too.
Owen Harris
real programming is hard.
Henry Young
Ain't no such thing as "common sense" when we're talking about a magic blue image that bends light. I mean it makes sense now that I've found it but I wouldn't have thought about doing it that way.
Aaron Reed
what do we all think about c#
Julian Davis
>CG Cookie Do you mean the paid courses? Are they worth it then?
Joshua Walker
Thanks, I'll watch over those videos an try it out myself!
Zachary Murphy
too edgy
Isaiah Reed
just more ".NET'" retardation
Jose Torres
Yes, they're by far the best way to learn Blender.
There are good videos on youtube too, but the quality varies a lot. A lot of people get referred to Blender Guru, but even he will tell you he's no professional modeler, and can only teach you basic modeling.
Owen Williams
mid-boss fight intro cutscene also band members have tails now
experimental change: crouch preserves some momentum from run/jump (characters do a little belly slide)
It doesn't look directly obviously that the drums are dangerous, which is why I assume you crawl undr them. Maybe put some spikes or spinning blades on them or something?
Jonathan Thompson
>showing them crawling under during the cutscene 2 pro UW dev
Jack Foster
>magic its just math user
Lincoln Bell
Oh I was wondering how you're meant to avoid them when they come up at you, now it makes sense
Parker Miller
Explain fag
Parker Carter
The "vector" 1P and 2P images clash badly with the rest of your style.
Chase Gonzalez
No it doesn't
Adrian Reed
just pay some pajeet to do all the inbetween frames
Leo Gonzalez
Official AGDG programming language.
Daniel Martinez
cute off-balance animation at the start. you are definitely going to make it.
Jayden Baker
post it
Joseph Hernandez
why do we make games?
Nicholas Foster
none of the band members are dangerous on contact. you just bump into them, but you can crawl under them and that's what i wanted the cutscene to show not sure about dropping the idea altogether but i don't really like it in its current form either, i'll eventually get to making it look thicker and with outlines thanks
The aim of every gamedev is to arrest motion, which is life, by artificial means and hold it fixed so that a hundred years later, when a stranger looks at it, it moves again since it is life. ~William Faulkner
Caleb Adams
that is not a bird
Kevin Rivera
castle proc gen coming along ok added round stairs still need crenelations, braziers, banners, maybe a pully elevator thing at the top, an entrance of some kind, and basic surrounding terrain with maybe a floating island meme waterfalls in the sky kind of effect
>tfw someone pays the minimum 50 cents to download your demo on itch.io
do these people not realize they can click no thanks and download it for free?
Isaac Price
why not just make them in the similar style as HUD?
Joseph Rodriguez
if 50 cents is a lot to you then you should stop being 10 years old.
Michael Lewis
>reading comprehension of a 10 year old no u
Camden Bailey
>*man tries x* >>why don't you do y? >*man attempts y* >>why don't you do z then q? give him a break
Ryder Jenkins
If you were to make a game for the British people only, what kind of a game would it be?
Sebastian Mitchell
tea making simulator
Cameron Martinez
A good game.
Hunter Watson
what would you do to make old skool runescape combat more fulfilling and deep without changing so much that its unrecognizable?
Samuel Davis
>magic blue image christ. it's just the xyz components of a vector encoded into rgb channels. ever wonder why it's called a "normal" map? a normal is a vector.
Luis King
Furry action game
Joseph Butler
Try reducing how much time you spend sleeping. People waste a third of their life doing that.
Leo Scott
Set it in Yoker
Nathan Phillips
>it's just the xyz components of a vector encoded into rgb channels. If I didn't know programming I wouldn't know what this shit meant.
You can't change the fact that it would all sound new to, you know, someone who doesn't know it.
ignore him and filter "CG Cookie". He pestered 3D modelers like this every day a few months ago while advertising his shitty blender paysite.
Leo Nguyen
it's a game where you go around stopping party music and run away from angry party goers
Nicholas Turner
is it ISO 3103 compliant?
Evan King
x y z and vector components are math terms not programming terms. rgb is basic ass colour theory you learn in kindergarten.
Joseph Sanchez
The chance of becoming a successful indie dev is slightly higher than winning the lottery.
William Cooper
You expect me to know everything that's been said to him?
t. idiot. Why can't you offer any worthwhile advice?
Thomas Martinez
>x y z and vector components are math terms not programming terms. rgb is basic ass colour theory you learn in kindergarten. You're right, I just asked my 7 year old nephew, he just gave me a crash course to Blender.
Levi Carter
Bashing Chavs in the head with teapots.
Henry Williams
Give up.
Grayson James
>You expect me to know everything that's been said to him? well, you could at least try by reading his post
Adrian Ortiz
>in VR I'd play this
Bentley Wood
Worthwhile advice isn't free.
Austin Bell
i want it to be fancy, but if all goes wrong that's an option too i guess
Jack Thomas
Decided to juice up the object cutting, wasted very much time trying to splice up the original "square" into segments so I could bend it, ended up just solving it in the pixel shader instead.
Has anyone ever spread their real time logic calculations accross like 2 -4 tics, but interpolate for the stale frames. giving 60fps but potential intepolation jolts, and (the point) less logic calculations per second.
Jordan Allen
You mean He replied by saying he's never tried sculpting, and then he said he'd try it after I gave a brief explanation to. What's the issue here?
Dominic Martin
The sword swing seems a bit lazy, like he was using it as a walking cane but accidentally smashes stuff with it.
Sebastian Jackson
So, my plank turned out pretty ugly, but I think I learned a little at least. Don't quite understand how the normal mapping works. Why can't I just make a box, and fix the little jagged edges, and have it turn out good? Am I supposed to try to match elevations and such everywhere, or what does normal map actually make up for?
anyone know how I can get the calling player from an rpc in ue4? I get that I can add it as a parameter, but that requires the client to be honest and you cant really trust that
It's a bit stiff as it is I know, but I'm actually updating the IK to cover more of the body and make the characters seem a bit more flexible. (With joint constraints) Just took a break from it since it's complex/exhausting stuff.